Read RM Annual PM 01-6 text version

1996 Rolemaster Annual

CONTENTS

TM

%&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&^ U U I I Troubadour (L) ....................................................... 25 U U Welcome. ........................................................... 2 Vizier (L) ................................................................ 25 I I What is This Book? ................................................. 2 Character Record Sheets T-6.1. ..................... 26 U New Rules and Options ............................................ 2 U Errata and Clarifications .......................................... 3 Dwarf ...................................................................... 26 I Race Abilities Table T­1. .................................. 4 Elf, Grey ................................................................. 27 I U Standard Skill Category Elf, High ................................................................. 28 U Elf, wood ................................................................ 29 I I Development Point Cost Table T-2.8. .............. 5 Gnoll ....................................................................... 30 U U Training Package DP Cost Table T-2.7. .......... 7 Gnome .................................................................... 31 I I Closed Channeling Lists ........................................... 9 Goblin ..................................................................... 32 Closed Arcane Lists ................................................ 10 U Half-Elf ................................................................... 33 U 11 I Racial Spell Lists .................................................... 12 Half-Orc .................................................................. 34 I TP Spell Lists ......................................................... Halfling, haerfeat .................................................... 35 U U Advisor (L) ............................................................. 13 Halfling, staeknil .................................................... 36 I I Antagonist (L) ........................................................ 13 Halfling, waenfal .................................................... 37 U U Apothecary (V) ....................................................... 14 Halfling, waerlin ..................................................... 38 Architect (V) ........................................................... 14 I Hobgoblin ............................................................... 39 I U Archaeologist (V) .................................................. 15 Kobold .................................................................... 40 U Artificer (L) ............................................................ 15 Man, Common ........................................................ 41 I I Astronomer (L) ....................................................... 16 Man, High ............................................................... 42 U U Chaplain (V) ........................................................... 16 Man, mixed ............................................................. 43 I I Cloistered Zealot (L) .............................................. 17 Orc, Common ......................................................... 44 Court Magician (L) ................................................. 17 U Orc, Greater /Vard ................................................... 45 U I Duelist (V) .............................................................. 18 Orc, Grey ................................................................ 46 I Engineer (L) ............................................................ 18 Orc, Scrug ............................................................... 47 U U Executioner (V) ...................................................... 19 Troglodyte ............................................................... 48 I I Grave Robber (V) ................................................... 19 Cha. Alchemist Category/Skill Record Sheet ......... 49 U U Groom (V) .............................................................. 20 Ess. Alchemist Category/Skill Record Sheet .......... 53 Inventor (V) ............................................................ 20 I Men. Alchemist Category/Skill Record Sheet ........ 57 I U Jester (V) ................................................................ 21 Arcanist Category/Skill Record Sheet .................... 61 U Laborer (V) ............................................................. 21 Wizard Category/Skill Record Sheet ...................... 65 I I Magic Crafter (L) .................................................... 22 Chaotic Category/Skill Record Sheet ..................... 69 U U Political (L) ............................................................. 22 Magehunter Category/Skill Record Sheet .............. 73 I I Prophet (L) .............................................................. 23 Index. ................................................................ 79 Romantic (L) .......................................................... 23 U U Castle Record­The Land. ............................... 94 I Servitor (V) ............................................................. 24 Weapon Law Rules and Skills. ....................... 95 I Siege Engineer (V) ................................................. 24 I I T&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&Y Designer: John W. Curtis III

Project Specific Contributions:

Series Editor: John Curtis; Interior Illustrations: Storn Cook, Stephen Farris, Friedrich A. Haas, Patrick R. Kelley, Richard A. Tomasic; Cover Illustration: Douglas Chaffee Art Direction: Jessica Ney-Grimm; Assisting Art Direction: Jason O. Hawkins; Pagemaking: Steve Arensberg, Wendy Frazer, Ed Mawyer, Sherry Robinson; Cover Graphics: Nick Morawitz; Content Editior: Coleman Charlton; Indexing: Steve Arensberg.

ICE Staff:

Sales Manager: Deane Begiebing; Managing Editor: Coleman Charlton; President: Peter Fenlon; CEO: Bruce Neidlinger; Editing, Development, & Production Staff: John Curtis, Donald Dennis, Jason Hawkins, Wendy Frazer, Bob Mohney, Nick Morawitz, Jessica Ney-Grimm, Michael Reynolds; Print Buying and Rights Director: Kurt Fischer; Sales, Customer Service, & Operations Staff: Becky Blanton, Steve Hardy, Olivia H. Johnston, Dave Platnick, Karina Swanberg, Monica L. Wilson; Shipping Staff: Chad McCully, Dave Morris, Daniel Williams.

Copyright 1997 by Iron Crown Enterprises, Inc. ... All rights reserved.... No reproductions without author's permission. Produced and distibuted by IRON CROWN ENTERPRISES, Inc., P.O. Box 1605, Charlottesville, VA 22902 First U.S. Edition 1997 Stock #5505 ISBN 1-55806-299-8

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Welcome

Welcome to the first Rolemaster Annual! This section of this book will explain what this book is all about and present a summary of major things happening in the Rolemaster Standard System.

WHAT IS THIS BOOK?

As the RMSS expands and evolves, many of the master tables become outdated or incomplete. In addition, duplicating old materials to take into account new rules is often not effective in a given book. This book addresses those needs. What you will find in this book are completely updated master tables (Master Developoment Point Table, Master Training Package Table, and Master Racial Listing) that include all of the material from the RMSR as well as all RMSS books published in 1996. In addition, you will find character record sheets for the new races and professions introduced in RMSS books published in 1996. Also, some RMSS material published in 1996 was not provided in the perforated and 3-hole drilled pages; that material is repeated here in the more convenient format. Finally, this book contains a complete system-wide index of all the RMSS books published as of the end of 1996.

TREASURE COMPANION

NEW RULES AND OPTIONS

This section contains an overview of some of the new rules and options that were published in 1996.

ARCANE COMPANION

Lots of new rules here dealing with Arcane magic and how to integrate it into a campaign. Specifically, rules for Earthnodes and Ley Lines (sources of Arcane magic) are given. Rules for Bladerunes (a special kind of Arcane magic) are also given. Guidelines on how to "control" Arcane magic (from a GM's perspective) are provided. Four new professions (Arcanist, Wizard, Chaotic, and Magehunter) are detailed as are six new training packages.

This book deals with the concepts of treasure of all types. Included are full-blown, detailed rules for all kinds of Alchemy (and how to incorporate Alchemy into your game). Also provided are guidelines on how to create "random" treasure generation tables (as well as some tables already created). Three new professions are introduced (one alchemist for each realm of magic) as well are rules for "divine" alchemy (to create artifact-type items).

TALENT LAW

In this book, a whole new system for handling background options is presented. This point-based system allows players (under the guidance of their GM) to create a completely customized character that fits their background concepts (though there are lots of GM cautionary notes here; players will abuse this system if GM's let them). In addition, for ambitious GM's, a system on how to create races that are balanced against the other races in the RMSS is detailed.

RACES & CULTURES: UNDERGROUND RACES

In addition to providing complete racial information for all of the standard undground races (eleven races plus some cultural variants), this book introduces three new concepts: the racial training package, racial talents and flaws, and racial spell lists. These are special items usually only available to characters of the specific race (though guidelines are given to show how non-members can acquire them as well). Lots of new training packages are presented in this book (36 to be exact).

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WEAPON LAW

This book provides all the basic rules needed to run firearms in a role playing game (more details will be provided in source books for genres; e.g., Black Ops). Lots of new rules here, but not a lot of new concepts. Included is a master weapon listing of over 600 different weapons. The attack tables are designed so that the 49 different attack tables will cover all firearms attacks from the birth of the firearm to the modern day.

ERRATA AND CLARIFICATIONS

There are several errata and clarifications that have been published for the RMSS. Only a couple of the errata are serious enough to cause system problems (e.g., the accidental ommission of the Transcend Armor skill, the revision of the Occupation, Everyman, Restricted skill classifications, etc.). All errata are corrected in second and subsequent printings of each book. Listed below are the major errata for the RMSS. · The rules for Occupational, Everyman, and Restricted skill classifications have been simplified (in the RMSR). · The Transcend Armor skill was added to the Power Manipulation skill category (in the RMSR). · The stat bonuses for the Athletic · Endurance skill category are incorrect in the Rolemaster Character Records (the ones in the RMSR are correct). · A set of definitions was left out of the Spell Law definitions. · There are examples that are incorrect in Talent Law and in Treasure Companion. The text is correct (the example was not updated to reflect last minute system changes). · The skill of Driving was accidentally left out of the Outdoor · Animal skill category in the Rolemaster Character Records.

CASTLES & RUINS

This source book provides twenty new training packages (that all deal with folks in and around a castle setting). However, the significant new concept is the training package spell list (a spell list that is associated with a training package, not a profession). Beyond that concept, details and rules for building and running a castle are provided as well. Tables and guidelines on "aging" a structure to the point that it is a ruins are also given.

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RACE ABILITIES TABLE T-1. Racial Stat Bonus Modifications

Race

Dwarves Elves, Grey Elves, High Elves, Wood Gnolls Gnomes Goblins Half-elves Half-orcs Halflings, Haerfeat Halflings, Staeknil Halflings, Waenfal Halflings, Waerlin Hobgoblins Kobolds Men, Common Men, High Men, Mixed Orcs, Common Orcs, Greater Orcs, Grey Orcs, Scrug Orcs, Vard Troglodytes

RR Modifications

Qu

-2 +4 +6 +2 +2 -2 +1 +4 0 +4 +3 +4 +4 -2 +6 0 -2 0 0 0 0 0 0 +2

# BG

Dis. opts

+15 +100 +100 +100 +5 0 +5 +50 +5 +15 +15 +15 +15 +5 +5 0 0 0 +5 +10 +15 +10 +10 +20 5 3 2 4 5 4 6 4 5 5 5 5 4 6 6 6 4 5 5 4 4 5 2 5

Ag

-2 +2 +2 +4 +4 0 0 +2 0 +6 +5 +6 +6 -2 +2 0 -2 0 0 0 0 -2 0 0

Co

+6 0 0 0 0 +1 +3 +2 +2 +6 +6 +5 +6 +6 +4 0 +4 +2 +2 +4 +4 +4 +4 +4

Me Re

0 +2 +2 +2 0 +6 -2 0 0 0 +1 0 0 -2 0 0 0 0 -4 -2 +2 -4 -2 0 0 0 0 0 +1 +3 +1 0 0 0 0 0 0 -2 0 0 0 0 -2 -2 0 -4 -2 -2

SD

+2 -5 -5 -5 +2 +3 -2 -3 +2 -4 -3 -4 -3 -2 0 +2 0 +2 -4 -2 -1 -4 -2 0

Em

-4 +2 +2 +2 +4 +5 -2 0 0 -2 -2 +1 -2 -2 -2 0 0 +2 -2 -2 +2 -2 -2 -4

In

0 0 0 0 +2 -4 0 0 0 0 0 0 +1 -2 +2 0 0 0 -4 -2 +2 -2 -2 0

Pr

-4 +4 +6 +2 -2 -2 -2 +4 0 -6 -5 -6 -6 -2 -4 0 +4 +2 -2 -2 0 -2 -2 -2

St

+2 0 0 0 0 -3 +2 +2 +2 -8 -7 -8 -8 +4 -5 +2 +4 +2 +2 +4 +1 +8 +4 +4

Ess.

+40 -5 -5 -5 +10 0 0 -5 0 +50 +50 +50 0 0 +10 0 -5 0 0 0 +40 0 0 0

Chan. Ment. Pois.

0 -5 -5 -5 0 +20 0 -5 0 0 0 0 0 0 +10 0 -5 0 0 0 0 0 0 +10 +40 -5 -5 -5 0 +5 0 -5 0 +40 +40 +40 +40 0 -10 0 -5 0 0 0 +40 0 0 0 +20 +10 +10 +10 +5 0 +5 0 +5 +30 +30 +30 +30 +5 +5 0 0 0 0 +5 +20 +5 +5 +20

Skill Rank Bonus Progression:

Race

Dwarves Elves, Grey Elves, High Elves, Wood Gnolls Gnomes Goblins Half-elves Half-orcs Halflings, Haerfeat Halflings, Staeknil Halflings, Waenfal Halflings, Waerlin Hobgoblins Kobolds Men, Common Men, High Men, Mixed Orcs, Common Orcs, Greater Orcs, Grey Orcs, Skrug Orcs, Vard Troglodytes

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Body Development

0·7·4·2·1 0·6·3·2·1 0·7·3·2·1 0·6·3·1·1 0·6·2·2·1 0·6·2·2·1 0·6·3·2·1 0·7·5·3·1 0·7·4·2·1 0·6·2·2·1 0·6·2·2·1 0·6·2·2·1 0·6·2·2·1 0·7·3·2·1 0·5·3·2·1 0·6·4·2·1 0·7·5·3·1 0·6·5·2·1 0·6·3·2·1 0·7·3·2·1 0·6·3·2·1 0·6·3·2·1 0·7·3·2·1 0·7·3·2·1

Channeling PP Development

0·6·5·4·3 0·6·5·4·3 0·6·5·4·3 0·6·5·4·3 0·3·2·1·1 0·2·1·1·1 0·6·5·4·3 0·6·5·4·3 0·6·5·4·3 0·6·5·4·3 0·6·5·4·3 0·6·5·4·3 0·6·5·4·3 0·6·5·4·3 0·6·5·4·3 0·6·5·4·3 0·6·5·4·3 0·6·5·4·3 0·6·5·4·3 0·6·5·4·3 0·6·5·4·3 0·6·5·4·3 0·6·5·4·3 0·6·5·4·3

Essence PP Development

0·3·2·1·1 0·7·6·5·4 0·7·6·5·4 0·7·6·5·4 0·7·6·5·4 0·6·6·4·3 0·3·2·1·1 0·6·6·4·3 0·6·4·3·2 0·2·1·1·1 0·2·1·1·1 0·2·1·1·1 0·6·5·4·3 0·3·2·1·1 0·3·2·1·1 0·6·5·4·3 0·6·5·4·3 0·6·5·4·3 0·4·3·2·1 0·5·3·2·2 0·6·5·4·3 0·4·3·2·1 0·5·3·2·2 0·3·2·1·1

Mentalism PP Development

0·3·2·1·1 0·6·5·4·3 0·6·5·4·3 0·6·5·4·3 0·4·3·1·1 0·6·4·3·2 0·3·2·1·1 0·7·5·4·3 0·6·4·3·2 0·2·1·1·1 0·2·1·1·1 0·2·1·1·1 0·2·1·1·1 0·3·2·1·1 0·3·2·1·1 0·7·6·5·4 0·7·6·5·4 0·7·6·5·4 0·4·3·2·1 0·5·3·2·2 0·6·4·3·2 0·4·3·2·1 0·5·3·2·2 0·3·2·1·1

Arcane PP Development

0·3·2·1·1 0·6·5·4·3 0·6·5·4·3 0·6·5·4·3 0·5·3·1·1 0·7·5·4·3 0·3·2·1·1 0·6·5·4·3 0·6·4·3·2 0·2·1·1·1 0·2·1·1·1 0·2·1·1·1 0·2·1·1·1 0·3·2·1·1 0·3·2·1·1 0·6·5·4·3 0·6·5·4·3 0·6·5·4·3 0·4·3·2·1 0·5·3·2·2 0·6·4·3·2 0·4·3·2·1 0·5·3·2·2 0·3·2·1·1

