Read Risen.pdf text version

Risen Walkthrough

Risen is a single-player fantasy-themed open action role-playing game (RPG) for mature gamers. Piranha Bytes, a German company, developed the Windows version along with the European version of the Xbox 360 port. Deep Silver published the two versions on October 2, 2009. On February 23, 2010, Deep Silver published the North American version of Xbox 360. Risen is built using the Genome Game Engine, Emotion FX character animation, and SpeedTree foliage with PhysX for physics simulation. Risen resembles Gothic games in the general ambiance, presentation, feel of gameplay, and style of exploration. However, the game is more user-friendly than hardcore Gothic games. This walkthrough describes events based on the "Easy" setting. Risen takes place in Faranga, a fictitious volcanic, Mediterranean island with a variety of sub-climates and vegetation zones. Many fantastic creatures, as well as Humans, inhabit the island. A storm at sea catches your captain unprepared. The storm wrecks your ship and you wash upon a beach. Play the game unaligned for the first 17 pages. Then, in Harbor Town, you must decide whether to side with the Bandits or the Order. After you leave Harbor Town, and all the way to page 37, this walkthrough plays the same for both factions. The table below is color coded to the two factions competing for dominance on the island. 2 2 3 4 9 9 9 9 9 11 12 12 13 13 14 14 15 16 16 16 17 17 24 25 25 26 26 27 27 27 28 28 29 31 31 32 33 34 34 35 36 37 37 40 41 41 - Chapter 1: The Forbidden Island - On the Beach - Up from the Beach - The Don's Camp - Say Hello to Sara - The Graveyard - The Rocky Trail - The Long Beach Trail - Back at the Don's Camp - Inside the Don's Temple - Back to the Rocky Trail - Back to the Long Beach Trail - The First Vassal Ring - The Waterfall Cave - The Second Vassal Ring - The Novice's Farm - The Gnome Stronghold - Harbor Town Front Gate - The Thunder Lizard - Harbor Town Rear Gate - The Island - Harbor Town - Leon - The Third Vassal Ring - Your Cabin is your Home - Shortcut to the Novice's Farm - The Fourth Vassal Ring - The Huge Swamp - The Deadly Pond - The Fifth Vassal Ring - Lord Patroscan - The Eastern Trail - The Quiet Ash Beast - Volcano Keep - The Trail to the Monastery - The Infested Harbor Town Cave - The Druid's Hut - The Long Volcano Trail - A Vision from Hell - The Long Rope Bridge - The Sixth Vassal Ring - The Gyrger - The Top of the Rocky Trail - Defeat the Waterfall Ash Beast - The Monastery (Bandit) - The Monastery (Order) - Training - The Murder Investigation 42 42 43 43 43 43 44 44 44 45 45 47 48 51 51 51 53 54 55 55 56 56 57 57 58 59 61 63 63 63 64 65 65 67 69 69 71 73 76 78 79 79 80 82 85 87 88 Dalman Trusts You The Test of Master Ignatius The Crystal of Fire The Test of Master Vitus Severin's Artifacts The Test of Master Abrax The Test of Master Illumar The Initiation Bug Note Chapter 2: The Inquisitor's Plan (Order) Mystery of the Eastern Temple Cyrus is Late Off to the West Coast Chapter 2: The Inquisitor's Plan (Bandit) Crystal Discs for the Don Mystery of the Eastern Temple Cyrus is Late Off to the West Coast Back to Harbor Town Chapter 3: The Temple (Bandit) Experience Run Harbor Town Invasion - The Lizard Leaders The Bandit Camp - Fincher The Invasion of the Monastery The First Winch The Second Winch Back to the Volcano Chapter 3: The Temple (Order) Experience Run Harbor Town Invasion - The Lizard Leaders The Invasion of the Monastery The First Winch The Second Winch Back to the Volcano Chapter 4: The Titan (Order) The Titan Hammer The Titan Shield The Titan Boots The Titan Helmet The Titan Armor Chapter 4: The Titan (Bandit) The Titan Hammer The Titan Shield The Titan Boots The Titan Helmet The Titan Armor The Fight with the Titan (Bandit and Order)

1

Chapter 1: The Forbidden Island

On The Beach

When you start the game, there will be about a minute of black screen. Then an introductory video will play. After that video finishes, your character awakens on a rain-drenched beach, spiced with lightning. There is detritus and bodies are scattered along the beach. Pick up everything you can. Once you interact with the body identified as Sara, she will wake up and start a conversation. If you have not already picked up and equipped a weapon, she will tell you to find one before she agrees to follow you. Leave her and look around the area. With the ocean to your back, follow the beach to the right, where you should find a body with a hunting knife. The knife has better offense than clubs or sturdy sticks. It deals more damage and has a faster swing. To put the knife in your hand, open the Equipment screen (C) and click on the picture of the knife. Now close that screen and practice drawing your weapon to attack (press down on the mouse wheel or hit number 1 on your keyboard). Time each swing (left mouse button) to when your opponent is just within range of you. The first enemies you will find are easy to kill; three Sea Vultures, a young Stingrat, and a Wolf. They will go down in about three swings. To find a lone vulture to practice on, go a little inland of where you found the knife on the beach. Search around the area and pick up everything you can. Wade out into the water to find treasure under the waves. Be ready for a surprise if you go past the farthest rocks. There is a giant Tide Worm beyond them. It will pick you up in its jaws and fling you onto the beach, knocking you unconscious. Two of the nine mussels you can find will have valuable pearls inside them. To open a mussel, open up your Equipment screen and click on the picture of the mussel. Your character will speak if there is a pearl and it will show up in your inventory. If there is no pearl, your screen will have the word "empty" in red after you close the Equipment screen. In addition to the mussels, you should be able to find the following, before you leave the beach area: 15 gold coins, 2 grog, 1 Healing Potion, 1 egg, 1 rum, 3 raw chicken (after you kill the 3 Sea Vultures), 1 clam, 1 torch, 3 clubs, 1 wine, 1 heavy branch, 1 herring and 1 apple. Every 10 apples you eat will give you 1 Strength point. Just inland from the part of the beach where you kill two vultures is a stash, against a wall, with a rusty sword and a shield. The sword is not as good as the knife you already have. The shield can be equipped the same way as the knife was. You can wield both the knife and the shield. Use the right mouse button to block with the shield, the left one to strike with the knife. A little further back from the beach, beyond the place where you found the sword and shield, is a cave. There are three Gnomes inside, sitting around a fire. Use your knife and kill them all. Then scour the immediate area for treasure, especially the big chest. The fights have probably wounded you, so do not head further into the cave for the moment. Get Sara to safety first. Head back outside and continue up the path. Collect everything you can find, including some herbal plants. You will have to deal with another Stingrat, Sea Vulture and a wolf. On the way, you may see another entrance to the cave you were in earlier. Do not enter it yet. Keep on going up the path until you see an Abandoned House. At the house, you will have another conversation with Sara. She will stop following you. Head round the outside of the house to the left. You will find a Water Barrel in back. Each time you drink, the water will heal you a little. Heal yourself completely.

2

Now head back through the original entrance to the cave where you killed the Gnomes. Go past the fire and follow the passage beyond. If you find it too dark, equip a torch. You will drop the torch automatically if you draw your weapon. The torch will last long enough to get you through the cave, but will eventually go out. You may have noticed that items you can pick up will not highlight while you are holding a weapon. This compels you to walk around much of the time without a drawn weapon; or miss a lot of treasure. Treasure will display, and you can pick it up, while you are holding a torch. The constant rumbling of the nearby volcano may cause the picture on your screen jitter around occasionally. You will come to a second room with two more Gnomes, and three chests. Kill these Gnomes like the others and loot the chests and weapons. Continue along the passage but keep a wary eye out. There is drop-off ahead. This fall will not hurt you, but later on, the falls can be much greater. They can hurt or even kill you. At the edge, look below and to the left to see a ledge halfway down. Drop down there, and then down once more. There are some gold coins scattered on the floor at the bottom. There is also a skeleton to loot. Note the Iron ore deposit on the wall. These kinds of deposits will not be of any use to you until you have learned Prospecting. Continue along the passageway and you will come out at the other cave entrance, alongside the path, not far from the house. Return to the house. Use the Water Barrel to heal again, and then go inside the house through the back door. You will find the bedroom. Take any treasure you find. Look carefully on the left side of the bed to find a key. Go to the next room to find a chest. With the key, you can open it. Inside you find some treasure, and a frying pan. Now you can cook some of the meat you have collected. Go outside and talk to Sara. She will ask you to cook her some meat. There is some more raw meat to the side of the house near the fire. Go to the nearby fire, and then left-click on it. You will get a list of all the food you can cook. Do not cook the steaks yet. You will need some of those raw steaks for a quest later. Feel free to cook any fish or chicken you have picked up though. You can sell cooked meat for more gold than you can raw meat. Now give a piece of the cooked meat to Sara. You will occasionally see a green notice on your screen that you have received a number of AP points. Those are Achievement Points; bragging rights for having achieved certain goals. They have no bearing on the progress of the game. You can see your AP list by hitting: Esc key>Game>Achievements. To save time on quests, try not to sell or use the following items: A Pearl Necklace, 5 Boar Skins, 5 Wolf Skins, a Cold Bog Body Heart, a Small Emerald, 10 Beer and 10 Apples. Save all of the following to make Magic Scrolls: Wanderlust, Hero's Crowns, Wings, Tusks, Ash Beast Hearts and Pixie Hat Mushrooms. Save all of the following for potions: vials, alchemical herbs, wine. Save all gems for rings. There is no limit to how much you can carry.

Up From the Beach

Once you have cooked the meat for Sara, your next task is to head inland. First, check out the area near the house for some herbs. There is a chest south of the house at the edge of a beautiful overlook. Your compass is at the lower right of your screen. There is one Wolf at the overlook to the southwest. Now sleep in the bed inside the house until next morning, so you do not have to walk around in the dark. Sleeping in a bed will also fully heal you. Then, refreshed, continue along the path beyond the house. It will zigzag up a hill. You must kill two more vultures along the way. Pick up everything you can. Eventually you will see a small stone building ahead of you.

3

There are some large Grave Moths fluttering about nearby. Do not go inside the stone building and try not to fight the moths now. You are not strong enough. Most animals in the game will not attack you unless provoked. They will generally give a threat display before any attack. Hug the right hand wall along a small grassy ledge, and you will find a pile of rocks marking a grave. Pick up the treasure there. Continue along the ledge until you find some gold coins and Healing Potions. Then backtrack, through the disorienting bushes, to the original trail. Continue up that trail. You may have to kill a Stingrat. You will come up out of the rocky canyon to a level area containing a Second Abandoned House. At the front left corner of the house is another Water Barrel. These are not as common as you might like. Remember where they are when you find them. Then go inside the house. After a cut scene with Jan, the fellow inside, you must find a better weapon. You can accomplish this inside the house. Look around the ground floor and you will find a cupboard. Search it to find a key. Also, search the closet next to the cupboard for gold coins on the floor as well as a Healing Potion. Then go upstairs, take the items on the bench, and then open the chest. Find a sword and your first map inside. Check the map by hitting the "M" key on your keyboard. Equip your new sword and head back outside. Talk to Jan and tell him about Sara. Ask Jan to take you to his camp, and then follow him. Along the way, he will warn you of some ruins guarded by the Order. The trail is wide here. It has come to a Four-way Intersection. Animals will attack you if you do not stay to the center of the trail. Jan will point the way and then return to the Second Abandoned House. Go the way he directed you, down the slope into the swamp. At the bottom of the hill, just before the boardwalk begins, Stingrats might attack you. Hurry along the boardwalk to a fire and a hunter by the name of Doug. He will help you defend yourself against any animals that chase you here. Be careful to never, even accidently, wound an NPC such as Doug unless it is part of a quest. They will take great offense and start attacking you if you hit them. There is a Water Barrel here. Talk to Doug, and agree to help him hunt the Rotworm. You can see it in the distance, squirming in the swamp. Wait for it to focus its attack on Doug, and then get behind it and strike it three times with your sword. You will reduce the chance of striking an NPC who is trying to help you as long as an animal is between you and that NPC. Then back away and repeat that process until the Rotworm is dead. Talk to Doug again, using all conversation options. He will give you some meat to take to camp. Go back to the boardwalk where you first met Doug, and then follow it along further into the swamp.

The Don's Camp

The Gothic atmosphere of the game is strong here. Even at high noon, it always seems dark and forbidding. Do not let this get you down. You will be seeing many other parts of the countryside that are bright and cheerful. When you get to the end of the boardwalk, continue straight ahead to the only Water Barrel in camp. Talk to the nearby woodcutter named Sam. You can talk to Ricardo or Domingo if you like, but be aware that they are rude. Talk to Sam about woodcutting, and when the conversation ends, head round the building and talk to Brogar. He is sitting on the ground and he too is impolite. Brogar will tell you to get him some cooked meat. This is a quest, of sorts. Your Journal has a list of all quests, active and completed. Each completed quest gains you Experience Points. Those points add up to get you to the next level. Each new level gets you more Hit Points. Your Journal will also tell you the number of Hit Points you have right now. You start the game as weak as a kitten. Just to be competitive, you need 150 Hit Points. There are other ways to get those points. Druid's Hemlock, for instance, will give you a permanent boost of one Hit Point. Collect the herb and click on it in your inventory.

4

Head across the ditch and up the slope to find the smith working near a Cauldron. Find Rachel and talk to her. Exhaust all dialog options. If she ends the conversation with you, talk to her again. You will get the "Gold Fever" and "An Audience with Don Esteban" quests from her. All quests in the game come from dialog choices with NPC's. Hand over the meat she needs. You have enough in your inventory to fill her order, completing that quest. Now talk to Oscar the Smith and exhaust every dialog option. You should end up with the quest "Golden Fragments for Oscar" to find five sword pieces. Sell him all the spare weapons you have picked up, except for one Hunting Knife. You should now have just over 200 gold coins. Go down the ramp and find the fighter called Craig. He has red hair and moves around the area with the lizard roasting on a spit. If you face that lizard, the house on the left is yours to use. It has some treasure, a bed, and a bathtub. NPC's will accost you if you go inside any other house. Explore all dialog options with Craig to discover that he has one piece of the sword. Discover also, that he is a Strength trainer. Do not buy the sword piece from him. Instead, talk to him about the Arena, and agree to fight in it. Then choose to make a bet. Tell Craig that you will fight Ricardo. Now save your game. Hit the Esc key and then click on the "Game" tab and then the "Save" tab. The save screen will come up and show you the default auto save. You can overwrite this auto save if you want, or make a new one. To make a new save, Left-click your pointer on the black bar to the left of the "Ok" button and then type a name for your save in the text box. The insertion point is almost invisible. Just start typing and letters will appear inside the box. Then click on the "Ok" button. Then click "Continue" to return to the game. Talk to Ricardo and challenge him to a fight. Then follow him to the Arena. The game will auto save just before you get there. You can fight him with your fists if you wish by putting your sword and shield back inside your pack. Then ready your fists the same way you would draw a weapon. Fists are very fast but this fellow has a weapon. Draw your best sword and shield instead. Walk into the Arena with your shield out ahead of you (right mouse button). Wait until Ricardo strikes your shield. Then hit him three times with your sword (two clicks of your left mouse button) and put your shield back up. Keep him always to your front. Be wary of his dodging. Try to back him into a corner or a wall and then finish him off. The problem with the above scenario is that you may not be strong enough to defeat Ricardo on your first attempt. If he defeats you, use your auto save. Find yourself again standing just before the Arena. Try using different techniques. If you have tried and failed a number of times, use the auto save and then leave Ricardo standing there in the Arena until you are stronger. Gain more Hit Points and a better weapon. He will wait for you as long as you like. Come back when you think you would like to try again. After you defeat him, quickly, before Ricardo regains consciousness, put away your weapon and loot his body. Then pick up the Crossbow he dropped. The Crossbow is a very accurate weapon. It has zoom sights (right mouse button) and the bolts will not curve to the ground like arrows. At this early stage of the game, though, the bolts serve more to annoy enemies than kill. Your inventory of bolts is limited. Use the Crossbow to get an enemy's attention and draw it into a more comfortable fighting spot for you. Go back to Craig to collect your winnings. Use the Water Barrel to heal. Now, bet Craig that you can also beat Lorenzo. Save your game again. Talk to Lorenzo and challenge him to a fight.

5

Follow Lorenzo to the Arena, and fight him. He is a little tougher than Ricardo is. Try using your Hunting Knife. The knife is shorter and, therefore, has a faster swing. Otherwise, use the same techniques you used with Ricardo. Again, he will wait in the Arena as long as you like until you defeat him. After you have knocked him unconscious, quickly loot his body. Then pick up his weapon. Collect your winnings from Craig. Now bet Craig that you can defeat Domingo. Before you can fight Domingo, you should look around the camp and find a beer to pick up. Do not pick them up from inside buildings. These are personal items and picking those up is stealing. Go back up the slope to where Rachel is, and then further; towards the stone temple. Turn left, just before the guard, and there should be a beer on top of some crates. Talk to Beppo on the way back and agree to get his crates delivered. Then head back to the camp entrance and talk to Domingo. He will not fight you until you give him a beer. Do so, and then save your game. Head to the Arena, and fight him like the others. He is the toughest one yet, because he has a shield and will block. If you cannot defeat him, leave him standing there. Complete some of the easier quests to gain Hit Points and money for Strength training. After you knock him out, loot his body and pick up his weapon. Head back to Craig and collect your winnings. You must participate in one more fight before you can finish this quest and it is more difficult than the first three. You must defeat Craig. A complication is that Craig is the only Strength trainer during this stage of the game. Later on, Oscar and Domingo will also offer that service. Strength makes you a better sword fighter. However, you need a lot of money to buy the needed Strength lessons from Craig and if you leave him standing in the Arena waiting for you to fight, you will not be able to buy any Strength from him. So do not ask Craig to fight you before you know that you can beat him. Complete some easier quests and kill some of the monstrous enemies about the place first. Take Brogar the piece of cooked meat he wants to finish that quest for some easy Experience Points. Ask Brogar if he has any "proper work". One of Brogar's men, Phil, is on guard duty at the farm above the camp. He is protecting a nearby farmer, Obel, from vicious animals. Go up the hill and bear right at the top to avoid the wolves. Talk with Phil. He will reward you if you can convince his lazy co-worker, Clay, to come up and take over guard duty. Clay is lying down by one of the fires at camp. Brogar, too, will reward you if you get Clay to start doing his job. If you can defeat Clay in battle, he will go to work. However, if you give Clay $20 he will work without the need for a fight. Give Clay the $20 and go back to get 25 Experience Points from Brogar. Then go by the same fire Clay was lying by and wait for Phil to come down the hill. Collect $25 from Phil. This is easy experience and easy money. Talk to Sam, the woodcutter, again. Exhaust all conversation options. Get him to train you in hunting. Learn the Gut Animals Skill. Get the "The Hunters are to Hunt Again" and "Power Struggle" quests. Then go back along the walkway to find Doug. If he is not at the fire and Water Barrel, then he will be where you killed the Rotworm. Do some trading with him. Buy the Jaw Chisel and Wing Shears from him. With these tools in your inventory, you will get more trading goods from animals you kill. Everyone in camp, it seems, is afraid to go out into the swamp next to the camp. The swamps are full of dangerous creatures. There are four "Disgusting Insects" fluttering around in the swamp. They are clearly visible from the camp and look like giant moths. If you get rid of them, you get Experience Points and rewards from Ricardo and Branon, who is hiding by the fire just above the Arena. A good technique to use on all hostile animals in the game is to lure one into chasing you toward NPC's. Just remember not to hit any of your friends with your sword, or they will attack you. Heal up, and lure another foe over to your friends. 6

When all four of the moths are dead, collect $30 from Ricardo and then 25 Experience Points from Branon. Follow Branon back to the excavation site he is digging. Very close to where Branon will start digging is a bare patch of ground, subtly different from the ground around it. There is a shovel and a pick around the patch of ground. Pick up those tools and leave one of each in your inventory. You should sell any extras you find. If you stand on that patch of ground, there will be no indication that it is anything special. Left-click on it, however, and your character will start digging with the shovel. Watch the cut scene as he digs up a Treasure Chest. Open it up and take the treasure. There are other sites like this scattered all over the island. You will need the Open Lock skill to open some of them. You will need a special key to open others. There is a "Basic Chest" nearby with a "Useless Amulet" inside. Later, you will give this to Enrico to quell his superstitions. Near the fire where Phil and Clay were, lying is another buried Treasure Chest. This spot, too, has picks and shovels around it. Use the same technique as before to dig it up. Note that many of the treasure sites are not so well marked. You should have enough money to buy some Strength training from Craig now. Near a fire, on a small island in the swamp, is another buried Treasure Chest. Kill the hard-hitting Bog Body lurking near the island. You may want to let him chase you over to a place where an NPC can help you. Then look for some digging tools on the island, around the site. Click on the ground as before. The little Nautilus creatures creeping around are harmless. They drop a shell you can either sell or use for scroll ingredients. Now look around for another island in the swamp with a fire and a man sitting beside it. This is the local drunk, Luis. Make sure you have at least three beers in your inventory before you talk to him. If you do not have enough beer, there two on some barrels down the stone path behind Beppo (near the temple). There is one on some crates behind the fire where Phil is. Be very careful of the five Stingrats near the island where Luis is sitting. Three of them are part of a quest that Luis will give you "Three Scurrying Stingrats". It is ok to kill them before you talk to Luis. Save your game before you speak to Luis. The conversation is a bit complex. At the start of the dialogue, you will have to bribe him with one beer. Ask about sword pieces and he will reveal that he has one. Offer one beer for it and he will haggle. Offer him one more beer and he will agree. Now you have another piece of the sword. Threaten him about returning to his hunting. He will give you the Scurrying Stingrats quest. Nearby Luis's island are the other Stingrats and a Rotworm. The Stingrats are, perhaps, the hardest to kill because it is so hard to see them. Again, you may want to let them chase you over to Luis. He will help you. At the back of the swamp, you will find a cave entrance. Do not enter the cave yet. Along the back edge of the swamp, up on a low hill, you should find another worker sitting round a fire. His name is Enrico. He is a bit superstitious. He thinks he is seeing ghosts. With the help of the Useless Amulet, you can persuade him to return to work. However, you must talk to Hawkins first, to initiate this part of the conversation. Find Hawkins near the building near where the lizard is roasting. Talk to him and tell him you will get his workers back to moving crates. Now go back to the fire where Phil and Clay were lying around. Put away your weapon and shield. If you can defeat Dwight in battle, he will work. However, if you give Dwight $20 he will work (and his men will work) without the need for a fight. Give Dwight the $20 and go back to get the reward from Hawkins. Now go over to the temple entrance to find Beppo again. Tell him that you got his crates delivered. Collect a reward from him. Go back in the swamp and finish talking with Enrico, to get him working. 7

Now go back up to the farm above the camp. There is a pair of wolves just above where Clay is guarding. Get them to chase you back to where Clay is standing and kill them. Save your game. Then clear the swampy field of the three Bog Bodies. They are very tough. Creep up on the single one and lure him near to where Clay is. Clay is an archer, so you do not have to get too close to him. Do not let the Bog Bodies kill Obel, the farmer. He will try to assist you if you get too close to him. Two of the Bog Bodies are standing over by the waterfall. If you wait until the one farthest away walks behind the waterfall, you may lure the other one over near Clay and dispatch it. Then you have only one more to kill. If both Bog Bodies chase you, run down the hill. Only one will keep chasing you. If Clay becomes unconscious or severely wounded, go down to camp and sleep until morning. Clay will have full health again. Try not to fight with two Bog Bodies at the same time. After you have cleared the swampy fields of monsters, go over to the brewery building at the edge of the farm. Talk to Rhombart and agree to his errand of beer delivery. Also, get the quest to collect Brugleweed. You have probably picked up some of these "Weeds" already, although they are not marked as Brugleweed. These weeds grow in the fields you just cleared and many other places on the island. When you have 10, cash them in to complete that quest. If you are just a little short, buy some from Obel. He is hoeing the ground over by Clay. Now head back down to the main camp and then deliver the beer to Rachel; and tell her everything you know. Now sell any excess inventory to the Smith, Oscar. Note that he is selling some nicer swords than you have. The two with the most damage are two-handed swords. You cannot use a shield with them. The third best one, the Skull Splitter, is the best one-handed blunt weapon sword. You can use a shield with the Skull Splitter. Try to get enough gold to buy Strength training from Craig up to level 50. Equip your best shield with the Skull Splitter and you are finally competitive. With this outfit, you can beat Gray Wolves, but not Black Wolves. You can beat a Bog Body by yourself, but not Ogres. You can beat multiple Stingrats, Boars and Claw Moths if you are careful and block their attacks with your shield. You can beat Gnomes, but jump out of the way when they throw things. As always, try to lure enemies into one-on-one fights whenever you can. Now go to that cave opening at the back of the swamp. Save your game here. Creep inside and note Grave Moths fluttering around inside. There are a lot of them and, if you are not careful, they can swarm on you. To make the fight easier, lure them into the narrow entryway. Once all the moths are dead, you can explore the cave. Equip a torch here, because there is a steep drop-off in one area. Do not drop down there. Note the many ore deposits in here for later. You will find Dorgan's corpse in here. Loot it for a piece of the sword, as well as a suspicious list. Do not go down the dark passageway. There is a very tough Ghoul down there. Go back to camp. Look in your Journal and click on the tab that reads "Training". You will see a list of the types of training available to you now, and who can train those skills. Craig trains Strength and Sword Fighting. Phil trains Sneak, Pickpocket and Open Lock. Sam trains Dexterity, Bow and Sneak. Domingo trains Strength and Axe Fighting. Ricardo trains Crossbow. All of these skills are nice to have, but they cost much gold and Learning Points. One skill that will pay for itself is Open Lock. Buy the Level One and Level Two Open Lock skill from Phil now (at fire in camp). You get 10 Learning Points every time you level up. Each level requires more Experience Points than the last. Learning Points are harder to get than money. 8

Say Hello to Sara

To get some more experience and gold, head back to where Doug is guarding the entrance to camp. Walk along to the end of the boardwalk and up the hill a short way until you meet up with the first enemies you find. This will probably be a group of Stingrats. Dispatch them and heal up at the Water Barrel. Go a bit further up the trail and clear out the next batch of animals. Heal up and continue to clear the area of animals all the way to the Four-way Intersection. If you get into trouble, run back down the hill and Doug will help you kill them. Clear out all the crossroads area except for the ruins Jan pointed out, where a guard stands. Now go back down the original trail you took up from the beach. Pass by Jan, drinking on the porch of the Second Abandoned House. Head down the rocky canyon. At the stone building, kill the Grave Moths fluttering about. Then go inside the building. Let yourself fall through the trapdoor in middle of the floor of the first room. Kill the last Grave Moth. Loot the chest and use the lever on the wall to open the gate so you can leave the ruins. Head back to the house where Sara is resting and advise her that help is on the way. Now head back to the wide Four-way Intersection of the dirt trails.

The Graveyard

Near one corner of this intersection is a graveyard. Inside are two Skeleton Warriors, guarding the graveyard. They are tough, but you should be able to defeat them. If not, run down to Doug and have him help you. One of the graves is marked "Nameless Scoundrel". There is actually a Treasure Chest buried here. After you dig it up, though, you will not be able to open it. This chest requires a key, which will only become available after you have completed the quest from Patty the bartender in Harbor Town. Open the second chest in the graveyard with the Level One Open Lock Skill. Save your game before you try to pick the lock and then practice this skill.

The Rocky Trail

Next to the entrance of the graveyard is the hidden entrance to a Rocky Trail up the side of the mountain. This trail is just crawling with Boars and Gray Wolves - even a pair of Black Wolves in a glen at the top. There is a lot of experience available here but no healing Water Barrels. At the very top is an Ogre standing in the middle of the trail. Do not try to fight him. He can kill you with one blow. Just before the Ogre, on the downhill side of the rocky trail, is a narrow Rocky Chute. It drops down to the area of the Arena - a shortcut to the Bandit Camp.

The Long Beach Trail

Back at the Four-way Intersection, down the unexplored hill toward the ocean, are lots of Hungry Sea Vultures, Wolves, and Stingrats. The narrow trail twists and winds its way down. The views are marvelous. A duo of War Crickets hangs around at the very bottom of the hill, just before some ruins. They are very tough as a pair, but can be defeated if you lure them into a narrow part of the trail. Then deal with them individually. The ruins beyond are defended by Skeleton Warriors. You may be able to kill the first one, because you can lure him away from the others. Leave the remaining skeletons, because they are just too tough - for now.

Back at the Don's Camp

Back at camp, go and talk to Rachel. Show her the list you got from the cave in the swamp. Then do the same with Sam. Finally, head to Brogar and tell him about Clay and Dorgan. Tell him you did not search the body. He will not believe you, but has no recourse. Talk with him about collecting Protection Money for him and accept the job. Now go talk to Sam and Rachel again. They will support your collecting the money.

9

You should finally be tough enough to beat Craig. He has no shield. Talk to him and suggest that he would be a good fight for the Arena. Bet against him, and then follow him to the Arena. Save your game. Knock him out and loot his unconscious body. Then pick up his weapon. You have another piece of the Golden Sword, and a Short Bow. Talk to Craig and he will refuse to hand over your winnings, claiming that the goods you stole cover them. Now, exhaust all conversation options with Craig, and then bet against Brogar. Save your game and then talk to Brogar. Challenge him to an Arena fight. You have to inform him that you have beaten all his best fighters. Eventually, he will agree to the fight. Follow him to the Arena. Brogar is the toughest of all. He has a shield. Hold your shield out in front of you as you enter the Arena. Wait until he strikes your shield. Then whack him three times and then bring up your shield again. Repeat this technique and try to back him into a wall or a corner. He will go down faster if he cannot back away from your blows. Loot his unconscious body, and then take his dropped sword and shield. Now you have the last piece of the Golden Sword. Collect your winnings from Craig. Now talk to Oscar. You have several options. Hand him the sword pieces and he will re-forge the blade. He will then show it to you. Then he will ask for it back. If you refuse to return it, you get to keep the Golden Sword (A 30-damage sword that needs level 30 Strength to wield). However, Oscar will never deal with you again, even if you cast a Tell Joke Scroll on him. Return the blade to him, and Oscar will continue to trade with you. He will even train you in Strength and Smithing. Unfortunately, you need the sword to get in to see the Don. You can buy the sword from Oscar for 200 gold. You can steal it from him if you have learned Pickpocket 2. Now take the Protection Money from him, especially if you do not intend returning the sword to Oscar. Taking the money does not seem to affect Oscar's attitude to you, even if the dialogue suggests it will. Now go to Beppo and ask for Protection Money. Seems Beppo does not pay, but he is not surprised at the scheme. You get some experience for telling him about it. Head up to the swampy farm and get the money from Rhombart and Obel. Rhombart will not pay if you have not killed the Bog Bodies. Then head down to where Phil is at the fireside and get his money. Then talk to Dwight and get him to pay his money. Also, tell him to get back to work. When he balks, insist that he do so and then he will get back to work. Now go to Hawkins and collect his money, then inform him that all of his workers are back to work. You can buy the Workers Clothing from him if you like. It is a bit pricey, at $500, but gives you +10 to Blade and Blunt and Piercing protection. Or, you can wait to buy some armor in Harbour town for $200. It is not as good as the Workers clothes, though, and does not look as nice either. Or, you can keep using the rags you have now. Next, do a circuit of the people out in the swamp. Luis, Enrico, Branon and Doug will give you their Protection Money. That should now be everyone. Return to talk to Brogar, and inform him that you are keeping the money. He will threaten you. You have beaten him already, so he will fold. Next, go talk to Rachel again and tell her everything. Then go back to Brogar and threaten to tell the Don about what has been going on. He will fold again. Then back to Rachel to finish off this line of conversation. If you mention to Rachel that you need a place to sleep, she will give you Brogar's hut. Go and evict him, and then take everything from the hut. You own it all now. Finally, go back to Rachel and tell her about the Golden Sword. She will give you permission to go into the temple and talk to the Don.