Note: Hybrid PP progressions are calculated by taking the lesser of the Hybrid spell user's two realms' progressions. These races first appeared in Races & Cultures: Underground Races

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STANDARD SKILL CATEGORY DEVELOPMENT POINT COST TABLE T-2.8

Illusionist Mentalist Magician Sorcerer

11 9 10 2/5 2/5 7 3 3 6 3 3/7 15 18 2/2/2 4/10 2/5 2/6 1/3 2/5 3/7 2/6 9 9 3 3 2/5 4/10 6 1/4 6/14 5 15 40 12 ­ 8/8 5/5 60 25 12 4/4/4 4/4/4 10/10 3/3/3 4/4/4 8/8 15 7 6 3/7 8 5/12 3 9 20 20 20 20 20 20 20 20

Warrior Monk

Layman

Animist

Fighter

Healer

7/7/7 4/4/4 6/6/6 2/5 2/5 6 3 3 6 3 3/7 2/6 18 2/2/2 4/10 3 2/6 1/3 2/5 3/7 2/6 6 6 3 3 2/6 4/10 6 1/4 6/14 2/7 15 25 12 ­ 8/8 5/5 60 25 12 4/4/4 4/4/4 10/10 3/3/3 4/4/4 8/8 15 8 6 3/7 8 5/12 3 9 20 20 20 20 20 20 20 20

Lay Healer

Skill Category Armor · Heavy Armor · Light Armor · Medium Artistic · Active Artistic · Passive Athletic · Brawn Athletic · Endurance Athletic · Gymnastics Awareness · Perceptions Awareness · Searching Awareness · Senses Body Development Combat Maneuvers Communications Crafts Directed Spells Influence Lore · General Lore · Magical Lore · Obscure Lore · Technical Martial Arts · Striking Martial Arts · Sweeps Outdoor · Animal Outdoor · Environmental Power Awareness Power Manipulation Power Point Development Science/Analytic · Basic Science/Analytic · Specialized Self Control Special Attacks Special Defenses Spells · Arcane Base Lists (other) Arcane Base Lists (own) Closed Arcane Lists Open Arcane Lists Other Realm Base Lists Other Realm Closed Lists Other Realm Open Lists Own Realm Closed Lists Own Realm Open Lists Own Realm Other Base Lists Own Realm Own Base Lists Own Realm TP Lists Other Realm TP Lists Subterfuge · Attack Subterfuge · Mechanics Subterfuge · Stealth Technical/Trade · General Technical/Trade · Professional Technical/Trade · Vocational Urban Weapon · 1-H Concussion * Weapon · 1-H Edged * Weapon · 2-Handed * Weapon · Missile * Weapon · Missile Artillery * Weapon · Pole Arms * Weapon · Thrown * Firearm · 1-Handed * Firearm · 2-Handed *

2/2/2 1/1/1 2/2/2 2/5 2/5 2/5 2/6 2/5 2/9 2/5 2/6 2/5 3/9 3/3/3 4/10 20 2/7 1/3 6 3/7 2/6 3/5 3/5 1/4 2/5 8 18 20 3/6 12 2/6 2/6 35 60 ­ 45 30 120 105 90 40 25 80 ­ 8/8/8 16/16 6/10 3/8 2/5 3/7 8 5/12 2/4 1/5 2/5 2/7 2/7 2/7 5 5 5 5

4/4/4 2/2/2 3/3/3 2/4 2/5 3/6 2/7 1/3 2/5 1/3 2/5 5/12 4/12 3/3/3 4/10 20 2/5 1/3 5 3/7 2/4 3/7 3/7 2/5 2/6 6 18 15 3/6 12 2/6 2/8 35 65 ­ 45 22 120 100 80 35 18 70 ­ 8/8/8 16/16 2/6 1/3 1/3 3/7 8 5/12 1/2 2/7 3/8 4 4 4 6 6 6 6

3/3/3 1/1/1 2/2/2 2/4 2/5 2/6 2/5 1/5 2/6 1/5 2/6 3/9 4/10 3/3/3 4/10 20 2/5 1/3 4 3/7 2/5 3/7 3/7 1/5 2/4 7 12 12 3/6 12 2/6 2/7 35 80 ­ 50 20 120 90 60 25 15 50 ­ 8/8/8 16/16 4/8 2/5 1/3 3/7 8 5/12 1/3 2/5 3/8 3/9 3/9 3/9 6 6 6 6

10 9 10 2/5 2/5 2/5 2/6 1/3 2/9 2/5 2/5 4/10 4/9 3/3/3 4/10 20 2/7 1/3 6 3/7 2/6 1/3 1/3 2/6 2/6 8 14 15 3/6 12 1/3 2/10 6/12 75 ­ 50 25 120 95 70 30 20 60 ­ 8/8/8 16/16 6/12 3/9 2/4 3/7 8 5/12 3/6 4 6 8 8 8 15 15 15 15

4/4/4 2/2/2 3/3/3 2/5 2/5 3/6 2/7 2/6 3/10 2/6 2/6 4/12 4/12 2/2/2 4/10 3/6 2/5 1/3 3 3/7 2/6 3 3 2/5 2/5 4/7 8 10 2/5 8 2/7 5/11 30 75 ­ 55 15 100 80 40 15 10 30 ­ 8/8/8 16/16 6/12 3/6 2/6 3/7 8 5/12 2/5 3/6 3/6 4 5 6 7 7 7 7

11 9 10 2/5 2/5 6 3 3 6 3 3/7 15 18 2/2/2 4/10 2/5 2/6 1/3 1/4 3/7 2/6 9 9 3 3 1/4 4/10 4 1/4 6/14 6 15 40 25 ­ 10/10 6/6 50 20 10/10 4/4/4 4/4/4 8/8 3/3/3 4/4/4 8/8 15 7 5 3/7 8 5/12 3 9 20 20 20 20 20 20 20 20

11 9 10 1/5 2/5 7 3 3 4 3 2/6 15 18 1/1/1 4/10 2/6 2/5 1/3 1/4 3/7 2/6 9 9 3 3 1/4 4/10 4 1/4 6/14 6 15 40 25 ­ 10/10 6/6 50 20 10/10 4/4/4 4/4/4 8/8 3/3/3 4/4/4 8/8 9 8 3 3/7 8 5/12 3 9 20 20 20 20 20 20 20 20

11 2/2/2 10 2/5 2/5 5 3 3 6 2/6 3/7 10 10 2/2/2 4/10 3 2/4 1/3 2/4 3/7 2/6 6 6 3 2/7 2/5 4/10 4 1/4 6/14 5 10 40 25 ­ 10/10 6/6 50 20 10/10 4/4/4 4/4/4 8/8 3/3/3 4/4/4 8/8 15 7 5 3/7 8 5/12 3 6 7 9 9 9 20 20 20 20

11 2/2/2 10 2/5 2/5 4 3 3 6 1/5 3/7 8 10 2/2/2 4/10 3 2/6 1/3 2/5 3/7 2/6 6 6 1/2 1/2 2/6 4/10 4 1/4 6/14 5 10 40 25 ­ 10/10 6/6 50 20 10/10 4/4/4 4/4/4 8/8 3/3/3 4/4/4 8/8 10 8 3 3/7 8 5/12 4 6 7 9 9 9 20 20 20 20

7/7/7 4/4/4 6/6/6 2/5 2/5 5 3 3/9 5 3 3/7 12 14 2/2/2 4/10 2/6 2/6 1/3 2/4 3/7 2/6 3 3 3 3 2/5 4/10 4 1/4 6/14 3 12 25 25 ­ 10/10 6/6 50 20 10/10 4/4/4 4/4/4 8/8 3/3/3 4/4/4 8/8 15 7 5 3/7 8 5/12 3 6 8 15 20 20 20 20 20 20

5/5/5 2/2/2 4/4/4 2/5 2/5 6 3 3/9 5 3 3/7 12 14 2/2/2 4/10 2/7 2/6 1/3 2/5 3/7 2/6 3 3 3 3 2/6 4/10 4 1/4 6/14 3 12 25 25 ­ 10/10 6/6 50 20 10/10 4/4/4 4/4/4 8/8 3/3/3 4/4/4 8/8 15 8 6 3/7 8 5/12 3 6 8 15 20 20 20 20 20 20

7/7/7 4/4/4 6/6/6 1/4 2/5 7 3 3 3 2/4 2/6 15 18 1/1/1 4/10 2/6 1/4 1/3 2/5 3/7 2/6 6 6 3 3 2/5 4/10 6 1/4 6/14 5 15 25 12 ­ 8/8 5/5 60 25 12 4/4/4 4/4/4 10/10 3/3/3 4/4/4 8/8 15 7 2/7 3/7 8 5/12 2/5 9 20 20 20 20 20 20 20 20

Mystic

Rogue

Cleric

Thief

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* -- The DP costs for skill categories in this groups may be freely assigned to the categories in that group (see Section 15.2 in RMSR). -- Skill rank DP costs for ranks may vary due to the number of the rank being developed (see the Spell Lists DP Cost Table T-2.4 in RMSR).

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STANDARD SKILL CATEGORY DEVELOPMENT POINT COST TABLE T-2.8

Magehunter Channeling Alchemist

11 2/2/2 10 2/5 2/5 3 3 6 6 2/6 3/7 10 10 2/2/2 4/10 3 2/6 1/3 2/4 3/7 2/6 6 6 3 2/7 2/5 4/10 4 1/4 6/14 5 10 40 25 ­ 10/10 6/6 50 20 10/10 4/4/4 4/4/4 8/8 3/3/3 4/4/4 8/8 15 5 7 3/7 8 5/12 3 6 7 9 9 9 20 20 20 20

Arcanist

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Skill Category Armor · Heavy 5/5/5 Armor · Light 2/2/2 Armor · Medium 4/4/4 Artistic · Active 2/5 Artistic · Passive 2/5 Athletic · Brawn 3/7 Athletic · Endurance 1/5 Athletic · Gymnastics 3/6 Awareness · Perceptions 3/12 Awareness · Searching 1/4 Awareness · Senses 2/5 Body Development 4/12 Combat Maneuvers 5/12 Communications 3/3/3 Crafts 4/10 Directed Spells 15 Influence 2/6 Lore · General 1/3 Lore · Magical 3/6 Lore · Obscure 3/7 Lore · Technical 2/6 Martial Arts · Striking 4 Martial Arts · Sweeps 4 Outdoor · Animal 1/5 Outdoor · Environmental 1/3 Power Awareness 5 Power Manipulation 6/12 Power Point Development 8 Science/Analytic · Basic 2/5 Science/Analytic · Specialized 8 Self Control 2/7 Special Attacks 3/9 Special Defenses 40 Spells · Arcane Base Lists (other)4040 Arcane Base Lists (own) ­ Closed Arcane Lists 18 Open Arcane Lists 12 Other Realm Base Lists 80 Other Realm Closed Lists 45 Other Realm Open Lists 30 Own Realm Closed Lists 10/10 Own Realm Open Lists 8/8 Own Realm Other Base Lists 25 Own Realm Own Base Lists 6/6/6 Own Realm TP Lists 6/6/6 Other Realm TP Lists 12/12 Subterfuge · Attack 6 Subterfuge · Mechanics 4 Subterfuge · Stealth 1/5 Technical/Trade · General 3/7 Technical/Trade · Professional 8 Technical/Trade · Vocational 5/12 Urban 3/6 Weapon · 1-H Concussion * 3/7 Weapon · 1-H Edged * 4 Weapon · 2-Handed * 6 Weapon · Missile * 6 Weapon · Missile Artillery * 6 Weapon · Pole Arms * 9 Weapon · Thrown * 9 Firearm · 1-Handed * 9 Firearm · 2-Handed * 9

3/3/3 1/1/1 2/2/2 2/5 2/5 3/7 2/7 3/7 5/14 2/6 3/7 4/10 4/10 3/3/3 4/10 20 1/5 1/3 3/6 3/7 2/6 6 6 2/6 2/6 6 6/12 8 2/5 8 2/7 2/8 40 40 ­ 18 12 80 45 30 10/10 8/8 25 6/6/6 6/6/6 12/12 15 7 5 3/7 8 5/12 4 2/5 3/8 4 4 4 6 6 6 6

11 9 10 2/5 2/5 3/7 2/7 1/5 4/14 2/6 3/7 6/14 5/12 3/3/3 4/10 9 2/6 1/3 3/6 3/7 2/6 2/5 2/5 2/7 2/6 3/7 6/12 8 2/5 8 2/4 5 10 40 ­ 18 12 80 45 30 10/10 8/8 25 6/6/6 6/6/6 12/12 8 4 2/7 3/7 8 5/12 3/7 5 8 8 8 15 15 15 15 15

11 5/5/5 10 2/4 2/5 3/9 2/7 2/4 4/12 2/6 3/7 6/14 6/14 2/2/2 4/10 5 2/4 1/3 2/6 3/7 2/5 4 4 2/6 2/6 2/7 6/12 8 2/5 8 2/7 6 40 40 ­ 18 12 80 45 30 10/10 8/8 25 6/6/6 6/6/6 12/12 6/12 2/6 1/5 3/7 8 5/12 1/5 3/9 6 7 8 10 15 15 15 15

5/5/5 6/6/6 11 11 8/8/8 2/2/2 2/2/2 9 9 6/6/6 3/3/3 4/4/4 10 10 7/7/7 1/2 2/4 2/5 2/5 2/5 1/3 2/5 2/5 2/5 2/5 4/9 3/9 7 7 3/6 2/7 2/7 3 3 2/6 2/6 2/4 3 3 2/6 4/12 3/10 4 4 4/12 2/6 1/5 2 2 2/6 3/7 2/6 1/4 1/4 2/6 6/14 6/14 16 16 4/10 6/14 6/14 18 18 5/12 1/1/1 1/1/1 2/2/2 2/2/2 3/3/3 4/10 4/10 4/10 4/10 4/10 10 10 2/5 3 10 1/4 1/5 2/5 2/5 2/6 1/2 1/3 1/3 1/3 1/3 1/4 3/6 1/4 1/4 2/7 2/4 3/7 3/6 3/6 3/7 2/4 2/5 2/6 2/6 2/6 3 3 9 9 5 3 3 9 9 5 2/7 2/7 3 3 2/7 2/6 2/6 3 3 2/6 3/6 3/7 1/3 1/3 2/4 6/12 6/12 3/9 3/7 4/10 8 8 4 4 8 2/5 2/5 1/4 1/4 2/4 8 8 6/12 6/12 6/14 2/7 2/6 5 5 6 6 4 18 18 8 20 20 40 40 35 40 12/12 12/12 25 25 ­ ­ 3/3/3 3/3/3 6/6/6 18 18 4/4/4 4/4/4 16/16 12 12 4/4/4 4/4/4 11/11 80 80 10/10 10/10 60 45 45 6/6 6/6 25 30 30 5/5 5/5 12 10/10 10/10 ­ ­ ­ 8/8 8/8 ­ ­ ­ 25 25 ­ ­ ­ 6/6/6 6/6/6 ­ ­ ­ 6/6/6 6/6/6 4/4/4 4/4/4 6/6/6 12/12 12/12 8/8 8/8 12/12 12 5/10 16 16 10 4 2/7 7 7 6 2/7 1/4 5 5 2/7 3/7 3/7 3/7 3/7 3/7 8 8 8 8 8 5/12 5/12 5/12 5/12 5/12 2/4 1/4 4 4 3/6 3/9 3/7 9 9 4 6 4 20 20 6 7 6 20 20 6 7 7 20 20 8 7 8 20 20 10 15 9 20 20 12 15 10 20 20 15 15 10 20 20 15 15 10 20 20 15

Chaotic

Paladin

Magent

Wizard

Ranger

Dabble

Monk

Bard

7/7/7 5/5/5 5/5/5 2/2/2 6/6/6 4/4/4 2/5 2/5 2/5 2/5 3/6 3 2/6 3 1/5 6 2/10 6 2/6 3 1/5 3/7 6/14 15 4/12 18 3/3/3 2/2/2 4/10 4/10 12 3 2/4 2/6 1/3 1/3 2/4 1/4 3/7 3/7 2/6 2/6 3 9 3 9 2/6 3 1/5 3 1/5 1/4 6/12 4/10 8 4 2/4 1/3 8 3/7 2/6 6 4/9 15 30 40 25 25 6/6/6 ­ 16/16 10/10 11/11 6/6 60 50 25 20 12 10/10 ­ 4/4/4 ­ 4/4/4 ­ 8/8 ­ 3/3/3 6/6/6 4/4/4 12/12 8/8 6/14 15 5 5 2/5 7 3/7 3/7 8 8 5/12 3/7 2/6 3 3/5 4 4/9 9 4 12 6 20 7 20 8 20 9 20 9 20 9 20

5/5/5 2/2/2 4/4/4 2/5 2/5 3 3 3/9 5 3 3/7 12 14 2/2/2 4/10 2/7 2/6 1/3 2/4 3/7 2/6 3 3 3 3 2/5 4/10 4 1/4 6/14 3/9 12 25 ­ 10/10 6/6 50 20 10/10 4/4/4 4/4/4 8/8 3/3/3 4/4/4 8/8 15 5 7 3/7 8 5/12 3 5 7 12 20 20 20 20 20 20

6

* -- The DP costs for skill categories in this groups may be freely assigned to the categories in that group (see Section 15.2). -- Skill rank DP costs for ranks may vary due to the number of the rank being developed (see the Spell Lists DP Cost Table T-2.4).

Mentalism Alchemist

Essence Alchemist

TRAINING PACKAGE DP COST TABLE T-2.7

Magehunter Channeling Alchemist Illusionist Lay Healer Essence Alchemist Mentalist Alchemist Mentalist Magician Sorcerer Warrior Monk Arcanist

Layman

Dabbler

Months

Animist

Training Package Adventurer (L) Amateur Mage (L) Animal Friend (L) Assassin (V) Berserker (L) Burglar (V) City Guard (V) Cloistered Academic (L) Con Man (V) Crafter (V) Crusading Academic (L) Cut Purse (V) Detective (V) Diplomat (V) Doctor (V) Explorer (L) Guardian (L) Herbalist (V) Highwayman (V) Hunter (L) Knight (L) Loremaster (V) Martial Artist (L) Mercenary (L) Merchant (V) Performer (V) Philosopher (L) Sailor (V) Scout (V) Shaman Priest (L) Soldier (V) Spy (V) Traveller (V) Wanderer (L) Weapon Master (L) Zealot (L) Conjuror (L) Famulus (V) Manipulator (L) Necromancer (L) Runemaster (L) Warlock (L) Advisor (L) Antagonist (L) Apothecary (V) Architect (V) Archaeologist (V) Artificer (L) Astronomer (L) Chaplain (V) Cloistered Zealot (L) Court Magician (L)

RMSR RMSR RMSR RMSR RMSR RMSR RMSR RMSR RMSR RMSR RMSR RMSR RMSR RMSR RMSR RMSR RMSR RMSR RMSR RMSR RMSR RMSR RMSR RMSR RMSR RMSR RMSR RMSR RMSR RMSR RMSR RMSR RMSR RMSR RMSR RMSR ArcCo ArcCo ArcCo ArcCo ArcCo ArcCo C&R C&R C&R C&R C&R C&R C&R C&R C&R C&R

24 53 102 30 64 33 25 95 32 28 110 37 33 48 18 66 116 33 35 18 69 40 73 80 23 40 130 28 33 69 26 44 18 95 95 73 84 42 120 106 120 76 97 75 27 19 52 110 78 43 128 97

29 43 26 25 22 21 15 29 21 24 29 24 22 28 23 27 27 23 19 29 25 29 30 28 25 28 32 20 21 34 15 28 13 29 29 25 60 38 48 72 74 60 30 25 26 26 34 57 33 25 28 48

29 37 26 16 26 16 17 29 18 24 29 15 18 27 23 27 28 23 21 27 29 28 30 30 25 28 32 19 20 33 22 22 12 28 34 25 52 37 41 64 61 53 29 24 23 26 32 51 33 25 28 48

29 36 24 20 26 19 16 29 18 24 29 15 18 27 23 27 27 23 20 27 28 26 30 29 25 28 32 19 19 31 19 23 10 28 32 25 49 37 37 57 53 47 29 24 23 26 32 51 33 25 28 41

29 40 28 25 28 20 23 29 22 24 29 25 23 28 23 26 32 23 22 30 34 29 24 33 25 28 32 19 25 33 31 28 13 29 45 25 52 40 46 65 71 53 30 26 24 26 34 57 33 25 28 43

29 32 28 28 28 23 20 29 21 24 28 25 24 25 23 28 29 23 22 30 31 24 30 31 21 25 29 20 25 30 23 27 14 28 36 25 37 28 33 49 47 34 29 25 23 25 28 41 28 24 25 36

34 24 33 40 45 31 31 23 27 24 30 32 30 26 23 31 40 26 30 36 46 19 40 44 20 26 29 23 31 29 37 33 20 30 84 28 28 16 28 37 28 25 30 27 25 25 28 26 28 23 29 28

33 24 31 36 45 31 31 20 25 24 29 29 28 21 23 31 40 26 30 34 46 19 40 44 18 20 26 23 31 28 37 30 20 29 84 27 28 16 27 37 28 25 28 25 26 25 25 26 27 22 28 25

32 26 31 38 36 30 28 24 26 24 29 32 28 25 23 30 33 23 27 32 40 20 35 36 20 26 29 22 28 29 29 33 18 29 51 26 28 22 28 38 32 26 29 27 24 25 27 30 27 23 28 28

31 26 22 34 36 30 27 24 24 24 29 30 27 25 23 30 31 20 24 29 40 20 35 35 20 26 29 20 20 26 29 30 13 26 51 26 28 22 28 38 32 26 28 26 26 25 26 30 25 23 28 28

31 26 33 37 34 29 29 24 27 24 28 32 29 26 23 29 35 23 29 35 40 20 30 38 20 26 29 23 30 29 31 33 20 30 61 25 28 22 28 38 32 23 30 27 25 25 28 30 28 23 26 28

31 26 33 38 34 29 28 24 28 24 28 33 29 26 23 29 32 23 29 35 38 20 30 38 20 26 29 23 30 29 30 35 20 30 61 25 28 22 28 38 32 23 30 28 26 25 28 30 28 23 26 28

31 26 33 40 42 30 29 24 28 24 29 34 30 26 23 30 35 23 28 36 43 20 35 39 20 26 29 23 31 29 30 35 20 30 84 26 28 22 28 38 32 23 30 28 26 25 28 30 28 23 25 28

34 26 33 41 44 31 31 24 28 24 30 34 30 26 23 31 40 23 30 36 46 20 40 44 20 26 29 23 31 29 37 34 20 30 84 28 28 22 24 38 32 25 26 20 25 24 24 30 27 19 26 24

32 26 30 37 44 30 30 20 19 24 26 26 22 19 23 30 34 23 30 33 43 20 35 40 18 18 25 23 30 28 34 27 19 29 84 23 28 22 28 38 32 25 30 28 25 25 28 30 28 23 28 28

29 31 22 26 28 26 20 28 20 24 29 24 21 28 23 28 28 20 18 25 31 24 31 31 24 28 32 18 16 29 23 25 10 27 39 26 36 28 32 44 42 32 29 25 23 25 30 42 26 24 27 32

31 32 30 (34) 26 (28) 20 28 (25) 24 29 (33) 28 28 23 28 29 23 (22) 31 28 24 35 29 24 28 32 20 24 29 20 (32) 15 29 34 23 36 29 (29) (44) 43 34 29 25 26 25 31 44 30 22 27 31

29 30 28 29 31 22 25 28 22 24 29 26 26 28 23 27 34 23 25 30 36 24 28 35 24 28 32 19 26 30 32 28 13 29 49 25 36 26 32 44 33 30 30 26 23 25 31 37 30 23 27 32

29 29 28 27 29 22 20 25 19 24 28 20 25 25 23 28 32 23 23 29 36 20 31 32 21 25 30 20 25 29 28 24 14 28 43 25 33 22 32 42 34 28 29 24 22 25 28 33 30 23 25 32

29 29 28 31 29 25 21 22 19 24 24 25 25 19 23 28 30 23 23 30 32 18 29 32 21 16 26 20 25 28 25 25 14 26 43 20 32 17 28 41 33 30 26 20 23 25 24 33 30 20 23 28

29 30 26 24 28 21 20 24 14 24 24 18 19 18 23 28 29 23 23 28 32 24 30 31 21 20 26 20 21 28 25 18 13 29 39 20 36 26 29 44 33 30 25 21 22 25 24 37 28 20 23 31

40 25 37 53 55 32 32 23 31 35 32 36 26 25 26 32 53 26 32 37 64 18 53 61 10 26 29 23 30 29 45 36 17 32 84 30 26 22 28 38 32 24 29 28 25 25 26 26 26 23 28 26

40 25 37 53 55 32 32 23 31 35 32 36 26 25 26 32 53 26 32 37 64 18 53 61 10 26 29 23 30 29 45 36 17 32 84 30 26 22 28 38 32 24 29 28 25 25 26 26 26 23 28 26

31 33 29 35 38 27 26 31 22 35 34 27 26 29 26 28 41 23 23 29 41 21 38 38 23 28 34 20 26 33 29 29 22 29 49 29 29 22 38 44 34 29 30 26 24 25 30 33 26 23 32 30

Chaotic

Paladin

Magent

Fighter

Wizard

Ranger

Healer

Rogue

Mystic

Cleric

Monk

Book

Thief

Bard

27 32 28 28 31 24 20 31 23 35 36 22 21 28 26 29 30 24 19 26 37 21 32 36 24 28 34 18 22 33 28 28 12 25 41 29 29 20 32 48 33 29 30 25 24 25 31 30 25 23 27 32

40 27 40 43 (38) 35 25 27 26 27 33 34 28 25 23 (34) (47) 30 30 (44) (50) 25 41 (39) 21 29 29 (23) (32) 29 (25) 38 (18) (32) 69 28 29 22 30 35 34 26 29 27 25 25 27 30 27 23 28 28

42 26 38 44 (38) 33 24 26 27 25 33 34 28 25 22 (34) (40) 26 28 (38) (48) 23 51 (42) 18 29 31 (23) (28) 29 (24) 37 (20) (32) 80 27 28 16 28 31 29 26 30 27 24 25 27 26 26 23 29 28

39 29 38 45 (38) 33 25 27 27 28 33 32 27 25 23 (33) (40) 28 28 (39) (45) 25 32 (42) 27 28 31 (23) (28) 29 (24) 37 (18) (31) 79 28 29 22 30 35 34 25 30 27 25 25 28 30 28 23 26 28

7

TRAINING PACKAGE DP COST TABLE T-2.7

Magehunter Lay Healer Channeling Alchemist Essence Alchemist

65 31 27 36 23 28 36 26 34 36 27 24 25 26 31 26 44 54 37 51 40 31 38 26 26 37 53 30 26 22 34 50 60 66 34 26 27 49 74 38 65 70 36 57 56 55 30 26 32 34 66 46

Illusionist

Mentalist

Magician

Layman

Warrior Monk

Animist

Months

Fighter

Rogue

Cleric

Training Package Duelist (V) Engineer (L) Executioner (V) Grave Robber (V) Groom (V) Inventor (V) Jester (V) Laborer (V) Magic Crafter (L) Political (L) Prophet (L) Romantic (L) Servitor (V) Siege Engineer (V) Troubadour (L) Vizier (L) Meneumerakkinîm (V) Bherscheurkûm (L) Ghârnurghir (L) Hoythij Râk (L) Hephuzâd (L) Shieldsman (V) Bhourdirrim (L) Sokhudnerrim (L) Dërnakwmün (L) Cloaker of Clans (L) Path Finder (L) Clerihew (L) Collector (L) Scholar (V) Tabula Rasa (L) Inventor (L) Miner (V) Tuskerer (V) Skulker (V) Croaker (V) Shirriff (V) Finder (V) Hewer (L) Pillager (V) Boarsaddler (L) Brelissker (L) Breliss Archer (V) Sneak-knife (L) Shaguk Sh'rmauk-ënd (L) Shaguk Stâz-pargun (L) Shaguk Spîllak (L) Shaguk Zhun-Kleftäk (L) Shaguk Kun-Torâmim (L) Shaguk Ru'kleftäk-sher (L) Blind Fighter (L) Prowldark (L)

C&R C&R C&R C&R C&R C&R C&R C&R C&R C&R C&R C&R C&R C&R C&R C&R R&C:U R&C:U R&C:U R&C:U R&C:U R&C:U R&C:U R&C:U R&C:U R&C:U R&C:U R&C:U R&C:U R&C:U R&C:U R&C:U R&C:U R&C:U R&C:U R&C:U R&C:U R&C:U R&C:U R&C:U R&C:U R&C:U R&C:U R&C:U R&C:U R&C:U R&C:U R&C:U R&C:U R&C:U R&C:U R&C:U

32 85 28 45 44 45 52 14 72 22 98 74 41 29 132 113 45 116 40 84 90 22 106 54 71 99 111 105 114 39 107 110 43 52 40 17 25 50 107 49 106 94 18 93 75 116 40 73 69 70 69 95

22 38 22 28 16 29 26 12 34 32 42 22 25 22 33 39 29 32 17 30 37 20 32 27 54 60 30 63 64 27 38 42 37 23 23 26 20 29 32 25 28 26 22 34 30 28 69 56 56 44 27 57

26 38 26 21 20 29 24 16 33 30 37 20 25 24 34 34 29 35 24 20 37 18 25 20 48 51 24 54 48 26 36 38 28 31 23 26 21 18 40 16 36 34 19 27 24 39 62 49 47 40 21 51

Thief

Book

25 38 23 22 16 29 24 13 34 30 39 20 25 26 33 36 30 33 21 24 37 18 25 20 45 48 24 51 55 24 34 39 32 27 20 26 19 20 36 16 32 31 19 31 27 36 54 46 46 36 24 48

30 38 25 27 20 29 24 14 34 34 42 24 25 27 34 39 34 46 35 26 40 19 31 24 48 51 28 54 64 26 36 43 37 34 26 26 22 29 49 28 39 39 20 38 28 43 63 48 50 42 26 51

30 38 26 26 20 28 26 13 32 30 34 22 25 25 30 33 34 36 25 30 37 18 30 24 34 36 26 39 40 23 33 42 37 31 25 26 20 29 40 23 36 34 20 37 32 40 37 40 35 31 30 40

72 31 36 33 23 28 29 28 26 38 27 24 25 32 31 26 54 81 62 46 47 30 40 26 26 33 42 30 22 21 32 52 55 82 38 26 33 48 98 34 90 88 31 69 48 93 32 24 25 22 46 32