10

Inside the Don's Temple

Go into the temple and approach the Don. Note the huge pile of gold behind his throne. He will start a conversation. Ratting out Brogar nets you 100 Experience Points. If you talk to Craig later, he will tell you that Brogar has run off into the swamp to escape justice. When the Don gets to the part about why he should employ you, act a bit cocky, saying that the Don should be begging you for help. He will laugh and offer you some work. He wants you to go into Harbor Town and get a, long overdue, report from his men there. Even though you are working for the Don, you have not joined his gang. If you intend using swords, you do not have to hand the Golden Sword to the Don yet. Keep hold of it until you get a better weapon. If you are not going to use swords, hand over the Golden Sword for a reward. In exchange for the Golden Sword, you get 1150 Experience Points and $100. If this seems a meager reward for a lot of work, keep the sword. Next, have a look around the temple, read the two books on stands. You cannot read the book next to the recipe. Do not pick up the recipe near Cormac. Everyone will attack you if you do. Do not go down up the steps near the Water pipe. They lead further into the temple and there are three tough Ghouls down there. You are not ready for them yet. You can talk to the Ogre stomping around and get his story. Do not get too close to the gold. Talk to Cormac and learn Alchemy from him if you can afford it. Now that you have access to the Don's temple, you also have access to the Alchemy Table that Cormac uses. You can make the best potions at Level 3 Alchemy. You have a very expensive Level 3 Strength Recipe in your inventory that you found in the ruins at the beach trail. With this recipe, 1 Wine, 1 Hero's Crown, 1 Ogre Root and 1 Vial, you can make a potion that will give you a permanent +5 increase to your Strength. If you were foolish enough to sell yours, you can buy another recipe from Cormac for $500. To get to Level 3 Alchemy, you need a total of only $650 and 15 Learning Points. In comparison, if you spend 15 Learning Points on Strength from Craig, you will only get 15 Strength. There are 20 Hero's Crowns in the game - equal to 100 Strength for the same 15 Learning Points. Do not make any Healing Potions - not yet. You should keep those plants until a future quest needs them. You have two choices with the fellow named Fincher. You can either talk to him or not talk to him. If you do not talk to him now, you will still be able to talk to him later. By then, if you chose to be a bandit, you will have become a peaceful emissary between the Don and the Order. You will not have to kill the White Shirts. If you do talk to Fincher, he will give a quest to go attack the nearby ruins held by the Order. Choose to lead it yourself. Go outside and talk to all the named Fighters (except Brogar), and they will follow you. Now head to the Ruin that Jan showed you when he first led you to the camp - up one leg of the Four-way Intersection. You will fight with the Order forces there. Once you have cleared it, talk to one of your Fighters. Send him home and then go back to talk to Fincher. Tell him that Hawkins will collect the crates. Then go tell Hawkins to do it. You cannot carry the crates yourself, so the dialog option mentioning that will not complete the quest. If you kept the Golden Sword, it would be a waste not to take advantage of it. Go back to the cave at the back of the swamp and go down the passageway that has a Ghoul at the back. You should be able to defeat it now.

11

Back to the Rocky Trail

You might also want to try defeating the wolves in the glen next to the Rocky Trail above camp. The access can be from either the Rocky Chute next to the Arena or the graveyard next to the Four-way Intersection. Standing on the trail, looking into the glen, you can only see two Black Wolves. This area is larger than it seems. There are eight other wolves of mixed types beyond the two blacks. Use your Crossbow to entice the first pair to you and then quickly switch to the Golden Sword. If you can defeat these two, you can defeat all the rest. Sometimes, the two Black Wolves will not rush at you. One will wander off and the other will just stand there. If this happens, keep firing Crossbow Bolts at it until it is dead and count yourself lucky. Then go into the glen and kill its mate. After you have defeated the first two wolves, heal yourself with some of the plants you have been collecting. Do not use plants that have the word "alchemy" in their description. Look for a high rock on your right. Jump up onto the top of this rock and shoot at the next batch of wolves. They can get up the rocks too, but only one-at-a-time. Beat them down with your sword. Heal yourself, and then drop down from the rocks and go after the next batch of wolves. Ignore the chests for now. Defeat the last batch of wolves until you can walk around the entire area without fear of attack. Now look at the locked chests. This game does not reset the combinations between tries. So, just start hitting either the "A" key or the "D" key to see either a red or a silver arrow. Remember what worked. You can buy replacement lock picks and you can pick them up for free in many locations about the island.

DAAADD - ADDA

Back to the Long Beach Trail

Now it is certainly worth a try to see if you can defeat the Skeleton Warriors in the ruins at the bottom of the Long Beach Trail. This trail leads steeply down from one of the forks of the Four-way Intersection. The assumption here is that you have already cleared the vicious animals as far as the first ruins. You may have noted that this game, unlike most others, does not regenerate enemies - at least until Chapter 2. If you cleared the trail all the way to the ruins, it will still be clear. In addition to the one skeleton guarding the entrance to the ruins, there are half a dozen more skeletons at various locations inside the ruins. Do not take them all on at once. Spend some of your money in camp for at least 50 Crossbow Bolts. If you fire one bolt at one skeleton, then two or three skeletons will come running toward you. Quickly switch to your sword and shield. Run back up the rocky trail. Check behind you, as you run, how many skeletons are still following. When there is only one skeleton left behind you, stop and fight him. Heal up with the Water Barrel at the Second Abandoned House, and repeat the process until they are all dead. There is a Water Barrel next to one wall of the ruins. Now you do not have to run all the way to the house to heal. After you have cleared all of the Skeleton Warriors you can find, look for the grave of a "Nameless Pirate" in a little cubby next to one wall. Dig here to find a buried Treasure Chest that requires a key to open. Then climb up the tower steps. There is a lot of treasure scattered on the steps as you go up to the top. Climb back down to the ground level plaza. There is also a set of steps going down to a small room. Inside this room is a bed that you can sleep on, guarded by one Skeleton Warrior.

12

The steps continue down to an antechamber for a larger chamber beyond. Do not go any further. You can clearly see a group of four more Skeleton Warriors in the larger room. Use the Crossbow technique to lure them out into the light of the courtyard. Outside, if you run toward the corner where the wall is broken, you can jump up to the next platform instead of going the long way around. The skeletons that follow you cannot jump. This will give you time to turn around and see how many are following you.

The First Vassal Ring

The last skeleton to follow you will probably be the Undead Skeleton Lord. He is much stronger than the other three. He uses Counter Parry against your sword. If you find yourself close to death and run far away to heal, you will find that the Undead Lord has also fully healed. Every enemy you fight in this game has that feature. If you put too much distance between yourself and an enemy you are battling, that enemy will fully heal itself. After you dispatch him, you can search him to find the first of six Vassal Rings. Now that the larger room is empty of skeletons, you can go in. There is a smaller room off to the left of this one, which has a magic-using Ghoul inside. Do not go close to the doorway to that room. Instead, hug the wall on your right until you get to the other side of the room. To the right of the doorway containing the Ghoul is a pile of crates and a locked chest. You can safely pick the lock and find, among other treasure, $250. Save your game. You can try to defeat the Ghoul, but he may be too tough for you right now.

DADDAA

The Waterfall Cave

The trail, which led you to these ruins, does not end here. If you continue down toward the beach, you will run into a trio of Stingrats. Dispatch them and then continue down to an impressive waterfall and a wooden bridge across the stream. Stop in the middle of the bridge and look upstream to see a pair of Rotworms frolicking beneath another waterfall. Entice one of the Rotworms to chase you up the trail a bit, and then kill it. Then do the same to its mate. There is a ledge, behind this waterfall, that you can jump on. A short tunnel leads to a room at the back with four Ghouls. Some of them use magic. You can lure them outside and get a one-on-one audience with them. After the Ghouls are dead, you can find a corpse and a Treasure Chest to loot for $85 and other things. If you jump up to the next tunnel, you will hear a grunting sound. It gets louder as you go. Off in the distance, you will see a gorilla-like creature called an Ash Beast. He is incredibly strong. Leave him alone for now. Beyond him are a pool of molten lava and another tunnel leading to a Ghoul and, eventually, a drop-off down to the original cave. Leave all of that until later, as well. Go back out to the bridge and go back up the trail just a bit. On your left now, is a hidden entrance to a Gnome cave. There is a Gnome Chieftain and one of his henchmen inside. In addition, there is a cast iron stove, a bed you can use and a locked Treasure Chest.

AADD

13

The Second Vassal Ring

Just downhill from the waterfall are three Skeleton Warriors. They are guarding a locked chest with $60 and other treasure.

ADAD

Next in line are two War Crickets, two Skeleton Warriors and one Undead Lord. The Lord has another Vassal Ring. The ruins they guard contain a bed to sleep off injuries but no Water Barrel. There is a mysterious iron grate in front of a cave near the bed. It will not open. Nearby are half a dozen Sea Vultures. The tower in the middle of all of this has a Treasure Chest at the top that requires Open Lock Level 3 or an Open Lock Scroll. Inside is $174, the "Amulet of Woodskin" (+5 to Blade, Blunt and Pierce), a magic protection rune (+20), and 14 arrows. You will be able to open this later. Now the rest of the trail is clear to the beach. However, just before it reaches the beach, the trail splits. The short grassy ledge to the left is a dead end. Along this ledge are two Black Wolves guarding a Treasure Chest with a "Sneak Ring". You can snipe at the critters down on the beach from here, but if you do, they will come up the trail to attack you. It is probably easier to take them on down at the beach.

AADD

At the beach, the lone boat has treasure, as does the entire beach and the waves out as far as the rocks. Past the rocks is another Tide Worm that will throw you onto the beach if you venture too far. There is a locked Treasure Chest at one end of the beach with $89. The other end is where the river flows to the sea. All along this part of the river are ferocious animals. There are half a dozen Rotworms. Some of them spit a green poisonous mist at you when you get too close. There are several wolves. There are many Sea Vultures. There is an obvious Treasure Chest in this area with $60 and a nice diamond.

AADADD AADD

At one end of the beach, you can see some grassy ledges. You can climb up these as if they were a ladder. Eventually, you will come to a doorway. Behind this doorway are the lower rooms of the first set of ruins you get to when you come down the beach trail from the Four-way Intersection. The Ghoul in the room, just below the bed you rested in, is still waiting for you if you did not already kill him. To help him out are two Skeleton Warriors. One of the skeletons is guarding a closet with a cupboard and a locked Treasure Chest with $57.

DDAA

You should be near Level 9 if you killed all except the Ash Beast and his Ghoul cohort behind the waterfall. You should have 50-60 Strength, some basic skills and a nice stash of gold coins. Now head back up the beach trail to Jan at the Second Abandoned House. Ask him to show you the way to Harbour Town, and follow him. He will take you as far as the Novice's Farm.

The Novice's Farm

Facing the farm buildings in the distance, note the swamp to your left. It contains a number of Claw Moths. They present an excellent opportunity to get some Experience Points. At the back end of the swamp are some "Weeds" to harvest. Try to lure the moths out of the swamp and onto the road. If too many moths come after you at once, run up the road toward the Second Abandoned House until only one or two moths are still following. If you make it all the way to the house, Jan will help you defeat them. Heal yourself at the Water Barrel and go back down the road. Fight the rest of the moths until the swamp is clear. Harvest the Weeds.

14

Now, facing the farm from the road, cross the small valley to the other side. Then skirt along the back of the fields until you get to the buildings. Do not make contact with the farmers yet. Find a large cave entrance behind the buildings. Inside the cave are five wolves that have been killing the local livestock. These wolves are part of a quest. Kill them all. The game will tell you when you have killed all five. Search the cave for a chest, but do not leave through the other, larger exit. Go back out to the farm and talk to the leader, Tristan, who is sweeping in front of one of the buildings. Offer to help. There is a bed in their barn that you may use. Now go talk to Thomas. He needs help collecting grain, so do it for him. You need 10 units, and they are all in his small field. Walk along the rows and click them until you have all 10. Next, talk to Tellur. He will tell you that he needs no help at all. Finally, talk to Henson and tell him that you have killed the wolves for him. There is a cave above and behind the farm - to the left, if you are facing it. Four wolves guard the entrance. Inside, are three Stingrats guarding a locked Treasure Chest with a whopping 261 gold coins.

AADD

Down the hill from the farm is a swamp full of Talon Moths, but no treasure. On the other side of the boardwalk that crosses the swamp is an intersection. There are signs for both directions, but they both say "Harbor Town". There are two entrances to the city. Directly ahead of you is a field with a group of four Talon Moths guarding a Treasure Chest. Near the moths, are two wolves and two Sea Vultures.

The Gnome Stronghold

Just the other side of the rope bridge is a group of Gnomes, led by a Chieftain. They will start throwing things at you. This is a death by a thousand cuts. Nip their attack in the bud. Rush the whole group of them and destroy them in a whirlwind of sword slashing. Then heal up at the farm and return to this spot. Any time you find a bed, use it as a base of operations for the area around that bed. Now, back at the field where you destroyed the Gnomes, walk along the cliff top all the way to the bottom end of the long valley. Look over the edge. Note that, although there is no trail here to the valley below, you could drop down without too much damage if you needed to. Equip your Crossbow or Small Bow and snipe at the Sea Vultures below. They will all run up the valley and, eventually try to cross the rope bridge. Be there waiting for them. The bridge provides a narrow funnel to keep adversaries lined up in single file. Use your Crossbow zoom sights (right mouse button) to search the valley for other targets. The zoom function acts like a pair of binoculars. You will not be able to eliminate all the critters in that valley, but most. Before you go down there, however, go up the slope nearby. There are a lot more Gnomes, including Chieftains. First, you will run into a group of six Gnomes with three pet Stingrats. At the very top of the slope is a locked Treasure Chest. On the bluff, you get a nice view of Harbor Town.

DADAAD

Near the chest is a cave entrance. There are 12 Gnomes inside. Hang around the entrance where they can see you and dodge the objects they throw at you. Eventually, the braver ones will come out to face you directly. Finish them off and go a bit further into the cave. Objects will fly at you from the left and right. Deal with all of this the best way you know how. After the Gnomes inside the cave are dead, loot the cave. Now go out the back exit of the cave to a small platform with two final Gnomes to kill. Be wary of the steep drop-off as you search the bushes for a locked Treasure Chest.

ADDA

15

From this ledge, you could use a Levitation Scroll to float across the gap to the other side. Find the following treasure there: a Pixie Hat mushroom, a gold ring, a few gold coins, a Medium Magic Healing Rune, a small emerald, and a "Fine Sword" (damage 35). There is no way to get back without using another Levitation Scroll.

Harbor Town Front Gate

Return to the crossroads near the rope bridge. Go down into the valley that you were sniping. Clear out any hidden enemies. You will probably find a couple of Stingrats. Check out the entire valley, all the way to the beach. Along the way, you will find two Sea Vultures feeding on a corpse. Nearby are two more Stingrats. Before you get to the beach, hug the right wall to the end of the ledge. Find the grave of a "Nameless Thief". Dig up a gold Treasure Chest there. There are four more Stingrats down at the beach. Do not go near the Harbor Town gates. Seven guards there will arrest you. A basement door to the right of the city gate needs a key to open. Search the beach for treasure. Then return to the crossroads.

The Thunder Lizard

Go south, along the other path to Harbor Town. Pass by the area on the left marked with a sign "Volcano Keep", until you see a group of four wolves in a field ahead. Dispatch them, and then hug the right-hand wall along a narrow grassy ledge. As soon as you turn the corner, stop and get out your Crossbow. Use your zoom sights to see a giant Thunder Lizard at the next bend of the ledge. There is no way you can beat him in a fair fight. Instead, shoot one bolt at the lizard to get his attention and then run all the way back to the rope bridge. Cross it, still running, and go all the way down the slope to the part where you can drop down without much injury. You have already cleared the valley, so there are no enemies down there. The Thunder Lizard will be hot on your tail as you drop over the edge, but there he will stop. Stay there at the bottom of the cliff and calmly get out either your Short Bow or your Crossbow, whichever one has the most ammo. Fill him full of arrows or bolts (or both) until he looks like a pincushion. He will roar terribly with every hit, but will fall dead after many, many hits. You get a ton of Hit Points for this. Now return to the narrow grassy ledge where you first saw the lizard. At the very end of the ledge is a chest with the "Amulet of Life" inside. This gives you +20 to your Hit Points, while you are wearing it. Now you can target the wolf and boar in the valley below. There are more animals down there. You cannot see them.

Harbor Town Rear Gate

Now go down into that valley. The road splits just past the field where you killed the four wolves. To get to the valley, take the right fork. Go down a Rocky Chute to another intersection. The left (northeast) fork here does not go very far. You will soon get to a campsite with a dangerous drop-off beyond it. In the camp, find two corpses and a chest. Return to the intersection and take the other fork southwest toward Harbor Town. This is the long valley below where you found the Thunder Lizard. On your way, you will pass a cave entrance with what sounds like an Ash Beast inside. Stingrats and wolves guard the entrance. Kill them and pass on by the cave for now. You will see a large white building on your right with a gate blocking the entrance. A sign will point the way to Harbor Town. Pass the building without going in. Continue to a bluff, overlooking the ocean. There is a locked chest there.

ADDA

16

The Island

Now continue down to the beach. Kill the four Talon Moths and scour the beach for treasure. At one end of the beach is a locked Seaman's Chest with a big pile of 249 gold coins inside.

ADDA

Note the island, just across a short stretch of water. Cross to that island and dispatch the four Stingrats guarding its beach. The locked chest has 35 gold coins.

DDAA

Do not go up the obvious trail to the top. Instead, jump over some rocks to your right to find the grave of a "Nameless Robber". Dig up the Treasure Chest here. You cannot open it. It needs a key. From here, go up the right side of the island until you find a rock arch over the trail you might have taken up from the beach. Walk up this arch to the top, where you can get a look at what is on top of the island. Note the three Sea Vultures. More importantly, note the Giant Scorpion (200 experience). Stay on top of the rock arch and get out your Short Bow or your Crossbow. You can kill all of those foes from your perch. Then loot the top of the island, being wary of the crevasse in the center. You could fall through and drown below.

Harbor Town

Now go back to the Novice's Farm. Sleep until you get a nice sunny day and then talk to Tristan again. Explore all dialog options, to get credit for the quests you have already completed for him. Then take his advice and ask Tellur to guide you to Harbor Town. A series of five quick "Follow Tellur" quests will begin (250 Experience Points total). Every time he stops, tell him to continue. He will leave you at the top of the Rocky Chute leading down to the back gate of Harbor Town. At the Harbor Town gate, talk to Leto the guard. Explore all dialog options. He will agree to let you into the town for a bribe of 100 gold. He is willing to trade with you. This is a good time to get rid of any excess inventory. Once inside, you will not leave again until the quests inside the town play out. It is here that you will decide which of the two competing groups you will join. You may not remain neutral because the story line will not develop unless you choose. Many quests in the city have two resolutions, labeled (For the Order) and (For the Don). Completing four of these quests for any one of the groups will make you part of that group for the rest of the game. So be prepared to pick, soon, whether you want to join the Don's Bandits, or the Order. With the Order, you will get a further choice later on - whether to join as a Warrior (high Staff Skill), or as a Mage (high Magic Skill). There is a specific quest that you must complete to get the Mage choice. Doing all the quests for one of the groups will give that group control of the town later on. Explore the city. Pay attention to what the guards do and say. They will prohibit you from certain places, like the two guard towers just inside the gate, and tell you to get out. Do not tangle with them. You may take the two cups of milk near the cows. Farther on down the road, you will meet Arno. He is a farmer who is down on his luck. He is now a beggar. Give him some gold and you will get a quest collecting Healing Potions from Master Belschwur.

17

The next person you will meet is Delgado, one of the Don's men. Talk to him, and accept his quest. Accepting a quest will not tie you to one particular group. However, if you choose a dialog option that says (For the ...), then you are siding with that group. Once you have spoken to Delgado, go on into town. A Warrior of the Order, Sebastien, will hail you. Talk with him and agree to his proposal. You may tell him what Delgado's plans are. Agree to help him. He wants you to do the same as Delgado. Head down the steps straight ahead, and turn right to see a man working a whetstone. You can safely open the nearby chest. Talk to Fuller, and goad him into a fight. He is not very strong. Heal up with herbal plants or cooked meat if necessary. There is no Water Barrel nearby. Now go and talk to Costa, standing nearby. Threaten him about the money, and he will call for Fuller. However, Fuller will not answer, because you have defeated him already. Keep threatening Costa until he attacks you. He is not tough either. Loot his unconscious body to get a purse. Now make your choice. Take the purse to Delgado to pick the Don's group, or to Sebastien to choose the Order. If you pick Delgado, he will offer to teach you to pick pocket. He will also give you another quest. If you chose Sebastien, he will give you a quest to run Delgado out of town. Then go and to talk to Delgado. Now, head back to Costa. Talk to him, and he will forgive you due to the prospect of your spending money at his store. If you see anything you want, buy it. Costa will sell you a suit of armor named "Officers Clothes" for 200 gold. Buy "Cole's Hunting Bow". Eat some Pixie Hat mushrooms if you need a few extra Dexterity points to use the new bow. It has 3 times the power of your old bow. Now, go behind the stairs of Costa's shop. You can safely open the chest and take the boar skin. You are going to need five boar skins soon. Continue along the street. A lively fishmonger will stop you. Talk to him, and agree to find someone to buy the stall from him. Now head right, up some steps, and follow the street. You will see a man called Finn sitting on a bench. Head up the stairs next to him into a room. Open the chest to find a wolf skin, a second boar skin, and a bed that is safe to sleep in. Now head back down and then towards the cauldron in the street. Somewhere near the cauldron, you should find Master Belschwur. Talk to him, and he will give you a quest to deliver Healing Potions. You must complete this quest if you want to become a Mage. He will give you a list of people who need the potions. Accept a portion of beef stew from him. Talk to Flavio, who will be either at his nearby store, or at hanging around the cauldron. He should offer a quest to exchange five wolf and five boar skins for meat from the butcher. Accept this quest. You can now talk to Pavel about skins if you like, but he is not very helpful. Go up the nearby stairs, past Hugh, and into the building. Here you will find Cole. Talk to him, and give him a potion. He will give you a wolf skin in exchange. After Cole has left, you may safely pick open the chest. Head outside and back to the cauldron. Then go down the nearby stairs. The building on the left is Josh's Tavern. Talk to Josh and give him a Healing Potion. If you helped Delgado, you can try to collect Protection Money. You will get a choice of 100 gold or free beer and tip-offs. Before you leave, talk to Dirk for a quest, and then buy the artifact from him.

18

Now head back to the cauldron, and then return towards the fishmonger. Stop to talk to Finn on the way and give him a Healing Potion. Now head left, back to Costa, and talk to Elias across the street. Give him a Healing Potion. Then return to Arno and his sick wife, and give him a potion. Agree to find shelter for them. Return to Costa, and purchase a room for Arno and Martha (costs 30 gold). Return to Arno. Give him the good news and then talk to his wife for a cooking recipe. Now go all the way back to Belschwur, to receive rewards for the potions and finding Martha a bed. With Belschwur's recommendation, you will be able to choose to become a Mage when you get to the Monastery. The next time you get near a Warrior of the Order, he will tell you the Commandant wants to see you. Now go back to the fishmonger, down the stairs, and into the building on the left. Talk to Nelson, the mapmaker, and ask him to draw a map of the island for you. It will not be ready until you have a way to leave the town. Go outside and talk to Cid, who is standing on the other side of the street. He will give you a quest. Now head down the steps and turn right. Go along the street to find Rodriguez and talk to him. Ask him about his plans. He will tell you to find out about the recent burglaries. After exhausting all conversation options, head past him to the small building on the right. Inside you will find Baxter. Question him about the robbery to get the names of three suspects. If you have five boar skins, you have enough to trade for meat. Now, head back to Nelson, the mapmaker. Question him about the robbery. He will give you three more names, two of which match Baxter's statement. Now tell Cid about Rodriguez's plans. Then find Kayleigh. She should be somewhere nearby. Talk to her and she will mention a ring. That is the stolen ring from Nelson. If you have the Level 1 Pickpocket skill, you can steal it from her. If not, you can ask her what she wants in exchange. She will ask for a string of pearls. She means a Pearl Necklace. You may have already looted one. If so, make the trade, then go back to Nelson and give him the ring. He will give it back to you as a reward. It is a +1 Acrobatics ring. Use this whenever you want to drop from a great height without suffering great injury. Now, go all the way back to Flavio's, handing the meat over to Belschwur on the way. Get the reward from Flavio for the delivery, and then ask about the robbery. You should now know one name in common with all three robberies. This man is currently sleeping in the room over Costa's store, so go pay him a visit. Reluctantly, he will admit his crimes. Now you must choose which way to go with this quest, "For the Don", or "For the Order". Siding with the Don means the man has to vanish. You can kill him, but letting him go has no negative consequences. Now go and talk to either Cid or Rodriguez. Then go talk to the other one. If you sided with the Don, Cid will train you in Open Lock and Sneak. He will also offer a further quest to shakedown the butcher. Head to the butcher, who is inside the building Rodriguez is guarding. Read the book on the stand for 10 Experience. Talk to Dargal and after a few threats he will attack you. Once you have beaten him, loot his unconscious body. Talk to him again and he will still refuse to pay. You will get an odd message telling you about cancellation of a quest. Go back to Cid, and he will have an alternate plan.

19

To complete the next part easily, you need to have available the Sneak Skill and the Level 1 Open Lock Skill. Go back to the butcher's front door. Save your game. Go inside and stand next to the wall by the bottom of the stairs. NPC's in this game can only see 90 degrees to the left and to the right. Notice when Dargal looks away for a moment, and then "Sneak" (hold down the Ctrl key) as you go upstairs. The chest is in the corner of the room. Pick the lock and loot everything. You do not have to sneak back outside. Just brush past the three men in the doorway and then go back outside. Then return to Cid. Tell him what happened, to complete this quest.

DDAA

Now, go back to where Rodriguez is standing. Go west from here and into the garden of the large house ahead of you. This is the local brothel. Pick a few herbs in the front garden. Talk to Sonja, who is behind the desk. Do not pay for any information, but find out about the trouble she has been having with Erikson. Now head to the left and into a room with two bathtubs. Talk to Gwen, who is lying in the bathtub. Tell her that you will help her. Go back into the main room and talk to the troublemaker, Erikson. Threaten him, and he will attack. Defeat him and loot his unconscious body. You have acquired an interesting key from him, but he will not give you any information about it. Threaten him again and he will leave. Now talk to Gwen again, and tell her the good news. Then talk to Sonja. Give Sonja 50 gold coins in exchange for a "recommendation". Then go and see Olga again. For a few seconds, the screen will go dark. Use your imagination, because there is no video of this illicit encounter. Afterwards, both parties feel better. You get 100 Experience Points and a Tell Joke Scroll. These are innocent interactions with prostitutes. However, in Australia, the censors banned this game because of this feature. Go back past Rodriguez, but instead of going up the stairs to where Cid is standing, bear right and follow the quay (pronounced "key" by the NPC's). Keep going until you see Lukor on your left. Talk to him, follow him to a nearby tree stump and then talk to him again. You get a new quest, plus the names of people from whom to get the plates. If you are intending to side with the Don, (collecting a fee from Lukor) haggle Lukor up to 400 gold. Go back to where you first met Lukor and talk to Carasco at the warehouse door for the "Order" side of the quest. Explore all dialog options. Now find Duram, who will be nearby. He will refuse to give you the armor plates you need. You now have three choices: Pay him 200 gold coins, pick his pocket (Level 1) or attack him and loot the key from his unconscious body. If you choose the last option, then fight Duram at a secluded location. Otherwise, you will have to face his friends as well. Then they will loot your unconscious body. Continue around the quay. Talk to Sergio, who is standing next to the crane. He will give you another quest. At the end of the quay, you will see a guard standing in front of a door. Locked up, beyond the door, is Captain Romanov. You need to talk to Romanov. You have three choices: Pick the guard's pocket (Level 1), assault the guard and loot the key from the guard's unconscious body, or go to Madame Sonja's and buy him a prostitute. If you choose the last option, go to the brothel and pay Sonja 50 gold coins. Then go back to Romanov, picking up Anika along the way. She sits on a bench near Carasco.

20

Talk to Romanov, exhausting all dialog options. He will give you a quest and a key. Leave him and head back to where Lukor is sitting on the tree stump. Look up the nearby ramp to see an ogre and possibly a Warrior. Go up the stairs directly behind the Ogre, turn left at the top and left again into a room. Find Duram's chest inside the room. Open the chest with his key to get the first piece of armor. Run back down the stairs and through the door with the flaming torch next to it. Just inside that door are stairs going up to your right. Run up those stairs to the roof. Once you are on the roof, the Warrior and the Ogre will give up chasing you. Then run along the roof/balcony until you reach an entrance to the warehouse next door. Inside the warehouse, loot Romanov's chest. If you "Sneak" around on this top floor, you can loot all of the chests and cupboards. If you are caught looting, Carasco will fight you. He is a dangerous opponent. When you are finished on the upper floor, jump down to the second floor of the building. If you remain in sneak mode, you can loot this floor as well. Then walk, normally, down the ramp to the ground floor. Carasco will be waiting at the bottom of the ramp, but if he did not see you looting, he will not attack. Exit the warehouse. Now return Romanov's possessions him (For the Don) or to Sergio (For the Order). If you are feeling particularly greedy and sneaky, you can loot three more locked chests. Stand back out in the street where Lukor is sitting on the stump. Facing the Ogre, notice the building on the left with a short set of steps leading up to its door. Walk over to the stone wall to the left of those steps. Jump up to the base of the steps and, immediately, go into sneak mode. Sneak through the door and stay that way until you are ready to leave the building. Loot the cupboard and two chests in this room and then open the door at the back of the room. Loot the chest and cupboard in there as well. Sneak back to the front door. Now stop sneaking and run across the walkway and through the door with the lit torch next to it. Take the same route as you did before.

DADAAD-DADA-DAADAD

Now, have a talk with Commandant Carlos. Go back and stand facing the brothel. Take the ramp to your right, going up the hill. Hike all the way up to the guardhouse at the top. The guard will challenge you at the gate but, after you talk to him, he will let you pass. Inside the building, you will see two doors in front of you. On your left is the sleeping quarters. Walk in there like you own the place and loot the three chests at the foot of the beds. Be careful that nobody sees you stealing. Looking in from this doorway, the first chest is unlocked. The second and third are both locked.

ADDA - AADD

Now go through the other doorway and up the stairs to the landing with a wooden door. Go through the door into a closet. Loot the small room of everything you can.

ADAD

Now continue up the stairs to an outside balcony. Turn right and walk along the balcony until you get to the door to Carlos's room. Enter it and loot the room. Read the book on the stand for a bonus (+3) to your Wisdom. Now go downstairs and talk to Carlos, where he has been standing all this time, in the lobby of the building. Explore all dialog options. Answer any way you like. Now leave the building and walk halfway down the slope to the archway on your right. Walk through that archway and down the slope. Talk to Tilda, the woman sweeping outside a building on your right. Get a quest to find her sons. You have spoken to one of them, Beppo. You will soon meet Leon, in a cabin in the woods. Let Tilda know that Beppo is doing fine. Her other son, William is in the monastery. You will meet him later.