72 31 38 34 23 28 26 28 26 30 27 20 23 32 25 26 54 81 62 46 47 30 40 26 26 33 42 30 22 21 32 54 48 82 36 26 33 42 99 34 90 88 31 63 48 93 32 24 25 22 46 32

50 31 32 32 23 28 29 24 27 37 28 24 25 29 31 26 42 63 38 39 42 24 33 26 26 32 32 30 30 22 33 50 54 65 31 26 27 45 72 27 69 66 25 64 42 72 30 23 26 22 39 32

50 31 30 31 16 28 29 21 27 34 26 25 25 29 29 25 41 62 38 67 42 24 28 26 26 32 30 30 30 22 33 52 50 64 25 26 26 41 69 21 68 66 25 54 40 70 29 23 26 22 38 32

58 31 32 33 23 28 29 24 27 37 29 24 25 29 31 27 48 56 40 38 43 28 39 26 26 32 39 30 30 22 33 50 55 58 35 26 28 48 71 32 66 65 29 65 40 69 30 23 26 22 39 32

58 31 34 34 23 28 29 26 27 38 29 24 25 29 31 27 50 53 38 38 43 28 39 26 26 28 38 27 30 22 33 52 53 60 36 26 28 52 70 34 64 62 29 68 40 68 30 23 23 22 38 33

63 31 36 34 23 28 29 16 27 39 29 24 25 32 31 27 48 60 44 33 39 26 41 26 27 28 39 27 30 22 33 52 53 75 33 26 29 52 80 28 78 77 27 66 36 82 29 26 23 23 33 33

71 31 36 32 23 28 24 28 27 26 27 16 22 32 24 25 48 75 55 42 40 26 35 26 27 28 35 28 30 24 34 51 50 82 33 26 32 36 93 34 88 86 27 68 44 92 32 26 26 23 42 33

72 31 38 33 23 28 29 28 27 39 29 24 25 32 31 27 50 80 61 44 40 20 41 26 27 30 40 28 30 24 34 51 53 82 38 26 33 50 98 36 88 86 27 70 47 92 32 26 25 23 44 33

30 34 26 27 16 28 29 16 31 32 33 24 25 26 32 31 34 38 26 27 37 18 24 25 31 30 19 28 44 25 35 44 37 32 20 26 20 27 43 24 36 34 21 38 32 40 38 34 32 27 27 37

28 34 23 32 20 28 26 16 31 37 36 23 23 24 32 33 42 33 22 28 36 22 31 25 32 30 26 30 43 25 35 49 44 30 26 26 20 46 38 24 34 33 20 57 31 38 40 36 32 27 28 38

36 34 27 26 20 28 24 18 30 34 31 24 25 28 34 30 39 52 40 30 39 20 31 25 31 32 26 31 36 22 33 44 41 40 27 26 25 31 56 23 44 40 23 45 32 48 36 34 31 26 30 37

34 34 26 24 20 28 26 29 29 28 30 20 25 25 30 28 40 48 32 29 38 20 30 25 29 31 26 29 30 22 33 40 35 38 25 26 20 31 54 22 44 40 22 38 32 48 32 32 29 25 29 35

34 34 26 26 20 28 20 19 30 24 30 16 22 24 22 28 38 39 28 27 38 20 30 25 29 31 26 29 31 21 32 44 44 38 26 26 20 30 47 20 44 40 22 46 30 48 36 32 29 25 27 35

32 34 24 23 20 28 29 18 26 23 29 18 23 24 25 27 32 39 27 28 38 20 26 25 30 30 22 30 36 21 32 40 33 38 22 26 19 30 46 26 44 40 22 40 30 48 36 30 30 26 30 36

75 31 38 31 23 28 29 29 26 38 26 25 25 32 31 25 47 80 62 41 48 32 37 26 26 34 36 31 29 22 32 51 52 81 37 26 32 46 98 30 88 86 33 68 44 94 32 23 25 21 42 32

75 31 38 31 23 28 29 29 26 38 26 25 25 32 31 25 47 80 62 41 48 32 37 26 26 34 36 31 29 22 32 51 51 81 37 26 32 46 98 30 88 86 33 68 44 100 32 23 25 21 42 32

35 34 27 29 20 28 26 16 29 34 29 24 25 27 34 28 40 54 38 33 37 20 31 25 31 31 26 30 36 20 32 44 42 34 25 26 21 29 54 24 39 38 22 46 32 43 34 32 31 26 29 37

30 34 26 27 20 28 24 18 28 33 26 22 25 26 33 26 47 42 27 27 37 23 28 25 30 30 25 30 35 20 30 41 34 32 23 26 19 30 46 24 38 38 24 45 26 42 37 32 30 26 40 36

50 31 28 35 23 28 36 22 27 37 28 24 25 29 31 26 43 63 38 48 42 30 34 28 28 37 52 31 32 23 35 50 58 54 31 26 28 47 69 34 53 55 32 57 48 49 30 29 35 32 62 43

57 31 27 33 23 28 29 24 27 36 29 24 25 27 31 27 44 51 36 44 43 32 39 26 28 38 55 31 32 22 34 51 60 61 34 26 28 48 64 38 56 62 33 55 49 51 29 26 33 32 54 43

RMSR = Rolemaster Standard Rules; ArcCo = Arcane Companion; C&R = Castles & Ruins, R&C:U = Races & Cultures: Underground Races

Mentalist Alchemist

Sorcerer

Arcanist

Dabbler

Chaotic

Paladin

Magent

Wizard

Ranger

Healer

Mystic

Monk

Bard

8

CLOSED CHANNELING LISTS

BLOOD LAW

1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50) Flowstop I Flowstop III Clotting I Flowstop V Limb Preservation * Cut Repair I Clotting III Minor Vessel Repair Cut Repair III Major Vessel Repair Joining * Flowstop True Clotting True Unclotting Cut Repair True Mass Flowstop Joining True * Mass Clotting Mass Blood Repair 1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50)

CREATIONS

Sustain self Water Production I Food Production I Fire Starting Nutrient Conjures I Water Production III Food Production III Herb Enhancement Water Production V Food Production V Nutrient Conjures III Herb Mastery Lesser Plant Production Mass Water Production Food Production True Lesser Animal Prod. Nutrient Conjures True Greater Plant Prod. Greater Animal Prod. 1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50)

MUSCLE LAW

Muscle Lore Tendon Lore Sprain Repair 1 Muscle Repair I Limb Preservation * Tendon Repair I Muscle Repair III Tendon Repair III Joining * Muscle Repair True Tendon Repair True Mass Muscle Repair Mass Tendon Repair Muscle Regeneration Joining True * Tendon Regeneration Mass Repair True

SYMBOLIC WAYS

1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50) Analyze Symbol Spell Prime Unsymbol I Symbol I Symbol II Unsymbol II Symbol III Analyze Symbol True Symbol V Unsymbol III Symbol VI Symbol VII Unsymbol V Symbol VIII Unsymbol X Symbol IX Symbol X Lord Research Lord Symbol Unsymbol True

BONE LAW

1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50) Bone Lore Minor Fracture Repair Cartilage Repair Limb Preservation * Major Fracture Repair Skull Repair Joint Repair Min. Fracture Rep. Tr. Joining * Cartilage Repair True Maj. Fracture Rep. Tr. Skull Repair True Joint Repair True Shatter Repair Mass Min. Fract. Rep. Mass Cartilage Repair Joining True * Mass Maj. Fract. Rep. Mass Shatter Repair

LOCATING WAYS

1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50) Guess Pathfinding I Guidance Location I Pathfinding III Location III Pathfinding V Location V Memory's Path Pathfinding X Divine Guidance Finding I Location X Pathfinding True Finding III Lord Location Paths True Location True Finding True 1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50)

NERVE LAW

Nerve Lore Minor Nerve Repair Limb Preservation *

SACRED GROUNDS

1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50) Cleanse Grounds Bless Structure I Align Structure I Consecrate Grounds I Dedicate Structure I Sanctify Structure I Devote Altar I Bless Structure II Holy Icon I Align Structure II Consecrate Grounds II Dedicate Structure II Sanctify Structure II Devote Altar II Sacred Fountain Bless Structure III Sacred Bells Holy Icon II Align Structure III Consecrate Grounds III Dedicate Structure III Sanctify Structure III Holy Ground

Major Nerve Repair Unparalysis Min. Nerve Repair Tr. Joining * Minor Brain Repair Maj. Nerve Repair Tr. Paralysis Cures Unpsychosis Mass Nerve Rep. Tr. Joining True * Nerve Regeneration Brain Regeneration

CALM SPIRITS

1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50) Calm I Calm II Hold Kind Calm III Calm IV Calm V Mass Animal Calm. I True Hold Calm X Shout Of Calming * Mass Animal Calm. II Lord Calm Long Calm Mass Calm Calm True 1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50)

LORE

Afterthoughts Detect Evil Detect Curse Detect Hate Light Lore I Poison Lore Life Lore Curse Tales Dark Lore I Light Lore II Hate Analysis Light Lore III Dark Lore II White Lore Dark Lore III Life Lore True Black Lore White Lore Mastery 1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50)

ORGAN LAW

Organ Lore Nasal Repair Minor Ear Repair Minor Eye Repair Major Ear Repair Major Eye Repair Heart Repair Lung Repair Organ Repair Nose Regeneration Organ Transplant Eye & Ear Regen. Organ Repair True Heart Regeneration Organ Regeneration 1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50) ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________

9

CLOSED ARCANE LISTS

ARCANE HEALING

1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50) Healing II Injury Lore Preservation III Cosmetic Healing Lifekeeping III Clotting V Surrogate Organ Surface Relief Lesser Repair Lifekeeping IV Undisease Greater Repair Joining Unpoison Cut Repairing Lifekeeping V Nerve Repair Unstunning * Full Healing Regenerate Organ Full Regeneration 1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50)

AURA LORE

See Aura Aura Analyze Aura Aura of Confusion Spell Aura I True Aura Hide Aura · Aura of Fear Spell Aura III Alkar Alter Aura · Aura of Terror Spell Aura V Alter Other's Aura Aura of Dread Spell Aura X Deify

LIGHT MANIPULATION

1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50) Blur Light Mirage I Unseen I Flash Invisibility I Light V Sudden Light V Dark V Light Mirage V Invisibility Sphere II Lightning Bolt I Utterlight Utterdark Lord Light Mirage Displacing Great Light Great Dark Invisibility True 1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50)

SHIFTING LAW

Store Location Self Leaving Intangible Object Leaving I Intangible Form Teleport I Displacement I Returning I * Leaving V Teleport V Returning V * Displacement II Returning X * Mass Leaving Lord Returning * Leaving X Displacement True Mass Teleport Rereturning * Shifting True

ARCANE SUMMONS

1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50) Summons I Summons III Summons V Summons VII Summons Speech Fantastic Summons III Summons X Summons XII Summons XV Fantastic Summons VI Lord Summons Calling 1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50)

BLADERUNES

Analyze Bladerune Weapon I Spell I Weapon II Rune of Parrying Spell II Complex Rune II Spell III Erase Bladerune Rune of Flight Spell V Weapon III Rune of Relocation Spell VII Elemental Rune Complex Rune III Rune of Dancing Black Rune Spell Rune X Bladerune Master

NATURE MANIPULATION

1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50) Flora Lore Fauna Lore Fog Speed Growth I Plant Alteration Precipitation Weather Prediction I Plant Growth II Call Wind Alter Behavior Weather Prediction VII Call Rain Speed Growth III Cyclone Mass Alteration Nature's Awareness True Storm Call Nature's Mastery

GARGOYLE MASTERY

1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50) Work Stone Cleanse Stone Detect Spirits Instruct Alarm Minor Gargoyle Expel Spirit I Daily Embed I Mobility I Modify Instruction Lesser Gargoyle Expel Spirit II Daily Embed II Mobility II Work Magic Stone Cleanse Magic Stone Daily Embed V Major Gargoyle Expel Spirit III Purpose Expel Spirit IV Greater Gargoyle Reversion

Summons True Fantastic Summons X Great Summons Gate of Summons Lord Fantastic Summons

ARCANE VISIONS

1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50) Retrocognition I Origin Death's Delving Long Sense I Retrocognition II Location Long Sense III Mass Senses Dream III Long Sense V Transfer Sense Scrying Death's Delving True Dream V Anticipating Locate True Great Scrying Scrying True

FIRE MANIPULATION

1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50) Burn I Set Fire Extinguish Fire Burn II Fire Wall Fire Bolt I Burn III Brushfire Fire Ball II Circle of Fire Rain to Fire Immolation Burn IV Raze Burn True Conflagration

POWER MASTERY

1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50) Detect Node Store Node Node Awareness Node Summons V Node Door Node Summons X Node Guide Node Analysis Node Ward: Alarm Node Summons XV Node Keeping Node Defender Node Ward: Exclusion Great Node Analysis Lord Node Summons Node Gate Node Anchor Node Guardian Node Enchantment 1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50) ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________

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RACIAL SPELL LISTS

GLYPHSTONES

1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 35) 50) Hurlstone I Smitestone Numbstone Stone Ablaze Breakstone Swoonstone Sievestone I Falterstone Mawstone Hurlstone II Hailstone Tramplestone Sievestone II Froststone Drownstone Crushstone Sievestone III Stoning Stone Slayingstone Cripplestone Sunderstone Utterstone

SCAR UNBINDING

1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 35) 50) Old Wound's Ache I Unbinding I Rive Scar I Old Wound's Ache IV Unbinding III Rive Scar III Unbinding V Old Wound's Ache VIII Rive Scar V Unbinding VIII Rive Scar VIII Old Wound's Ache XV Rive Scar X Scarring Unbound Old Wound's Agony 1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50) ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ 1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50) ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________

1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50)

____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________

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TP SPELL LISTS

PERIMETER WARDINGS

1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50) Research Caster Privacy Screen Scrying Ward I Inner Wardings Phase Ward I Gating Ward I Sentry Ward Scrying Ward II Pass Ward Phase Ward II Gating Ward II Field Warding Scrying Ward III Sentry Stone Phase Ward III Gating Ward III Outer Warding Forbidding Ward I Perimeter Ward I Center Stone Forbidding Ward True

STRUCTURE WARDINGS

1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50) Research Seal Portal Preservation Ward I Resist Ward I Flame Ward I Reseal Sentry Ward Elemental Ward I Strength Ward I Resist Ward II Preservation Ward II Conceal Ward I Preservation Ward III Resist Ward III Sentry Stone Strength Ward II Elemental Ward II Conceal Ward II Resist Ward Ward

ITEM ENHANCEMENTS

1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50) Enchant I Power Glow Extend Duration I Extend Range I Extend Area I Program I Enchant II Free Cast I Extend Duration II Extend Range II Extend Area II Program II Enchant III Free Cast II Enhance I Extend Duration III Extend Range III Extend Area III Enchant IV Free Cast III Enhance II Free Cast IV Reverse Effects

METAL CRAFTING

1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50) Metal Analysis Work Metal Make Alloy Heat Resistance Polish Metal Anneal Metal Temper Engrave Cut Metal Metal Furnace Refine Ore Shape Metal Resist Rust Weld Armor/ Weapon I Repair Metal Armor/Weapon II Metal Mastery

STONE CRAFTING

1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50) Stone Analysis Work Stone Evaluation Grind Stone Polish Stone Cut Stone Set Stone Color Stone Gather Stone Shape Stone Facet Mortar Remove Flaw Join Stone Hoist Stone Repair Stone Quarry Stone Mastery

GLASS/CERAMIC CRAFTING

1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50) Make/Work Ceramic Make/Work Glass Heat Resistance Color Glass Anneal Glass Glaze Grind Glass Polish Glass Etch Gather Glass Glass Furnace Plane Glass Purify Glass Harden Glass Fuse Repair Glass Mass Production Glass/Ceramic Mastery

WOOD CRAFTING

1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50) Wood Analysis Work Wood Stain Cut Wood Finish Figure Inlay Bend Wood Gather Wood Join Wood Harden Wood Waterproofing Shape Wood Insect Proofing Fire Proofing Repair Wood Wood Production Wood Mastery 1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50) ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________

1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 25) 30) 50)

____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________

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3.1 * ADVISOR (L)

Great rulers need great advice. The Advisor is in a position of authority and respect, but he still must please his lord to maintain his position. Advisors are masters of wisdom, influence, and intrigue. Advisors tend to find themselves in many situations of temptation. Some succumb to baser desires, but every so often a man of true virtue is able to maintain his authority and loyalty to his liege. Time to Acquire: 97 months Starting money: normal + d10 (open-ended) Special: Royal contact ....................................................... 20 Royal patron ........................................................ 30 Noble contact ....................................................... 30 Noble patron ........................................................ 50 Favor from noble ................................................. 30 Favor from an important person .......................... 30 Favor from an important person .......................... 30 Augmented heraldic sign ..................................... 50 Finely crafted object (gift; 5d10sp) ....................... 0 Category or Skill # of ranks Awareness · Searching skill category ......................... 2 Lie Perception ......................................................... 2 Communication skill category ..................................... 2 Choice of Language Skill (2 total) .......................... 2 Signaling ................................................................. 1 Influence skill category ............................................... 2 Diplomacy ............................................................... 1 Public Speaking ...................................................... 2 Lore · General skill category ....................................... 4 Culture Lore ............................................................ 1 Heraldry .................................................................. 1 History .................................................................... 1 Region Lore ............................................................ 1 Technical/Trade · Vocational skill category ............ n/a Administration ........................................................ 2 Stat Gains: Intuition

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3.2 * ANTAGONIST (L)

Antagonists try to expose flaws in plans, point out the obvious, and generally make a nuisance of themselves. The best Antagonists manage to do this so subtly that other characters don't even realize that their efforts have been sabotaged by their own companion. Time to Acquire: 75 months Starting money: normal Special: Powerful enemy (of higher status/level) .............. 30 Powerful rival (of higher status/level) ................. 30 Fake identification (+20 Duping) ........................ 25 Enemy (equal or higher level) ............................. 20 Rival (equal or higher level) ................................ 15 Finely crafted item (won in bet; 5d10sp) ............ 15 Favor from an important person ............................ 0 Category or Skill # of ranks Artistic · Active skill category .................................... 2 Acting ..................................................................... 1 Mimicry .................................................................. 1 Tale Telling ............................................................. 1 Influence skill category ............................................... 2 Duping .................................................................... 2 Propaganda ............................................................. 2 Seduction ................................................................ 2 Subterfuge · Stealth skill category .............................. 2 Technical/Trade · General skill category .................... 1 Gambling ................................................................ 2 Urban skill category .................................................... 1 Stat Gains: none

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Sections 3.1, 3.2 Advisor (L) Antagonist (L)

COST BY PROFESSION

Fighter .......................... Thief ............................. Rogue ............................ Warrior Monk ............... Layman ......................... Magician ....................... Illusionist ...................... Cleric ............................ Animist ......................... Mentalist ....................... Arcanist ........................ Wizard .......................... Channeling Alchemist .. Essence Alchemist ......... 25 24 24 26 25 27 25 27 26 27 28 28 27 27 Lay Healer ..................... Healer ............................ Mystic ............................ Sorcerer ......................... Ranger ........................... Paladin ........................... Monk ............................. Dabbler .......................... Bard ............................... Magent .......................... Chaotic .......................... Magehunter ................... Mentalism Alchemist .... 28 28 20 28 25 25 26 24 20 21 26 25 27

COST BY PROFESSION

Fighter .......................... Thief ............................. Rogue ............................ Warrior Monk ............... Layman ......................... Magician ....................... Illusionist ...................... Cleric ............................ Animist ......................... Mentalist ....................... Arcanist ........................ Wizard .......................... Channeling Alchemist .. Essence Alchemist ......... 30 29 29 30 29 30 28 29 28 30 29 29 29 30 Lay Healer ..................... Healer ............................ Mystic ............................ Sorcerer ......................... Ranger ........................... Paladin ........................... Monk ............................. Dabbler .......................... Bard ............................... Magent .......................... Chaotic .......................... Magehunter ................... Mentalism Alchemist .... 30 30 26 30 29 29 30 29 26 25 30 30 30

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Sections 3.3, 3.4 Apothecary (V) Architect (V)

3.4 * ARCHITECT (V)

The Architect is hired to build sturdy towers, castles, and keeps. Architects design and organize the building of all of their structures, normally without the aid of any drafting. Castles can be built without an architect, but when siege engines begin to close in, it's nice to know that the walls were built by the best. Time to Acquire: 19 months Starting Money: normal + d10 (open-ended) Special: Wealthy contact ................................................... 50 Favor from important person ............................... 40 Favor from important person ............................... 30 Draft of an important structure ............................ 50 Draft of an important structure ............................ 50 Close friends with work boss ................................ 0 Category or Skill # of ranks Influence skill category ............................................... 1 Choice of one skill .................................................. 1 Lore · Technical skill category .................................... 1 Stone Lore ............................................................... 1 Metal Lore .............................................................. 1 Science/Analytic · Basic skill category ....................... 1 Technical/Trade · Profession skill category ............. n/a Architecture ............................................................ 2 Choice of up to 2 skills from either .......................... Engineering and/or Labor Organization ...... 2 (total) Stat Gains: none

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3.3 * APOTHECARY (V)

Seeing the efficacy of herbal medicines, Apothecaries attempt to distill the essence of the herbs into more potent elixers and philters. While the success of Apothecaries in the arts of medicine and healing may be at question, their skill with poisons is undisputed Time to Acquire: 27 months Starting money: normal Special: Book (+15 Poison Lore) ...................................... 50 Medical Kit (+5 non-magical) ............................. 40 d10 Concussion herbs .......................................... 30 d10 Circulatory herbs .......................................... 30 d10 Poison herbs .................................................. 50 d10 Intoxicants .................................................... 50 d10 General Purpose herbs .................................... 0 Category or Skill # of ranks Lore · Technical skill category .................................... 2 Poison Lore ............................................................. 2 Herb Lore ................................................................ 2 Poisonical/Trade · General skill category ................... 1 Science/Analytic · Specialized skill category .......... n/a Alchemy .................................................................. 1 Subterfuge · Mechanics skill category ........................ 1 Using/Removing Poison ......................................... 1 Technical/Trade · Vocational skill category ............ n/a Choice of Preparing Herbs or Preparing Poisons ... 1 Stat Gains: none

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COST BY PROFESSION

Fighter .......................... Thief ............................. Rogue ............................ Warrior Monk ............... Layman ......................... Magician ....................... Illusionist ...................... Cleric ............................ Animist ......................... Mentalist ....................... Arcanist ........................ Wizard .......................... Channeling Alchemist .. Essence Alchemist ......... 26 26 26 26 25 25 25 25 25 25 25 25 25 25 Lay Healer ..................... Healer ............................ Mystic ............................ Sorcerer ......................... Ranger ........................... Paladin ........................... Monk ............................. Dabbler .......................... Bard ............................... Magent .......................... Chaotic .......................... Magehunter ................... Mentalism Alchemist .... 25 25 24 25 25 25 25 25 25 25 25 25 25

COST BY PROFESSION

Fighter .......................... Thief ............................. Rogue ............................ Warrior Monk ............... Layman ......................... Magician ....................... Illusionist ...................... Cleric ............................ Animist ......................... Mentalist ....................... Arcanist ........................ Wizard .......................... Channeling Alchemist .. Essence Alchemist ......... 26 23 23 24 23 25 26 24 26 25 25 25 25 24 Lay Healer ..................... Healer ............................ Mystic ............................ Sorcerer ......................... Ranger ........................... Paladin ........................... Monk ............................. Dabbler .......................... Bard ............................... Magent .......................... Chaotic .......................... Magehunter ................... Mentalism Alchemist .... 26 26 25 25 23 26 23 22 23 22 24 24 25

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3.5 * ARCHAEOLOGIST (V)

So much of the past has been forgotten that some individuals make it their job to return lost lore and items to civilization. Archaeologists are academic in nature, but adventurous at heart. Clearing monsters from a ruin is only the first step in the Archaeologist's adventure into the past. Time to Acquire: 52 months Starting Money: normal Special: Wealthy patron .................................................... 30 Ancient map ......................................................... 30 Map of region (with historic notations) ............... 40 Book (+10 non-magic to a specific lore) ............ 50 Book (+10 non-magic to a specific lore) ............. 50 Riding beast ........................................................... 0 Category or Skill # of ranks Awareness · Search skill category ............................... 2 Observation ............................................................. 1 Detect Traps ............................................................ 1 Communication skill category ..................................... 4 choice of written languages ......................... 4 (total) choice of spoken languages ......................... 2 (total) Lore · General skill category ....................................... 2 Choice of Culture Lores (up to two) ....................... 2 History .................................................................... 2 Region Lore ............................................................ 1 Lore · Magical skill category ...................................... 1 Artifact Lore ........................................................... 1 Science/Analytical · Specialized skill category ....... n/a Anthropology .......................................................... 1 Technical/Trade · Vocational skill category ............ n/a Appraisal ................................................................. 1 Stat Gains: none

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3.6 * ARTIFICER (L)

The Artificer is fascinated by the toys of magic. Whenever possible the Artificer will pick up new magic items for use or even just curiousity. This fascination and greater understanding of magic items provides the Artificer with greater ability to access and use magic items. Time to Acquire: 110 months Starting money: normal Special: Wand (up to 2nd level spell) ............................... 40 Daily III item ....................................................... 30 Book (+15 Item Lore) .......................................... 30 Daily II item ........................................................ 20 Single use item (up to 5th level) .......................... 15 Daily I item ............................................................ 0 Category or Skill # of ranks Lore · Magical skill category ...................................... 3 Artifact Lore ........................................................... 3 Power Awareness skill category .................................. 3 Attunement ............................................................. 3 Power Perception .................................................... 2 Science/Analytic · Basic ............................................. 2 Research .................................................................. 2 Spells · Own Realm TP skill category * .................. n/a Item Enhancements, Vocational ............................. 3 Technical/Trade · Vocational skill category ............ n/a Appraisal ................................................................. 2 Choice of 1 skill ...................................................... 1 *: This spell list may be classified as Normal instead of Restricted. Stat Gains: none

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Sections 3.5, 3.6 Archaeologist (V) Artificer (L)

COST BY PROFESSION

Fighter .......................... Thief ............................. Rogue ............................ Warrior Monk ............... Layman ......................... Magician ....................... Illusionist ...................... Cleric ............................ Animist ......................... Mentalist ....................... Arcanist ........................ Wizard .......................... Channeling Alchemist .. Essence Alchemist ......... 57 51 51 57 41 26 26 30 30 30 26 26 30 26 Lay Healer ..................... Healer ............................ Mystic ............................ Sorcerer ......................... Ranger ........................... Paladin ........................... Monk ............................. Dabbler .......................... Bard ............................... Magent .......................... Chaotic .......................... Magehunter ................... Mentalism Alchemist .... 30 30 30 30 42 44 37 33 33 37 33 30 30

COST BY PROFESSION

Fighter .......................... Thief ............................. Rogue ............................ Warrior Monk ............... Layman ......................... Magician ....................... Illusionist ...................... Cleric ............................ Animist ......................... Mentalist ....................... Arcanist ........................ Wizard .......................... Channeling Alchemist .. Essence Alchemist ......... 34 32 32 34 28 28 25 27 26 28 26 26 27 27 Lay Healer ..................... Healer ............................ Mystic ............................ Sorcerer ......................... Ranger ........................... Paladin ........................... Monk ............................. Dabbler .......................... Bard ............................... Magent .......................... Chaotic .......................... Magehunter ................... Mentalism Alchemist .... 28 28 24 28 30 31 31 28 24 24 30 31 28

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Sections 3.7, 3.8 Astronomer (L) Chaplain (V)

3.7 * ASTRONOMER (L)

The Astronomer studies the stellar, lunar, and solar cycles and links their passage to daily occurrences. An Astronomer is not content just to study and predict these cycles. A true Astronomer seeks to know why the cycles work the way they do. They strive to learn the secrets of heaven so that they can understand the earth. The Astronomer's constant study and focus tend to make him self-absorbed or too technical minded for easy conversation with non-Astronomers. Time to Acquire: 78 months Starting Money: normal Special: Astrolabe (+15 non-magic to Astronomy/Navigation) ................................. 50 Star chart (+10 non-magic to Star-gazing) .......... 50 Lodestone (+50 non-magic to Direction Sense) .. 50 Spyglass (+10 non-magic to Observation) .......... 30 Book (+10 non-magic to Astronomy) ................. 40 Book (+10 non-magic to Advanced Math) .......... 40 Book (+5 non-magic to Star-gazing) ..................... 0 Category or Skill # of ranks Awareness · Senses skill category ............................... 2 Direction Sense ....................................................... 1 Time Sense .............................................................. 2 Outdoor · Environmental skill category ...................... 2 Star-gazing .............................................................. 2 Weather Watching .................................................. 2 Science/Analytic · Basic ............................................. 2 Basic Math .............................................................. 2 Science/Analytic · Specialized skill category ..... n/a Advanced Math ....................................................... 1 Astronomy .............................................................. 2 Stat Gains: none

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3.8 * CHAPLAIN (V)

A lord generally selects a clergy member to preside over the lord's religious services. A Chaplain is the lord's spiritual advisor and thereby a spiritual leader of the lord's land. Chaplains often head up the education of the lord's children as the clergy is often the only literate class. A GM may decide that all clergy members who preside over a church may also choose this training package. Time to Acquire: 43 months Starting Money: normal + d10 (open ended) Special: Noble patron ........................................................ 50 Favor from a noble .............................................. 50 Holy symbol (+10 magic to Channeling) ............ 30 Spell adder (+1) ................................................... 30 Augmented heraldric sign .................................... 20 Special religious token/sigil .................................. 0 Category or Skill # of ranks Artistic · Active skill category .................................... 1 Choice of Singing or Tale Telling .......................... 1 Influence skill category ............................................... 3 Propaganda ............................................................. 1 Public Speaking ...................................................... 3 Lore · General skill category ....................................... 3 Religion ................................................................... 3 History .................................................................... 2 Power Awareness skill category .................................. 2 Technical/Trade · Vocational ................................... n/a Administration ........................................................ 2 Stat Gains: none

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COST BY PROFESSION

Fighter .......................... Thief ............................. Rogue ............................ Warrior Monk ............... Layman ......................... Magician ....................... Illusionist ...................... Cleric ............................ Animist ......................... Mentalist ....................... Arcanist ........................ Wizard .......................... Channeling Alchemist .. Essence Alchemist ......... 25 25 25 25 24 23 22 23 23 23 23 23 23 23 Lay Healer ..................... Healer ............................ Mystic ............................ Sorcerer ......................... Ranger ........................... Paladin ........................... Monk ............................. Dabbler .......................... Bard ............................... Magent .......................... Chaotic .......................... Magehunter ................... Mentalism Alchemist .... 23 23 19 23 24 22 23 23 20 20 23 23 23