21

Try to enter the big house across the street from Tilda. The Don used to live here, before the Inquisition drove him out. Hernandez, the guard out front, will stop you. Talk to him and accept his job. Turn around and walk over to Toni, who is sitting on a nearby bench. Talk to him and agree to his job. Now go back and tell Hernandez all about it. Hernandez will give you permission to enter the house. Once inside, you can loot the place, as long as nobody sees you do it. Upstairs you will find Olf, the imprisoned treasure seeker. Talk to him, and agree to help him gain his freedom. Do not pay for information about his golden bowl. Olf is also the Prospecting trainer, so learn the skill from him if you can afford to. There are two locked chests upstairs. One has a Level 3 lock and contains $114 plus a Mana Potion. The other chest contains $250 and a wolf skin.

DDDAAA

Now head back down to the ground floor, and go into the room with the throne. On one wall is a greenish montage picture of a tree. Left click on the picture, in the right spot, to start a cut scene of you pressing a secret switch. A door will open to a secret room. Go into the secret room to get the amulet. Read the book on the stand for a Wisdom bonus (+3). The cupboard has a Nautilus Scroll. Open the locked chest.

ADDA

Now (For the Order) hand over the amulet to Hernandez, talk to Toni, and then talk to Hernandez again. Alternatively, (For the Don) go to the bench outside and hand the Amulet to Toni. You should now have completed four quests for one of the factions. If you have not been contacted already, the next time you pass a guard (For the Don) or a Warrior (For the Order), you will be told to speak to their leader (Carlos or Scordo). Talk to Marcello, who is standing near Toni's bench. Agree to Marcello's task. Now look for the nearby armory shop. To the left (south) of the shop, outside, is the forge. Speak to Walter the smith, who is working at the forge. Walter is exhausted and needs a break. Follow the conversation links until Walter mentions that he needs scrap metal. If you give him 15 bags of nails looted from the Gnomes, you get 500 Experience Points. Go into the shop and speak to Alvaro, the arms merchant. Buy the "Hunting Crossbow" for $500, and 200 bolts for the bow. This Crossbow will give you 3 times the power of your old one. Alvaro will give you a quest to hire two servants. One is to the right of the shop (facing it), near the town gate. The other servant is to the left of the shop, up on the battlements. He is sitting down. Once you have hired them both, go back and speak to Alvaro, then talk to Walter again. Down the street from the Don's house is the Alchemist's shop. Go inside and talk to the shopkeeper, Leonardo. He will give you a quest to collect healing plants. You should have enough in your inventory to finish this quest immediately. Now go outside and talk to Weasel, who is sitting on a bench opposite the Alchemist's shop. Find out what he wants, and then agree to help. Follow Garth, the man weeding outside the Alchemist's shop. Do not follow too closely, but keep him in sight. Pass Lilly, the prostitute in the blue dress, as widely as possible. Otherwise, a cut scene with her will allow Garth to walk out of sight. Eventually, Garth will meet with his contact near the Gutters Tavern. Talk to Garth, and a fight will break out. Now you will have to fight both Garth and Cutter, the town guard. Take Garth down first. The shield Cutter drops is probably better than the one you have. Talk to Garth and the guard to get the package of weed. Then go into nearby Josh's tavern. Tell Dirk to go to the meeting place. 22

Now, on the way back to Weasel, stop at the bottom of the steps leading down to the harbor. Go into Patty's Tavern. At the table on your left, as soon as you enter, is Ingvar. Talk to him about the armor. You have two choices here: Fight him (follow him outside), or pick his pocket (Level 1). Now find Vasili, probably upstairs. Again, you can either fight him or pick his pocket to get the plates. Next, talk to Nico at the bar. He will rebuff you. Talk to him again and give him some rum. You should have some already but, if not, you can buy some from Patty the bartender. Nico is willing to buy the fishmongers, but needs gold to do so. Buy his ring, even though it is overpriced. Next, talk to Dytar, the last triplet. You have two choices: Buy his bowl for 150 gold, or pick his pocket for the bowl (Level 2). Then tell him to go to the meeting place. Finally, talk to Patty. Get a quest to find her a way out of town, as well as information about the key you got from Erikson. Head back up towards Costa's shop, near where you entered town. To the left side of that shop, if you are facing it, is a small room with a locked door. You have the key that fits the lock. Search the room and chest. Then go back and speak with Patty once more. If you are still on good terms with Romanov, you can tell him about what you found. Hand the armor plates over to Lukor, who is still sitting on the tree stump (For the Don), or Carasco (For the Order). Then head back towards where Weasel is sitting, on the bench across from the Alchemist's shop. Along the way, you will pass the lighthouse. Go down the steps behind it to the lowest floor. Inside, in a corner next to the barrels, is a key. Take it. Now go outside and up to the next floor of the lighthouse. Be careful of the hole in the middle of the floor. Loot the chest with the key, and then look behind a barrel to find a Telekinesis Scroll. Now look up into the rafters of the room to see a golden bowl. Use the Telekinesis Scroll to collect the bowl. Open your inventory and click on the Telekinesis Scroll. Close your Inventory Screen and then Click on the bowl with the left mouse key. Draw the bowl into your inventory by holding down the key. You have all three bowls. Go and give Weasel the package (For the Don) or give it to Marcello (For the Order). If you sided with the Don and gave the drugs to Weasel, he will give you some advice on getting more Protection Money. If you "Sneak" down into Alvaro's cellar, you can steal the staff that Walter was making. The door to the cellar is close to the front counter. Then go back the next day. Alvaro will pay you for it. Do not get greedy. If you ask too much, he will get mad and not give you anything. Stop at the $50 for expenses. Tilda will tell you that Konrad, the weapons merchant in the shop behind her, has a favorite cow. The cow is one of two that you saw when you first came through the town gate. Kill the cow named Berta. You may have to fight the farmer and, possibly, some guards as well. Sneak into Konrad's room upstairs. This is very difficult, because his position behind the counter gives him a good view of those stairs. Leave the cow head in his bed and then talk to him the next day about Protection Money. Even if Konrad and his helper spot you, you can finish the quest. If they run upstairs and attack you, defeat them both, loot their unconscious bodies, and then go back the next day. Use a Tell Joke Scroll on Konrad and he will forget what you did to him. Talk to Weasel to finish the quest. You are almost ready to leave town. If you have sided with the Order, go and report to Carlos. Tell him everything. He will tell you to find the Don's top man in town. Then go back to Carasco and hand over the golden bowls to him. Then head to the brothel. If you sided with the Don, just head straight to the brothel. 23

Go into the room where Gwen is bathing. Find the picture on the wall that is exactly like the one in the Don's house. This one also has a secret button that opens a door. Go through the door and meet Scordo, the Don's top lieutenant in town. Talk to Scordo and trade with him if you like. Hand the golden bowls to Scordo if you chose the Don's side. He will give you a quest to deliver a package to the Don, and give you a key to the exit door. If you sided with the Order, you will have to pick his pocket (Level 2) or beat him up to get the key to the exit. Once you have the key, check out all the passages and open all doors. One leads to a storeroom, another to the secret room in the Don's house, the last to the outside. Now go back into town. Talk to Hernandez, who is still guarding the Don's house, and get him to free Olf (about that treasure hunter...). Talk to Olf when he comes outside. If you sided with the Order, go back to report to Carlos again. Now go talk to Patty, the bartender, and tell her about the secret passage. Just in case you missed any Experience Points, do another complete circuit of Harbor Town and exhaust any remaining dialog options. Take any treasure that you were not sure of earlier. You should be strong enough to defeat anyone who gets in your way. Any time you defeat an opponent in battle, you get Experience Points and you can loot their unconscious body. Drop by the Mapmaker's Shop and pick up your map. Of special interest is a chest in the Alchemist's shop. Go behind his counter, even while he is standing there. Read the book. Open the locked chest behind the counter for a rare +5 Strength Potion.

DADAAD

Then head to the base of the lighthouse, where the triplets have gathered. Tell Olf about the secret exit. Follow the triplets to Scordo's storeroom, and then tell Olf and Patty that the passage is clear. Now leave Harbor Town by the secret exit. Note: As a rule, from this point onward, always keep a few Learning Points in reserve. You never know when you might need to learn a skill in a hurry, and it is a long way between levels.

Leon - The Third Vassal Ring

Now go all the way back to the Rocky Chute leading down to the back gate of Harbor Town. Take the other fork at the intersection here. You will enter a cheerful forest glen. Walk along the edge of the cliff top to your right. Be careful not to fall down to the bottom of the Rocky Chute you just came up. You will come to a short trail off to your right. Three wolves are guarding the grave of a "Nameless Rogue". Dig up the Treasure Chest here. Again, you do not have the key. Go back out to the beginning of this short trail and go right, along a better-marked path. You will see a house on your right and a cute little pond on your left. Go through the gate, up to the house. A man named Leon is standing at a table outside, near the door to the house. Talk to him, and you will learn that he is not the owner of the house. This is a very nervous fellow. He is hearing voices. One of the voices, Lord Patroscon, is telling Leon to commit suicide. You will activate the quest "The Cursed Lords". Leon will give you the third of six Vassal Rings. You have already gotten two of these from two Undead Lords along the Long Beach Trail. Tell Leon that his mother is worried about him. The cabin has a bed you may use and a chest to loot. Outside is another chest to loot. Near the cabin is a major intersection marked with a torch. At this torch is some treasure. One fork goes north and the other west. Kill the two Talon Moths and some wolves in the area of the pond, and then take the north fork down the slope. 24

Your Cabin is Your Home

Off to your left is a cliff edge where you can see an old brown cabin, a rope bridge and a stone tower. As you continue down the slope, it opens up into a wide meadow. Below, over the edge of the cliff are many enemies. Snipe at them from the cliff top and make them come up to you. You can see at least nine Gnomes, 3 Stingrats and 3 wolves. Many more enemies are hiding down there. The river flows over a short waterfall into a swamp. Once the area is partially clear of animals, go all the way down the slope to the bottom - in the direction the river is flowing. You will find the Huge Swamp. At the edge of the swamp is a locked chest.

DADA

Very near the locked chest is a grassy trail that leads to a stone building. Three Stingrats in a nearby field guard the building. This building is part of a future quest and it has a name - "Large Temple Entrance in the East". There is no way inside the temple, but you still get 250 Experience Points for finding it. Make your way to the brown cabin in the valley below the bluff. You will probably have to get rid of a couple of Gnomes, but after that, the cabin is yours. There is a Water Barrel on one outside corner and a bed inside that you may use. You are going to need that cabin. To start with, there are eight Talon Moths down by the river to get rid of. To keep them company, there are five wolves guarding a locked chest.

ADDA

Clear the river valley all the way to the waterfall. Now heal up and clear the wide grassy hill that slopes up from the river in a northwesterly direction. It is as wide as a freeway and has a few Stingrats on it. At the very top, are four Black Wolves. Nick them with a Crossbow Bolt. Then run back across the river, using the fallen tree as a bridge, to your cabin. All four wolves will follow at your heels. Have your close-in weapon ready and run partway up the steps of the lookout platform opposite the cabin. This will line the wolves up single file. Kill them one-at-a-time. At this point, you should learn a little secret about your cabin. It is possible to jump upon the rock at the side of the cabin and then, facing the wall, jump on the roof. Practice doing this. You need to feel confident that you can do it any time you want to, even under pressure. This is a safe fighting position, except against thrown objects. Fighting from inside the cabin itself will merely fence you into a trap of your own making. Now go up to the very top of the northwest slope. The Black Wolves were guarding a locked chest. Inside, are $46 and a Hunting Amulet that gives you +10 to Dexterity and Pierce Protection.

AADD

Nearby is a small cave. Inside are three Ghouls. The first one is just inside the entrance. Get his attention with Crossbow Bolts and kill him. Now go inside and notice the upper platform. You can just barely see the head of one of the two remaining Ghouls popping his head up and down. If you stand at the entrance with a Crossbow, you can time your bolts to hit the head as it pops up. Kill that Ghoul that way. Then jump on the ledge to the left of the entranceway and stay there. Now you can see the last Ghoul on the platform above. Use your ranged weapons to kill it from here. It should just stand there and let you shoot, without attacking. These are worth 130 Experience Points each. They guard a Treasure Chest requiring Level 3 Open Lock Skill.

Shortcut to the Novice's Farm

Back down the trail a bit; notice that the "freeway" trail splits into two trails leading south. The upper one contains four Gray Wolves, two Talon Moths and two Boars. After you slay them all, notice the cave entrance at the top. You have already been to the other end of it. This is a shortcut to Tristan's (Novice's) farm. By extension, it is also a shortcut to the Don's camp. You may be getting low on bolts, you may want to trade, and you may want to spend some Learning Points on Skills. Now is a good time, because the cave is clear. 25

The Fourth Vassal Ring

When you are ready, return to the shortcut location and look over the edge of the cliff. Below are three Gnomes, four Stingrats and five Skeleton Warriors that are guarding the tower. Snipe at the Gnomes first. Wait for them to come up to you and then exterminate them. Next, do the same to the Stingrats. Leave the skeletons alone for now. Go down to that lower trail and along it, all the way to the bridge. Cross the bridge, deal with the Black Wolf on the other side, and return to your cabin to heal. Now return to the bridge and cross to the other side. Move just past the tall bush until you can see the skeletons. Use your ranged weapon to get them to chase you back over the bridge. Not all of them will follow, and they will only chase you partway back to your cabin. Then they will turn around and walk back to the tower. Get a feel for when they do this. Snipe at the last one in line and he will chase you again. This should give you a one-on-one battle that you can win. Use this technique for the remaining four skeletons. There are two chests at the tower. One is a Seaman's Chest with $146 and a +10 Ice Protection Amulet inside. Your first helmet of the game lies inside the other chest. The helmet is leather and gives minor protection.

AADD

Caution, as soon as you step through the doorway of the tower, you will hear the sound of a sword coming out of its scabbard. An Undead Lord will come down the stairs to do battle. Go quickly outside to give yourself some room to fight. He is very tough, but you can beat him. Take the Vassal Ring from his twice-dead corpse. There is a bed inside the tower, but the one at your cabin is softer.

The Huge Swamp

Now take a slimy trek through the Huge Swamp. You saw the entrance to it when you found the "Large Temple Entrance in the East". The river flows into it. As you go through this swamp, remember that the only entrance is in the southeast corner. Even if you sleep until noon and wake up to a bright sunny day at your cabin, the swamp will always be gloomy. There are three dry islands in the center part of the quagmire. These are better fighting spots than the water-covered parts of the swamp. Lure enemies to these islands. Northwest from the entrance, is the first island. Go there and dispatch seven Talon Moths, a Rotworm and two Bog Bodies in the area. There is a locked chest on that island with $45 and another "Life Energy Potion". They look a bit like Healing Potions in your inventory. However, a Life Energy Potion raises your Hit Points by 10. A level up in the game only gives you 12 Hit Points, so Life Energy Potions are a real bonus.

DAADAD

Now see if you can find the entrance to the swamp in the southeast. From there, hug the eastern wall and clear the mire of enemies as you go. You will come to a small cove with a huge boulder partially blocking the entrance. Inside are two more Rotworms. Slaughter them both and explore the cove. Note, especially, the giant iron grate blocking you from a large stone room. You cannot open the grate now. It is part of a later quest. Go back out into the main swamp and continue to hug the eastern wall. You will come to a dry part with the only campfire in the swamp. Find a locked Treasure Chest nearby requiring Level 3 Open Lock. West of the fire are three more Bog Bodies to execute. There should be another Rotworm lurking near as well. To the south of the fire is a cave entrance. There are four Skeleton Warriors inside. Lure them toward the area of the fire. When you outrun them, they will start to return to the cave. Snipe the last one in line to isolate him. Alternatively, just run up close to him and then he will turn your way. Dispatch them all in this manner.

26

Go to the back of the cave and find two War Crickets. These are always very sturdy and hard to kill. If you can kill them, however, they are worth 130 Experience Points each. Always lure them into a one-on-one battle. Unfortunately, there is no treasure in this cave. Now do a walk around of the entire swamp. You have killed most of its denizens. Search for herbal plants and other small treasure and then return to Leon's cabin. Back at Leon's cabin; take the trail east to an intersection with two wooden signs. One marks the trail to the Eastern Coast. The other sign points to Harbor Town. Kill the five Talon Moths fluttering nearby. There are two groups of wolves in the forest to the south. Irritate the first group of four and have them chase you back to Leon's cabin. He will help you kill them. Go back to the same area, find the second group of three wolves, and run back to the cabin again. Now the area of the two-sign intersections is, relatively, safe. Note that, although there are only two signs, this is actually a three-way intersection, north, east and south.

The Deadly Pond

Follow the path to the Eastern Coast. You will soon come to a beautiful pond. There are four Talon Moths to deal with on the bluff overlooking your cabin. To the south are three Gnomes around a fire. One is a Chieftain. Kill them all. Behind the Gnomes, to the southeast, are three Black Wolves. They will all attack at once, so put your back to a wall so they do not surround you. Do not cross the bridge behind the wolves. Save your game. To the southeast, on the other side of the pond, is another Thunder Lizard. Before you irritate him, look for a place along the cliff (a bush grows there) where you can drop down without too much injury. Now annoy the lizard by shooting him with a bolt or an arrow. Have him chase you to the cliff. Jump over the cliff and then stand there while you shoot arrows and bolts at him for 160 Experience Points. Go over to the ocean view bluff where he was grazing. Find a pair of dead adventurers and their Treasure Chest. Loot the corpses and the locked chest.

AADD

The Fifth Vassal Ring

Now cross the short bridge on the other side of the pond, near where the wolves were. Three Gnomes and a Boar guard the bridge. Past them, around the corner, is a tower guarded by four Gnomes and four Skeleton Warriors. A chest in front of the ruins has some minor loot. After all your enemies are dead, climb to the top of the tower and open the chest for $53 and amber. One of the skeletons was an Undead Lord. Get the last Vassal Ring from his corpse and receive 500 Experience Points. At the top of the tower, if you face east and look down, you will see a grave with a shield next to it. You must use a Levitate Scroll to get to that rocky promontory. In addition to the shield, find $75, a sword, a ruby, and a Magic Speed Rune. There is no replacement Levitation Scroll, though, so you must use another one from your inventory to get safely down.

AADD DDAADA

Lord Patroscon

To the northwest of the pond is a cave. Inside are three Gnomes and a Chieftain guarding a locked chest.

AADD

After the Gnomes are dead, note that there are two ways to go. Directly ahead is a crypt. Find three Skeleton Warriors and a hard-hitting skeleton named Lord Patroscon inside the crypt. Kill him for 420 Experience Points and a Rune Shield. Now you have a shield, with +six to Blade, Blunt, Fire, Ice, Magic and Piercing. Go back and talk to Leon at his cabin. He is grateful to you for eliminating Lord Patroscon. However, now the other voices he is hearing are worse than ever. This quest is not over yet. 27

The Eastern Trail

Go back to the same cave where you fought Patroscon and then go up the stone slope to the right of the crypt. Now you will have a battle with three magic-using Ghouls. Inside the cave, their black bodies are almost invisible. Do not be afraid to use Healing Potions when you deal with them. If you have used up all your potions recklessly, go back to the Don's temple and buy some from Cormac. Save your game. Stand at the top of the stone ramp and look down the corridor beyond. You can just make out the first Ghoul. Annoy him with a bolt from your Crossbow and then run down the ramp, across the floor and into the entrance tunnel. The Ghoul will only follow you partway. Turn around and hit him with another bolt, if necessary. Make sure you get him to follow you all the way outside. You have cleared the area around the pond, so use it to run around, while you swallow a Healing Potion or two. As you are running, select your close-in weapon and shield. Then turn around to face the Ghoul. Use a little bit of offense and a lot of shield. Run and heal as needed. Keep whacking him until he is dead. Use the same technique on the other two Ghouls. The part of the cave they were guarding has a Treasure Chest requiring Level 3 Open Lock. It appears that there are two exits from this part of the cave. However, one of them is a sheer drop. There is another Ghoul and a Sea Vulture in the sunlight beyond the real exit of the cave. Put your back to the wall and annoy the Ghoul into attacking you. Then take out the easy vulture. Nearby is a locked chest with $53.

DDAA

An ocean view greets you, over the cliff. The trail splits to your left and right. On the right, between you and the Long Rope Bridge, are three Boars. To the left, the trail goes down a Rocky Chute to a large field beyond. Kill the Boars and talk to the man sitting by the fire. His name is Henrik and he can teach you hunting. There is a locked chest at the entrance to the bridge with $35. Go no further. You will return here later.

AADD

The Quiet Ash Beast

For now, return to Leon's cabin and heal up. Now go south, to the intersection with two signs. Take the trail south and kill three Boars. Follow the wide grassy ledge and look for a narrow entrance on your left. A short trail leads to a chest on a cliff overlooking the ocean with $53. Return to the grassy ledge and continue. Just south of you, at the end of this ledge, is a pack of six wolves of mixed types. When you upset them, they will all attack at once. Before that, you must find a tall mound of rocks butted up against the solid rock wall you have been following. Hug the wall on your left until you find the rocky pile. Jump up to the very top of the mound. Now snipe at the wolf pack. They will all come running, but they cannot climb up to you. Use a Short Bow or Crossbow to annihilate them. Now go all the way to the end of the grassy ledge to get a view of the second Harbor Town gate you passed. The rock wall you were hugging does not end here. Follow it around to a narrow ledge. Ahead is a campfire. A very quiet Ash Beast is sitting at the fire. Use your Crossbow to entice him into chasing you back to your cabin. Jump on the roof of the cabin and snipe him to death. The Level 3 Open Lock chest that the Ash Beast was protecting has a +3 Strength Ring and some minor loot.

28

Go down the trail to the vicinity of the Harbor Town back gate. Kill two Boars along the way. Then go back up the trail to Leon's cabin and heal up. Then go back to the intersection with two signs. Take the southern path. The obvious path leads to a chasm where a bridge used to be. Be careful here. If the fall does not kill you, the six Skeleton Warriors and the three Ghouls down below will. You have already been to the campfire on the other side of the gap. Backtrack up that trail until you can go through the forest to the southeast. As you get closer to it, you will hear the roar of an Ash Beast. This is the third one you have encountered. At this stage of the game, these beasts are almost impossible to kill in a fair fight. Fight dirty again. Creep up on the Ash Beast until you can just see it in the distance. There is a large, dark pyramid-shaped rock nearby. He can climb this rock easily, but it is a good location marker for you. Now find the shortest route between this rock and your cabin down below the cliff. Take your time, because the beast will not attack you until you annoy him. Practice how you will run from the rock to the meadow above your cabin. Become confident that you know the route well. Save your game and then irritate the Ash Beast. Run to the meadow and turn around to look behind you. The Ash Beast is slowly walking back to the grassy ledge where you first saw him. Run back and find him again. He may try to ambush you from the bushes. Shoot him with another bolt or arrow and then run to the meadow. Your goal is to get the beast to chase you all the way to your cabin. He will chase you, for certain, if you suffer injury during this exercise. When you get to the cabin, with the beast hot on your tail, jump onto the rock next to your cabin. Then face the wall of the cabin and jump on the roof. This is easier if you do not have a weapon in your hands. If you have practiced this, it will go smoothly. From the roof, snipe down at the Ash Beast until it dies. This job will use up many arrows. You have lots of time to get the 300 Experience Points. The beast cannot climb up to you. Now go back to the ledge where you first saw the Ash Beast. At the end of the ledge is a chest with $169.

Volcano Keep - The Trail to the Monastery

Go back to Leon's cabin. Travel west, back to a stone building that you passed below Tristan's (Novice's) farm. The sign you passed earlier, points travelers in the direction of "Volcano Keep". Talk to Stan, the guard standing in the middle of the trail. He will warn you off, but he will not prevent you from exploring. You can practice pick pocketing if you like. He is vulnerable to it. Go inside the stone building. At the bottom of the stairs, pull an iron ring on the wall. This will disable a deadly Spike Trap, on the floor, in front of the iron grate. With your Crossbow, shoot the War Cricket through the bars of the grate. Then shoot the switch above the portcullis to open the grate. Loot the room. Now go up the grassy slope to the left of the stone building. You can see another farm. This is Tilda's farm. The Inquisition has taken it over. You can also see seven "Fluttering Grave Moths", part of a quest. When all the moths are dead, go all the way up to a wide ledge above the farm. There are six Gnomes by the fire at the other end of the ledge. They are part of another quest "Thieving Gnomes". Kill them all and find the locked chest they were guarding with $31.

ADAD

29

Carved into the rock wall next to the ledge, is a temple ruin. Just inside the temple doorway is a War Cricket. Notice a small square niche to the left of the steps. You can jump up here. Snipe the cricket and then jump into the niche. The cricket cannot get to you. Shoot him dead for 140 Experience Points. On the temple steps is a chest with $65 inside. Go through the temple doorway and creep along the long fractured hallway. At the end are two Giant Scorpions. You saw one of these before, on the coastal island near one of the city gates. They are slow moving, but very hard to kill. The niche from where you killed the War Cricket is not elevated enough to provide safety in the case of the Scorpion. However, there is a narrow ledge above that niche. You can jump up on it and walk carefully along to its end - with practice. When you are confident that you can do this under pressure, go inside the temple. Annoy the first scorpion and run to your ledge. If you do not make it the first time, run the length of the field and circle around to try again. Snipe the scorpion from the ledge and repeat the technique with the second scorpion for 200 Experience Points each. When it is safe to explore the inside of the temple, you will find no treasure. The doorway to the west is part of a future quest. If you go in there, a stone door will slam down on top of you and the Save Screen will pop up. You are not ready to go any further just yet. You can use the same tiny ledge near the front of the temple to remove the three wolves beyond the end of the wide grassy ledge, as well. Do that and then go up the narrow cobblestone trail to a small meadow. Note the huge boulder to your left. Practice jumping on it. This will make a good fighting spot. Be advised, however, that the three Sea Vultures shuffling around the tent in the corner of the field can jump on the boulder. In the graveyard to your right, there are a couple of Stingrats and a wolf. There is a bier with some treasure on top of it and other assorted loot, including a chest. Out in the main field, besides the vultures, are three more Stingrats. Let them chase you to the boulder. Jump up on it and shoot them dead. Take out the four Grave Moths. Leave the two War Crickets for last. Snipe them from the boulder too. There is a bed and a locked chest in the tent with $37.

DDAA

Feel free to explore the temple ruins carved into the side of the hill. There is a chest on the portico with some minor loot, but nothing inside the structure but death. There are two Gnomes inside to get rid of first. Past the first door are two more doorways. The one on your left has a deadly Spike Trap. The one on your right has another one of those stone barriers that comes crashing down to block your access, part of a future quest. Now return to the path, made of small stones, up the hill. At the next small field, deal with two Stingrats and "Three Sly Gnomes", part of the "Bryn's Dangerous Monsters" quest. Find a chest here with a Mana Ring. Go back out to the stone path and walk up to the first guard. This is Bryn, who is afraid of dangerous monsters. Talk to him and tell him you have killed them all. Your dialog will activate the quest "A Beer for Bryn". Give him a beer. Do not go any further up the trail for now.

30

The Infested Harbor Town Cave

Go back to Leon's cabin to heal up. You are probably strong enough now to clear out the cave down by the back gate to Harbor Town. You passed it earlier, on your way down the valley to the island where the first Giant Scorpion was. Just follow the sign to Harbor Town to get to the valley. This would be for Experience Points only. There is no treasure. The first enemies you will meet are three Ghouls. Take them out one-at-atime. You have a lot of room to maneuver in the long valley toward the ocean. After the Ghouls are six Skeleton Warriors, deeper into the cave. Use saves here as if they were candy, one after each kill.

The Druid's Hut

Now go back to the Don's camp and buy all the arrows (Doug) and bolts (Oscar) they have. Sell everything you do not want. Talk to Craig and get some Strength training and perhaps some weapons training. After that, go back to Leon's cabin. Heal up and then go back to the intersection with two signs. Follow the sign to the East Coast, all the way to the long rope bridge. Henrik is still sitting by the fire. His wife and pet wolf, Rufo, are living in a cabin down in the valley. Take the Rocky Chute down there, not the rope bridge. Kill two Black Wolves and two Stingrats along the way. Introduce yourself to Henrik's wife Jasmine. Buy the "Jaw Tongs" and the "Sting Breaker" from her. You may not go inside her house, but you may use the Water Barrel at the corner of the house. The chest outside is also yours to loot. Kill four Talon Moths near the house and then go up the hill. You will find a few gold coins on the ground and a Thunder Lizard. Have it chase you back to the cabin. Run past Rufo and Jasmine. Then run around the back of the house. Rufo will attack the Thunder Lizard. Place yourself behind the lizard. Keep your sword drawn. Let Rufo do most of the work. Watch the health bar of the lizard. When the lizard is close to death, swing your weapon for the final blow. You will get the 160 Experience Points. Use the same method on the Gnomes as well. One of them has a tool bag. After you loot 15 tool bags from all the Gnomes that you have been killing, you will get an additional 500 Experience Points. These bags are the scrap metal that Walter wants, in Harbor Town. Further up the hill is a campfire with six more Gnomes around it. They are guarding a chest with minor loot. Further still is the new home you have been looking for. This is Druid Eldric's hut. However, he is not around and it is ok to use the bed. Pick up the green "Sleeve" inside for part of another quest. The Treasure Chest inside is one of those which needs a special key. The best feature of this hut is the roof. Stand facing the awning on either side of the hut and jump up on the roof. From this vantage point, any creature you run into will fall to your ranged weapons. None of them can jump up there to get at you. Go southwest a short distance and find two Stingrats guarding a chest. Practice your jumping skills. Have the rats chase you to the hut roof and then shoot them with arrows or bolts. The chest they were guarding has $70. Behind the Druid's hut, under the rock overhang, is a locked chest with $36.

AADD

31

Below the Druid's hut is a large field. From the cliff overlooking that field, you can snipe two Gnomes and a Chieftain into fighting you. The only access to the valley is down through a Rocky Chute near the round, Stone Druid's Table. There are a couple of Boars as well. After you have dealt with the Boars, kill the four Talon Moths fluttering about near the river. In the area where you first saw the Gnomes, is a tall stone with the Druid's Staff leaning up against it. Pick this up for extra quest Experience Points. Cross the bridge. Find another temple ruin built into the wall. It has a Magical Barrier that will not allow access at this time.

The Long Volcano Trail

Above the hut, further along the trail, is an Ash Beast. You have probably heard him roaring. Go up the trail and irritate him into chasing you to the hut. Jump on the roof and take him down. Continue up the trail to a stunning waterfall. Near where the water hurries down, is a locked chest.