COST BY PROFESSION

Fighter .......................... Thief ............................. Rogue ............................ Warrior Monk ............... Layman ......................... Magician ....................... Illusionist ...................... Cleric ............................ Animist ......................... Mentalist ....................... Arcanist ........................ Wizard .......................... Channeling Alchemist .. Essence Alchemist ......... 33 33 33 33 28 28 27 27 25 28 26 26 27 26 Lay Healer ..................... Healer ............................ Mystic ............................ Sorcerer ......................... Ranger ........................... Paladin ........................... Monk ............................. Dabbler .......................... Bard ............................... Magent .......................... Chaotic .......................... Magehunter ................... Mentalism Alchemist .... 28 28 27 28 26 30 30 30 30 28 26 25 28

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3.9 * CLOISTERED ZEALOT (L)

The Cloistered Zealot lives a life of purity and scholarship in the name of his deity. Cloistered Zealots find a solid balance between preaching their religion and addressing the realities of life. Cloistered Zealots are well respected for their insights, wisdom, and intelligence. Time to Acquire: 128 months Starting Money: normal Special: Book (+15 non-magic to a specific lore) ............. 30 Book (+15 non-magic to a specific lore) ............. 20 Special religious token/sigil .................................. 0 Category or Skill # of ranks Communications skill category ................................... 3 choice of up to two skills ............................. 3 (total) Crafts skill category .................................................. n/a choice of one skill ................................................... 3 Influence skill category ............................................... 2 Public Speaking or Seduction ................................. 2 Lore · General ............................................................. 4 choice of up to two skills ............................. 4 (total) Science/Analytical · Basic skill category .................... 1 Basic Math .............................................................. 1 Self Control skill category ........................................... 2 choice of one skill ................................................... 2 Stat Gains: none

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3.10 * COURT MAGICIAN (L)

Lords can be quite demanding when seeking to satisfy their entertainment needs. Sometimes a lord will keep a magician on staff for the sole purpose of entertaining and impressing him and his guests. A Court Magician learns to couple his magic talents with showmanship for a grand display of magic power. Court Magicians may also serve in advisory positions, but they are generally considered to be flamboyant performers and not well learned sages. Time to Acquire: 97 months Starting Money: normal Special: Noble patron ........................................................ 30 Favor from a noble .............................................. 30 Staff (+10 magic to Spell Mastery) ..................... 30 Spell adder (+1) ................................................... 30 Exceptionally well-made craft (gift) ................... 20 Outlandish clothing and ornamentation ................. 0 Category or Skill # of ranks Artistic · Active skill category .................................... 4 choice of up to two skills ............................. 4 (total) Influence skill category ............................................... 2 Public Speaking ...................................................... 2 Power Manipulation skill category .............................. 2 Spell Mastery skill .................................................. 2 Spells · Own Realm TP skill category * .................. n/a Choice of Lesser Illusions or ....................... 3 (total) Illusions *: The spell list chosen may be developed as a Training Package spell list. Stat Gains: none

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Sections 3.9, 3.10 Cloistered Zealot (L) Court Magician (L)

COST BY PROFESSION

Fighter .......................... Thief ............................. Rogue ............................ Warrior Monk ............... Layman ......................... Magician ....................... Illusionist ...................... Cleric ............................ Animist ......................... Mentalist ....................... Arcanist ........................ Wizard .......................... Channeling Alchemist .. Essence Alchemist ......... 28 28 28 28 25 29 28 28 28 26 28 28 28 29 Lay Healer ..................... Healer ............................ Mystic ............................ Sorcerer ......................... Ranger ........................... Paladin ........................... Monk ............................. Dabbler .......................... Bard ............................... Magent .......................... Chaotic .......................... Magehunter ................... Mentalism Alchemist .... 26 25 26 28 27 27 27 25 23 23 32 27 26

COST BY PROFESSION

Fighter .......................... Thief ............................. Rogue ............................ Warrior Monk ............... Layman ......................... Magician ....................... Illusionist ...................... Cleric ............................ Animist ......................... Mentalist ....................... Arcanist ........................ Wizard .......................... Channeling Alchemist .. Essence Alchemist ......... 48 48 41 43 36 28 25 28 28 28 26 26 28 28 Lay Healer ..................... Healer ............................ Mystic ............................ Sorcerer ......................... Ranger ........................... Paladin ........................... Monk ............................. Dabbler .......................... Bard ............................... Magent .......................... Chaotic .......................... Magehunter ................... Mentalism Alchemist .... 28 28 24 28 32 31 32 32 28 31 30 32 28

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Sections 3.11, 3.12 Duelist (V) Engineer (L)

3.11 * DUELIST (V)

Where words leave off, swords pick up. Often disputes are settled in duels of honor. A duelist is a professional settler of such disputes. They can be hired to fight for lords, so the lord need not worry about his own safety. A duelist is adept at single combat, but not neccesarily honorable combat. A duelist fights with honor only so long as he is sure he can win. Time to Acquire: 32 months Starting money: normal Special: Weapon (+10 non-magic) .................................... 30 Armor (+10 non-magic) ...................................... 40 Shield (+10 non-magic) ....................................... 30 Rival (equal or better skill) .................................. 40 Weapon (+5 non-magic) ...................................... 30 Favor from an important person ............................ 0 Category or Skill # of ranks Body Development skill category ............................ n/a Body Development ................................................. 2 Combat Maneuvers skill category ............................ n/a Quickdraw ............................................................... 2 Swashbuckling ........................................................ 2 Lore · General skill category ....................................... 1 Heraldry .................................................................. 1 Special Attacks skill category .................................. n/a Disarm Foe (Armed) ............................................... 2 Weapon skill category (choice of melee category) ..... 2 choice of one skill ................................................... 2 Urban skill category .................................................... 1 Contacts .................................................................. 1 Stat Gains: none

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3.12 * ENGINEER (L)

Great castles require great architects, while enchanted castles require enchanted architects. The Engineer not only knows how to design, build, and organize a construction project, but also how to enchant it. In worlds where the magic flies fast and furious, no home is truly sound unless it is built by an experienced Engineer. Time to Acquire: 85 months Starting money: normal + d10 (open-ended) Special: Favor from a noble .............................................. 30 Drafting Tools (+15 to Engineering non-magic) . 25 Book (+15 to Architecture) ................................. 20 Favor from a wealthy person ............................... 15 Wealthy contact ................................................... 15 Heraldic sign ........................................................ 10 Draft of an important structure .............................. 0 Category or Skill # of ranks Lore · Technical skill category .................................... 1 Stone Lore ............................................................... 1 Metal Lore .............................................................. 1 Technical/Trade · Profession skill category ............. n/a Architecture ............................................................ 2 Engineering ............................................................. 2 Labor Organization ................................................. 2 Spell · Own Realm TP skill category ....................... n/a Structure Warding * ................................................ 3 Perimeter Warding * ............................................... 3 *: These spell lists may be classified as Normal instead of Restricted. Stat Gains: none

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COST BY PROFESSION

Fighter .......................... Thief ............................. Rogue ............................ Warrior Monk ............... Layman ......................... Magician ....................... Illusionist ...................... Cleric ............................ Animist ......................... Mentalist ....................... Arcanist ........................ Wizard .......................... Channeling Alchemist .. Essence Alchemist ......... 22 26 25 30 30 72 72 50 50 58 75 75 50 65 Lay Healer ..................... Healer ............................ Mystic ............................ Sorcerer ......................... Ranger ........................... Paladin ........................... Monk ............................. Dabbler .......................... Bard ............................... Magent .......................... Chaotic .......................... Magehunter ................... Mentalism Alchemist .... 58 63 71 72 30 28 36 34 34 32 35 30 57

COST BY PROFESSION

Fighter .......................... Thief ............................. Rogue ............................ Warrior Monk ............... Layman ......................... Magician ....................... Illusionist ...................... Cleric ............................ Animist ......................... Mentalist ....................... Arcanist ........................ Wizard .......................... Channeling Alchemist .. Essence Alchemist ......... 38 38 38 38 38 31 31 31 31 31 31 31 31 31 Lay Healer ..................... Healer ............................ Mystic ............................ Sorcerer ......................... Ranger ........................... Paladin ........................... Monk ............................. Dabbler .......................... Bard ............................... Magent .......................... Chaotic .......................... Magehunter ................... Mentalism Alchemist .... 31 31 31 31 34 34 34 34 34 34 34 34 31

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3.13 * EXECUTIONER (V)

Even the most benevolent of rulers find that they must sometimes punish criminals, spies, or enemies with painful death. The Executioner is trained to do so with great efficiency. Executioners are trained in the art of torture and interrogation as well. In lands with public beheadings or hangings, the Executioner is often expected to make a grand display of torturing the prisoner for as long as possible. An Executioner with a brutal reputation can be a deterrent to criminals and spies by mere rumor alone. Time to Acquire: 28 months Starting money: normal Special: Battle axe (+10 non-magic) ................................. 30 Two-handed sword (+10 non-magic) .................. 30 Torturing tools (+10 non-magic) ......................... 30 Favor from Local Ruler ......................................... 0 Category or Skill # of ranks Athletic · Brawn skill category ................................... 3 Power-striking ......................................................... 3 Crafts skill category .................................................. n/a Rope Mastery .......................................................... 2 Influence skill category ............................................... 3 Interrogation ........................................................... 3 Weapon · 2-Handed skill category .............................. 1 choice of one skill ................................................... 1 Stat Gains: none

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3.14 * GRAVE ROBBER (V)

Not everyone seeking the lost are as altruistic, or informed, as the Archaeologist. Many people are aware of jewelry being buried with a loved one, but the Grave Robber capitalizes on this information. A Grave Robber may seek out ancient grave sites, or even ruins, for their chance at quick and easy money. Of course, most people frown on such activities, and sometimes the dead themselves will rise up to protect their treasure, so though the money maybe quick, it isn't always easy. Time to Acquire: 45 months Starting Money: normal Special: Stolen jewelry (worth 10d10 sp) ......................... 30 Stolen jewelry (worth 8d10 sp) ........................... 40 Map of region (with notes on ancient battles and tombs) .......................................... 50 Disarm Trap kit (+10 non-magic) ........................ 30 Reliable fencing contacts ..................................... 40 Lockpick kit (+5 non-magic) ............................... 30 Disarm Trap kit (+5 non-magic) ............................ 0 Category or Skill # of ranks Athletic · Gymnastic skill category ............................. 2 choice of up to two skills ............................. 2 (total) Awareness · Searching skill category ......................... 2 Locate Hidden ......................................................... 2 Detect Trap ............................................................. 2 Lore · General skill category ....................................... 1 Culture Lore ............................................................ 1 History .................................................................... 1 Lore · Magical skill category ...................................... 1 Artifact Lore ........................................................... 1 Subterfuge · Mechanics skill category ........................ 2 choice of up to two skills ............................. 2 (total) Technical/Trade · General skill category .................... 1 Mapping .................................................................. 1 Stat Gains: none

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Sections 3.13, 3.14 Executioner (V) Grave Robber (V)

COST BY PROFESSION

Fighter .......................... Thief ............................. Rogue ............................ Warrior Monk ............... Layman ......................... Magician ....................... Illusionist ...................... Cleric ............................ Animist ......................... Mentalist ....................... Arcanist ........................ Wizard .......................... Channeling Alchemist .. Essence Alchemist ......... 22 26 23 25 26 36 38 32 30 32 38 38 28 27 Lay Healer ..................... Healer ............................ Mystic ............................ Sorcerer ......................... Ranger ........................... Paladin ........................... Monk ............................. Dabbler .......................... Bard ............................... Magent .......................... Chaotic .......................... Magehunter ................... Mentalism Alchemist .... 34 36 36 38 26 23 27 26 26 24 27 26 27

COST BY PROFESSION

Fighter .......................... Thief ............................. Rogue ............................ Warrior Monk ............... Layman ......................... Magician ....................... Illusionist ...................... Cleric ............................ Animist ......................... Mentalist ....................... Arcanist ........................ Wizard .......................... Channeling Alchemist .. Essence Alchemist ......... 28 21 22 27 26 33 34 32 31 33 31 31 35 36 Lay Healer ..................... Healer ............................ Mystic ............................ Sorcerer ......................... Ranger ........................... Paladin ........................... Monk ............................. Dabbler .......................... Bard ............................... Magent .......................... Chaotic .......................... Magehunter ................... Mentalism Alchemist .... 34 34 32 33 27 32 26 24 26 23 29 27 33

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Sections 3.15, 3.16 Groom (V) Inventor (V)

3.16 * INVENTOR (V)

New machines, siege engines, and mills do not just evolve, they are created. Inventors are considered unusual because they concentrate on mechanical and scientific problems to the exclusion of everyday affairs. Inventors are generally gifted in several crafts and arts. Time to Acquire: 45 months Starting Money: normal Special: Mechanical item (+10 non-magic bonus) ............ 50 Mechanical item (+5 non-magic bonus) .............. 50 Draft for a new invention .................................... 40 Patron ................................................................... 20 Fine crafting tools (+15 to specific craft) ............ 40 Good crafting tools (+10 to specific craft) .......... 30 Crafting tools (+5 to specific craft) ....................... 0 Category or Skill # of ranks Artistic · Passive skill category ................................... 2 choice of up to two skills ............................. 2 (total) Craft skill category ................................................... n/a choice of up to two skills ............................. 3 (total) Lore · Technical skill category .................................... 2 choice of up to two skills ............................. 2 (total) Science/Analytic · Basic skill category ....................... 2 choice of up to two skills ........................................ 2 Technical/Trade · General skill category .................... 2 choice of up to two skills ........................................ 2 Technical/Trade · Vocational skill category ............ n/a Gimmickry .............................................................. 2 Stat Gains: none

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3.15 * GROOM (V)

A Groom maintains and oversees a stable. A Groom may care solely for the lord's horses or he may watch over any manner of creature for his lord, including pigeons, falcons, bees, and fantasy creatures. Grooms may garner friendship and respect from knights and nobility, as they maintain the horses that makes knights so devastating. Time to Acquire: 44 months Starting money: normal Special: Horse, Heavy (+5 to Riding, and Mounted Combat manuevers) ................. 20 Saddle (+10 non-magic) ...................................... 30 Favor from a noble .............................................. 30 Horse, medium .................................................... 30 Falcon .................................................................. 20 Horse, light ............................................................ 0 Category or Skill # of ranks Crafts skill category .................................................. n/a Rope Mastery .......................................................... 2 Lore · General skill category ....................................... 2 Fauna Lore .............................................................. 2 Region Lore ............................................................ 2 Outdoor · Animal skill category .................................. 2 Animal Handling (choice of animal) ...................... 2 Animal Training (choice of animal) ....................... 2 Riding ..................................................................... 2 Stat Gains: none

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COST BY PROFESSION

Fighter .......................... Thief ............................. Rogue ............................ Warrior Monk ............... Layman ......................... Magician ....................... Illusionist ...................... Cleric ............................ Animist ......................... Mentalist ....................... Arcanist ........................ Wizard .......................... Channeling Alchemist .. Essence Alchemist ......... 29 29 29 29 28 28 28 28 28 28 28 28 28 28 Lay Healer ..................... Healer ............................ Mystic ............................ Sorcerer ......................... Ranger ........................... Paladin ........................... Monk ............................. Dabbler .......................... Bard ............................... Magent .......................... Chaotic .......................... Magehunter ................... Mentalism Alchemist .... 28 28 28 28 28 28 28 28 28 28 28 28 28