AAADDD

Dispatch two Black Wolves between the chest and the next cataract of the falls. Beyond that, the trail diverges left and right. To the left are three Thunder Lizards. They may let you take a lot of shots at them before they charge. Lure them to the hut, jump on the roof and exterminate them for 160 Experience Points each. Cross the rickety bridge in the middle of the field where the Thunder Lizards were. Attack three Gnomes and a Chieftain. Find chest with minor treasure. A stone door blocks a tunnel in the rock wall. It will not open yet. The right fork of the trail leads to two Ogres. They are monstrously strong. They believe that only cowards run. Therefore, it takes a bit more effort to get them to chase you. Nick one with a bolt and then run a short way down the trail. Turn around and nick him again as he slowly walks back up the trail. Keep doing this until you get to the hut. They will fall to arrows and bolts, just as the rest. Do the same to the second Ogre. Open the chest they were watching over. It holds $116 and the Amulet of Power (+5 to Dexterity & Strength). You also have the last piece of the "Soul Drinker Sword" quest. With a high enough skill, you can re-forge it. You can learn this skill from Oscar, back at the Don's camp, or Walter in Harbor Town. There are enough high-value targets up this trail to keep you busy for an entire day. Try to get used to running backwards down the trail, while you keep your pursuers interested in chasing you further. If you lose sight of an enemy for too long, they will instantly regain all the health that you have taken from them. Back off your view (mouse wheel), so that you can see as much of the trail behind you as the game will allow. Now go and visit Jasmine at the farm by the bridge and buy 100 arrows from her. Every time you go back to her, she will have another 100 ready. Also, take a few minutes to run back to the Don's camp. Buy 200 arrows from Doug. Buy 200 Crossbow Bolts from Oscar. Consider upgrading your skills in Sword Fighting and/or Strength from Craig. Save your game and try out other skills if you like. You might prefer to fight primarily with a blunt weapon, a bow, an axe, or a staff but all of them work better with a high Strength skill. Now travel back to the Druid's hut and sleep until you get a sunny day. Then go a bit further up the path to find three more Ogres waiting. Deal with them the same way as before. Finally, through a rock tunnel, you will arrive at an enormous cave at the top of the trail. Notice that, from this side, you cannot clearly view the entrance to the rock tunnel you just came through. Notice also that there is not much maneuvering room between the falling water and the entrance to the cave. 32

Only the toughest of critters inhabit this cave. Looking straight ahead, you can see a dead-end rock basin in the center of the cave and ramps to either side of it. The first contestants for you will be seven Giant Scorpions. Two are on the right ledge and you can leave them alone for now. To your front and on the left ledge, there are five Giant Scorpions. Also on the left ledge are two War Crickets. In addition, you will find six Brontoks (180 Exp). These new opponents have horns and a bony plate on their heads that can ram you to death. Note that when Brontoks walk away from you, that the stripes on their butt provide a nice target to aim for. Take them all on, but one-at-a-time. Wake up one Giant Scorpion with your Crossbow and back it down the trail, shooting as you go. You may make it all the way down the trail to the Druid's hut. Jump on the awning on either side and shoot arrows at it until it is dead. Then heal up with a good night's sleep, wake up at noon to another sunny day and do some more killing. Bright, sunny days give better visibility for long-range shots. Less bolts and arrows are wasted. When you get to the darkest part of the cave, drop a lit torch on the ground to give yourself a navigation point. Select a torch in your inventory and then draw your weapon where you want the torch to drop. As you engage each adversary, get a feel for where the animals and insects will turn around and start to go back up the trail. You can stop running there and sometimes get two shots in before they resume the chase. After you clear the main cavern, take a moment to open the "Heavy Chest". The gold bands on this chest give a much-needed reference point inside this very dark cave. It also has some minor loot inside.

AADD

To complete the main story line of the game, you must clear the way to a special doorway. Look just opposite the Heavy Chest to find a narrow rock bridge. Cross that bridge to a small, enclosed, area and find a doorway. A Magical Barrier blocks that doorway. An Ash Beast stands in front of the doorway. Remove the Ash Beast. They can often run faster than you can, but you have an advantage here. After you get the Ash Beast to start chasing you, remember that you can jump downhill for much greater speed. Do so whenever he gets too close. The thumping sound behind you will get louder when he gets close. Many arrows later, you will have access to the Magical Barrier. Unfortunately, you will have to wait until later in the game to open it. However, no new enemies will regenerate here.

A Vision from Hell

Continue up the trail. You will come to a place where the route spirals down toward a magma pool looking much like a vision from Hell. At the top of the spiral, you can snipe down on three scorpions. They will scuttle up the spiral, giving you more chances to hit them. Deal with them one-on-one as you did the others. Look for the gold bands of the Heavy Chest and the fire of your torch to guide you back toward the outside. From the rock spiral, you can also snipe at the roaring Ash Beast. After you have dealt with them, you will find a locked Treasure Chest. You cannot open it without Level 3 Open Lock or an Open Lock Scroll, however. After the first spiral rock trail down, is another one going up. At the top of it are two more Brontoks. Through a short tunnel after that, you will come to an open area with four more Brontoks. The bridge to the other side has collapsed, but don't waste a levitation scroll here, you can get there from behind the Don's camp. There is no treasure of any significance in this part of the cave. 33

Back in the main part of the cave, for more Experience, you can take out the two scorpions that you left alone earlier. They are on the other ramp. You are done here for now, so return to the Druid's hut and get some rest.

The Long Rope Bridge

Head back to Jasmine and pick up some arrows if you need them. Then go across the long rope bridge, visible in the distance. There are three Gnomes on the other side. There are steps to your left, leading up to a roaring Ash Beast. Do not go up there yet. Farther along the trail are four Gnomes and two Chieftains near a chest with some minor loot. Just around the corner are four Black Wolves. Up ahead the trail splits. To the right is one Boar along a trail that leads to an open field with a Thunder Lizard grazing in it. Leave the lizard alone for now. Take the left fork, (the main trail) and make your way to some ruins. Along the way, kill a Gnome and his Chieftain. Near the entrance to the ruins are three more Chieftains and one regular Gnome. Just inside the doorway to the ruins are three more Chieftains and one more Gnome. A Treasure Chest just inside the doorway has some minor loot. Beyond the chest are some stone rooms without roofs. Look through the broken wall to see two more Chieftains plus two regular Gnomes. A locked Treasure Chest in one room has minor treasure.

ADDDAA

Go up the tower to find two more Gnomes on the steps, as you go up. Do not yet explore the ruins further. Heal up and go back to the backside of the hill where the Ash Beast is roaring. Notice the three vertical rock faces. Jump up each, in turn, until you get to where you can see the beast. Go no further than you have to. Snipe him dead from here. He may stay on the other side of the hilltop and let you kill him. If he charges you, jump down to the ground and run a short way to the other side of the dusty flat. Run around in a circle and wind up back at the rock face. Jump up two levels. The Ash Beast will not be able to jump up to you and he is not smart enough to go up the stairs around the other side of the hill. Snipe him dead with many arrows for 300 Experience. There is a Treasure Chest at the top of the hill requiring Open Lock 3 or an Open Lock Scroll. Now go to where the trail splits and find the Thunder Lizard again. Snipe at him from as great a distance as you can. He may allow you to kill him without even charging at you. If he does charge, run to the backside of the Ash Beast hill again, jump up the ledges and shoot him dead from there. On the other side of the field where the Thunder Lizard was grazing is a narrow rock bridge leading around a corner to two Gnomes and an Ogre. Stop at the corner. Climb up to the top of the rock arch on your right. Snipe all of them dead from there. Find the locked Treasure Chest. Go down the exit slope to the doorway of the ruins to complete the circuit.

DDAA

The Sixth Vassal Ring

Heal up and then go down the steps on the north side of the ruins. You will come to a wooden door. Open the door and go down the steps to find a locked Treasure Chest in the room below.

DDAA

Note the cupboard at one end of that room. Behind it are some steps leading down to a Skeleton Warrior. You can even see the warrior through a crack at the top of the cupboard. Slide the cupboard to the side by pulling an iron ring at the base of the stairs. Kill the skeleton and then go down the next set of steps. 34

You will enter a small room with a sarcophagus in the center. Note its location in relation to your only exit. Note, also, that there are several crypts to the side of the main room. Directly ahead of you is another, smaller room. Inside that room are two Skeleton Warriors and one Undead Lord. You can target one of the skeletons, without the need to go any closer, if you use your Crossbow sights. However, as with most skeletons, if you hit one of them, all will come running. You cannot fight all of them at once. Run back to the narrow doorway that the cupboard was blocking and fight them there instead. Defeat them individually. After all three skeletons are dead; you are in for a treat. The Undead Lord has the last of the Vassal Rings you need to complete the quest for Leon. The Lord's twice-dead corpse also has the "Traitor's Blade" a 55 damage bastard sword. With enough Sword Training (level 9,) from Craig, back at the Don's camp, you can wield a two-handed bastard with only one hand. You can also train to level 7 and equip two +1 to Sword rings. That will allow you to raise your damage from 30 to 55 and still allow you to hold a shield. Search the crypts for tons of treasure. You will find a Level 3 chest that has a small sapphire, a Pixie Hat mushroom and a telekinesis scroll. You can also open these chests with an Open Lock Scroll. Before you get too rambunctious, though, be advised that there is another Skeleton Warrior in the sarcophagus. Click on it, and the skeleton will break out.

The Gyrger

Heal up and go down the second set of steps, at the western edge of the ruins. In the room at the bottom, pull the obvious iron ring to open a door to another room. It contains some minor treasure. Now open the wooden door to access a long corridor. A door on your left, halfway down this corridor, has some treasure in the room behind it. The room at the end of the corridor has some more steps leading down. You can open the door to another room before you go down those steps. Pull the iron ring. Inside is a Gnome, a cupboard with treasure and a locked chest with Level 3 requirement. Use an Open Lock Scroll here to get $146, a replacement Open Lock Scroll, a Mana Potion and a gold candelabra. Now go down the steps to another corridor. At the right end of this corridor, you can pull an iron ring to access a small room with two Treasure Chests. You will find one of the chests locked.

AADD

Save your game. At the other end of the corridor is a doorway leading to a big room with columns supporting the roof. Try to lure the two Gnomes near the doorway out into the corridor, so that you do not alert the Ogre at the other end of the room. After you have killed the Gnomes, creep into the room and nick the Ogre with a Crossbow Bolt. Get him to chase you up all the staircases, into the courtyard and all the way to the backside of the hill where the Ash Beast was. Jump up two ledges, to get above the Ogre, and then kill him with arrows. The Ogre's name is Gyrger. You get a huge Experience bonus of 1700 points for killing him, as part of the "Legend of the Gyrger" quest. Search his corpse to start the "Stolen Disc" quest. Get the first disc and 400 more Experience Points. Back in the Gyrger's chamber; pull an iron ring on one of the columns to open two more doors. The two rooms have three Treasure Chests total. Two of the chests require a Level 3 Open Lock Skill to open. Inside one is a Life Energy Potion giving +10 to your Hit Points. Inside the second Level 3 chest are $108 and an anti-magic crystal that you can use in a ring you make (learn this skill from Oscar). You can pick the third chest open and find $236 plus an Acrobat Ring.

DDAA

35

Now finish Leon's quest. Go back across the Long Rope Bridge. Stop and talk to Henrik about defeating the Gyrger for 150 more Experience Points. Continue through the big cave. Take the Vassal Rings back to Leon's cabin. Give them to him and get another 500 Experience Points. Leon will also give you a nice reward.

The Top of the Rocky Trail

Now go back to the Don's camp for rest and refit and maybe some training. Now go back up to the Rocky Trail above camp. It starts at the graveyard near the Four-way Intersection. There is a Rocky Chute near the Arena. That chute also gives access to the trail. Go up that chute and turn left at the top. Go down the trail until you get to the part where the trail gets very narrow. You have been through this area before. There should be few, if any, enemies here. At the rock wall where the trail gets very narrow, there is a place where you can jump up on top of the ledge. Look for a tree growing near the edge. Face the rock wall just left of the tree and jump. Practice this maneuver until you become proficient at it. Now go back up the Rocky Trail, past the Rocky Chute, until you meet the first of five Ogres. He will be standing in the middle of the trail. Encourage him to chase you back to the rock wall where you can jump up to the ledge. From there, you can snipe the Ogre dead with arrows. It is an acute angle to shoot, but it works. If the Ogre catches you before you can jump up to the ledge, run a little farther down the trail. There is a patch of rock and a tree forming an island. Run around the island and then back up the trail to have another try at jumping up the rock ledge. Collect the arrows that missed their mark. Save your game and get the next Ogre. You will find a small cave, to the left of the trail, with two Ogres inside. They guard a locked chest.

DADAAD

The other two Ogres are between you and the entrance to a large temple cave. This cave gives access to the other side of the chasm at the back of the enormous cave above the Druid's hut. There are two War Crickets inside the cave. You can probably kill them with the Traitor's Blade and the Rune Shield equipped. Otherwise, lure them to the rock ledge as you did the Ogres. Now return to the cave where you found the two Ogres. Directly across the trail from that cave is an elevated flat field. Jump up a couple of ledges to see five Gray Wolves and three Black Wolves. Do not go farther than you have to. Snipe them with your Crossbow. They may just sit there and let you kill them. If they chase you, run toward the rocky ledge, down the trail. At the edge of the ledge is a broken wooden bridge. If you levitate across, you will find a Hero's Crown, a Levitation Scroll, and a chest with a Magic Levitation Rune inside. Above the Water Barrel in the Bandit Camp is part of a temple roof. If you levitate on top of this roof from the area of the Arena, you will find a Strong Magic Healing Rune lying there. Back inside the Don's temple, you should be strong enough to go down the tunnel behind the water pipe (bong). There are three Ghouls down there and another door blocked by a blue magic barrier.

36

Defeat the Waterfall Ash Beast

Try one more side-trip before you go to the monastery. Go down the Long Beach Trail that starts at the Fourway Intersection. The trail winds around rock platforms covered with grass. They are rather like giant steps down the side of the mountain. Three vertical ledges support one of these platforms. This special platform is the first one you come to, going down the hill from the intersection. This is the place where you can beat the Ash Beast in the cave behind the waterfall below. Practice jumping up the ledges of this platform. The Ash Beast itself will be able to jump up the first one, so you will have to jump up twice. Then go down and entice the beast to chase you up the trail to those ledges. Jump up to the second ledge. Kill the beast with arrows. Now go back to kill the Ghoul inside the same cave behind that waterfall. The Ghoul is further along, in a tunnel, behind where the Ash Beast was. When the Ghoul is dead, look up at the rock ceiling to find a hole. There are rocks that you can use to jump up to the edge of that hole. Do not go any further. From there, you can see three more Ghouls in the temple room above. They may let you pick them off one-at-a-time with your bow. If not, drop partway down and take them on individually. When they are dead, search the room. You will find that one doorway is blocked by another one of those blue magic barriers. There is a "Berserker Sword" near one of the columns. Opposite the magic barrier is a tunnel blocked with debris. On the floor, there is a Stone Plate. It gives you +4 to Wisdom, when clicked on in your inventory. If you sided with the Don's men, read on. If you sided with the Order, skip the following (Bandit) section and begin reading at The Monastery (Order). Text relating to the Order is dark green to make it easier to find.

The Monastery (Bandit)

Go back toward the Novice's farm, and from there return to the Don's Camp. Head into the temple to report to the Don and hand over the package Scordo gave you. The Don will promote you to Hunter. You can now buy some good Hunter's Armor from the Don. The armor gives better protection than the "Officer's Clothes" you are probably wearing. It will cost you 1000 gold, but you can afford it. Next, the Don will appoint you as negotiator to the Inquisitor. The Don will tell you to head to the Monastery and talk with the Inquisitor. However, you may want to trade, upgrade your skills and tell Beppo his mother misses him before you leave camp. Go to the Four-way Intersection. Then go up the trail that leads to the temple with the White Robes around it. They will not attack you now, because of your new status. Talk to Rudolph, the leader of the group. He wants you to get word to Severin that he and his group are ok, but they could use more men. Agree to do this task. Go downhill to the Second Abandoned House, then down the trail toward the Novice's Farm, then to Tilda's Farm. Head up to the main house and talk to the Severin. He will ask you to kill some gnomes to the north. Tell him you have already done so. He will ask you to check on Rudolph. Tell him that Rudolph is ok. Check behind the barn for a buried Treasure Chest near a concrete block wall and a fallen log. Dig it up and loot it. Go all the way up the hill behind Tilda's Farm to the monastery at the top. Talk to the guard at the door and he will let you in. Inside, speak with Master Pallus. Then head to the large main courtyard. Talk to people if you want. Look on the other side of the courtyard for a smith, working at his forge. Go down the passage just to the right of the smith. Meet Yoki, the guard at the end of the hall. Bribe him, with two rolls of Brugle, to get access to the cemetery beyond. 37

Once in the cemetery, check the far left corner for a spot to dig up a Treasure Chest. Then go down into the crypt and loot it. Berengir's skeleton has the key to the chest. You will find a book "Wisdom in Combat". Go back out to the courtyard where the men are training. Talk to William, one of Tilda's sons, about his mother. Find Master Vitus, who is watching the staff training. Go down the passage behind Master Vitus and turn right, around the corner of the building. A man named Dalman is working with the pigs. Stand against the wall next to Dalman, and then turn to face the direction you just came from. When you can see that no one is looking, beat up Dalman and steal his wine cellar key. Then head right, around the building and up the steps. Talk to Ethan, and he will let you pass. Enter the building to your immediate left and read two bookstands. Then go up to the front of the room and talk to Master Illumar. He will agree to teach you Create Scroll, once you get writing materials. If you want to learn about making scrolls, talk to Erlan. He will suggest that you talk to Caspar. Talk to Jervis as well. Find Caspar back down in the lower area. Pass Ethan and then turn right as you reach the bottom of the stairs. Go down the next set of steps and then take a left, along a hallway past some cubicles. Caspar is at the end of the hallway. He is sweeping dust with a broom. He will sell you parchment, but he needs a bone and six wings to make a quill. You probably have them. If you do not, follow his advice on finding some. When you have the quill, go to the nearby wine cellar. The door is marked "Wine Cellar". There is a lot of wine. Do not take the first one you see. The guard will see you. Now go back toward Master Illumar. Along the way, you can loot those cubicles you passed. Save your game first. The two cubicles closest to where you talked to Caspar will require the Sneak skill. The rest will not, unless you are seen looting. Go back to Illumar and learn the Create Scroll Skill. He will give you a rune to write Light scrolls. You can buy others from him, or Master Cyrus. Some, you already have. The rest you have to find while adventuring. Try making a scroll or two at the writing tables. Open Lock is a good one to have for Level 3 chests. Then you do not have to waste Learning Points on the Level 3 Open Lock Skill. Cross the court to the building directly opposite. Go inside and to talk to Master Cyrus. You may trade with Master Cyrus if you want, but he has little to sell. Steal the storeroom keys from the bookstand when he leaves. Then head down the nearby stairs and loot the area below. Leave the building, turn right and Master Ignatius will stop you. During the conversation, you should get permission to leave again. Read the three books on stands. For now, ignore the impressive looking building ahead of you and turn left instead. Go down some steps and past more chambers, entering a small library straight ahead. If you see Rufus in here, talk to him and give him the book "Wisdom in Combat" that you pilfered from the crypt. Then go to the end of the room. Pull the ring on the right wall of the archway. Follow the open passage down to the library proper.

38

Ignore the door on your left, halfway down the passage. Go straight ahead, and through the door at the end. Loot the area as you go. Read every book. Directly ahead of you is an impossibly locked door. Leave it alone and head to the left, just past the columns in the room. Then turn right and open a door. Enter this room and have some fun with the Levitation Ball. Then drop through the hole in the middle of the floor. Go through the door in the lower room, and use the Open Lock Ball to open the door. Activate the Open Lock Ball once again, and then head back to the beginning of the main library. Use your readied spell to open the impossibly locked door. The small room beyond seems empty. Go to the northern end of the big room. Find and pull an iron ring in the wall. Ready your sword. A Skeleton Warrior will come out of a secret door on the north wall. There is a Treasure Chest inside the room beyond.

DDDAAA

You can destroy the red Magical Barrier in here with one of the three scrolls that Cyrus will give you in the "Cyrus is Late" section of this walkthrough. The only thing of note in the room beyond is a recipe for 100 Experience Points. However, it requires five samples of Wanderlust, a rare plant. Doug, the bandit who guards the approach to the Bandit Camp, will sell you three Wanderlust plants. Go back to the middle of the room and then through the door opposite the Levitation Room. Use the Telekinesis Ball to press the square switch above the door. Go through the door that the switch opened. Read the book inside and use a ranged weapon to shoot the switch above a hidden door. The crystals make this an anti-magic area. There are two chests inside the new room with minor treasure in them.

DADA-ADDA

Then use a Nautilus Scroll to transform yourself into a Nautilus creature. Scuttle through the small hole in the Telekinesis Room. Press down on your mouse wheel to turn back into a human. Search the room. Use the Nautilus Ball in here to turn back into a Nautilus. Scuttle back through the gap, through the formerly impossibly locked room at the front of the library, and through the small hole in there. Transform back into a human. Go from this room to the next, where Master Abrax is. If you talk to him, he will think you have brought him food. Pull the lever next to the stairway, and exit back to the main area of the monastery. Now return to where Master Ignatius is still standing, and go into the imposing room beyond. Talk with Inquisitor Mendoza, and then follow him along a narrow path. After a few stops for conversation, you will end up in front of a magical gateway. Mendoza will task you with recovering some crystal discs, and give you one he has that is in need of repair. He will also give you your first Teleport Stone. Use the stone to instantly teleport to the monastery whenever you want. You must now find Master Cyrus, who is looking for the missing Druid. The Druid may be able to repair the Inquisitor's broken disc. Now walk all the way back to the entrance to the monastery. Speak with Master Pallus once more and let him know that Inquisitor Mendoza said that you could leave. Pallus will open the front gate for you. Skip the green text below and scroll down to "Chapter Two: The Inquisitor's Plan (Bandit)".

39

The Monastery (Order)

Go back to the secret tunnel and head outside to the beach. Patty and the triplets are sitting by the fire on the beach. At this point, you may want to go back to the Bandit's Camp to refit and do some training. Even though you have chosen to side with the Order, you will not be attacked in the camp. When you get to the first section of boardwalk, you may see Lukor attacked and killed by his former friends Weasel and Delgado. This is the result of your betrayal of him, and his failure to pay them. You might as well loot his corpse as you pass. You cannot do him any more harm. In camp, you may use Cormac's alchemy table to make some potions. Because you chose the Order, you cannot get training past level seven for any of the weapons that the bandits use. Use a Joke Scroll on Beppo, so he will talk to you, and then tell him that his mother is worried about him. When you are ready, go to the Four-way Intersection. Then go up the road to where the White Shirts are working at the temple. Talk to Rudolph about his situation and promise to help him. Then go to Tilda's farm. Talk to Severin, the leader of the farm there. He will give you a quest to kill some gnomes. Tell him that you have already done that. He will give you another quest to check on Rudolph. Tell him that Rudolph is doing fine. Go over to the nearby building and talk to Ruben for a reward. Check behind the barn for Tilda's buried Treasure Chest near a concrete block wall and a big log. Now go up the road to the monastery at the top. Talk to the guard, Santiago, outside the front gate. Tell him that you are a volunteer. He will let you through the door. Inside, Master Pallus will automatically assume that you are a recruit. Surprise him too with your volunteer status and your letter of recommendation. Pallus will give you a choice of professions. You may choose to be either a Warrior or a Mage. If you choose Warrior, head through the left door. Talk to Kalib there. He tells you that you have to sweep the entrance hall before you can have your robes. Then he tells you that he was only joking and gives you your new robes and a map of the monastery. Ask him where you can get some sleep. He will lead you to your quarters. If you chose to be a Mage, go into the room to your right and talk to Taylor. He will equip you with a robe and a map, and lead you to your room. On the way to your quarters, you will cross a courtyard full of recruits training with staffs. Master Aric will stop you. He will tell you to get a staff and return to him for basic training. Agree to this and continue following your guide. If you do not give Master Aric the respect he demands, he will task you with sweeping up 10 piles of dust in the nearby rooms. A broom is near Pallus at the entrance. Talk to the Master when done. If you showed respect and do not have to sweep, talk to your guide again to continue. When you arrive at your quarters, you will have your first meeting with the Inquisitor. Someone has murdered your roommate, Hemlar. You have only just arrived, so it cannot be you. The Inquisitor will assign you the task of discovering who the murderer is. Talk to your guide once more. Your guide will leave. Now enter and loot your room. Pick up the murder weapon on Hemlar's body, the package of Brugleweed at the side of the bookcase, and Hemlar's purse at the head of the bed. These are all clues to the murder.

40

Training

Now, complete basic training. Go back to the training courtyard and find the smith, Karlsen, up some steps. Talk to him and he will give you a novice's staff. You do not have to equip the staff, or even use it in the upcoming training. Just have it in your inventory. Use your most powerful weapon instead. Show him the bloody knife. He says it is one of the cook's kitchen knives. Now go back to talk to Master Aric. He tells you to train with Tucker, William and Kato. Go west, past the smith, to find Tucker sweeping the floor. Talk to him. He trains Strength. Despite what he says, you do not have to train Strength with him to advance in basic training. You only have to beat him in a fight. Challenge him and then fight him in the nearby Arena. Beat him any way you like. Once he regains consciousness, talk to him again. Then head to the training yard and find William. William is one of Tilda's sons. Tell him that his mother, Tilda, misses him. He teaches Staff Fighting. You do not actually have to train the skill in order to complete training with him. Just fight him in the Arena. After William regains consciousness, talk to him. Then talk to Kato, who is sparring with the others. He will attack you when you talk to him in the courtyard. Beat him, talk again, and then have another fight with him in the Arena. Talk to Kato after you beat him. As you leave the Arena, William will inform you that Master Aric is a good friend of Kato's. This is indeed true. When you next talk to Master Aric, he will challenge you to a fight in the Arena. When you beat him, and talk to him again, you will have passed basic training. He will tell you to talk to Master Vitus, who is watching the sparring nearby.

The Murder Investigation

Master Vitus suggests that you work with Caspar on the investigation of the murder. Talk to Caspar, who is sweeping dust just north of the training area. He will suggest that you get a list of all the people who may leave the monastery. Pallus, near the entrance, has this list. There are seven names and you must talk to all of them, some of them more than once. You will be doing a lot of running around. The following locations for the people you need to talk to are valid only during regular business hours. At night, they sleep, as you do. Now that you have finished training, you may travel in the upper monastery, to the east of the training area. Talk to the guard, Ethan, and he will let you pass. Master Ignatius is standing at the top of the next set of stairs - behind Ethan. Do not talk to him yet. Instead, go west of Ignatius and down the steps to talk to Ash, who is sweeping dust. Ask Ash about the murder. Now go back to the training area. Then talk with Karlsen, the smith, again. Then talk with Tucker, who is sweeping dust next to the Arena. Then talk with Harlok, the cook. The kitchen is the first room on the right, east of the training area. Then talk with Yoki, who is guarding the entrance to the cemetery, down a hallway north of the training area. If you give him some beef stew, he will give you access to the cemetery. Talk to him about the murder.

41

Then talk with Caspar again. Then talk with Taylor, who is sweeping dust near the entrance to the monastery. He will point your investigation in the direction of the upper monastery. Then talk with Ash, west of Ignatius, once more. He will admit to being Hemlar's accomplice. You can choose to either fight him or help him. Get the package of 10 Brugleweed from him. Then distribute the Brugleweed to Dalman, Harlok, Karlsen, Tucker, Kato, Yoki, Kalib, Taylor and Caspar. To find Dalman, go to the nook between the training area and the upper monastery, where the pigs are. Accept Dalman's quest to find a replacement for him. To find Kalib, go to the entrance of the monastery, where he is writing at a podium. Now go to the bathing room, which is very near where Caspar is sweeping. Open the wooden door and then get inside one of the tubs. Click on the "wait for the killer..." link. Be ready for a fight when Master Aric comes through the door. After the fight, go to Master Vitus again and tell him who the murderer is. Collect a reward of your choice. Nearby, talk to William and suggest that he may be able to train recruits, replacing Master Aric. Then talk to Vitus about William. Let William know that he has been promoted.

Dalman Trusts You

Dalman is searching for a replacement. He is tired of slopping pigs. Find Taylor, still sweeping dust at the entrance to the monastery. He will replace Dalman if you give him ten apples. Caspar will sell you apples. Go back to Dalman and tell him the good news. Follow the dialog options until you can pick his pocket for the wine cellar key. Go down into the cellar, near where Caspar is sweeping, and loot it for bottles of wine.

The Test of Master Ignatius

Go to the upper monastery where Master Ignatius is standing. Then talk to Ignatius. He will lead you to the library to read books. Talk to Ignatius again when you get to the library. He will return to his post. Read the three books on the podiums. Ask Rufus, the other man in the room, about the book "Wisdom in Combat". Then ask him to move away from the book he is reading, so that you can read it. Then pull the iron ring next to that podium and go through the revealed door and along the passage. Ignore the door on your left, halfway down the passage. Go straight ahead, and through the door at the end. Loot the area as you go. Read every book. Directly ahead of you is an impossibly locked door. Leave it alone and head to the left, just past the columns in the room. Then turn right and open a door. Enter this room and have some fun with the Levitation Ball. Then drop through the hole in the middle of the floor. Go through the door in the lower room, and use the Open Lock Ball to open the door. Activate the Open Lock Ball once again, and then head back to the beginning of the main library. Use your readied spell to open the impossibly locked door. The room beyond seems empty. Go all the way to the northern end of the big room. Find and pull an iron ring in the wall. Ready your sword. A Skeleton Warrior will come out of a secret room accessed through the north wall. There is a Treasure Chest inside the room.

DDDAAA

You can destroy the red Magical Barrier in here with one of the three scrolls that Cyrus will give you in the "Cyrus is Late" section of this walkthrough. The room beyond has a recipe for 100 Experience Points. 42

Go back to the middle of the room and then through the door opposite the Levitation Room. Use the Telekinesis Ball to press the square switch above the door. Go through the door that the switch opened. Read the book inside and use a ranged weapon to shoot the switch above a hidden door. The crystals make this an anti-magic area. There are two chests inside the new room with minor treasure in them.

DADA-ADDA

Then use a Nautilus Scroll to transform yourself into a Nautilus creature. Scuttle through the small hole in the Telekinesis Room. Press down on your mouse wheel to turn back into a human. Search the room. Use the Nautilus Ball in here to turn back into a Nautilus. Scuttle back through the gap, through the formerly impossibly locked room at the front of the library, and through the hole in there. Transform back into a human. Go from this room to the next, where Master Abrax works. If you talk to him, he will think you have brought him food. Pull the lever next to the stairway, and exit back to the Monastery proper. Tell Ignatius that you have read all the books. He may be sitting on a bench, near where he was originally standing.

The Crystal of Fire

Ignatius wants you to find the Crystal of Fire. Ask him about leaving the monastery. When you get to the entrance of the monastery, tell Pallus that you have permission to leave. He will leave the front door open for you. Go outside and then down to the second field below the monastery. This is the field with a cute pond in the middle of it. At the back of the field is a temple. Go inside the temple. Stand at the head of the corridor on the right. Activate a Telekinesis Scroll and walk slowly forward until you see the word "Lever" light up. Push up the lever on the wall ahead. Both corridors are now safe. Inside the room ahead, there will be one Gnome. Take the crystal you find on the novice's body. Return to the monastery and talk to Ignatius.

The Test of Master Vitus

Tell Master Vitus that you would like to undergo the "test". Go to the cemetery and check the far left corner for a spot to dig up Hemlar's Treasure Chest for $250. Go to the crypt below the cemetery and search the skeletons. Berengir's skeleton has the key to a chest. You will find a book "Wisdom in Combat". Show the book to Master Vitus. If you have finished "Dalman Trusts You", Master Vitus will agree to teach you the Staff Fighting Skill and increase your Mana. Give the book to Rufus, in the library.

Severin's Artifacts

Speak with Cyrus in his laboratory northeast of where Ethan stands guard. Ask Cyrus about the artifact mission. He will order you to go and speak with Severin at Tilda's farm. Mention the chests to start the "crates" quest. Read the book Cyrus was reading. Do not be caught picking up the keys. When you get to Tilda's farm, mention that Cyrus will cut your head off if you cannot obtain the artifacts. Return the artifacts to Cyrus and get a choice of several rewards.

The Test of Master Abrax

Go and talk with Master Abrax, the alchemist. His laboratory is down the steps, immediately north of your quarters. Talk to him, and keep mentioning your test until he gives you one. He will eventually task you to find two novices, Sirius and Krayban. He also has a list of plants he wants you to find, six Healing Plants and four Mana Plants. Even if you already have these plants, do not give them to him. If you do, the quest will not play out correctly. Below the monastery, Sirius is sitting by a campfire at Tilda's farm. He will give you some plants and direct you to the woods. Go east to the wall there and follow it south and east. You will find Krayban's corpse on the ground. Go back and tell Master Abrax the bad news. 43

The Test of Master Illumar

Go inside the room just north of Ethan, the guard. Master Illumar will task you with learning how to make scrolls. Read the two books on stands at the other end of the room. Go back and tell Illumar of your progress. Go to Caspar and get a free quill. Talk to Master Abrax about spell ingredients. Read the Very Old Bookstand next to him. Then go and talk to Rufus, in the library, about spell ingredients. Now go and speak with Erlan, who is scribbling scrolls in the classroom where you met Illumar. Learn about his fight with Enzo. Go to the kitchen and talk with Harlok. Buy a turkey from him for $200. Share your knowledge with Enzo, who is sweeping the plaza outside the scroll-learning classroom. Then go to Erlan and give him the turkey. Now Erlan will tell you what you need to know about the ingredients. Finally, have a talk with Jervis and then return to Illumar. Learn about creating scrolls. Create a Light Scroll at one of the tables in the room. Make some others that you might need later. Open locks is a good one. Caspar has blank scrolls for sale. Take Jervis a Create Illusion Scroll and two blank scrolls. He will teach you hunting skills. Talk with Pallus at the front desk of the monastery. Ask him about your test. He will say that he does not need to test you. Go back to Harbor Town and up the hill to talk with Commandant Carlos and start the "Report to Master Pallus" quest. Then return to the monastery and talk with Pallus for a reward of $100 and 250 Experience Points.

The Initiation

Go and tell Ignatius that you have finished the tests. He will tell you to go to the smith, Karlsen, and get a Fighting Staff. Do that and then return to tell Ignatius that you have the staff. Bug Note: Sometimes, when you try to tell Ignatius that you have finished the tests, there will be no dialog options available. If you try to get a Fighting Staff from Karlsen, he will not have one. To get past this bug and get to The Initiation, do the following: Temporarily unplug any infrared USB devices from your computer. Hit the Esc key to get to the main menu of the game. Type, as fast as you can, the word "minsky" (without the quotes) and hit the Enter key. Now hit the Tilde key (~). This should have enabled the Console Screen. It displays as a dark rectangle at the top third of your screen. This is a text box, in which you need to type the following sequence: "setqueststatus Ignatius_GetStaff open" (without the quotes, but with the two spaces). Then hit the Enter key. You should get a success message at the top of the Console text box. Now enter the following sequence: "setqueststatus Ignatius_GetStaff succeed" (without the quotes, but with the two spaces). Now hit Enter. You should get another success message at the top of the Console text box. Now continue your game and talk with Ignatius. There should be a dialog option available to start the Initiation. Plug in any cable you unplugged. For those of you who cannot touch type the word "minsky" quickly enough, try using your left index finger on the "s" key. Use your right index finger to hit the other five letters and the Enter key. You must make this typing process fluid, or it will not work. You do not have to hit the Tilde key (~) quickly.

44

Then follow Ignatius inside the room with the Holy Flame and meet Mendoza, the Inquisitor. The Inquisitor will make a series of statements. How you comment on each statement, determines how your stats will increase. When the ritual is over, your crystal knowledge will increase by one point for each of those three skills. Follow the Inquisitor along the narrow ledge to the big green door. There, he will give you your first Teleport Stone (Volcano Keep). The Inquisitor will ask you to complete a set of five discs that open the big green door. Ask him everything about them, which will give you access to the quests. Mendoza will give you the first disc. That one needs repairing. Another disc is in the Don's possession. You must get it from him. Talk with Ignatius about the Fire Crystal. Talk with Vitus about the Magic Bullet Crystal. Talk with Pallus about the Frost Crystal. Give Pallus one Cold Heart of a Bog Body and a sapphire. Think about freeing up three slots on your quick bar, at the bottom of your screen, for these three new magic skills. This will make it easier for you to test each one and practice with them. Both Mana and Health should also be on the quick bar. Before you leave the monastery go south, down the steps, just behind Ethan. Turn the corner at the bottom and walk along the ledge to the room on the left. The room seems empty. Pull an iron ring on the western wall to open a secret door. Go through the tunnel and pull another ring to open the end of the giant keg. Walk through into a room with three Treasure Chests. The door past the third chest leads to Cyrus's laboratory.

Chapter 2: The Inquisitor's Plan (Order)

As you go down the hill toward Tilda's farm, you will start running into wolves. This tells you that the game has regenerated some monsters for you to kill. Go back to the Don's camp. Along the way, you will find a few more wolves, some Stingrats and maybe a Talon Moth or two. Try out your new magic skills. When you first enter the Don's temple, a man named Balturo will accost you. He works for Romanov the pirate. Balturo insists that you talk to Patty the bartender. Agree to this. Now talk to the Don. After he hears your deal, he will give you his disc. He will suggest that you go to the Temple in the East to find the next disc. Talk to a man, still in the Don's temple, named Fincher. He will give you a Bandit Camp Teleport Stone and then mark the eastern temple on your map. Ask Oscar the smith about the Lizard Sword that you have in your inventory, to start this quest. Take care of any chores you have in camp, and then head for the Eastern Temple. You visited this "Large Temple Entrance in the East" near the large marsh below Leon's cabin. Your own cabin is nearby.

Mystery of the Eastern Temple

Once you arrive at the eastern temple, you will find Maliko inside. He will fill you in on the situation. Immediately behind Maliko is a square trap, constructed of two of the stones that make up the floor of the temple. If you step on those stones, they will swing down to open a hole to the corridor below. Activate this Drop Trap and fall down through the hole.

45

You will find Dirk, sitting dejectedly on the floor. Speak with him and then go down the hall to the hole in the wall. Enter the hallway beyond and kill the Ghoul. Now go through the exit tunnel. At the end of the tunnel, find and pull the lever on the wall. Follow through the new access to find a grate. Beyond the grate is that part of the Huge Swamp where two Rotworms were frolicking. You have been here before. Open the grate with a nearby winch. Go back and tell Dirk about it. He will give you a stone bust. Mine the obsidian deposit in the marsh. Lead Dirk southeast and return to the temple. Go back inside the temple and talk with Maliko. Avoid the floor trap, and go down the corridor on the right. Deeper inside the temple you will come across Adan and Dytar. Talk to them both to determine what has happened. Then go through the hole in the wall on the left. In one of the two sarcophagi on the left, you will find a decent sword, the Demon Blade. In the other sarcophagus, you will find a Skeleton Warrior. There is an obsidian deposit on the wall. There is a Treasure Chest. Further, you will come across two Ghouls and Danilo's body. Search his corpse for a map. There is another bust in the sarcophagus inside a small alcove. Go deeper into the corridor and kill the Ghoul. Pick up a Stone Plate in the nook to the west. Click on it in your inventory for a Wisdom boost. Then pull the lever to free Olf. Talk with him and he will give you the third bust. Return to the chamber where you talked to Adan and Dytar. Place one bust on the altar to the left of the iron grate. Go into the next tiny room and use another bust. Go into the next tiny room and do the same. Pick up the Nautilus Scroll on the floor. Go into the next room, but tread carefully. There is a black metal plate, with regularly spaced holes in it, blocking your path. If you step on the plate, spikes will pop up and kill you. Save your game. Use one of your Nautilus Scrolls to transform yourself. Then scurry between the spikes to the other side of the plate. Now turn yourself back into a human. Note: There is a bug in the game here. Sometimes, the spikes will kill you even when you are in Nautilus form. If this happens more than a few times, use a Levitation Scroll to float over the spikes instead. The iron ring on the wall on the other side of the plate disarms the trap. Look for a room with three sarcophagi in it. One of them has a Skeleton Warrior inside. Now find a tunnel below that leads to another sarcophagus. Loot it and then pull yourself up a ledge to another corridor. Follow the corridor to a drop-off. There is a key shaped opening in the roof of a room below. Drop down four ledges to that hole in the roof. Drop down into the room below. Pick up another Stone Plate from the floor. Go through the adjoining doorway and loot the cupboard inside the room. Now go down the steps into an anteroom to a much larger chamber. Inside that chamber beyond are three Skeleton Warriors and a Lizard Priest. Stand in the doorway and take down the warriors first. The Lizard Priest should ignore you, for now. Then drop down to the left of the steps and find some large stone blocks for cover. The priest is standing at a raised altar. Pop out from behind the stone blocks and use your Crossbow to snipe him once. He will turn around and throw a white fireball at you. This is his offense. He will not rush you, even though he is carrying a sword. Dodge back behind the stone blocks. He will run down from his perch to get a better angle on you. Run over to the side of the low stone steps you just came down. His fireballs may hit the stonework instead of you. Stand there and snipe him to death. Search the priest's body for the third disc and another Teleport Stone (Eastern Temple). There are three sarcophagi in the room. One has a Skeleton Warrior inside.

46

Now activate a Levitation Scroll and float across the gap to the south, where a rock bridge has collapsed. On the other side, find another sarcophagus with a replacement Levitation Scroll, a gold candelabra and $34. Pick up a Druid's Hemlock plant. Use the priest's Teleport Stone to get out of the temple and back to your group of friends. Talk to Dytar and he will give you part of their plunder. Go back inside the temple and talk to Maliko to finish this part of the quest. Now use your Bandit Camp Teleport Stone to get back to camp. Tell Fincher what happened at the temple. Note that even though you have chosen the Order, you can still wield a two-handed sword while you are also holding a shield - at sword level nine. What makes this possible is the fact that you can wear two rings of the same type. A two-handed sword can do 30% more damage than a one-handed sword. Un-equip any "+1 to Sword" rings and have Craig train you to level seven in sword fighting - the maximum for members of the Order. Then equip two "+1 to Sword" rings. Oscar may have one for sale if you do not have two of the rings you need. This works for the standard bow, Crossbow, etc. Even though this means that you cannot use the ring slots for anything else, you may have noticed that the rings in this game do not have a lot of power. Boosting the power of your weapon is, then, a greater bonus than other types of rings might give you. When you leave camp, you will find two Lizard Men waiting to attack you at the Four-way Intersection. Kill them and collect another Teleport Stone from one of them (Western Ruins). Now, still at the intersection, go up the trail and talk to Rudolph, the White Shirt leader. Tell him that you have spoken to Severin and get 300 more Experience Points.

Cyrus is Late

Go to the Druid's Hut. Along the way, kill two Lizard Men at the pond east of Leon's cabin. Just past Jasmine's cabin, kill two more Lizard Men. One of them has a Teleport Stone (Eastern Volcano Cave). At the hut, find Cyrus and talk to him. He will guard the hut while you search for Eldric the Druid. Go back down to Jasmine's cabin and rent her wolf Rufo. Have him smell the green piece of sleeve you found in the Druid's Hut when you first discovered it. The tame wolf will make four stops: the hut, the round stone table, the rock where you found the Druid's Staff and the stone temple in the same field as the staff was. Then Rufo will go home. Touch the Magical Barrier, and then go back to get help from Cyrus. Cyrus will follow you to the temple and then give you three scrolls that break Magic Barriers. Use one of the scrolls and then enter the temple. You can tell Cyrus to wait outside and go in by yourself, or you can take him with you. You get Experience credit for all of your mutual kills. The Lizard Men (Saurians) inside cannot kill, or even injure Cyrus. Go down the first tunnel to an anteroom. Kill the two Lizard Men inside. There are three corridors running off this first room. Take the one on the right first and kill the one Lizard Man inside. Now take the corridor on the left and kill the one Lizard Man inside. Now go down the corridor in the middle. This long tunnel comes out into a huge stone room. There are a total of fourteen Lizard Men, a silver-armored Lizard Watchman and a two Lizard Priests in various parts of this room. Proceed with extreme caution. Clear the main room first. There should be eight or nine of them here. Once the main room is clear, go over to the fiery chasm where the broken rock bridge is. 47

On the other side of the chasm is one of the Lizard Priests. Nearby is a tunnel leading to two tiers of prisoner cells. Guarding those cells is the Watchman and his helpers. First, get the key to the cells from the Watchman. Then go back to the chasm and snipe the Lizard Priest from your side of the chasm with your Crossbow. Use the waist-high stone at the edge of the drop-off for cover from his fireball offense. He has at least four times the hit points as his minions - 320 Experience Points. Now search the cells. There is an Ogre named Drok inside the last cell on the upper level. There is a crystal in one of the other cells. Talk with Drok about Eldric. He will be happy that you freed him. Go back to the main room and search it. There is a locked chest and some assorted minor treasure.

ADAADD

Go to the large winch at one end of the large room. Turn it to open a secret door. Inside are two more Lizard Men. Now look for an iron ring on the right-hand wall and pull it to open another secret room. The opening is on the wall behind you. Another Lizard Priest is standing there. If you just stand out in the open, he may fireball you to death. Snipe him once with your Crossbow and then run behind the tall blue crystal formation nearest the winch in the main room. There is also a huge stone block there to run around if you need to. This is an excellent fighting position. Get the priest to chase you into the main room and stand behind the crystal. His fireballs will not hit you if you stand in the right place. Then snipe him to death. Pilfer his Teleport Stone (Northeastern Temple). Now go inside the secret room where the priest came from and loot the chest and the cupboard. Now you have the fourth disc. Then pull the lever on the wall to release Eldric for 500 Experience Points.

DADA

When you speak to Eldric about the broken crystal disc, he tells you that he can fix it. However, he will not do the work while Cyrus is around. Go outside and tell Cyrus the bad news. Then get the broken crystal from him. Cyrus tells you that he will go back to the monastery after looking around inside the temple. Talk to Eldric again. Give him back his staff for 200 Experience Points. Follow Eldric back to the hut, passing by a glum Cyrus. Get a key from Eldric and open the chest in the hut to get the magic crystal. Give him the crystal and walk with him over to the round stone table. He will repair the disc with a burst of light. While you are in the neighborhood, you can get another Teleport Stone. Go up the Long Volcano Trail behind the Druid's Hut, all the way to the temple. Inside, near the Heavy Chest, are three Lizard Men. One of them has the Teleport Stone (Eastern Volcano Cave). Now, when you want to come back up here, you do not have to walk up the hill. If you have an Open Lock Scroll and want another $112 and a Speed Scroll, go to the area between the rock spirals further along the trail. Find the Level 3 chest and open it. In the main cavern, you can mine several rock formations. The one at the very end has an anti-magic crystal. Now, if you have at least 100 Wisdom and five Learning Points use the Volcano Keep Teleport Stone and talk with Ignatius. He will train you up to the Second Runic Seal.

Off to the West Coast

Now go to the Harbor Town back gate. On the way, kill two Lizard Men at the Volcano Keep sign near where Stan is guarding the trail to the monastery. One of them has a Teleport Stone (Southern Ruins). Go inside Harbor Town and up the hill to talk with Commandant Carlos. He will give you a Teleport Stone (Harbor Town). 48

Go to the beach, near the front gate of Harbor Town, where you left Patty. Talk to her and ask her to continue the story about her father, Steelbeard. Have her train you in Acrobatics. She will lead you to the graveyard at the Four-way Intersection. Along the way, the two of you must kill several groups of enemies. At the graveyard, she will give you a key to open five gold-banded chests. You have already found four of them. You dug them up from graves of "unknown persons" of several types. Open the chest in this graveyard and give the casket to Patty. Now she wants you to find the other four chests and bring her the contents. Agree to do so. You like this girl. Take a walk down the Long Beach Trail. Vasili is standing there at the side of the trail. Talk to him and have him accompany you down to the first ruins. Open the first gold-banded chest and take the contents. Vasili will tell you that he wants a cut of the proceeds when you finally find the big treasure. Then Vasili will leave you. Now use the Southern Ruins Teleport Stone. Go to the chest you dug up near Leon's cabin. Two Black Wolves now protect the chest to the right of Leon's cabin (facing the cabin). Loot this second chest. Now use the Harbor Town Teleport Stone. Talk to Walter the smith about Lizard Swords to finish that quest. Give him some obsidian and gold ore and he will give you Obsidian Sword blanks fit for humans. Forge them, using his equipment and then sell them. Tell Tilda that all of her sons are doing fine. Go out the back gate of Harbor Town and down the hill to the beach. Near the beach, you will meet Erikson again. Talk to him and exchange snide comments. Go down to the shore, cross the water and head to the right side of the island where the chest is. Open up the third chest and take the contents. Talk to Erikson again as you pass by for another 100 Experience Points. Now go to the chest near the front gate of Harbor Town. Hug the wall opposite the gate until you get near the beach. Loot the fourth chest there. You have never seen the fifth chest. Use the Southern Ruins Teleport Stone. Go to up the hill to Tilda's Farm. Tell Severin that Rudolph is still alive, for 300 Experience Points. Then hoof it up the trail toward the monastery. Turn left at the field with the cute little pond in the middle of it. Go to the other side of the pond and kill the Lizard Man. Loot his corpse for another Teleport Stone (Northern Temple). Now walk over to the western edge of the field, near the gold vein. Look over the edge to see a Hero's Crown next to the last grave. Heal yourself fully and then drop down two ledges to the field below. Dig up the grave and open the fifth chest for 1000 Experience Points. Use the Levitate Crystal Ball on the nearby table. Float over the edge of the cliff and then gently down toward the Novice's Farm below. If you do not hit anything along the way, you can float all the way to the graveyard. When you get close to the ground, click the right mouse button to drop safely on the ground. Go back to Patty, in the graveyard, and tell her the good news. Unfortunately, Romanov's gang has kidnapped Patty. A creep named Eronga is waiting in her place. You have no choice but to follow him. He will lead you down the Long Beach Trail to a point just above the first ruins. Continue alone through these ruins to the next ruins, further down the trail. Talk to Romanov, who is standing in front of the cave, near the bed, with his gang. Agree to assist Romanov to acquire the map he wants, in exchange for the gold, or in exchange for Patty.

49

Go inside the cave and ready your weapon. Do not open the first chest you come to. It is a death trap. Fight two Ghouls and then enter the small underground graveyard. All of the graves here have buried chests in them. Only one of those chests has the treasure. Opening any of the other chests will, immediately kill you. You need to dig up the grave in the corner. Look for the name "Dillinger". Dig up that chest and take everything, including the fifth disc, for 1000 Experience Points. Go back to the entrance of the cave and save your game. Outside the cave, give the map to Romanov. If you made a deal for the gold, he does not even mention Patty. If you made a deal for the key to Patty's cell, he will give it to you. Then he will walk away with his men. If you made a deal for the gold and you still want to save Patty, you must get the key to her cell. That key is in Romanov's pocket. To get it, you must kill Romanov and all of his men. You may want to betray him anyway to get the gold, the key and the map all for yourself. Mollify yourself with the excuse that this man and his men are right bastards. As the group walks away, pull out your weapon and give Romanov's back a few good hits. Then quickly, before the five tough pirates can overwhelm you, run back to the cave entrance. Stand just inside the cave. They can only fight you one-at-a-time in there. You are strong enough to kill them all. You can find Patty captive in the upper ruins. Go down some steps, towards the ocean, to a perilous balcony. Around the corner, look for a locked wooden door facing the ocean. Give her the map you got from Romanov and get 500 Experience Points. Other dialog options give you more points. Take the Stone Plate on the floor for a Wisdom boost. Open the chest for $174.

ADADAD

50

Chapter 2: The Inquisitor's Plan (Bandit)

Crystal Disks for the Don

As you go down the hill toward Tilda's farm, you will see two wolves off to your left. This tells you that the game has regenerated some monsters for you to kill. Go back to the Don's camp. Along the way, you will find a few more wolves and some Stingrats in the middle of the trail. When you first enter the Don's temple, a man named Balturo will accost you. He works for Romanov the pirate. Balturo insists that you talk to Patty the bartender. Agree to this. Now talk to the Don. After he hears your story, he wants you to get the discs for him. The Don wants to use the discs for bargaining power against the Inquisitor. Talk to a man in the Don's temple named Fincher. He will give you a Bandit Camp Teleport Stone and then direct you to a temple in the east. You visited this "Large Temple Entrance in the East" near the Huge Swamp below Leon's cabin. Your own cabin is nearby. Ask Oscar the smith about the Lizard Sword that you have in your inventory, to start this quest. Take care of any chores you have in camp, and then head for the Eastern Temple. There are two Lizard Men waiting to attack you at the Four-way Intersection. Kill them and collect another Teleport Stone from one of them (Western Ruins). Now, still at the intersection, go up the trail and talk to Rudolph, the White Shirt leader. Tell him that you have spoken to Severin and get 300 Experience Points. Make another stop, at Leon's cabin, and tell him that his mother is worried, for 150 Experience Points.

Mystery of the Eastern Temple

Once you arrive at the eastern temple, you will find Maliko inside. He will fill you in on the situation. Immediately behind Maliko is a square trap, constructed of two of the stones that make up the floor of the temple. If you step on those stones, they will swing down to open a hole to the corridor below. Activate this Drop Trap and fall down through the hole. You will find Dirk, sitting dejectedly on the floor. Speak with him and then go down the hall to the hole in the wall. Enter the hallway beyond and kill the Ghoul. Now go through the exit tunnel. At the end of the tunnel, find and pull the lever on the wall. Follow through the new access to find a grate. Beyond the grate is that part of the Huge Swamp where two Rotworms were frolicking. You have been here before. Open the grate with a nearby winch. Go back and tell Dirk about it. He will give you a stone bust. Mine the obsidian deposit in the marsh. Lead Dirk southeast and return to the temple.

51

Go back inside the temple, avoiding the floor trap, and go down the corridor on the right. Deeper inside the temple you will come across Adan and Dytar. Talk to them both to determine what has happened. Then go through the hole in the wall on the left. In one of the sarcophagi, you will find a decent sword, the Demon Blade. In the other sarcophagus, you will find a Skeleton Warrior. There is a Treasure Chest. There is an obsidian deposit on the wall. Further, you will come across two Ghouls and Danilo's body. Search his corpse for a map. Another bust is waiting for you in the sarcophagus inside a small alcove. Go deeper into the corridor and kill the Ghoul. Pick up a Stone Plate in a little nook to the west. Click on it in your inventory for a Wisdom boost. Then pull the lever to free Olf. Talk with him and he will, reluctantly give you the third bust. Return to the chamber where you talked to Adan and Dytar. Place the bust on the altar to the left of the iron grate. Go into the next tiny room and use another bust. Go into the next tiny room and do the same. Pick up the Nautilus Scroll on the floor. Go into the next room, but tread carefully. There is a black metal plate, with regularly spaced holes in it, blocking your path. If you step on the plate, spikes will pop up and kill you. Save your game. Use one of your Nautilus Scrolls to transform yourself. Then scurry between the spikes to the other side of the plate. Now turn yourself back into a human. Bug Note: Sometimes the spikes will kill you even while you are in the Nautilus state. If this happens several times, use a Levitation Scroll and float over the top of the spikes instead. The iron ring on the wall on the other side of the plate disarms the trap. Look for a room with three sarcophagi in it. One of them has a Skeleton Warrior inside. Now find a tunnel below that leads to another sarcophagus. Loot it and then pull yourself up a ledge to another corridor. Follow the corridor to a drop-off. There is a keyhole shaped opening in the roof of a room below. Drop down four ledges to that hole in the roof. Drop down into the room below. Pick up another Stone Plate from the floor. Go through the adjoining doorway and loot the cupboard inside the room. Now go down the steps into an anteroom to a much larger chamber. Inside that chamber beyond are three Skeleton Warriors and a Lizard Priest. Stand in the doorway and take down the warriors first. The Lizard Priest should ignore you, for now. Then drop down to the left of the steps and find some large stone blocks for cover. The priest is standing at a raised altar. Pop out from behind the stone blocks and use your Crossbow to snipe him once. He will turn around and throw a white fireball at you. This is his offense. He will not rush you, even though he is carrying a sword. Dodge back behind the stone blocks. He will run down from his perch to get a better angle on you. Run over to the side of the low stone steps you just came down. If you stand in the right place, his fireballs will hit the stonework instead of you. Stand there and snipe him dead. Search the priest's body for one of the discs and another Teleport Stone (Eastern Temple). There are three sarcophagi in the room. One has a Skeleton Warrior. Now use a Levitation Scroll to cross the gap where there used to be a rock bridge to the south. Find another sarcophagus to loot and a Druid's Hemlock. Use the Eastern Temple Teleport Stone to get out of the temple and back to your group of friends. Talk to Dytar and he will give you part of their plunder. Go back inside the temple and talk to Maliko to finish this part of the quest. Now use your Bandit Camp Teleport Stone to get back to camp. Tell Fincher what happened at the temple.

52

Cyrus is Late

Go to the Druid's Hut. Along the way, just past Jasmine's cabin, find and kill two more Lizard Men. One of them has a Teleport Stone (Eastern Volcano Cave). At the hut, find Cyrus and talk to him. He will guard the hut while you search for Eldric the Druid. Go back down to Jasmine's cabin and rent her wolf Rufo. Have him smell the green piece of sleeve you found in the Druid's Hut when you first discovered it. The tame wolf will make four stops: the hut, the round stone table, the rock where you found the Druid's Staff and the stone temple in the same field as the staff was. Then Rufo will go home. Touch the Magical Barrier, and then go back to get help from Cyrus. Cyrus will follow you to the temple and then give you three scrolls that break Magic Barriers. Use one of the scrolls and then enter the temple. You can tell Cyrus to wait outside and go in by yourself, or you can take him with you. You get Experience credit for all of your mutual kills. The Lizard Men (Saurians) inside cannot kill, or even injure Cyrus. Go down the first tunnel to an anteroom. Kill the two Lizard Men inside. There are three corridors running off this first room. Take the one on the right first and kill the one Lizard Man inside. Now take the corridor on the left and kill the one Lizard Man inside. Now go down the corridor in the middle. This long tunnel comes out into a huge stone room. There are a total of fourteen Lizard Men, a silver-armored Lizard Watchman and a two Lizard Priests in various parts of this room. Proceed with extreme caution. Clear the main room first. There should be eight or nine lizards here. Once the main room is clear, go over to the fiery chasm where the broken rock bridge is. On the other side is one of the Lizard Priests. Nearby is a tunnel leading to two tiers of prisoner cells. Guarding those cells is the Watchman and his helpers. First, get the key to the cells from the Watchman. Then go back to the chasm and snipe the Lizard Priest from your side with your Crossbow. Use the waist-high stone at the edge of the drop-off for cover from his fireball offense. He has at least four times the hit points as his minions - 320 Experience Points. Now search the cells. There is an Ogre named Drok inside the last cell on the upper level. Talk to him about Eldric. He will be happy that you freed him. Go back to the main room and search it. There is a locked Treasure Chest and some assorted minor treasure.

ADAADD

Go to the large winch at one end of the large room. Turn it to open a secret door. Inside are two more Lizard Men. Now look for an iron ring on the right-hand wall and pull it to open another secret room. The opening is on the wall behind you. Another Lizard Priest is standing there. If you just stand out in the open, he may fireball you to death. Snipe him once with your Crossbow and then run behind the tall blue crystal formation nearest the winch in the main room. There is also a huge stone block to run around if you need to. This is an excellent fighting position. Get the priest to chase you into the main room and stand behind the crystal. His fireballs will not hit you if you stand in the right place. Then snipe him to death. Pilfer his Teleport Stone (Northeastern Temple). Now go inside the secret room where the priest came from and loot the chest and the cupboard. Then pull the lever on the wall to release Eldric for 500 Experience Points.

DADA

When you speak to Eldric about the broken crystal disc, he tells you that he can fix it. However, he will not do the work while Cyrus is around. Go outside and tell Cyrus the bad news. Then get the broken crystal from him. Cyrus tells you that he will go inside the temple to look around and then go back to the monastery.

53

Talk to Eldric again. Give him back his staff for 200 Experience Points. Follow Eldric back to the hut, passing by a glum Cyrus. Get a key from Eldric and open the chest in the hut to get the magic crystal. Give him the crystal and walk with him over to the round stone table. He will repair the disc with a burst of light. While you are in the neighborhood, you can get another Teleport Stone. Go up the trail behind the Druid's Hut, all the way to the enormous cave. Inside, near the Heavy Chest are three Lizard Men. One of them has the Teleport Stone (Eastern Volcano Cave). Now, when you want to come back up here, you do not have to walk up the hill. If you have an Open Lock Scroll and want another $112 and a Speed Scroll, go to the area between the rock spirals further along the trail. Find the Level 3 chest and open it. In the main cavern, you can mine several rock formations. The one at the back has an anti-magic crystal.

Off to the West Coast

Go to the beach, near the front gate of Harbor Town, where you left Patty. Talk to her and ask her to continue the story about her father, Steelbeard. At this point in the game, she should offer to teach you Acrobatics. She will then lead you to the graveyard at the Four-way Intersection. Along the way, the two of you must kill several groups of enemies. At the graveyard, she will give you a key to open five gold-banded chests. You have already found four of them. You dug them up from graves of "unknown persons" of several types. Open the chest in this graveyard and give the casket to Patty. Now she wants you to find the other four and bring her the contents. Agree to do so. You like this girl. Take a walk down the Long Beach Trail. Vasili is standing there at the side of the trail. Talk to him and have him accompany you down to the first ruins. Open the first gold-banded chest and take the contents. Vasili will tell you that he wants a cut of the proceeds when you finally find the big treasure. Then Vasili will leave you. Now go to the chest you dug up near Leon's cabin. Along the way, at the entrance to Tilda's Farm, you will meet two more Lizard Men. Kill them and loot another Teleport Stone (Southern Ruins). Black Wolves now protect the chest to the right of Leon's cabin (facing the cabin). Loot this second chest. Now go to the island off the coast, near the back door to Harbor Town. Near the gate to the town, you will meet Erikson again. Talk to him and exchange snide comments. Go down to the shore, cross the water and head to the right side of the island where the chest is. Open up the third chest and take the contents. Talk to Erikson again as you pass by for another 100 Experience Points. Now go to the chest near the front gate of Harbor Town. Hug the rock wall opposite the gate until you get near the beach. Loot the fourth chest there. You have never seen the fifth chest. Go to Tilda's Farm and then up the trail toward the monastery. Turn left at the field with the cute little pond in the middle of it. Go to the other side of the pond and kill the Lizard Man. Loot his corpse for another Teleport Stone (Northern Temple). Now walk over to the western edge of the field, near the gold vein. Look over the edge to see a Hero's Crown next to the last grave. Put on your Acrobat Ring, if you do not have the Acrobat Skill. Heal yourself fully and then drop down two ledges to the field below. Dig up the grave and open the fifth chest for 1000 Experience Points. Use the Levitate Crystal Ball on the nearby table. Float over the edge of the cliff and then gently down toward the Novice's Farm below. If you do not hit anything along the way, you can float all the way to the graveyard. When you get close to the ground, click the right mouse button to drop safely on the ground. 54

Go back to Patty, in the graveyard, and tell her the good news. Unfortunately, Romanov's gang has kidnapped Patty. A creep named Eronga is waiting in her place. You have no choice but to follow him. He will lead you down the Long Beach Trail to a point just above the first ruins. Continue alone through these ruins to the next ruins, further down the trail. Talk to Romanov, who is standing in front of the cave, near the bed, with his gang. Agree to assist Romanov to acquire the map he wants, in exchange for the gold, or in exchange for Patty. Go inside the cave and ready your weapon. Do not open the first chest you come to. It is a death trap. Fight two Ghouls and then enter the small underground graveyard. All of the graves here have buried chests in them. Only one of those chests has the treasure. Opening any of the other chests will, immediately kill you. You need to dig up the grave in the corner. Look for the name "Dillinger". Dig up that chest and take everything, including a disc, for 1000 Experience Points. Go back to the entrance of the cave. Save your game. Outside the cave, give the map to Romanov. If you chose to keep the gold, he does not even mention Patty. If you made a deal for the key to Patty's cell, he will give it to you. Then he will walk away with his men. If you made a deal for the gold and you still want to save Patty, you must get the key to her cell. That key is in Romanov's pocket. To get it, you must kill Romanov and all of his men. You may want to betray him anyway to get the gold, the key and the map all for yourself. Mollify yourself with the excuse that this man and his men are right bastards. As the group walks away, pull out your weapon and give Romanov's back a few good hits. Then quickly, before the five tough pirates can overwhelm you, run back to the cave entrance. Stand just inside the cave. They can only fight you one-at-a-time in there. You are strong enough to kill them all. You can find Patty captive in the upper ruins. Go down some steps, towards the ocean, to a perilous balcony. Around the corner, look for a locked wooden door facing the ocean. Give her the map you got from Romanov and get 500 Experience Points. Other dialog options give more points. Take the Stone Plate on the floor for a Wisdom boost. Open the chest for $174.