COST BY PROFESSION

Fighter .......................... Thief ............................. Rogue ............................ Warrior Monk ............... Layman ......................... Magician ....................... Illusionist ...................... Cleric ............................ Animist ......................... Mentalist ....................... Arcanist ........................ Wizard .......................... Channeling Alchemist .. Essence Alchemist ......... 16 20 16 20 20 23 23 23 16 23 23 23 23 23 Lay Healer ..................... Healer ............................ Mystic ............................ Sorcerer ......................... Ranger ........................... Paladin ........................... Monk ............................. Dabbler .......................... Bard ............................... Magent .......................... Chaotic .......................... Magehunter ................... Mentalism Alchemist .... 23 23 23 23 16 20 20 20 20 20 20 20 23

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3.17 * JESTER (V)

Great rulers need great advice, but they also need to laugh. A Jester is a source of entertainment, advice, and diplomatic face-saving. The fool is sometimes abused, but most often they are well rewarded in food, clothing, and position. Even so, a lord or lady can always vent their ire or frustration on the affable fool instead of lashing out at powerful vassals. Time to Acquire: 52 months Starting money: normal Special: Noble contact ....................................................... 30 Favor from a noble .............................................. 30 Musical instrument (+10 non-magic) .................. 30 Juggling balls (+10 non-magic) ........................... 30 Stilts (+10 non-magic) ......................................... 30 Fine clothing, outrageous in design ....................... 0 Category or Skill # of ranks Artistic · Active skill category .................................... 3 Acting ..................................................................... 2 choice of up to three skills ...................................... 3 Athletic · Gymnastics skill category ........................... 2 Juggling ................................................................... 2 Stilt-walking ........................................................... 2 Tumbling ................................................................. 2 Influence skill category ............................................... 3 Diplomacy ............................................................... 1 Duping .................................................................... 3 Public Speaking ...................................................... 1 Stat Gains: none

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3.18 * LABORER (V)

Whenever raw manual labor is done, the people in charge rarely do it themselves. The nearby villages and towns were full of folks willing to work hard for a relatively small amount of money. Unskilled labor is often needed in and or around a castle (especially during construction of the structure). Time to Acquire: 14 months Starting money: normal Special: Tools (+5 non-magic to crafts skill) .................... 30 Tools (appropriate to a crafts skill) ..................... 50 Friends with local bartender ................................ 40 Owed a favor from local noble ............................ 20 Enemies with local noble ..................................... 20 Part of a work gang (3d10 workers) ...................... 0 Category or Skill # of ranks Athletic · Brawn skill category ................................... 2 Body Development skill category ............................ n/a Body Development ................................................. 2 Crafts skill category .................................................. n/a choice of one skill ................................................... 1 Technical/Trade · General skill category .................... 1 Stat Gains: none

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Sections 3.17, 3.18 Jester (V) Laborer (V)

COST BY PROFESSION

Fighter .......................... Thief ............................. Rogue ............................ Warrior Monk ............... Layman ......................... Magician ....................... Illusionist ...................... Cleric ............................ Animist ......................... Mentalist ....................... Arcanist ........................ Wizard .......................... Channeling Alchemist .. Essence Alchemist ......... 12 16 13 14 16 28 28 24 21 24 29 29 22 26 Lay Healer ..................... Healer ............................ Mystic ............................ Sorcerer ......................... Ranger ........................... Paladin ........................... Monk ............................. Dabbler .......................... Bard ............................... Magent .......................... Chaotic .......................... Magehunter ................... Mentalism Alchemist .... 26 16 28 28 16 16 18 26 19 18 16 18 24

COST BY PROFESSION

Fighter .......................... Thief ............................. Rogue ............................ Warrior Monk ............... Layman ......................... Magician ....................... Illusionist ...................... Cleric ............................ Animist ......................... Mentalist ....................... Arcanist ........................ Wizard .......................... Channeling Alchemist .. Essence Alchemist ......... 26 24 24 24 26 29 26 29 29 29 29 29 36 36 Lay Healer ..................... Healer ............................ Mystic ............................ Sorcerer ......................... Ranger ........................... Paladin ........................... Monk ............................. Dabbler .......................... Bard ............................... Magent .......................... Chaotic .......................... Magehunter ................... Mentalism Alchemist .... 29 29 24 29 29 26 24 26 20 29 26 24 29

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Sections 3.19, 3.20 Magic Crafter (L) Political (L)

3.19 * MAGIC CRAFTER (L)

Some simple craftsmen are not as simple as they seem. Some of the most impressive and sturdy crafts are made with a little magical assistance. Magic Crafters can be of any realm, and they gain access to the training package spell lists to help in their trade. Time to Acquire: 72 months Starting Money: normal + d10 (open-ended) Special: Spell adder (+1) ................................................... 30 Daily I Item .......................................................... 30 Exceptional crafted work (10d10 sp) .................. 50 Exceptional crafted work (8d10 sp) .................... 50 Exceptional crafted work (6d10 sp) .................... 50 Exceptional crafted work (4d10 sp) .................... 50 Fine crafting tools (+15 to specific craft) ............ 40 Good crafting tools (+10 to specific craft) .......... 50 Crafting tools (+5 to specific craft) ....................... 0 Category or Skill # of ranks Craft skill category ................................................... n/a choice of up to three crafts ........................... 3 (total) Power Awareness skill category .................................. 1 Attunement ............................................................. 1 Spells · Own Realm, Open List skill category ......... n/a choice of training package list ..................... 3 (total) Technical/Trade · General skill category .................... 2 choice of up to two skills ............................. 2 (total) Technical/Trade · Vocational skill category ............ n/a choice of up to two skills ............................. 2 (total) Stat Gains: none

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3.20 * POLITICAL (L)

A pure social climber, the Politcal is totally amoral in his pursuit of power and prestige. The Political is kind only when it suits his needs. The Political's theory is: "It is better to be feared than to be loved." To this end he is ruthless and conniving, but he always tries to maintain a calculated dignified appearance. Time to Acquire: 22 months Starting money: normal Special: Know a secret about local noble .......................... 50 Know a secret about local noble .......................... 40 Noble contact ....................................................... 30 Underworld contacts ............................................ 25 Assassin contacts ................................................. 20 Favor from a noble .............................................. 15 Know a secret about local lord ............................ 15 Rival (equal or higher level) .................................. 0 Category or Skill # of ranks Artistic · Active skill category .................................... 2 Acting ..................................................................... 2 Communication skill category ..................................... 4 Choice of up to 3 skills ................................ 4 (total) Influence skill category ............................................... 2 Interogation ............................................................. 2 Propoganda ............................................................. 2 Lore · General skill category ....................................... 2 Heraldry .................................................................. 2 Subterfuge · Stealth skill category .............................. 2 Choice of Stalking or Hiding ....................... 2 (total) Trickery ................................................................... 1 Urban skill category .................................................... 2 Weapon skill category (choice) ................................... 1 choice of one skill ................................................... 1 Stat Gains: none

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COST BY PROFESSION

Fighter .......................... Thief ............................. Rogue ............................ Warrior Monk ............... Layman ......................... Magician ....................... Illusionist ...................... Cleric ............................ Animist ......................... Mentalist ....................... Arcanist ........................ Wizard .......................... Channeling Alchemist .. Essence Alchemist ......... 34 33 34 34 32 26 26 27 27 27 26 26 27 34 Lay Healer ..................... 27 Healer ............................ 27 Mystic ............................ 27 Sorcerer ......................... 27 Ranger ........................... 31 Paladin ........................... 31 Monk ............................. 30 Dabbler .......................... 29 Bard ............................... 30 Magent .......................... 26 Chaotic .......................... 29 Magehunter ................... 28 Mentalism Alchemist ..... 27

COST BY PROFESSION

Fighter .......................... Thief ............................. Rogue ............................ Warrior Monk ............... Layman ......................... Magician ....................... Illusionist ...................... Cleric ............................ Animist ......................... Mentalist ....................... Arcanist ........................ Wizard .......................... Channeling Alchemist .. Essence Alchemist ......... 32 30 30 34 30 38 30 37 34 37 38 38 37 36 Lay Healer ..................... Healer ............................ Mystic ............................ Sorcerer ......................... Ranger ........................... Paladin ........................... Monk ............................. Dabbler .......................... Bard ............................... Magent .......................... Chaotic .......................... Magehunter ................... Mentalism Alchemist .... 38 39 26 39 32 37 34 28 24 23 34 33 36

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3.21 * PROPHET (L)

A deity does not always go through standard channels in order to make his will known. When a deity chooses a spokesman from outside of the church it is generally because the church no longer listens to their deity as they should. People tend to scoff at prophets, thinking them mad. Clergy tend to frown on such unorthodox approaches to religion and may even persecute a prophet for heresy. A prophet finds little relief until his message gains acceptance or is proven true. For this reason, a deity only chooses followers of great faith and virtue for such a calling. Time to Acquire: 98 months Starting money: normal Special: Animal friend appropriate to deity ...................... 40 Relic of the faith (+20 to Influence skills, believers of the religion only) ........................ 30 Low level clergy contacts .................................... 30 Religious rival (higher level) ............................... 20 Significant mark (odd coloration of eyes, or hair, birth mark, etc) ......................... 10 Holy symbol (+5 influence to believers) ............... 0 Category or Skill # of ranks Awareness · Searching skill category ......................... 1 Lie Perception ......................................................... 1 Awareness · Senses skill category ............................... 1 Reality Awareness .................................................. 1 Influence skill category ............................................... 2 Public Speaking ...................................................... 2 Lore · General skill category ....................................... 2 Religion ................................................................... 2 Outdoor · Environment skill category ......................... 1 Foraging .................................................................. 1 Survival ................................................................... 1 Power Awareness skill category .................................. 3 Divination ............................................................... 3 Spells Own Realm · TP skill category ..................... n/a Detection Mastery (Open Channeling) ................... 3 Stat Gains: none

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Sections 3.21, 3.22 Prophet (L) Romantic (L)

3.22 * ROMANTIC (L)

The art of seduction is a way of life to some individuals. A sweet phrase here, a gallant flourish there, the Romantic always makes the most of every situation. A Romantic may be overly competitive, overly optimistic, or just overly happy. In any event, the Romantic seeks to be the center of attention, especially with the opposite sex. Time to Acquire: 74 months Starting Money: normal Special: Exceptional quality clothing ................................ 50 Jewelry (gift, worth 10d10 sp) ............................. 50 Rival (equal or higher level) ................................ 30 Hunted by jilted lover .......................................... 30 Special token from lost/past love .......................... 0 Category or Skill # of ranks Artistic · Active skill category .................................... 4 choice of up to three skills ........................... 4 (total) Influence skill category ............................................... 3 Seduction ................................................................ 3 Urban skill category .................................................... 2 Contacting ............................................................... 2 Stat Gains: none

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COST BY PROFESSION

Fighter .......................... Thief ............................. Rogue ............................ Warrior Monk ............... Layman ......................... Magician ....................... Illusionist ...................... Cleric ............................ Animist ......................... Mentalist ....................... Arcanist ........................ Wizard .......................... Channeling Alchemist .. Essence Alchemist ......... 42 37 39 42 34 27 27 28 26 29 26 26 28 27 Lay Healer ..................... Healer ............................ Mystic ............................ Sorcerer ......................... Ranger ........................... Paladin ........................... Monk ............................. Dabbler .......................... Bard ............................... Magent .......................... Chaotic .......................... Magehunter ................... Mentalism Alchemist .... 29 29 27 29 33 36 31 30 30 29 29 26 29

COST BY PROFESSION

Fighter .......................... Thief ............................. Rogue ............................ Warrior Monk ............... Layman ......................... Magician ....................... Illusionist ...................... Cleric ............................ Animist ......................... Mentalist ....................... Arcanist ........................ Wizard .......................... Channeling Alchemist .. Essence Alchemist ......... 22 20 20 24 22 24 20 24 25 24 25 25 24 24 Lay Healer ..................... Healer ............................ Mystic ............................ Sorcerer ......................... Ranger ........................... Paladin ........................... Monk ............................. Dabbler .......................... Bard ............................... Magent .......................... Chaotic .......................... Magehunter ................... Mentalism Alchemist .... 24 24 16 24 24 23 24 20 16 18 24 22 24

rolemaster annual

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Sections 3.23, 3.24 Servitor (V) Siege Engineer (V)

3.23 * SERVITOR (V)

Servitors are lower class nobles or higher class commoners who serve in a lord's castle. A servitor could be anything from a page to a lady-in-waiting. Servitors receive very little compensation for their duties, but they gain great respect out of their close familiarity with the ruling class. In many ways the job of the Servitor can be boiled down to being paid to provide companionship. For this reason they are especially adept at being sociable and agreeable, because they have few other skills. Time to Acquire: 41 months Starting Money: normal Special: Exceptional set of clothes .................................... 40 Favor from an important person .......................... 40 Favor from an important person .......................... 30 Knows secret about a noble ................................. 20 Noble contact ......................................................... 0 Category or Skill # of ranks Artistic · Active skill category .................................... 2 choice of one skill ................................................... 2 Crafts skill category .................................................. n/a Scribing ................................................................... 1 Service .................................................................... 2 choice of up to two other skills .................... 2 (total) Influence skill category ............................................... 2 choice of one skill ................................................... 2 Lore · General skill category ....................................... 3 choice of up to two skills ............................. 3 (total) Stat Gains: none

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3.24 * SIEGE ENGINEER (V)

The Siege Engineer specializes in the destruction and reduction of castle defenses. Siege Engineers can organize military operations relating to sapping castle walls, building siege engines, and employing siege engines. Time to Acquire: 29 months Starting Money: normal Special: Book (+10 to Siege Engineering) ........................ 50 Book (+10 to Mechanition) ................................. 40 Draft of superior siege engine ............................. 40 Mercenary contacts .............................................. 20 Tool kit (+10 non-magic) ...................................... 0 Category or Skill # of ranks Communication skill category ..................................... 1 Signaling ................................................................. 1 Technical/Trade · Professional skill category .......... n/a Mechanition ............................................................ 1 Military Organization ............................................. 1 Mining ..................................................................... 1 Technical/Trade · Vocational skill category ............ n/a Siege Engineering ................................................... 3 Weapon · Missile Artillery skill category ................... 2 choice of up to two skills ............................. 2 (total) Stat Gains: none

&

COST BY PROFESSION

Fighter .......................... Thief ............................. Rogue ............................ Warrior Monk ............... Layman ......................... Magician ....................... Illusionist ...................... Cleric ............................ Animist ......................... Mentalist ....................... Arcanist ........................ Wizard .......................... Channeling Alchemist .. Essence Alchemist ......... 22 24 26 27 25 32 32 29 29 29 32 32 29 26 Lay Healer ..................... Healer ............................ Mystic ............................ Sorcerer ......................... Ranger ........................... Paladin ........................... Monk ............................. Dabbler .......................... Bard ............................... Magent .......................... Chaotic .......................... Magehunter ................... Mentalism Alchemist .... 29 32 32 32 26 24 28 25 24 24 27 26 27