ADADAD

Back to Harbor Town

Go through the secret entrance to Harbor Town. Talk to Scordo and he will complain about all the people using the tunnel. Then he will give you another one of the Teleport Stones (Harbor Town). Tell him that you delivered his message to the Don - for 500 Experience Points. Tell the still-sweeping Tilda that her sons are fine. Talk to Walter the smith about Lizard Swords to finish that quest. Give him some obsidian and gold ore and he will give you Obsidian Sword blanks fit for humans. Forge them, using his equipment and then sell them.

Chapter 3: The Temple (Bandit)

Use your Volcano Keep Teleport Stone to return to where the Inquisitor is standing with a large congregation of White Shirt Warriors. Tell him about the Don's deal. The Inquisitor will use the discs to open the big green door. On the other side of the door is a swarm of eight Lizard Men. Your group will easily defeat them. Mendoza will ask you if you are ready to go down into the cave behind the door. Tell him you are ready. The whole group will rush through the door. Do not follow them; let them wait for you at the bottom of the trail. 55

Instead, use the Bandit Camp Teleport Stone and tell the Don what is happening at Volcano Keep. The Don will ask you to evict Commandant Carlos. Do some upgrading, make a sword from a blank, make a nice ring, sell any excess inventory, etc.

Experience Run

You have an opportunity now, to eliminate some enemies and get some more Experience Points. Go to the Second Abandoned House and talk to Jan. He is dozing off because things are so quiet. Go over to the bluff overlooking the trail down to the First Abandoned House. There are two wolves, two War Crickets and three Lizard Men below. One of the Lizard Men has a Teleport Stone (Southwestern Ruins). Destroy them all. Further down the trail, toward the beach, are two more wolves. There are two Talon Moths and two Black Wolves at the First Abandoned House. There are three wolves, at two of the ocean overlooks near the house. In the forested area near the beach itself, are two regular Gnomes, a Chieftain, and three Talon Moths. At the beach are five Sea Vultures. Now hoof it back up the trail to the Second Abandoned House. Walk along the edge of the bluff behind the house, up the hill. Go in the direction of the brewery. Along the way, you will encounter one Gray Wolf, two Black Wolves and three Talon Moths. You will find Sara has moved to the brewery. She is sweeping outside. Talk to her and she will wish you well (100 Experience Points). Kill the two new Rotworms playing in the nearby swamp. Go over to where Clay is standing guard. Behind him, up the trail is a Gray Wolf. Further up, inside the temple, is a Lizard Man. Further down the Rocky Trail from the temple are three Black Wolves. They are in the large glen to your right, as you go down the trail. Heal up and go to the big grassy ledge above Tilda's Farm. There are two Lizard Men there and one of them has a Teleport Stone (Plains Temple). You should now have 13 of the 14 stones. The last stone will not be available until Act 4.

Harbor Town Invasion - The Lizard Leaders

Use your Harbor Town Teleport Stone. Go up the hill and tell Commandant Carlos that the Don is taking over the town. Carlos will order his men to leave town. Go and talk to the Don at his house in Harbor Town. He will promote you to Captain. Ask about better armor and he will offer some that is much better than what you have (5000 gold). Go upstairs and talk to the Don's wife Rachel for 100 Experience Points and $250. In the same area of the house, talk to Scordo for another 100 Experience Points. Heal up and go outside the back gate to Harbor Town. Waiting just outside the gate are seven Lizard Men. Two of them are silver-armored Warriors. One of them is a "Leader". Even as strong as you are, do not try to take on more than one of them at once. Run past the group of lizards near the gate and then run up the road. As they chase you, their numbers will dwindle until there is only one of them. Whittle that one down with your Crossbow until you run out of road and then turn to face him with a close-in weapon. Deal with all of them this way for a ton of Experience Points.

56

Go back inside Harbor Town. Heal up and then go back out the secret front entrance to Harbor Town. Immediately past that secret door are three Spying Lizard Scouts. Kill them and walk up the trail from the beach. Work your way up to the bluff near Tilda's Farm. Along the way, you will encounter five Lizard Men, two Lizard Warriors, three Elite Warriors and one Lizard Leader for another ton of Experience Points. To find the third Lizard Leader, go to the grassy ledge above Tilda's Farm. Do not use the Plains Temple Teleport Stone, or two Elite Lizards will attack you at once. Take them on one-at-a-time from the edge of the field. One of the two is the third Leader. Inside the Plains Temple, down the hallway where a rock wall falls on you if you go too far, is a third Lizard Elite. Although you should not yet go in the room at the end of the corridor, he can come out. Snipe him with a ranged weapon and lure him outside to finish him off. Now go up the hill a bit farther, to the field that has a pond in the middle. At the back corner of this field are three more Lizard Warriors. To find the fourth of the four Leaders, go down the Long Beach Trail to the area of the waterfall. There you will find two Lizard Warriors and the final Leader.

The Bandit Camp - Fincher

Use your teleport stone to get back to the Bandit Camp. Go into the temple to find that Fincher is in charge. Talk to him, for some easy Experience Points, and follow the dialog option "I need some better equipment". Fincher will give you permission to climb the mountain of gold in the room. The game will not let you take very much of the gold, however. Still inside the temple, talk to the "Watchman" in front of the Don's old chambers. At first, he will challenge your right to pass. Insist that he let you in. The Watchman will say, "Yes sir!" There are three Treasure Chests inside the small apartment. There is a small fortune in gold inside these chests. One of them requires a Level 3 Open Locks Skill or an Open Locks Scroll.

ADDDAA-ADAADD

While you are close to it, go inside the big cave at the back of the swamp and mine the large number of ore bodies. In camp, take care of any business you need to: bolts for your Crossbow, Training, etc. Then use the Volcano Keep Teleport Stone.

The Invasion of the Monastery

When you arrive at the big green and gold door, do not go through it. Instead, creep along the treacherous ledge toward the monastery. Before you get to the first doorway, you will have to fight a Lizard Scout. Inside the monastery, you will come upon Ignatius and a group of monastery warriors fighting off Lizard Men. Help them out and then talk to Ignatius. He will give you the "Orders for the Mages" and the "Secure the Volcano Keep" quests. Your task is to search the entire monastery and find the surviving Mage Masters. Tell them to assemble at the Holy Flame to defend it. Collect the belongings from the dead. You must talk to, or find dead, Master Pallus, Master Cyrus, Master Abrax and Master Vitus. As you search, you will have many lizards to deal with. You must find and kill them all. 57

Vitus will tell you that the lizards are using the cemetery as a command post. At the entrance to the cemetery are three Lizard Scouts. Down in the crypt is a "Steadfast Lizard Warrior". Abrax will tell you that you must save his research papers. They are in the library, and so are 10 Lizard Intruders. Two of them are carrying small red boxes of the research that Abrax needs. One Intruder guards the entrance to the library. Two Intruders guard the small library. The other seven Intruders are inside the main library. Directly south of the big room where the Holy Flame burns, is a doorway to a perilous set of steps going down. Go down these steps and around the corner to see Erlan sitting on the ledge. Go past him to the room beyond. Pull the iron ring to open a secret door. Go through the door and pull another ring. There is another lizard beyond. Now go up the steps into Cyrus's lab. Assembled in the flame room, are the surviving Masters. Talk to all of them to finish the quests. Ignatius will now task you with protecting Inquisitor Mendoza.

The First Winch

Go back along the narrow ledge to the big green door that Mendoza and the gang went through. Go down the winding path behind the green door to an open area at the bottom where Mendoza and the Warriors are fighting off an assorted group of enemies. Assist them without injuring them. Talk to Mendoza when the coast is clear. He will ask you to search for a way to open the next big door. He will send you north. The northwest corridor has two War Crickets to wet your blade. Kill them and then jump up four rock ledges. Walk along another narrow ledge to a gap. Jump over the gap into a small dead-end grotto. Use a Nautilus Scroll to miniaturize yourself. Crawl through the small crack and along a tiny tunnel. At the end of the tunnel, transform yourself back into a human. Jump down a few ledges to a short tunnel leading to a room with two Ghouls inside. You can see them from the tunnel, and you should fight them in the tunnel. Snipe them to bring them to you. The room they were in has two exits, but they both go to the same room. Beyond the two doorways are two more Ghouls. Again, make them come to you. When you get to that last room, there is no exit. Jump up on the debris pile and pull yourself up to the room above. From the upper room, go down a short corridor as it makes a couple of turns. Stop when you can see another room beyond. Two of the stones in the floor form a trap door that drops you down into the room where the Ghouls were. The drop will not hurt you and you can climb back up easily. Stand on your side of the Drop Trap and snipe the Lizard Warrior in the next room. He will not attack you because he knows about the trap door. Ready a close-in weapon before you jump over the Drop Trap. As soon as you jump to the other side, a second Lizard Warrior will attack you. Past the room where the lizards were, is a corridor with a deadly Spike Trap. You can easily see it and jump over it. In the center of the room beyond is an empty room with another Drop Trap in the center of the floor. Down below are two Brontoks. The last time you fought these was at the cave above the Druid's Hut. There, you had the advantage of room to run. In the room below, there is no place to run. Be ready with a close-in weapon before you trigger the trap door. They are hard to kill and they hit hard.

58

Go up the steps from the Brontok room to a room with two Lizard Warriors inside. When they are dead, use the winch in the room. Then heal up and drop down from the open side of the room to your allies below. You will suffer no damage if you have the Acrobat skill. Talk to Mendoza and he guesses that there must be another winch somewhere, because the door did not open. He now wants you to go south, where he sent Rufus.

The Second Winch

Going south from Mendoza, a Ghoul welcomes you. A bit farther along find a room with a Giant Scorpion inside. From that room, there are two apparent exits. The one on the right is a dead end. The doorway on your left winds upward to an overlook. On the way to the top, you may meet a Ghoul. Look down to see where you came from. Across from you is a temple ruin guarded by two Lizard Warriors, a Lizard Priest and a Lizard Watchman. Get out your Crossbow and fire one bolt at the Priest. He will throw a fireball at you and then he may run away. Dodge the fireball if you can. Now snipe the two Warriors to death. They cannot get to you. Save your game. Open your inventory and activate a Levitation Scroll. Float across the chasm to the leftmost opening between the columns. Use a little Mana (Space Bar) to keep from dropping below the edge as you cross. Stand up and use the column on your right for cover. Get a close-in weapon ready and pop your head out for a look. There are two doorways exiting the room. The one on the right leads to a very small room. The Watchman is standing just inside that doorway. The doorway on the left begins a long corridor. The Priest will be standing just beyond that doorway if you have not already killed him. As soon as the Watchman sees you, he will attack. Let him come to you. When he is dead, run over to the wall next to the left doorway. Peep around the corner to see if the Priest is waiting. This one is willing to fight you with his sword, so do not worry about any more fireballs. Jump around the corner and take him on close up. Now loot all of the bodies. The Watchman's corpse has a Golden Bust that you need. You will find the dead body of Rufus, as well. Inside the small room where the Watchman was standing, is a lever. The lever controls when the round Fire Traps (they look like manhole covers) in the corridor are active. Up is off, so push the lever up. However, there is also a Spike Trap just beyond the first Fire Trap. This lever will not turn off the Spike Trap. Go down the corridor only as far as the Spike Trap and then stop. To your right is a rectangular rock about the size of a door. With a pickaxe in your inventory, click on this rock. A cut scene will show your character breaking down the rock to give you access to the room beyond. As soon as the cut scene is over, at least one Lizard Man will attack you. After you have taken care of the Lizard Man, notice the lever on the wall beyond the panel. This lever disables the Spike Trap. Now the entire corridor is safe. However, in the next room, are one Lizard Warrior and one Lizard Watchman. Stand in the doorway to that room so that they cannot surround you. Kill them both and search their bodies. The Watchman has the second of two Golden Busts you need. Place one bust on each of the two altars in the room. Then use the winch to raise the stone door, giving further access into the volcano. Heal up and then jump down to where Mendoza and the gang are waiting for you. There is no time limit. They will wait as long as you like. When you are ready, walk under the raised stone door and stop there. Just in front of you, and above your head, is another huge stone block. The stone will slam down and squash you like a bug if you walk under it. Open your inventory and activate a Telekinesis Scroll. Now hug the left wall and walk slowly forward. Stop when you see the word "Lever" light up above the lever on the wall. Now activate (left click your mouse) to make the lever go up. This will prevent the stone block from falling. Your whole group will then go rushing past you to do battle with the lizards in the ruins ahead. 59

The first corridor on your right has a Brontok at the end of it. There is a rock on the right side of the corridor that you can jump upon to snipe at the animal in safety. Now go back and clear the small rock apartments of lizard threats. Continue until you get to where Mendoza is standing at the edge of a lava pool. The fiery pit silhouettes his outline. He wants you to get the drawbridge down. There are actually two drawbridges. Go down the ramp to the east. Help your people clear out any remaining lizards and then stop at the end of the ramp. Across the fiery chasm is another winch. Use another Telekinesis Scroll to work the winch and lower the drawbridge. Cross the drawbridge and walk down into the next room. Brent is working a pickaxe there. He is surprised to see you. Explore all dialog options. Your new quest is to find Jorgensen, then talk to him and find out where a group of lizards went. However, take a little time to explore the cave first. There are many Experience Points in here. There are two Ghouls to the southeast of you, in an offshoot of the main cave. To the west of Brent, up a slight ramp is a War Cricket in a tunnel. To the west of Brent, down a slight ramp is an entire lizard village. There are two other entrances to the village, but the western one gives you the best overall view. So go down the ramp and have a look. You will find 1 Lizard Man, 1 Brontok, 1 Priest, and 13 Lizard Warriors living there. Snipe one lizard, and two others will probably join him in attacking you. Place yourself between a pair of large stones nearby, so that they cannot all hit you at once. Once the village is clear, travel east from Brent, down the trail lined with mushrooms. You pass the third entrance to "Lizard City" on your left, as you reach a tiled column. Continue down the mushroom trail until you get to a swamp. At the bottom, fight a Ghoul and pick up the Rune Sword near the Ghoul. Talk with Jorgensen. The rock ramp to the northeast of Jorgensen leads out of the swamp. At the first intersection, you will meet a Lizard Warrior. The left fork goes to a small room with a Brontok inside. The right fork goes into a large room. There are two Lizard Hunters and a Lizard Man inside. If the light is strong enough, you can see sunlight directly ahead. To the left is a guardroom with a Lizard Watchman and a Warrior inside. To your right is a cell, where the unfortunate Drok has been imprisoned again. Free Drok and he will offer to fight with you. When you get a chance to go outside, you will find the place familiar. This is the field where a group of Gnomes was camped around the fire. Across the rickety bridge, where a couple of Hunters are now, were three Thunder Lizards. This field is just below the huge cave at the top of the Long Volcano Trail leading up from the Druid's Hut. Fortunately, you only have to deal with the two Hunters. One good blow will knock them both down. Now go down the familiar trail, passing two dead Hunters along the way. At the bottom of the trail is the Druid, Eldric. He tells you that the Saurians (lizards) are down at Jasmine's cabin. Go down there and help your friends. You will find the battle already in progress. Four Hunters and one Warrior are fighting with Rufo, Jasmine and Henrik. You can be as reckless as you want. Your weapons can kill neither Jasmine, nor her husband. However, they can become unconscious, leaving the fight to you alone. Rufo can be, and probably will be, killed.

60

Back to the Volcano

Return to Mendoza and show him the map you found at Jasmine's cabin. Mendoza will lead you through a newly opened short tunnel to the southwest. You will have to kill three Lizard Warriors and one Priest. Talk to Mendoza when he stops. He wants you to get Ethan (or another named fighter if Ethan did not survive) and have him break a hole in the wall where it is the weakest. Do that and then talk to Mendoza again. While Ethan is working, the Inquisitor wants you to place a bust on a nearby altar. He will give you the bust he found. Have a close-in weapon ready before you do this. Two Lizard Warriors, one Priest and a Brontok will assault you from the next room. Swing freely; your accidental blows cannot kill Mendoza. Find an inscribed stone column inside and read it. Go back and talk to Ethan. He will tell you that the best he has done so far is the small crack at the bottom of the wall. Turn yourself into a Nautilus Creature and scamper through the crack. Turn back into a human in the room on the other side of the wall. Find a nice emerald there. On the other side of the exit doorway is a Warrior. After the Warrior is dead, stand in the doorway and peek inside the enormous room beyond. There are enemies to the left of you. There are enemies to the right of you. There are enemies all around you. The doorway you are standing in is your best defense against them. Visible to the left are your first four opponents. Step out into the big room and snipe one of the four enemies to the left with a Crossbow bolt. They will all come running. Quickly dodge back inside the small room and get ready to defend the doorway. As long as you keep them to your front, they cannot surround you. The right end of the big room has three Warriors, one Undead Warrior and one Brontok. Deal with these the same way, although bodies will start to pile up in the doorway. Now you can go out into the big room a little farther. Walk to the right, noting the apartments lining the side of the room. Some of these have enemies inside. You will find one Warrior and one Ghoul in two of the apartments at the right end of the room. While you are doing this, listen for the sound of a sword leaving its scabbard. This is an audio clue that you are about to be blindsided by the Watchman. Keep an eye and ear out. The Watchman has a key that you need. Notice that some of the rooms have locked grates in front of them. You cannot get in yet. On the other side of the big room from where you entered, and slightly to the right, is a set of stairs. These stairs lead up to a platform defended by two Warriors. Leading off this platform is a balcony that runs all around the upstairs area. If you have not found the Watchman yet, he will be here. Find a winch you will need to use later. Also up here is a small room leading off the balcony with one Lizard Man, 1 Priest and 1 Warrior inside. Downstairs again, go to the other end of the big room. Around one corner, you will see another giant green and golden door. Two Warriors guard the door. Kill them both. In one of the apartments at that end of the room is a Ghoul. Also at that end of the room is a locked grate with a keyhole next to it. The key you took from the Watchman fits this door. Unlock the grate and go down the steps. In the distance is the ghost of Ursegor, sitting on a throne. He wants you to free him, in exchange for his help. You must take the Golden Bust next to the sarcophagus. Then you must open the three other rooms with grates in front of them. Inside these three rooms are serious challengers. 61

Now go up on the balcony and turn the winch to lower the drawbridge. You will see the Inquisitor and the remaining Warriors of the Order running across the drawbridge below. Go down and talk to Mendoza. He will go and stand next to Ursegor. Now place the Golden Bust on the first altar. Find each altar in front of a locked grate. The first cell is directly across from the doorway where you first entered the big room. Inside the room is a stronger version of the Ash Beast. His name is Zel Zeret. He is tough, but he is also alone. Loot his corpse for a "Soul Splinter" and his skull. When you leave, take the Golden Bust with you. The next room to the south is where the second cell is. Repeat the scenario for the prisoner Zel Utur. He is a fireball thrower. If you stand in the little nook at the doorway, his fireballs will not hit you. Snipe him to death with a ranged weapon. The last room is in the northwest corner of the big room. Take the stairs down and take out Zel Zaran. Now you have the three Soul Splinters that Ursegor wants. Go and tell him that he is free. He will tell you to open his sarcophagus and take his skull. Now you have the four skulls that you need to open the big green and gold door. Go with the Inquisitor to the four altars in front of that door. Put the four skulls onto the altars as shown in the picture. The door will open. Speak with Mendoza again. He will betray the island. Run up the steps and talk to the ghost of Ursegor again. He will tell you what you must do. Now that you have your instructions, defeat the remaining Order Warriors. The Commandant is the toughest, but multiple blows will take him down. Before you leave on your next quest to recover the Titan Armor, do not forget to retrieve the Destroy Magic Barrier Rune from Ursegor's sarcophagus. Welcome to Chapter Four - The Titan.

62

Chapter 3: The Temple (Order)

Use your Volcano Keep Teleport Stone to return to where the Inquisitor is standing with a large congregation of White Shirt Warriors. Talk to the Inquisitor, and then talk with Ignatius. If you followed the Warrior path, you will get new armor. Then go and talk with the Inquisitor again. Tell him you are ready. The Inquisitor will use the discs to open the big green and gold door. On the other side is a swarm of eight Lizard Men. Your group will easily defeat them. Mendoza will ask you if you are ready to go down into the cave behind the door. It does not matter what you tell him. The whole group will go running off through the newly opened door. Let them have their fun. You have many other things to do before you go down there.

Experience Run

Use the Bandit Camp Teleport Stone. You have an opportunity now, to eliminate some enemies and get some more Experience Points. Go to the Second Abandoned House. Go over to the bluff overlooking the trail down to the First Abandoned House. There are two wolves, two War Crickets and three Lizard Men below. One of the Lizard Men has a Teleport Stone (Southwestern Ruins). Destroy them all. Further down the trail, toward the beach, are two more wolves. There are two Talon Moths and two Black Wolves at the First Abandoned House. There are three wolves, at two of the ocean overlooks near the house. In the forested area near the beach itself, are two regular Gnomes, a Chieftain, and three Talon Moths. At the beach are five Sea Vultures. Now hoof it back up the trail to the Second Abandoned House. Walk along the edge of the bluff behind the house, up the hill. Go in the direction of the brewery. Along the way, you will encounter one Gray Wolf, two Black Wolves and three Talon Moths. You will find Sara has moved to the brewery. She is sweeping outside. Talk to her and she will wish you well (100 Experience Points). Kill the two new Rotworms playing in the nearby swamp. Go over to where Clay is standing guard. Behind him, up the trail is a Gray Wolf. Further up, inside the temple, is a Lizard Man. There is one wolf on the rocky shelf opposite the Ogre cave. Further down the Rocky Trail from the temple are three Black Wolves. They are in the large glen to your right, as you go down the trail. There is one wolf directly northeast of the graveyard. Heal up and go to the big grassy ledge above Tilda's Farm. There are three Lizard Men there and one of them has a Teleport Stone (Plains Temple). You should have 13 of the 14 stones. The last stone will not be available until Act 4.

Harbor Town Invasion - The Lizard Leaders

Use your Harbor Town Teleport Stone. Heal up and go outside the back gate to Harbor Town. Waiting just outside the gate are seven Lizard Men. Two of them are silver-armored Warriors. One of them is a "Leader". Even as strong as you are, do not try to take on more than one of them at once. Run past the group of lizards near the gate and then run up the road. As they chase you, their numbers will dwindle until there is only one of them. Whittle that one down with your Crossbow until you run out of road and then turn to face him with a close-in weapon. Deal with all of them this way for a ton of Experience Points. 63

Go back inside Harbor Town. Heal up and then go back out the secret front entrance to Harbor Town. Immediately past that secret door are three Spying Lizard Scouts. Kill them and walk up the trail from the beach. Work your way up to the bluff near Tilda's Farm. Along the way, you will encounter five Lizard Men, two Lizard Warriors, three Elite Warriors and one Lizard Leader for another ton of Experience Points. To find the third Lizard Leader, go to the grassy ledge above Tilda's Farm. Do not use the Plains Temple Teleport Stone, or two Elite Lizards will attack you at once. Take them on one-at-a-time from the edge of the field. One of the two is the third Leader. Inside the Plains Temple, down the hallway where a rock wall falls on you if you go too far, is a third Lizard Elite. Although you should not yet go in the room at the end of the corridor, he can come out. Snipe him with a ranged weapon and lure him outside to finish him off. Now go up the hill a bit farther, to the field that has a pond in the middle. At the back corner of this field are three more Lizard Warriors. To find the fourth of the four Leaders, go down the Long Beach Trail to the area of the waterfall. There you will find two Lizard Warriors and the final Leader.

The Invasion of the Monastery

When you arrive at the big green and gold door, do not go through it yet. Instead, creep along the treacherous ledge toward the monastery. Before you get to the first doorway, you will have to fight a Lizard Scout. Inside the monastery, you will come upon Ignatius and a group of monastery warriors fighting off Lizard Men. Help them out and then talk to Ignatius. He will give you the "Orders for the Mages" and the "Secure the Volcano Keep" quests. Your task is to search the entire monastery and find the surviving Mage Masters. Tell them to assemble at the Holy Flame to defend it. Collect the belongings from the dead. You must talk to, or find dead, Master Pallus, Master Cyrus, Master Abrax and Master Vitus. As you search, you will have many lizards to deal with. You must find and kill them all. Vitus will tell you that the lizards are using the cemetery as a command post. At the entrance to the cemetery are three Lizard Scouts. Down in the crypt is a "Steadfast Lizard Warrior". Abrax will tell you that you must save his research papers. They are in the library, and so are 10 Lizard Intruders. Two of them are carrying small red boxes of the research that Abrax needs. One Intruder guards the entrance to the library. Two Intruders guard the small library. The other seven Intruders are inside the main library. Directly south of the big room where the Holy Flame burns, is that doorway to a perilous set of steps going down. Go down those steps and around the corner to see Erlan sitting on the ledge. Go past him to the room beyond. Go through the still-open secret doors. Find another lizard. Now go up the steps into Cyrus's lab. Assembled in the flame room, are the surviving Masters. Talk to all of them to finish the quests. Ignatius will now task you with protecting Inquisitor Mendoza.

64

The First Winch

Go back along the narrow ledge and through the big green and gold door where Mendoza and the gang went. Go down the winding path behind the door to an open area at the bottom where Mendoza and the Warriors are fighting off an assorted group of enemies. Assist them without injuring them. Talk to Mendoza when the coast is clear. He will ask you to search for a way to open the next door and then send you north. The northwest corridor has two War Crickets to wet your blade. Kill them and then jump up four rock ledges. Walk along another narrow ledge to a gap. Jump over the gap into a small dead-end grotto. Use a Nautilus Scroll to miniaturize yourself. Crawl through the small crack and along a tiny tunnel. At the end of the tunnel, transform yourself back into a human. Jump down a few ledges to a short tunnel leading to a room with two Ghouls inside. You can see them from the tunnel, and you should fight them in the tunnel. Snipe them to bring them to you. The room they were in has two exits, but they both go to the same room. Beyond the two doorways are two more Ghouls. Again, make them come to you. When you get to that last room, there is no exit. Jump up on the debris pile and pull yourself up to the room above. From the upper room, go down a short corridor as it makes a couple of turns. Stop when you can see another room beyond. Two of the stones in the floor form a trap door that drops you down into the room where the Ghouls were. The drop will not hurt you and you can climb back up easily. Stand on your side of the Drop Trap and snipe the Lizard Warrior in the next room. He will not attack you because he knows about the trap door. Ready a close-in weapon before you jump over the Drop Trap. As soon as you jump to the other side, a second Lizard Warrior will attack you. Past the room where the lizards were, is a corridor with a deadly Spike Trap. You can easily see it and jump over it. In the center of the room beyond is an empty room with another Drop Trap in the center of the floor. Down below are two Brontoks. The last time you fought these was at the cave above the Druid's Hut. There, you had the advantage of room to run. In the room below, there is no place to run. Be ready with a close-in weapon before you trigger the Drop Trap. They are hard to kill and they hit hard. Go up the steps from the Brontok room to a room with two Lizard Warriors inside. When they are dead, use the winch in the room. Then heal up and drop down from the open side of the room to your allies below. If you have the Acrobat skill, you will suffer not damage. Talk to Mendoza and he guesses that there must be another winch somewhere, because the big door did not open. He now wants you to go south, where he sent Rufus.

The Second Winch

Going south from Mendoza, a Ghoul welcomes you. A bit farther along find a room with a Giant Scorpion inside. From that room, there are two apparent exits. The one on the right is a dead end. The one on your left winds upward, to an overlook. Along the way up, fight one Ghoul. When you get to the top, you can see below to the room you just came from. Across from you is a temple ruin guarded by two Lizard Warriors, a Lizard Priest and a Lizard Watchman.

65

Get out your Crossbow and fire one bolt at the Priest. He will throw a fireball at you and then he may run away. Dodge the fireball if you can. Now snipe the two Warriors to death. They cannot get to you. Open your inventory and activate a Levitation Scroll. Float across the gap to the leftmost opening between the columns. Use a little Mana (Space Bar) to keep from dropping below the edge as you cross. Stand up and use the column on your right for cover. Get a close-in weapon ready and pop your head out for a look. There are two doorways exiting the room. The one on the right leads to very small room. The Watchman is standing just inside that doorway. The doorway on the left begins a long corridor. The Priest may be standing just beyond that doorway, if you did not kill him. As soon as the Watchman sees you, he will attack. Let him come to you. When he is dead, run over to the wall next to the left doorway. Peep around the corner to see the Priest waiting. This one is willing to fight you with his sword, so do not worry about any more fireballs. Jump around the corner and take him on close up. Now loot all of the bodies. The Watchman's corpse has a Golden Bust that you need. You will find the dead body of Rufus, as well. Inside the small room where the Watchman was standing, is a lever. The lever controls when the round Fire Traps (they look like manhole covers) in the corridor are active. Up is off, so push the lever up. However, there is also a Spike Trap just beyond the first Fire Trap. This lever will not turn off the Spike Trap. Go down the corridor only as far as the Spike Trap and then stop. If you see a lizard at the end of the corridor, shoot it dead. To your right is a rectangular rock panel about the size of a door. With a pickaxe in your inventory, click on this rock. A cut scene will show your character breaking down the rock to give you access to the room beyond. As soon as the cut scene is over, at least one Lizard Man will attack you. After you have taken care of the Lizard Man, notice the lever on the wall of the next room. This lever disables the Spike Trap. Now the entire corridor is safe. However, in the room beyond, are one Lizard Warrior and one Lizard Watchman. Stand in the doorway to that room so that they cannot surround you. Kill them both and search their bodies. The Watchman has the second of two Golden Busts you need. Place one bust on each of the two altars in the room. Then use the winch to raise the stone door, giving further access into the volcano. Heal up and then jump down to where Mendoza and the gang are waiting for you. There is no time limit. They will wait as long as you like. When you are ready, walk under the raised stone door and stop there. Just in front of you, and above your head, is another huge stone block. The stone will slam down and squash you like a bug if you walk under it. Open your inventory and activate a Telekinesis Scroll. Now hug the left wall and walk slowly forward. Stop when you see the word "Lever" light up above the lever on the wall. Now activate (left click your mouse) to make the lever go up. This will prevent the stone block from falling. Your whole group will now go rushing past you to do battle with the lizards in the ruins ahead. The first corridor on your right has a Brontok at the end of it. There is a rock on the right side of the corridor that you can jump upon to snipe at the animal in safety. Now go back and clear the small rock apartments of lizard threats. Continue until you get to where Mendoza is standing at the edge of a lava pool. The fiery pit silhouettes his outline. He wants you to get the drawbridge down. There are actually two drawbridges. Go down the ramp to the east. Help your people clear out any remaining lizards and then stop at the end of the ramp. Across the fiery chasm is another winch. Use another Telekinesis Scroll to activate the winch and lower the drawbridge. 66

Cross the drawbridge and walk down into the next room. Brent is working a pickaxe there. He is surprised to see you. Explore all dialog options. Your new quest is to find Jorgensen, then talk to him and find out where a group of lizards went. However, take a little time to explore the cave first. There are many Experience Points in here. There are two Ghouls to the southeast of you, in an offshoot of the main cave. To the west of Brent, up a slight ramp is a War Cricket in a tunnel. To the west of Brent, down a slight ramp is an entire lizard village. There are two other entrances to the village, but the western one gives you the best overall view. So go down the ramp and have a look. You will find 1 Lizard Man, 1 Brontok, 1 Priest, and 13 Lizard Warriors living there. Snipe one lizard, and two others will probably join him in attacking you. Place yourself between a pair of large stones nearby, so that they cannot all hit you at once. Once the village is clear, travel east from Brent, down the trail lined with mushrooms. You pass the third entrance to "Lizard City" on your left, as you reach a tiled column. Continue down the mushroom trail until you get to a swamp. At the bottom, fight a Ghoul and pick up the Rune Sword near the Ghoul. Talk with Jorgensen. The rock ramp to the northeast of Jorgensen leads out of the swamp. At the first intersection, you will meet a Lizard Warrior. The left fork goes to a small room with a Brontok and a Stone Plate inside. The right fork goes into a large room. There are two Lizard Hunters and a Lizard Man inside. If the light is strong enough, you can see sunlight ahead. To the left is a guardroom with a Lizard Watchman and a Warrior inside. To your right is a cell, where the unfortunate Drok has been imprisoned again. Free Drok and he will offer to fight with you. When you get a chance to go outside, you will find the place familiar. This is the field where a group of Gnomes was camped around the fire. Across the rickety bridge, where a couple of Hunters are now, were three Thunder Lizards. This field is just below the huge cave at the top of the Long Volcano Trail leading up from the Druid's Hut. Fortunately, you only have to deal with the two Hunters. One good blow will knock them both down. Now go down the familiar trail, passing two dead Hunters along the way. At the bottom of the trail is the Druid, Eldric. He tells you that the Saurians (lizards) are down at Jasmine's cabin. Go down there and help your friends. You will find the battle already in progress. Four Hunters and one Warrior are fighting with Rufo, Jasmine and Henrik. You can be as reckless as you want. Your weapons can kill neither Jasmine, nor her husband. However, they can become unconscious, leaving the fight to you alone. Rufo can be, and probably will be, killed.

Back to the Volcano

Return to Mendoza and show him the map you found at Jasmine's cabin. Mendoza will lead you through a newly opened short tunnel to the southwest. Kill three Lizard Warriors and one Priest. There is a nice amulet in here. Talk to Mendoza when he stops. He wants you to get Ethan (or another named fighter if Ethan did not survive) and have him break a hole in the wall where it is the weakest. Do that and then talk to Mendoza again.

67

While Ethan is working, the Inquisitor wants you to place a bust on a nearby altar. He will give you the bust he found. Have a close-in weapon ready before you do this. Three Lizard Warriors, one Priest and two Brontoks will assault you from the next room. Swing freely; your accidental blows cannot kill Mendoza. Find an inscribed stone column inside and read it. Go back and talk to Ethan. He will tell you that the best he has done so far is the small crack at the bottom of the wall. Turn yourself into a Nautilus Creature and scamper through the crack. Turn back into a human in the room on the other side of the wall. Find a nice emerald there. On the other side of the exit doorway is a Warrior. After the Warrior is dead, stand in the doorway and peek inside the enormous room beyond. There are enemies to the left of you. There are enemies to the right of you. There are enemies all around you. The doorway you are standing in is your best defense against them. Visible to the left are your first four opponents. Step out into the big room and snipe one of the four enemies to the left with a Crossbow bolt. They will all come running. Quickly dodge back inside the small room and get ready to defend the doorway. As long as you keep them to your front, they cannot surround you. The right end of the big room has three Warriors, one Undead Warrior and one Brontok. Deal with these the same way, although bodies will start to pile up in the doorway. Now you can go out into the big room a little farther. Walk to the right, noting the apartments lining the side of the room. Some of these have enemies inside. You will find one Warrior and one Ghoul in two of the apartments at the right end of the room. While you are doing this, listen for the sound of a sword leaving its scabbard. This is an audio clue that you are about to be blindsided by the Watchman. Keep an eye and ear out. The Watchman has a key that you need. Notice that some of the rooms have locked grates in front of them. You cannot get in yet. On the other side of the big room from where you entered, and slightly to the right, is a set of stairs. These stairs lead up to a platform defended by two Warriors. Leading off this platform is a balcony that runs around the upstairs area. If you have not seen the Watchman yet, he is up here. Also up here is a winch you will need to use later. Also up here is a small room leading off the balcony with 1 Lizard Man, 1 Priest, 1 Warrior, 1 amulet and 1 Stone Plate inside. Downstairs again, from the entrance doorway, go to the other end of the room. Around one corner, you will see another giant green and golden door. One or two Warriors guard the door. In one of the apartments at that end of the room is a Ghoul. Also at that end of the room is a locked grate with a keyhole next to it. The key you took from the Watchman fits this door. Unlock the grate and go down the steps. In the distance is the ghost of Ursegor, sitting on a throne. He wants you to free him, in exchange for his help. You must take the Golden Bust next to the sarcophagus. Then you must open the three other rooms with grates in front of them. Inside these three rooms are serious challengers. Now go up on the balcony and turn the winch to lower the drawbridge. You will see the Inquisitor and the remaining Warriors of the Order running across the drawbridge below. Go down and talk to Mendoza. He will go and stand next to Ursegor. 68

Now place the Golden Bust on the first altar. Find each altar in front of a locked grate. The first cell is directly across from the doorway where you first entered the big room. Inside the room is a stronger version of the Ash Beast. His name is Zel Zeret. He is tough, but he is also alone. Loot his corpse for a "Soul Splinter" and his skull. When you leave, take the Golden Bust with you. The next room to the south is where the second cell is. Repeat the scenario for the prisoner Zel Utur. He is a fireball thrower. If you stand in the little nook at the doorway, his fireballs will not hit you. Snipe him to death with a ranged weapon. The last room is in the northwest corner of the big room. Take the stairs down and take out Zel Zaran. Now you have the three Soul Splinters that Ursegor wants. Go and tell him that he is free. He will tell you to open his sarcophagus and take his skull. Now you have the four skulls that you need to open the big green and gold door. Go with the Inquisitor to the four altars in front of that door. Put the four skulls onto the altars as shown in the picture. The door will open. Speak with Mendoza again. He will betray the island. Run up the steps and talk to the ghost of Ursegor again. He will tell you what you must do. Now that you have your instructions, defeat the remaining Order Warriors. The Commandant is the toughest, but multiple blows will take him down. Before you leave on your next quest to recover the Titan Armor, do not forget to retrieve the Destroy Magic Barrier Rune from Ursegor's sarcophagus. Welcome to Chapter Four - The Titan.

Chapter 4: The Titan (Order)

You must search five tombs to get all of the Titan Armor. First, use the Harbor Town Teleport Stone. Go up the hill and talk with Commandant Carlos. Next, use the Northeastern Teleport Stone and talk to Eldric the Druid to give him an update. Then use the Volcano Keep Teleport Stone and give Ignatius an update, in the big room with the Holy Flame. Exhaust all dialog options with him for some Experience Points. He will make you a Master and give you new robes. There will be a short ceremony. Go around the room and talk to all of your peers. They will congratulate you and give you some presents. Check your Blank Scroll inventory. If you do not have at least five blanks, buy some from Illumar. Then go into the scroll-writing classroom where you first met Illumar and use one of the scroll-writing tables to make five "Destroy Magic Barrier" Scrolls. While you are here, check your inventory of Open Lock Scrolls and Large Healing Potions.

The Titan Hammer

Now use the Bandit Camp Teleport Stone. Speak with the Don, Fincher and Cormac. Go down into the dungeon where you killed the Ghouls. Notice the angular stone blocks as you jump down. Walk up to the Magic Barrier and use one of the scrolls to break it down. Practice jumping up the blocks and then running over to the doorway where you came in. There is a Stone Plate nearby. Pretend that monsters are chasing you to that doorway. Drop a lit torch there. Now go carefully down the dark corridor ahead. You will meet two Skeleton Warriors. Shatter them and then go further down the corridor. Use the zoom sights on your Crossbow to search the room at the end. You may not see them all, but there are four more skeletons and three Undead Lizard Men in there. 69

Snipe one of the skeletons and several will come running. Your only big difficulty in defeating them may be the darkness of the corridor. Once you have dealt with the skeletons, you have only the three Undead Lizards remaining. Do not take them on in the corridor. They are much too strong and very hard to see. Save your game. To defeat the Undead Lizards, you need to single each one out. Do not try to fight more than one-at-a-time. Go toward the entrance to the big room at the end of the corridor. Stop when you can target one of the lizards with the sights of your Crossbow. Snipe him once and then run back up the corridor to the stone blocks. Jump up two of them and look back to make sure that a lizard is still following you. If he is walking back to the big room already, snipe him again to keep him interested. Now get a close-in weapon and shield ready. When the lizard jumps up to that shelf next to the entrance doorway, put your shield up to block his blows. Keep your shield up and push him into one of the nearby walls. He cannot hurt you until you lower your shield. When his back is against the wall, begin hitting him with multiple blows. Keep hitting him until he falls down dead. Drop a fresh torch on the ground. Heal up, save your game and then go after your next victim. When all three lizards are dead, go into the big room and jump up on the large stone blocks to your right. Between the columns next to you are two more Skeleton Warriors passing back and forth. You may be able to snipe them between the columns or they may jump down to the floor and try to attack you. However, they cannot climb up to you. In any case, destroy them both if you can. Now jump down from the blocks and go over to the other side of the room. Note that this side of the room has a balcony with columns, as well. However, this side has some debris that you can jump upon and then jump up to the balcony itself (Stone Plate +amulet). When you do that, two Skeleton Warriors will attack you from the right. After you deal with them, with your back to the columns, look at the wall in front of you. There are three rock panels in the wall about the size of doors - evenly spaced. You can break two of these panels with a pickaxe. Behind the panel on the right is a small room with a Skeleton Warrior inside. Behind the panel on the left is a button you can push to open the panel in the middle. Go through the middle doorway to see a huge Spike Trap. Save your game. You need to get to the other side of the trap. Get close enough to activate the mechanism. Watch the pattern of spikes as they pop up and down. You must travel a zigzag path to avoid death. The three boxes in the image represent the three repeating spike patterns. Start on the left and walk straight for two squares as soon as the spikes go down. Then, as soon as the spikes go down, go right one square. Then go toward the sarcophagus for one square. Then go toward the wall for one square. Then scamper across the last square to the ledge. After you get to the other side, open the sarcophagus. Defeat the Skeleton Warrior who pops out. Then take the Lizard Mage Bust. Pull the lever on the wall to disable the Spike Trap. Then walk back to the main room.

70

Now jump up to the highest part of the large pile of rocks in the main room. Face the space between the columns nearest you. Use a Levitate Scroll to float over to that space. Walk out onto the balcony and eliminate any remaining Skeleton Warriors. With your back to the wall, see three rock panels. Two can be broken with a pickaxe. The one on the left has a Skeleton Warrior inside. The panel in the middle has a button that you can press to open the panel on the right. Break that middle panel and go through the open doorway on the right. Inside the small room, find five sarcophagi. Starting from the left, and then going clockwise, they contain a Skeleton Warrior, a Skeleton Warrior, a Titan Axe and good treasure, a Lizard Mage Bust and good treasure, and a Skeleton Warrior. Collect all of the goodies and go back to stand in front of the two altars in the main room. Place the two Lizard Mage Busts onto the altars. The door will open to a room with two Undead Beasts and a Shadow Lord inside. Stand in the doorway and defeat one of the silver-coated Undead Ash Beasts. Then lure the other beast to your doorway by sniping it. Avoid fighting the Shadow Lord. You cannot defeat it by normal means. You must incinerate the Shadow Lord with the large fire ring in the center of the room. When the beasts are dead, run into the room and over to any one of the three square buttons on the wall. Push the button and then immediately run toward the edge of the fire fuming out of the ring. The skeleton will follow you wherever you go and will eventually get too close to the fire and burn to a crisp. If you do not succeed the first time, keep pushing any button and run toward the fire again. Just do not get too close or, obviously, you will burn too. When the lord is dead, retrieve the Titan Hammer from his corpse.

The Titan Shield

Leave the chamber the same way you entered. Speak with Fincher for 200 Experience Points. Talk to Cormac for 100 more Experience Points. Heal up and use the Eastern Volcano Cave Teleport Stone. Go inside the huge cave where many difficult enemies were. The cave should be empty now, unless you earlier neglected the three Lizard Warriors. In any case, re-familiarize yourself with the layout - most importantly the rock bowl in the middle. Walk down there and find a place on the right wall just low enough for you to jump up on top of the ledge. Imagine that enemies chased you here. You can snipe down at them from here and kill them. Now walk over the narrow rock bridge, opposite the Heavy Chest with gold bands around it. Inside the room beyond is the doorway with a Magic Barrier. Use one of your Destroy Magic Barrier scrolls. Go down the long, congested corridor until you can see one of three Elite Warriors in the room at the end. You will find it difficult to defeat even one of these, much less three. Now make a trial run back to your rock ledge outside, in the main cavern. Stand at the exact spot where you want to jump up on the ledge. Click on a torch in your inventory and then draw a weapon. The lit torch will drop on the ground and you can see it from a long distance. Now go back to the long corridor and snipe one of the Warriors. One or more will come running at you. Keep them interested, if necessary, with the occasional Crossbow Bolt. Run to the torch and wait until they get close. Then jump up on the ledge above. These monsters are too stupid to find another way to get at you. They will keep butting their heads against the wall while you snipe them to death. This is a good time to use excess arrows.

71

When all three Warriors are dead, go up to the Map Column in the center of the room and activate it. Then go up the stairs to the east. Pull the lever at the top of the stairs to open the grate. Note the two parallel rectangular stones that make up part of the hallway ahead. This is a Drop Trap. Jump over the trap to get at the golden "Bust" at the end of the hall. On your way back, allow yourself to drop down through the trap. When you hit the swampy water at the bottom, save your game. You will see an Elite Warrior on the other side of the room. He is guarding a dig spot and there is only one of him. You must take him out. When he is dead, dig up the Treasure Chest and equip the magnificent Titan Wing Sword if you have the stats for it. Now go northwest, under a rock arch. Just past the arch, turn right (north) to see another rock panel that can be broken down with a pickaxe. Stand facing the panel. Now look to your left to find a low rock ledge with a blue crystal nestled in the corner where the ledge meets the wall of the cave. Go over and jump on that crystal, so that your feet are just off the ground. Now face the corner of the sloping ledge in front of your nose, and jump up on the ledge. Standing on top of this ledge, with your left shoulder near the wall, you can snipe down on stupid enemies. If you jump up to the ledge from any place other than next to the crystal, your enemies will be able to find a way up to you. Therefore, it is important that they follow you only to that crystal. Practice this maneuver. Save your game. Now break down the rock panel. Behind it are two angry Elite Warriors. You can try to defeat them in the doorway, or you can try the rock ledge - your choice. Inside this room is a tunnel leading to a fiery lava chasm. Do not go down the tunnel yet, or a large stone will fall on you. Instead, activate a Telekinesis Scroll. Then slowly walk down the tunnel until you see the word "Lever" light up on the left wall. Use the magic spell to push up the lever and disable the Falling Stone Trap. Now it is safe for you to walk to the edge of the chasm. Up the stairs to your right is an Undead Beast. He is guarding a room containing a sarcophagus, a Healing Potion and a Stone Plate. Inside the sarcophagus is a Skeleton Warrior. On the other side of the chasm is a live Ash Beast. Snipe him to death if he lets you. For an Experience-related diversion and some good treasure, hold off crossing the chasm now. Back in the swampy room, there are a set of stairs going up to a door. A lever next to the door will open it. Immediately beyond the door, the hallway splits in two directions. Go to the right and then look around the corner to see two Warriors. Entice them into chasing you all the way back to the killing ledge. After you have killed them, go to the place where the Warriors were standing and notice another corridor to the right. Pull the iron ring to disable the Spike Trap. Farther along the corridor they were guarding are two sarcophagi with good treasure. Beyond that is a balcony room, overlooking the room with the Map Column. An offshoot of this room has a Fire Trap in the floor. Disable the trap by pushing the lever beyond the trap, using a Telekinesis Scroll. Around the corner of the hall beyond is a locked grate. The secret to opening the grate is that the lever you pushed to disable the trap also opens the grate. However, when you do this, the Fire Trap is re-enabled. Go into the room and open the sarcophagus. A Skeleton Warrior will jump out. On the floor are a Stone Plate and a Healing Potion. Push the lever again before you cross the Fire Trap. The other hallway has only one sarcophagus with a skeleton inside. Now levitate across the chasm. On the other side of the chasm, walk north along a narrow ledge. Continue around two corners until you get to a locked grate. Snipe through the bars at the Elite Warrior on the other side. When he is dead, go back to the part of the ledge where you started. Look for a small hole in the base of the wall.

72

Use a Nautilus Scroll to go through into the room where the, now, dead Elite Warrior is. Reform yourself back into a human. Loot the sarcophagus and take the Golden Bust. Pull the lever in the room to open the grate and then walk back along the ledge to the southern end. Pull the lever there to get back inside the main room. Now go back out to the big cavern where you have your killing ledge and drop another lit torch there. Go back into the altar room and place one "Bust" on each of the two altars. The door will open to a short corridor. An Elite Warrior and a High Priest stand between you and the Titan Shield you need. Defeat the Warrior by letting him chase you into the main cavern. Jump up on the ledge and snipe him to death. For the Priest, you can use a different technique. He will throw fireballs at you. One trick to defeating this kind of offense is to stand at the doorframe (or any other convenient solid object), where the fireball cannot hit you but where your Crossbow Bolts can hit the Priest. Allow him to toss as many fireballs as he wants to, while you turn him into a pincushion. Now walk down to the end of the corridor and pick up the shield. As soon as you do that, the door that you came through will slam shut. To open it again, you need to kill the second Priest. He is standing in a newly opened tunnel very near the large stone door. Kill this one with a close-in weapon. When he is dead, find the lever in the short tunnel and pull it to open the big stone door.

The Titan Boots

Heal up and refit. Have a large inventory of Crossbow Bolts for this quest - 300 are not too many. Go down the Long Beach Trail. Meet up with Patty just down from the Four-way Intersection. She will assist you in clearing the trail of lizards. She can either go with you or wait while you bring them to her. You need to get down to the waterfall. Not far down the trail from where you meet Patty are your first two lizards. A little further, you will find two more lizards. A little further still, you will find two more lizards. Just before the first ruins are five Warriors and a Priest. Inside the first ruins, there are ten Warriors. Mine all of them, with Patty's help, for a ton of Experience Points. Between the first ruins and the waterfall are six more Warriors. Now Patty will wait for you at the waterfall while you get the Titan Boots. Open the gold-banded chest.

ADDDAA

Now go up the waterfall and along the narrow pathways until you get to the hole in the ceiling of the tunnel. You are ahead of the game if you have already cleared the Ash Beast and Ghouls out of the cave. Jump up through that hole in the roof to the temple floor above. Go over to the Magical Barrier and use a scroll to break it down. Kill the Ghoul that you just freed. Just down the corridor behind the doorway is a hole in the floor. Jump across the gap, to a position just in front of the Spike Trap ahead. You will be coming back to this hole in the floor because it provides an excellent fighting position for some tough fights later. Now try to snipe the one or two Undead Warriors stomping around in the room at the end of the corridor. Then jump over the Spike Trap. In the room beyond, be very aware of the Drop Trap in the center of the floor. An iron ring on the wall in this room disables the Spike Trap. In the corridor beyond the Hammering Stone is an Undead Warrior. If you stand close to the stone and snipe the lizard, he will attack you and you can eliminate that threat. Warning, there is a hidden Falling Stone Trap ahead. Standing before the first stone, time your run underneath and then stop at the crystals in the hallway beyond the first stone. The stones are wider than they appear, but there is plenty of space between the two stones, so you have some extra running room. 73

Safely beyond the first stone, activate a Telekinesis Scroll and slowly walk down the corridor. When you see the word "Lever" light up ahead, stop moving forward. Use the spell to push the lever up, disabling the second stone. Now you can open the two sarcophagi in this Throne Room. One of them has a Skeleton Warrior inside. The exit to this room has steps leading down to a hole in the floor. Although it is possible for you to jump over the chasm here, do not. Take advantage of the position, however, to snipe the two Undead Warriors on the other side - and the Undead Beast if you can get clear shots. Go back and stand just this side of the Hammering Stone. Draw your Crossbow and activate the sights. In the room beyond, an Undead Warrior may have magically materialized from nowhere. If so, snipe him from your side of the stone and then put up your shield to block him. When he gets to you, the stone will crush him dead. Go back under the Hammering Stone. Allow yourself to fall through the Drop Trap in the middle of the room. When you arrive on the floor below, you will see two Undead Warriors and a Brontok in the distance. They have not yet seen you. In the western wall is a closed grate and near that, a lever to open it. Pull the lever and go down the hallway beyond. The hall ends at some ledges. Jump up the first two ledges. You have returned to the hole next to the disabled Spike Trap above. This fighting spot will make it possible to defeat the enemies ahead. Dropping down from here will cause you minor damage unless you start your drop by standing next to the wall, or have the Acrobat Skill. Save your game and then drop down to the hallway below and practice. Pretend that enemies are chasing you up the ledges. When you are ready, go into the room where the three enemies are. Go just far enough to snipe one of them with your ranged weapon. Then run to the ledges and jump up to the second one. All three enemies may be fighting with each other, below your feet, for the honor of disemboweling you. Snipe them all to death. Then go into the wide spot in the corridor, where they were standing. Open the two sarcophagi. One of them has a Skeleton Warrior inside. The large room beyond contains three Brontoks. Kill them from the doorway or use the ledges - your choice. Then go into the room and read the Map Column. Now notice the three rock panels in the southern wall. Break down the panel in the center. Inside the closet-sized room beyond is one button. This is a multi-function button. Each time you push it, the button opens a different one of three doors exiting the room - and closes the other two. Push the button once and go through the tunnel behind the left panel - now open. A balcony overlooks a lavafilled chasm. Notice the raised drawbridge, which you will soon lower. To your right (west), past the big rock on the ledge, is a locked grate. Shoot the button on the west wall of the big cavern to open the grate. The Treasure Chest inside contains $154 and a Levitation Scroll. On your way back to the Map Column Room, notice a locked rock panel in the east wall of the tunnel.

ADAADD

Push the button once more. Now the panel on the right has opened. There is an Undead Beast in there for you to deal with. Then go up the steps to an intersection of tunnels. Go straight ahead and then around two corners. An Undead Warrior is guarding a winch. Kill him and operate that winch. On the way back to the tunnel junction, notice the locked rock panel at one corner of the tunnel. At the tunnel intersection, take the other fork.

74

The rectangular room that you find yourself in overlooks the fiery chasm. In the center of the northwest wall is a Nautilus hole, between two giant mushrooms. In the room beyond, are three Undead Warriors and a Priest. Use a Nautilus Scroll and go through the hole. Continue past the Priest and travel half the distance to the three Undead Warriors. Look for a lever on your right and get as close to that lever as you can. Then transform back into a human. Pull the lever and leave the room. If you are lucky, the enemies will not have noticed you. You cannot defeat all four of these enemies at once. However, you still have access to the fighting ledge. Re-familiarize yourself with the route and notice that one corridor is particularly dark. Save your game and then drop a lit torch in the middle of that long dark corridor as a marker for you. Then go inside the room full of enemies and snipe one of them. Run all the way to the rock ledges and snipe whichever ones have followed you. Then defeat the rest of them in the same way. After you have killed all four of them, open the chest where the Priest was standing. There is good treasure inside, including a Titan Bow. The sarcophagus next to the chest has minor loot. There is a second chest in the room, which also has minor loot inside.

AADDAD

Pull the lever on the north wall for a second exit from the room. Return to the Map Column Room. Push the button again to open the door to the east of the Map Column. Go through the doorway and stand in front of the Double Spike Trap. Save your game. You must levitate across these two traps. Stand near the wall on your left to allow the most headroom. When you activate your Levitation Scroll, you must pass over the spikes but not hit your head on the ceiling. Tap the gas (Space Bar) only enough to elevate yourself halfway between the top of the spikes and the ceiling. Move across the spikes as quickly as possible, tapping the gas two or three times to keep yourself above the spikes. If your head hits the ceiling, you will drop dead onto the spikes. On the other side of the trap is a disable lever. Find a chest to loot and another winch to activate. Return to the Map Column Room. Notice that the winch has opened a huge stone door, revealing a huge metal grid. The grid is preventing the escape of two or three roaring Undead Beasts. You cannot shoot through this grid to kill them. Push the button twice, to open the southwest door. Go up the ramp and take the left fork to the room overlooking the fiery chasm. Draw a ranged weapon and shoot the winch on the other side of the chasm to activate it. Now the drawbridge will fall into place. Go back to the Map Column Room and push the button twice, to open the northeast door. Go through that door, along the tunnel and across the drawbridge. Turn left at the end of the drawbridge. Pull the iron ring on the wall. Jump over the gap in the rock floor. Go into the first room on your right. Pick up a ruby on the ledge and open the sarcophagus for some good treasure. Outside the room, further along the path, is another winch to activate. This one opens the giant metal grid that holds back the Undead Beasts. Further, down the corridor, pull a lever to open a door that gets you back into the Map Column Room. You must kill all the Undead Beasts. Your killing ledge is still available. After you have dealt with them, go to the end of the room they were guarding and open the chest. Inside are the Titan Boots you seek. The panel next to the chest can be broken. The lever in the hallway beyond opens a door into the "Throne Room". Time your run underneath the Hammering Stone. Remember the Drop Trap in the middle of the floor of the next room.

75

If you are curious about the ledge beyond the locked grate in this room, pull the lever next to the grate. Walk out onto the ledge and look below to see a gold-banded chest. This is an anti-magic area. You cannot use a Levitation Scroll to get down there. However, you can jump toward the chest and land on the top ledge. On that ledge is a Magic Ash Beast Rune. Then drop down to the lower ledge. There is just enough room. However, as this is still an anti-magic area, you cannot open the chest without the Level 3 Open Lock Skill. Inside is $204, an Ash Beast Scroll, and an Open Lock Scroll. Through the grate, next to the chest is a corridor leading to where the Undead Beast and two Undead Warriors were (or are). If you cleared this area, you would find a chest to loot use the Open Lock Scroll. The only exit is to cross the gap in the trail across the chasm. Magic does work here, so use a Levitation Scroll. Tap the Space Bar three times to get enough elevation. You end up back in the Throne Room. There is really no point to all this work without the Level 3 Open Lock Skill (Cid).

AADADADD

Leave the temple the same way you entered. Talk with Patty outside, for 200 Experience Points.

The Titan Helmet

First, take care of some unfinished business. Go up to the swamp above the Bandit Camp and then north, up the trail to the temple. Go to the edge of the fiery chasm and find Brogar waiting for you. He wants revenge for what he considers a betrayal by you. He is out for blood. Finish him off for the last time, for 500 Experience Points. Now use the Western Ruins Teleport Stone. Ignore the White Shirt on guard there. Go down into the temple and kill two Grave Moths. Use a ranged weapon to push the button in the middle of the ceiling. This will open the grate blocking access to a laboratory. There is a chest in there that has, among other treasure, a potion to raise your hit points by 10. Shoot the ceiling button again to get out of the temple ruins.

DDAA

Now use the Eastern Volcano Cave Teleport Stone. Go all the way through the cave until you get to the area between the two rock spirals. From this location, face west and carefully negotiate the narrow rock bridge. You will come to a point where you can see a raised drawbridge. Face the drawbridge and notice the two doors on the other side of the lava lake, one above the other. Left of the upper door, but sideways to you, is a winch that lowers the drawbridge. Shoot the winch with a ranged weapon. When the drawbridge is down, cross to the other side. This puts you on the upper level. The door here is the exit. You want the entrance, on the level below. There is only one place to drop down safely. Save your game. There is a small nook to the left of the large boulder at the end of the drawbridge. Go up to the wall, with the boulder touching your right shoulder and look over the edge. You can see the small ledge below that sticks out just far enough. Next, comes the tricky part. If you just walk off the ledge, you will fry in the lava. Instead, facing the wall, nudge your character to the left. Then nudge a bit more until he seems to be standing in mid air. One more nudge left at this point and he will drop safely to the platform below - with minimal damage. Alternatively, you could use a Levitation Scroll and float down to the lower level - your choice. Go through the lower doorway, along the tunnel and up to the Magical Barrier. You can see three Undead Warriors beyond it. There is no handy fighting position except for the doorway itself. You may want to activate a Berserker Scroll. Now destroy the barrier with a scroll and defeat the Warriors as best you can. Be mindful of the Spike Trap just past the doorway. If your fighting takes you into the room, you may trigger the trap. 76

On the west wall of the room beyond, is a room with an open grate. Inside the room is a "Bust of a King". If you go in the room to pick up the bust, the grate will close and lock you in the room. Instead, use a Telekinesis Scroll from outside the room to pull the bust into your inventory. Stand in front of the grate, which is blocking the entrance to a room on the northeast corner of the main room. Use a ranged weapon to shoot the Warrior through the bars of the grate. The hallway in the southeast corner of the main room has a rock panel that can be broken. Kill the two Giant Scorpions in the room beyond. A tunnel leads out of the scorpion room to a pair of Ash Beasts. The chest they were guarding has good treasure but requires Level 3 Open Lock Skill or an Open Lock Scroll. On the west wall of the room where the scorpions were is a Nautilus hole. You must be standing on the low ledge before transforming into a Nautilus creature. A Nautilus cannot climb that ledge. Go through the hole and reform into a human when you get into the room beyond. The lizard you shot through the bars will be lying on the ground dead. His name was Mortares. Search his corpse for the second "Bust of a King". Put one of those busts on the altar in the room. This will allow your exit. Now use a Telekinesis Scroll again, from outside the room, to pull the bust back in your inventory. Back in the main room, because it is hard to see the Spike Trap, drop a lit torch on it. Now place one bust on each altar to open the big door. There are two Priests inside. One of them has the Western Volcano Cave Teleport Stone, completing that quest for 300 Experience Points. The Titan Helmet is inside the room they were guarding. In the helmet room, face west. There used to be a walkway and stairs leading to the upper level. The stone supports have collapsed. However, the section on your right has two ledges that you can climb. The platform at the top is an excellent fighting spot. Climb up there, and then walk along that section and around the corner to another broken section. Now jump east, over the gap to the other side. Then walk up the stone stairs to the doorway at the top. The grate is closed. You can see two Skeleton Warriors and two Undead Warriors inside the room. Shoot them dead, through the bars, with your ranged weapon. From the top of the stairs, levitate west to the platform in the corner. Break down the rock panel and go inside the room where the four enemies were. If you did not kill them all through the bars of the grate, be prepared to fight. The Treasure Chest inside this room has a Level 3 lock and good treasure. The south wall of this room has another rock panel you can break. Before you break it down, pull the lever next to the grated doorway. This will give you access to the stairs down to the room below. When you see what is behind the rock panel, you are going to want to run down those stairs to get to your fighting spot. Now break the rock panel to see three Undead Warriors and one Undead Beast. Entice them into chasing you down the stairs and fight them in the room below. When they are all dead, be very careful walking into the room they were protecting. There is a Drop Trap in the center of the room. The trap drops you onto the Spike Trap in the room below. Find a Treasure Chest in the room. A lever on the wall opens a door back to the drawbridge.

AADD

77

The Titan Armor

Use the Plains Temple Teleport Stone. Go inside the temple and stop at the entrance to the west corridor. Activate a Telekinesis Scroll and slowly walk forward until you see the word "Lever" light up. Use the spell to push up the lever on the right wall. This will stop a giant stone from crushing you. Now go down the hall to where it enters a large room. Inside are one or two Elite Warriors and one Ash Beast. Draw them outside the temple and into the light, where you have the advantage. When both enemies are dead, break down the blue Magic Barrier. Go down the tunnel and break the rock panel. Stand next to the altar and use a Telekinesis Scroll to draw the, nicely displayed, "Priests Bust" into your inventory. Place the bust on the altar and the door will open. There are no enemies beyond. Open the sarcophagus and pick up the Titan Armor. For extra credit, go to the edge of the chasm where the Ash Beast was. Jump across the gap and pull yourself up the ledges. Walk along a short path until you see a Lizard Priest guarding a doorway. He will try to throw fireballs at you, but there is plenty of cover for you to snipe him to death. The doorway has a red Magical Barrier. To destroy red barriers, you need to activate a "Destroy Magic Force Field" Scroll. Inside the sarcophagus is a Skeleton Warrior. However, on the rock shelves are two good potions. One gives you 10 extra Hit Points. The other gives you 100 extra Experience Points. Use the Harbor Town Teleport Stone to talk with Commandant Carlos about the Inquisitor's betrayal.

78

Chapter 4: The Titan (Bandit)

You must search five tombs to get the Titan Armor. First, use the Northeastern Teleport Stone. Talk to Eldric the Druid to give him an update. Then use the Volcano Keep Teleport Stone. Give Ignatius an update. Then go into the big room with the Holy Flame and talk to Commandant Carlos. Exhaust all dialog options with him for some Experience Points. In the same room, check your Blank Scroll inventory. If you do not have at least five blanks, buy some from Illumar. Then go into the monastery room where you first met Illumar and use one of the scrollwriting tables to make five "Destroy Magic Barrier" Scrolls. Alternatively, if you are lazy, have Illumar make them for you. He makes them in batches of five. While you are here, check your inventory of Open Lock Scrolls. Now use the Bandit Camp Teleport Stone to go to the camp. You have some tough fights coming up. You may want to make some high-value Healing Potions at the Alchemy Table where Cormac works.

The Titan Hammer

Now, still inside the Bandit Camp Temple, go down into the dungeon where you killed the Ghouls. Notice the angular stone blocks as you jump down. Walk up to the Magic Barrier and use one of the scrolls to break it down. Practice jumping up the stone blocks and then running over to the doorway where you came in. There is a Stone Plate here. Pretend that monsters are chasing you. Drop a lit torch on the ground here. Now go carefully down the dark corridor ahead. You will meet two Skeleton Warriors. Shatter them and then go further down the corridor. Use the zoom sights on your Crossbow to search the room at the end. You may not see them all, but there are four more skeletons and three Undead Lizard Men in there. Snipe one of the skeletons and several will come running. Your only big difficulty in defeating them should be the darkness of the corridor. Once you have dealt with the skeletons, you have only the three Undead Lizards remaining. Do not take them on in the corridor. They are much too strong and very hard to see. Save your game. To defeat the Undead Lizards, you need to single each one out. Do not try to fight more than one-at-a-time. Go toward the entrance to the big room at the end of the corridor. Stop when you can target one of the lizards with the sights of your Crossbow. Snipe him once and then run back up the corridor to the stone blocks. Jump up two of them and look back to make sure that a lizard is still following you. If he is walking back to the big room already, snipe him again to keep him interested. Now get a close-in weapon and shield ready. When the lizard jumps up to where you are, put your shield up to block his blows. Keep your shield up and push him into one of the nearby walls. When his back is against the wall, begin hitting him with multiple blows. Keep hitting him until he falls down dead. Drop a fresh torch. Heal up, save your game and then go after your next victim. When all three lizards are dead, go into the big room and jump up on the large stone blocks to your right. Between the columns next to you are two more Skeleton Warriors passing back and forth. You may be able to snipe them between the columns or they may jump down to the floor and try to attack you. However, they cannot climb up to you. In any case, destroy them both if you can. Now jump down from the blocks and go over to the other side of the room. Note that this side of the room has a balcony with columns, as well. However, this side has some debris that you can jump upon and then jump up to the balcony itself (amulet+ Stone Plate). When you do that, two Skeleton Warriors will attack you from the right. After you deal with them, with your back to the columns, look at the wall in front of you. There are three rock panels in the wall about the size of doors - evenly spaced. You can break two of these panels with a pickaxe. 79

Behind the panel on the right is a small room with a Skeleton Warrior inside. Behind the panel on the left is a button you can push to open the panel in the middle. Go through the middle doorway to see a huge Spike Trap. Save your game. You need to get to the other side of the trap. Get close enough to activate the mechanism. Watch the pattern of spikes as they pop up and down. You must travel a zigzag path to avoid death. The three boxes in the image represent the three repeating spike patterns. Start on the left and walk straight for two squares as soon as the spikes go down. Then, as soon as the spikes go down, go right one square. Then go toward the sarcophagus for one square. Then go toward the wall for one square. Then scamper across the last square to the ledge. After you get to the other side, open the sarcophagus. Defeat the Skeleton Warrior who pops out. Then take the Lizard Mage Bust. Pull the lever on the wall to disable the Spike Trap. Then walk back to the main room. Now jump up to the highest part of the large pile of rocks in the main room. Face the space between the columns nearest you. Use a Levitate Scroll to float over to that space. Walk out onto the balcony and eliminate any remaining Skeleton Warriors. With your back to the wall, see three rock panels. Two can be broken with a pickaxe. The one on the left has a Skeleton Warrior inside. The panel in the middle has a button that you can press to open the panel on the right. Break that middle panel and go through the open doorway on the right. Inside the small room, find five sarcophagi. Starting from the left, and then going clockwise, they contain a Skeleton Warrior, a Skeleton Warrior, a Titan Axe and good treasure, a Lizard Mage Bust and good treasure, and a Skeleton Warrior. Collect all of the goodies and go back to stand in front of the two altars in the main room. Place the two Lizard Mage Busts onto the altars. The door will open to a room with two Undead Beasts and a Shadow Lord inside. Stand in the doorway and defeat one of the silver-coated Undead Ash Beasts. Then lure the other beast to your doorway by sniping it. Avoid fighting the Shadow Lord. You cannot defeat it by normal means. You must incinerate the Shadow Lord with the large fire ring in the center of the room. When the beasts are dead, run into the room and over to any one of the three square buttons on the wall. Push the button and then immediately run toward the edge of the fire fuming out of the ring. The skeleton will follow you wherever you go and will eventually get too close to the fire and burn to a crisp. If you do not succeed the first time, keep pushing any button and run toward the fire again. Just do not get too close or, obviously, you will burn too. When the lord is dead, retrieve the Titan Hammer from his corpse.

The Titan Shield

Leave the chamber the same way you entered. Speak with Fincher for 200 Experience Points. Talk to Cormac for 100 more Experience Points. Heal up and use the Eastern Volcano Cave Teleport Stone. Go inside the huge cave where many difficult enemies were. The cave should be empty now, unless you earlier neglected the three Lizard Warriors. In any case, re-familiarize yourself with the layout - most importantly the rock bowl in the middle.

80

Walk down there and find a place on the right wall just low enough for you to jump up on top of the ledge. Imagine that enemies chased you here. You can snipe down at them from here and kill them. Now walk over the narrow rock bridge, opposite the Heavy Chest with gold bands around it. Inside the room beyond is the doorway with a Magic Barrier. Use one of your Destroy Magic Barrier Scrolls. Go down the long, congested corridor until you can see one of three Elite Warriors in the room at the end. You will find it difficult to defeat even one of these, much less three. Now make a trial run back to your rock ledge outside, in the main cavern. Stand at the exact spot where you want to jump up on the ledge. Click on a torch in your inventory and then draw a weapon. The lit torch will drop on the ground and you can see it from a long distance. Now go back to the long corridor and snipe one of the Warriors. One or more will come running at you. Keep them interested, if necessary, with the occasional Crossbow Bolt. Run to the torch and wait until they get close. Then jump up on the ledge above. These monsters are too stupid to find another way to get at you. They will keep butting their heads against the wall while you snipe them to death. This is a good time to use excess arrows. When all three Warriors are dead, go up to the Map Column in the center of the room and activate it. Then go up the stairs to the east. Pull the lever at the top of the stairs to open the grate. Note the two parallel rectangular stones that make up part of the hallway ahead. This is a Drop Trap. Jump over the trap to get at the golden "Bust" at the end of the hall. On your way back, allow yourself to drop down through the trap. When you hit the swampy water at the bottom, save your game. You will see an Elite Warrior on the other side of the room. He is guarding a dig spot and there is only one of him. You must take him out. When he is dead, dig up the Treasure Chest and equip the magnificent Titan Wing Sword if you have the stats for it. Now go northwest, under a rock arch. Just past the arch, turn right (north) to see another rock panel that can be broken down with a pickaxe. Stand facing the panel. Now look to your left to find a low rock ledge with a blue crystal nestled in the corner where the ledge meets the wall of the cave. Go over and jump on that crystal, so that your feet are just off the ground. Now face the corner of the sloping ledge in front of your nose, and jump up on the ledge. Standing on top of this ledge, with your left shoulder near the wall, you can snipe down on stupid enemies. If you jump up to the ledge from any place other than next to the crystal, your enemies will be able to find a way up to you. Therefore, it is important that they follow you only to that crystal. Practice this maneuver. Save your game. Now break down the rock panel. Behind it are two angry Elite Warriors. You can try to defeat them in the doorway, or you can try the rock ledge - your choice. Inside this room is a tunnel leading to a fiery lava chasm. Do not go down the tunnel yet, or a large stone will fall on you. Instead, activate a Telekinesis Scroll. Then slowly walk down the tunnel until you see the word "Lever" light up on the left wall. Use the magic spell to push up the lever and disable the Falling Stone Trap. Now it is safe for you to walk to the edge of the chasm. Up the stairs to your right is an Undead Beast. He is guarding a room containing a sarcophagus, a Healing Potion and a Stone Plate. Inside the sarcophagus is a Skeleton Warrior. On the other side of the chasm is a live Ash Beast. Snipe him to death if he lets you.

81

For an Experience-related diversion and some good treasure, hold off crossing the chasm now. Back in the swampy room, there are a set of stairs going up to a door. A lever next to the door will open it. Immediately beyond the door, the hallway splits in two directions. Go to the right and then look around the corner to see two Warriors. Entice them into chasing you all the way back to the killing ledge. After you have killed them, go to the place where the Warriors were standing and notice another corridor to the right. Pull the iron ring to disable the Spike Trap. Farther along the corridor they were guarding are two sarcophagi with good treasure. Beyond that is a balcony room, overlooking the room with the Map Column. An offshoot of this room has a Fire Trap in the floor. Disable the trap by pushing the lever beyond the trap, using a Telekinesis Scroll. Around the corner of the hall beyond is a locked grate. The secret to opening the grate is that the lever you pushed to disable the trap also opens the grate. However, when you do this, the Fire Trap is re-enabled. Go into the room and open the sarcophagus. A Skeleton Warrior will jump out. On the floor are a Stone Plate and a Healing Potion. Push the lever again before you cross the Fire Trap. The other hallway has only one sarcophagus with a skeleton inside. Now levitate across the chasm. On the other side of the chasm, walk north along a narrow ledge. Continue around two corners until you get to a locked grate. Snipe through the bars at the Elite Warrior on the other side. When he is dead, go back to the part of the ledge where you started. Look for a small hole in the base of the wall. Use a Nautilus Scroll to go through into the room where the, now dead, Elite Warrior is. Reform yourself back into a human. Loot the sarcophagus and take the Golden Bust. Pull the lever in the room to open the grate and then walk back along the ledge to the southern end. Pull the lever there to get back inside the main room. Go back out into the huge cavern and drop another lit torch where you jump up to your killing ledge. Then go back to the alter room and place one "Bust" on each of the two altars. The door will open to a short corridor. An Elite Warrior and a High Priest stand between you and the Titan Shield you need. Defeat the Warrior by letting him chase you into the main cavern. Jump up on the ledge and snipe him to death. For the Priest, you can use a different technique. He will throw fireballs at you. One trick to defeating this kind of offense is to stand at the doorframe (or any other convenient solid object), where the fireball cannot hit you but where your Crossbow Bolts can hit the Priest. Allow him to toss as many fireballs as he wants to, while you turn him into a pincushion. Now walk down to the end of the corridor and pick up the shield. As soon as you do that, the door that you came through will slam shut. To open it again, you need to kill the second Priest. He is standing in a newly opened tunnel very near the large stone door. Kill this one with a close-in weapon. When he is dead, find the lever in the short tunnel and pull it to open the big stone door.

The Titan Boots

Heal up and refit. Have a large inventory of Crossbow Bolts for this quest - 300 are not too many. Go down the Long Beach Trail. Meet up with Patty just down from the Four-way Intersection. She will assist you in clearing the trail of lizards. She can either go with you or wait while you bring them to her. You need to get down to the waterfall. Not far down the trail from where you meet Patty are your first two lizards. A little further, you will find two more lizards. A little further still, you will find two more lizards. Just before the first ruins are five Warriors and a Priest. Inside the first ruins, there are ten Warriors. Mine all of them, with Patty's help, for a ton of Experience Points. Between the first ruins and the waterfall are six more Warriors. Now Patty will wait for you at the falls while you get the Titan Boots. Open the gold-banded chest.

ADDDAA

82

Now go up the waterfall and along the narrow pathways until you get to the hole in the ceiling of the tunnel. You are ahead of the game if you have already cleared the Ash Beast and Ghouls out of the cave. Jump up through that hole in the roof to the temple floor above. Go over to the Magical Barrier and use a scroll to break it down. Kill the Ghoul that you just freed. Just down the corridor behind the doorway is a hole in the floor. Jump across the gap, to a position just in front of the Spike Trap ahead. You will be coming back to this hole in the floor because it provides an excellent fighting position for some tough fights later. Now try to snipe the one or two Undead Warriors stomping around in the room at the end of the corridor. Then jump over the Spike Trap. In the room beyond, be very aware of the Drop Trap in the center of the floor. An iron ring on the wall in this room disables the Spike Trap. In the corridor beyond the Hammering Stone is an Undead Warrior. If you stand close to the stone and snipe the lizard, he will attack you and you can eliminate that threat. Warning, there is a hidden Falling Stone Trap ahead. Standing before the first stone, time your run underneath and then stop at the crystals in the hallway beyond the first stone. The stones are wider than they appear, but there is plenty of space between the two stones, so you have some extra running room. Safely beyond the first stone, activate a Telekinesis Scroll and slowly walk down the corridor. When you see the word "Lever" light up ahead, stop moving forward. Use the spell to push the lever up, disabling the second stone. Now you can open the two sarcophagi in this Throne Room. One of them has a Skeleton Warrior inside. The exit to this room has steps leading down to a hole in the floor. Although it is possible for you to jump over the chasm here, do not. Take advantage of the position, however, to snipe the two Undead Warriors on the other side - and the Undead Beast if you can get clear shots. Go back and stand just this side of the Hammering Stone. Draw your Crossbow and activate the sights. In the room beyond, an Undead Warrior may have magically materialized from nowhere. Snipe him from your side of the stone and then put up your shield to block him. When he gets to you, the stone will crush him dead. Go back under the Hammering Stone. Allow yourself to fall through the Drop Trap in the middle of the room. When you arrive on the floor below, you will see two Undead Warriors and a Brontok in the distance. They have not yet seen you. In the western wall is a closed grate and near that, a lever to open it. Pull the lever and go down the hallway beyond. The hall ends at some ledges. Jump up the first two ledges. You have returned to the hole next to the disabled Spike Trap above. This fighting spot will make it possible to defeat the enemies ahead. Dropping down from here will cause you minor damage unless you start your drop by standing next to the wall, or have the Acrobat Skill. Save your game and then drop down to the hallway below and practice. Pretend that enemies are chasing you up the ledges. When you are ready, go into the room where the three enemies are. Go just far enough to snipe one of them with your ranged weapon. Then run to the ledges and jump up to the second one. All three enemies may be fighting with each other, below your feet, for the honor of disemboweling you. Snipe them all to death. Then go into the wide spot in the corridor, where they were standing. Open the two sarcophagi. One of them has a Skeleton Warrior inside.

83

The large room beyond contains three Brontoks. Kill them from the doorway or use the ledges - your choice. Then go into the room and read the Map Column. Now notice the three rock panels in the southern wall. Break down the panel in the center. Inside the closet-sized room beyond is one button. This is a multi-function button. Each time you push it, the button opens a different one of three doors exiting the room - and closes the other two. Push the button once and go through the tunnel behind the left panel - now open. A balcony overlooks a lavafilled chasm. Notice the raised drawbridge, which you will soon lower. To your right (west), past the big rock on the ledge, is a locked grate. Shoot the button on the west wall of the big cavern to open the grate. The Treasure Chest inside contains $154 and a Levitation Scroll. On your way back to the Map Column Room, notice a locked rock panel in the east wall of the tunnel.

ADAADD

Push the button once more. Now the panel on the right has opened. There is an Undead Beast in there for you to deal with. Then go up the steps to an intersection of tunnels. Go straight ahead and then around two corners. An Undead Warrior is guarding a winch. Kill him and operate that winch. On the way back to the tunnel junction, notice the locked rock panel at one corner of the tunnel. At the tunnel intersection, take the other fork. The rectangular room that you find yourself in overlooks the fiery chasm. In the center of the northwest wall is a Nautilus hole, between two giant mushrooms. In the room beyond, are three Undead Warriors and a Priest. Use a Nautilus Scroll and go through the hole. Continue past the Priest and travel half the distance to the three Undead Warriors. Look for a lever on your right and get as close to that lever as you can. Then transform back into a human. Pull the lever and leave the room. If you are lucky, the enemies will not have noticed you. You cannot defeat all four of these enemies at once. However, you still have access to the fighting ledge. Re-familiarize yourself with the route and notice that one corridor is particularly dark. Save your game and then drop a lit torch in the middle of that long dark corridor as a marker for you. Then go inside the room full of enemies and snipe one of them. Run all the way to the rock ledges and snipe whichever ones have followed you. Then defeat the rest of them in the same way. After you have killed all four of them, open the chest where the Priest was standing. There is good treasure inside, including a Titan Bow. The sarcophagus next to the chest has minor loot. There is a second chest in the room, which also has minor loot inside.

AADDAD

Pull the lever on the north wall for a second exit from the room. Return to the Map Column Room. Push the button again to open the door to the east of the Map Column. Go through the doorway and stand in front of the Double Spike Trap. Save your game. You must levitate across these two traps. Stand near the wall on your left to allow the most headroom. When you activate your Levitation Scroll, you must pass over the spikes but not hit your head on the ceiling. Tap the gas (Space Bar) only enough to elevate yourself halfway between the top of the spikes and the ceiling. Move across the spikes as quickly as possible, tapping the gas two or three times to keep yourself above the trap. If your head hits the ceiling, you will drop dead onto the spikes.

84

On the other side of the trap is a disable lever. Find a chest to loot and another winch to activate. Return to the Map Column Room. Notice that the winch has opened a huge stone door, revealing a huge metal grid. The grid is preventing the escape of two or three roaring Undead Beasts. You cannot kill these by shooting through the grate. Push the button twice, to open the southwest door. Go up the ramp and take the left fork to the room overlooking the fiery chasm. Draw a ranged weapon and shoot the winch on the other side of the chasm to activate it. Now the drawbridge will fall into place. Go back to the Map Column and push the button twice, to open the northeast door. Go through that door, along the tunnel and across the drawbridge. Turn left at the end of the drawbridge. Pull the iron ring on the wall. Jump over the gap in the rock floor. Go into the first room on your right. Pick up a ruby on the ledge and open the sarcophagus for some good treasure. Outside the room, further along the path, is another winch to activate. This one opens the giant metal grid that holds back the Undead Beasts. Further, down the corridor, pull a lever to open a door that gets you back into the Map Column Room. You must kill all the Undead Beasts. Your killing ledge is still available. After you have dealt with them, go to the end of the room they were guarding and open the chest. Inside are the Titan Boots you seek. The panel next to the chest can be broken. The lever in the hallway beyond opens a door into the "Throne Room". Time your run underneath the Hammering Stone. Remember the Drop Trap in the middle of the floor of the next room. If you are curious about the ledge beyond the locked grate in this room, pull the lever next to the grate. Walk out onto the ledge and look below to see a gold-banded chest. This is an anti-magic area. You cannot use a Levitation Scroll to get down there. However, you can jump toward the chest and land on the top ledge. On that ledge is a Magic Ash Beast Rune. Then drop down to the lower ledge. There is just enough room. However, as this is still an anti-magic area, you cannot open the chest without the Level 3 Open Lock Skill. Inside is $204, an Ash Beast Scroll, and an Open Lock Scroll. Through the grate, next to the chest is a corridor leading to where the Undead Beast and two Undead Warriors were (or are). If you cleared this area, you would find a chest to loot use the Open Lock Scroll. The only exit is to cross the gap in the trail across the chasm. Magic does work here, so use a Levitation Scroll. Tap the Space Bar three times to get enough elevation. You end up back in the Throne Room. There is really no point to all this work without the Level 3 Open Lock Skill (Cid - Harbor Town).

AADADADD

Leave the temple the same way you entered. Outside, talk with Patty for 200 Experience Points.

The Titan Helmet

First, take care of some unfinished business. Go up to the swamp above the Bandit Camp and then north, up the trail to the temple. Go to the edge of the fiery chasm and find Brogar waiting for you. He wants revenge for what he considers a betrayal by you. He is out for blood. Finish him off for the last time, for 500 Experience Points. Now use the Western Ruins Teleport Stone. Ignore the White Shirt on guard there. Go down into the temple and kill two Grave Moths. Use a ranged weapon to push the button in the middle of the ceiling. This will open the grate blocking access to a laboratory. There is a chest in there that has, among other treasure, a potion to raise your hit points by 10. Shoot the button on the ceiling again to get out of the temple ruins.

DDAA

85

Now use the Eastern Volcano Cave Teleport Stone. Go all the way through the cave until you get to the area between the two rock spirals. From this location, face west and carefully negotiate the narrow rock bridge. You will come to a point where you can see a raised drawbridge. Face the drawbridge and notice the two doors on the other side of the lava lake, one above the other. Left of the upper door, but sideways to you, is a winch that lowers the drawbridge. Shoot the winch with a ranged weapon. When the drawbridge is down, cross to the other side. This puts you on the upper level. The door here is the exit. You want the entrance, on the level below. There is only one place to drop down safely. Save your game. There is a small nook to the left of the large boulder at the end of the drawbridge. Go up to the wall, with the boulder touching your right shoulder and look over the edge. You can see the small ledge below that sticks out just far enough. Next, comes the tricky part. If you just walk off the ledge, you will fry in the lava. Instead, facing the wall, nudge your character to the left. Then nudge a bit more until he seems to be standing in mid air. One more nudge left at this point and he will drop safely to the platform below - with minimal damage. Alternatively, you could use a Levitation Scroll and float down to the lower level - your choice. Go through the lower doorway, along the tunnel and up to the Magical Barrier. You can see three Undead Warriors beyond it. There is no handy fighting position except for the doorway itself. You may want to activate a Berserker Scroll. Now destroy the barrier with a scroll and defeat the Warriors as best you can. Be mindful of the Spike Trap just past the doorway. If your fighting takes you into the room, you may trigger the trap. On the west wall of the room beyond, is a room with an open grate. Inside the room is a "Bust of a King". If you go in the room to pick up the bust, the grate will close and lock you in the room. Instead, use a Telekinesis Scroll from outside the room to pull the bust into your inventory. Stand in front of the grate, which is blocking the entrance to a room on the northeast corner of the main room. Use a ranged weapon to shoot the Warrior through the bars of the grate. The hallway in the southeast corner of the main room has a rock panel that can be broken. Kill the two Giant Scorpions in the room beyond. A tunnel leads out of the scorpion room to a pair of Ash Beasts. The chest in that room has good treasure but requires Level 3 Open Lock Skill or an Open Lock Scroll. On the west wall of the room where the scorpions were is a Nautilus hole. You must be standing on the low ledge before transforming into a Nautilus creature. A Nautilus cannot climb that ledge. Go through the hole and reform into a human when you get into the room beyond. The lizard you shot through the bars will be lying on the ground dead. His name was Mortares. Search his corpse for the second "Bust of a King". Put one of those busts on the altar in the room. This will allow your exit. Now use a Telekinesis Scroll again, from outside the room, to pull the bust back in your inventory. Back in the main room, because it is hard to see the Spike Trap, drop a lit torch on it. Now place one bust on each altar to open the big door. There are two Priests inside. One of them has the Western Volcano Cave Teleport Stone, completing that quest for 300 Experience Points. The Titan Helmet is inside the room they were guarding. 86

In the helmet room, face west. There used to be a walkway and stairs leading to the upper level. The stone supports have collapsed. However, the section on your right has two ledges that you can climb. The platform at the top is an excellent fighting spot. Climb up there, and then walk along that section and around the corner to another broken section. Now jump east, over the gap to the other side. Then walk up the stone stairs to the doorway at the top. The grate is closed. You can see two Skeleton Warriors and two Undead Warriors inside the room. Shoot them dead, through the bars, with your ranged weapon. From the top of the stairs, levitate west to the platform in the corner. Break down the rock panel and go inside the room where the four enemies were. If you did not kill them all through the bars of the grate, be prepared to fight. The chest inside this room has a Level 3 lock and good treasure. The south wall of this room has another rock panel you can break. Before you break it down, pull the lever next to the grated doorway. This will give you access to the stairs down to the room below. When you see what is behind the rock panel, you are going to want to run down those stairs to get to your fighting spot. Now break the rock panel to see three Undead Warriors and one Undead Beast. Entice them into chasing you down the stairs and fight them in the room below. When they are all dead, be very careful walking into the room they were protecting. There is a Drop Trap in the center of the room. The trap drops you onto the Spike Trap in the room below. There is a Treasure Chest in the room. A lever on the wall opens a door back to the drawbridge.

AADD

The Titan Armor

Use the Plains Temple Teleport Stone. Go inside the temple and stop at the entrance to the west corridor. Activate a Telekinesis Scroll and slowly walk forward until you see the word "Lever" light up. Use the spell to push up the lever on the right wall. This will stop a giant stone from crushing you. Now go down the hall to where it enters a large room. Inside are one or two Elite Warriors and one Ash Beast. Draw them outside the temple and into the light, where you have the advantage. When both enemies are dead, break down the blue Magic Barrier. Go down the tunnel and break the rock panel. Stand next to the altar and use a Telekinesis Scroll to draw the, nicely displayed, "Priests Bust" into your inventory. Place the bust on the altar and the door will open. There are no enemies beyond. Open the sarcophagus and pick up the Titan Armor. For extra credit, go to the edge of the chasm where the Ash Beast was. Jump across the gap and pull yourself up the ledges. Walk along a short path until you see a Lizard Priest guarding a doorway. He will try to throw fireballs at you, but there is plenty of cover for you to snipe him to death. The doorway has a red Magical Barrier. To destroy red barriers, you need to activate a "Destroy Magic Force Field" Scroll. Inside the sarcophagus is a Skeleton Warrior. However, on the rock shelves are two good potions. One gives you 10 extra Hit Points. The other gives you 100 extra Experience Points.

87

The Fight with the Titan (Bandit and Order)

Use the Northeastern Temple Teleport Stone. Trek up to his hut and talk to Eldric. He will repair two pieces of Titan Armor at the stone Druid's Table behind his hut. Afterwards, you may have to talk to him again to get him to give you the armor. Now, use the Volcano Keep Teleport Stone. Talk one last time to Illumar. Then go down inside the volcano and talk to Ursegor. Save your game. Then talk to Inquisitor Mendoza, who is standing in front of the big green and gold door. He is unrepentant and defiant. Defeat him in your last battle before the Boss Titan. Loot the items he was carrying. Go into your inventory and equip the Ocular, the Titan Shield and the Hammer of the Titan Lord. Place the skull of Ursegor on the altar and then watch the big door open. Save your game. What you are looking at, beyond the door, is a set of three stone rings. When you walk forward toward those rings, a cut scene will start. The short video shows your character walking out to the rings. As you walk, the bridge connecting the rings to the doorway collapses behind you. You must fight this battle on the Titan's turf. The Titan has three different types of offense. You have only one - the Hammer. The first offense that the Titan will use is his Magic Missiles. They are also the key to his weakness. Your shield can deflect these missiles back to the Titan and stun him. If your shield is not up when the missiles come at you, they will push you backward off the platform. You will fall to your death in the lava below. The second offense that the Titan will use is an Energy Wave. He will raise his foot off the ground and then bring it down hard. This sends out a harmful pulse that will injure you. To avoid the pulse, jump up when you see his foot come down. However, it may be more efficient to use a potion to heal the damage. The third offense that the Titan will use is an Energy Beam. It looks much like a laser beam. If the beam touches you, it will inflict damage on you. Sometimes you can run toward the beam, underneath its arc. However, as with the Energy Wave, it may be more efficient to use a Healing Potion. All of the above would be something you could easily adapt to if that was all there was to the battle. However, the location of the fight is what makes it most difficult. The individual stones that make up the rings have inscriptions on them. When those inscriptions light up white, you have only five seconds before those stones disappear. This can leave a hole where you are standing and, again, you fall to your death in the lava pool below. To avoid that fall, you must be constantly moving to stones that are not lit up. In addition, when the Titan stomps his foot on the stones and sends out the Energy Wave, an entire ring of stones will turn white. This means that the entire ring will disappear in five seconds. You are safest if you stand on the center ring of stones. That way you can jump either way, depending on which ring disappears. While all of this is going on, you must defeat the Titan by hitting him with your Hammer. However, the only time that the Titan is vulnerable to the Hammer is when he has been stunned by the missiles you have reflected back at him. You will know that he has been stunned when he crouches to one knee. In addition, the only blow that will damage the Titan is the first blow after he has been stunned. In total, you must stun him seven times and hit him with the Hammer seven times. After each blow, run back to the outside rings and heal up. 88

Just in case you believe that you can defeat the Titan by saving the game after each hit with the Hammer, think again. The game designers thought of this tactic. You must make all seven hits in one session. When the cut scene ends, you will be standing on the outer ring. Draw your hammer and hold up your shield. In a few seconds, the Titan will send white Magic Missiles toward you. Your shield will deflect those missiles back toward him. He will be stunned for five seconds and drop to one knee. Run up to him and whack him once with your Hammer. More than one hit will not hurt the Titan. Instead, run back to the line between the second and third rings. Turn around and face the Titan. Have your shield up, just in case he is stupid enough to send missiles twice in a row. More likely, he will stomp his foot to make an Energy Wave. However, you could see the laser-like Energy Beam instead. Heal up as you need to and be constantly on the lookout for when the text on the tiles starts to glow white. You can recover from the Titan's Energy Beam and his Energy Wave, but not from falling into the lava. When you see the missiles swirling around his body, he is getting ready to throw them. You should get your shield up to deflect them and stun him. Then jump over any holes in the floor and run up to whack him again. After the seven blows, a short cut scene will end the game. The cut scene is, in fact, too short and does not provide any information about how the social order on the island progressed after the Titan was defeated. Does Patty find her father, Captain Gregorius Steelbeard? Do the temples stop rising up? Does the Order leave the island? What does the Don do with all his gold? Was contact with the mainland regained? Do the other Titans stop attacking the mainland? Do the Nameless Hero and Patty get together and settle down to a happy family life? Or does the volcano explode, destroying the entire island and everyone on it?

Chris Barton 03.15.2010

89

Information

89 pages

Report File (DMCA)

Our content is added by our users. We aim to remove reported files within 1 working day. Please use this link to notify us:

Report this file as copyright or inappropriate

117842