COST BY PROFESSION

Fighter .......................... Thief ............................. Rogue ............................ Warrior Monk ............... Layman ......................... Magician ....................... Illusionist ...................... Cleric ............................ Animist ......................... Mentalist ....................... Arcanist ........................ Wizard .......................... Channeling Alchemist .. Essence Alchemist ......... 25 25 25 25 25 25 23 25 25 25 25 25 25 25 Lay Healer ..................... Healer ............................ Mystic ............................ Sorcerer ......................... Ranger ........................... Paladin ........................... Monk ............................. Dabbler .......................... Bard ............................... Magent .......................... Chaotic .......................... Magehunter ................... Mentalism Alchemist .... 25 25 22 25 25 23 25 25 22 23 25 25 25

rolemaster annual

24

&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&

3.26 * VIZIER (L)

Viziers serve royal patrons as advisors on affairs of state and magic. A Vizier divines the future, investigates magical affairs, and generally advises his lord in affairs of state. In return, a Vizier expects good pay, status, and the luxury of private research. Viziers often find it difficult not to abuse their dual status as magician and advisor. Of course, as long as the lord is satisfied, who will speak against them? Time to Acquire: 113 months Starting money: normal + d10 (open-ended) Special: Noble patron ........................................................ 30 Royal patron ........................................................ 20 Favor from royalty ............................................... 30 Favor from a noble .............................................. 30 Augmented heraldric sign .................................... 20 Favor from an important person .......................... 30 Favor from an important person .......................... 30 Finely crafted object (gift) ..................................... 0 Category or Skill # of ranks Awareness · Searching skill category ......................... 2 Lie Perception ......................................................... 2 Influence skill category ............................................... 2 Diplomacy ............................................................... 2 Lore · General skill category ....................................... 2 History .................................................................... 2 Power Awareness skill category .................................. 2 Attunement ............................................................. 1 Divination ............................................................... 2 Spell · Own Realm TP skill category ....................... n/a Delving spell list* ................................................... 3 Technical/Trade · Vocational skill category ............ n/a Administration ........................................................ 1 * May be developed as a Training Package spell list. Stat Gains: none

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Sections 3.25, 3.26 Troubadour (L) Vizier (L)

3.25 * TROUBADOUR (L)

The Troubadour is a wandering minstrel who brings tales of wonder, gossip, and news to otherwise isolated towns, farmsteads, and castles. The Troubadour can expect good food and shelter if he tells a good tale even in the humblest of homes. A Troubadour is more than just a performer. The Troubadour is a professional traveller, entertainer, and gossip. The Troubadour lives his life in search of excitement, adventure, and a warm crowd to whom he can relate his tales. Time to Acquire: 132 months Starting Money: normal Special: Musical instrument (+10 non-magic) .................. 50 Weather-resistant clothing ................................... 50 Noble contact ....................................................... 40 Riding beast ........................................................... 0 Category or Skill # of ranks Artistic · Active skill category .................................... 3 Play Instrument ....................................................... 2 choice of up to two skills ............................. 3 (total) Communications skill category ................................... 6 choice of up to three skills ........................... 6 (total) Influence skill category ............................................... 2 choice of up to two skills ............................. 2 (total) Lore · General skill category ....................................... 2 Region Lore ............................................................ 2 Outdoor · Animal skill category .................................. 1 Riding ..................................................................... 1 Outdoor · Environmental skill category ...................... 1 Weather Watching .................................................. 1 Stat Gains: none

&

COST BY PROFESSION

Fighter .......................... Thief ............................. Rogue ............................ Warrior Monk ............... Layman ......................... Magician ....................... Illusionist ...................... Cleric ............................ Animist ......................... Mentalist ....................... Arcanist ........................ Wizard .......................... Channeling Alchemist .. Essence Alchemist ......... 39 34 36 39 33 26 26 26 25 27 25 25 26 26 Lay Healer ..................... Healer ............................ Mystic ............................ Sorcerer ......................... Ranger ........................... Paladin ........................... Monk ............................. Dabbler .......................... Bard ............................... Magent .......................... Chaotic .......................... Magehunter ................... Mentalism Alchemist .... 27 27 25 27 31 33 30 28 28 27 28 26 27

COST BY PROFESSION

Fighter .......................... Thief ............................. Rogue ............................ Warrior Monk ............... Layman ......................... Magician ....................... Illusionist ...................... Cleric ............................ Animist ......................... Mentalist ....................... Arcanist ........................ Wizard .......................... Channeling Alchemist .. Essence Alchemist ......... 33 34 33 34 30 31 25 31 29 31 31 31 31 31 Lay Healer ..................... Healer ............................ Mystic ............................ Sorcerer ......................... Ranger ........................... Paladin ........................... Monk ............................. Dabbler .......................... Bard ............................... Magent .......................... Chaotic .......................... Magehunter ................... Mentalism Alchemist .... 31 31 24 31 32 32 34 30 22 25 34 33 31

rolemaster annual

25

Character Record Sheet T-6.1

Character Name:

Dwarf

Experience Points Level: Player: _______________________________________________ Campaign (GM): ______________________________________ Basic Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Racial Bonus -2 ____ +6 ____ ____ ____ +2 ____ -4 ____ ____ -4 ____ -2 ____ +2 ____ Special Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Ranks Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Stat Bonus

DWARF Race: ____________________________ Profession: _______________________ Realm: ___________________________ Armor Type: ______________________ MMP: ___________________________ Weight Penalty: ____________________ Missile Penalty: ____________________ Quickness Penalty: _________________ Quickness Bonus: __________________ Adrenal Defense: ___________________ Shield Bonus: _____________________ Magic (Spells, Items, etc.): ___________ Total DB: ________________________ RESISTANCE ROLLS: Base

+0 Channeling (3 x In): ____________________ +40 Essence (3 x Em): ______________________ +40 Mentalism (3 x Pr): _____________________ +40 Chan/Ess (In + Em): ____________________ +40 Chan/Ment (In + Pr): ___________________ +80 Ess/Ment (Em + Pr): ____________________ +80 Arcane (Em + In + Pr): _________________ +20/+15 Poison/Disease (3 x Co): _________________ +0 Fear (3 x SD): _________________________

STAT Agility Constitution Memory Reasoning Self Discipline Empathy Intuition Presence Quickness Strength

Temp ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Pot ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

RACE/STAT FIXED INFO: Soul Departure: ___ rounds 21 Recovery Multiplier: x ___ 0.5 Body Development Progression: ______________________________ 0·7·4·2·1 PP Development Progression: ______________________________ Recover: ___ hits/hour resting ___ hits/sleep cycle ___ PPs/hour resting ___ PPs/sleep cycle ROLE TRAITS: Appearance: ____ Sex: ___________ Skin: ___________ Apparent Age: ___ Actual Age: ______ Height: ________ Weight: _________ Hair: __________ Eyes: ___________ Personality: _______________________ ________________________________ Motivations: ______________________ ________________________________ Alignment: _______________________ TRAINING PACKAGES: Cost Package ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ Time _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____

Skill ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________

COMMONLY USED SKILLS Ranks Bonus Skill ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ COMMONLY USED ATTACKS Ranks Bonus F Str B# ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___

Attack/Weapon __________________ __________________ __________________ __________________ __________________ __________________

___ ___ ___ ___ ___ ___

Ranges ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

___ ___ ___ ___ ___ ___

COMMONLY USED EQUIPMENT Item Location Weight Description _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ Hits: Exhaustion Points: Power Points:

26

Permission granted to photocopy for non-commercial, personal use. © Iron Crown Enterprises, Inc. All rights reserved

Character Record Sheet T-6.1

Character Name:

Elf, Grey

Experience Points Level: Player: _______________________________________________ Campaign (GM): ______________________________________ Basic Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Racial Bonus +2 ____ ____ +2 ____ ____ -5 ____ +2 ____ ____ +4 ____ +4 ____ ____ Special Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Ranks Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Stat Bonus

GREY ELF Race: ____________________________ Profession: _______________________ Realm: ___________________________ Armor Type: ______________________ MMP: ___________________________ Weight Penalty: ____________________ Missile Penalty: ____________________ Quickness Penalty: _________________ Quickness Bonus: __________________ Adrenal Defense: ___________________ Shield Bonus: _____________________ Magic (Spells, Items, etc.): ___________ Total DB: ________________________ RESISTANCE ROLLS: Base

-5 Channeling (3 x In): ____________________ -5 Essence (3 x Em): ______________________ -5 Mentalism (3 x Pr): _____________________ -10 Chan/Ess (In + Em): ____________________ -10 Chan/Ment (In + Pr): ___________________ -10 Ess/Ment (Em + Pr): ____________________ -15 Arcane (Em + In + Pr): _________________ +10/+100 Poison/Disease (3 x Co): _________________ +0 Fear (3 x SD): _________________________

STAT Agility Constitution Memory Reasoning Self Discipline Empathy Intuition Presence Quickness Strength

Temp ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Pot ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

RACE/STAT FIXED INFO: Soul Departure: ___ rounds 2 Recovery Multiplier: x ___ 2 Body Development Progression: ______________________________ 0·6·3·2·1 PP Development Progression: ______________________________ Recover: ___ hits/hour resting ___ hits/sleep cycle ___ PPs/hour resting ___ PPs/sleep cycle ROLE TRAITS: Appearance: ____ Sex: ___________ Skin: ___________ Apparent Age: ___ Actual Age: ______ Height: ________ Weight: _________ Hair: __________ Eyes: ___________ Personality: _______________________ ________________________________ Motivations: ______________________ ________________________________ Alignment: _______________________ TRAINING PACKAGES: Cost Package ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ Time _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____

Skill ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________

COMMONLY USED SKILLS Ranks Bonus Skill ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ COMMONLY USED ATTACKS Ranks Bonus F Str B# ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___

Attack/Weapon __________________ __________________ __________________ __________________ __________________ __________________

___ ___ ___ ___ ___ ___

Ranges ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

___ ___ ___ ___ ___ ___

COMMONLY USED EQUIPMENT Item Location Weight Description _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ Hits: Exhaustion Points: Power Points:

Permission granted to photocopy for non-commercial, personal use. © Iron Crown Enterprises, Inc. All rights reserved

27

Character Record Sheet T-6.1

Character Name:

Elf, High

Experience Points Level: Player: _______________________________________________ Campaign (GM): ______________________________________ Basic Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Racial Bonus +2 ____ ____ +2 ____ ____ -5 ____ +2 ____ ____ +6 ____ +6 ____ ____ Special Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Ranks Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Stat Bonus

HIGH ELF Race: ____________________________ Profession: _______________________ Realm: ___________________________ Armor Type: ______________________ MMP: ___________________________ Weight Penalty: ____________________ Missile Penalty: ____________________ Quickness Penalty: _________________ Quickness Bonus: __________________ Adrenal Defense: ___________________ Shield Bonus: _____________________ Magic (Spells, Items, etc.): ___________ Total DB: ________________________ RESISTANCE ROLLS: Base

-5 Channeling (3 x In): ____________________ -5 Essence (3 x Em): ______________________ -5 Mentalism (3 x Pr): _____________________ -10 Chan/Ess (In + Em): ____________________ -10 Chan/Ment (In + Pr): ___________________ -10 Ess/Ment (Em + Pr): ____________________ -15 Arcane (Em + In + Pr): _________________ +10/+100 Poison/Disease (3 x Co): _________________ +0 Fear (3 x SD): _________________________

STAT Agility Constitution Memory Reasoning Self Discipline Empathy Intuition Presence Quickness Strength

Temp ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Pot ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

RACE/STAT FIXED INFO: Soul Departure: ___ rounds 1 Recovery Multiplier: x ___ 3 Body Development Progression: ______________________________ 0·7·3·2·1 PP Development Progression: ______________________________ Recover: ___ hits/hour resting ___ hits/sleep cycle ___ PPs/hour resting ___ PPs/sleep cycle ROLE TRAITS: Appearance: ____ Sex: ___________ Skin: ___________ Apparent Age: ___ Actual Age: ______ Height: ________ Weight: _________ Hair: __________ Eyes: ___________ Personality: _______________________ ________________________________ Motivations: ______________________ ________________________________ Alignment: _______________________ TRAINING PACKAGES: Cost Package ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ Time _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____

Skill ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________

COMMONLY USED SKILLS Ranks Bonus Skill ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ COMMONLY USED ATTACKS Ranks Bonus F Str B# ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___

Attack/Weapon __________________ __________________ __________________ __________________ __________________ __________________

___ ___ ___ ___ ___ ___

Ranges ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

___ ___ ___ ___ ___ ___

COMMONLY USED EQUIPMENT Item Location Weight Description _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ Hits: Exhaustion Points: Power Points:

28

Permission granted to photocopy for non-commercial, personal use. © Iron Crown Enterprises, Inc. All rights reserved

Character Record Sheet T-6.1

Character Name:

Elf, wood

Experience Points Level: Player: _______________________________________________ Campaign (GM): ______________________________________ Basic Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Racial Bonus +4 ____ ____ +2 ____ ____ -5 ____ +2 ____ ____ +2 ____ +2 ____ ____ Special Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Ranks Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Stat Bonus

WOOD ELF Race: ____________________________ Profession: _______________________ Realm: ___________________________ Armor Type: ______________________ MMP: ___________________________ Weight Penalty: ____________________ Missile Penalty: ____________________ Quickness Penalty: _________________ Quickness Bonus: __________________ Adrenal Defense: ___________________ Shield Bonus: _____________________ Magic (Spells, Items, etc.): ___________ Total DB: ________________________ RESISTANCE ROLLS: Base

-5 Channeling (3 x In): ____________________ -5 Essence (3 x Em): ______________________ -5 Mentalism (3 x Pr): _____________________ -10 Chan/Ess (In + Em): ____________________ -10 Chan/Ment (In + Pr): ___________________ -10 Ess/Ment (Em + Pr): ____________________ -15 Arcane (Em + In + Pr): _________________ +10/+100 Poison/Disease (3 x Co): _________________ +0 Fear (3 x SD): _________________________

STAT Agility Constitution Memory Reasoning Self Discipline Empathy Intuition Presence Quickness Strength

Temp ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Pot ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

RACE/STAT FIXED INFO: Soul Departure: ___ rounds 3 Recovery Multiplier: x ___ 1.5 Body Development Progression: ______________________________ 0·6·3·1·1 PP Development Progression: ______________________________ Recover: ___ hits/hour resting ___ hits/sleep cycle ___ PPs/hour resting ___ PPs/sleep cycle ROLE TRAITS: Appearance: ____ Sex: ___________ Skin: ___________ Apparent Age: ___ Actual Age: ______ Height: ________ Weight: _________ Hair: __________ Eyes: ___________ Personality: _______________________ ________________________________ Motivations: ______________________ ________________________________ Alignment: _______________________ TRAINING PACKAGES: Cost Package ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ Time _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____

Skill ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________

COMMONLY USED SKILLS Ranks Bonus Skill ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ COMMONLY USED ATTACKS Ranks Bonus F Str B# ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___

Attack/Weapon __________________ __________________ __________________ __________________ __________________ __________________

___ ___ ___ ___ ___ ___

Ranges ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

___ ___ ___ ___ ___ ___

COMMONLY USED EQUIPMENT Item Location Weight Description _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ Hits: Exhaustion Points: Power Points:

Permission granted to photocopy for non-commercial, personal use. © Iron Crown Enterprises, Inc. All rights reserved

29

Character Record Sheet T-6.1

Character Name:

gnoll

Experience Points Level: Player: _______________________________________________ Campaign (GM): ______________________________________ Basic Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Racial Bonus +4 ____ ____ ____ +1 ____ +2 ____ +4 ____ +2 ____ -2 ____ +2 ____ ____ Special Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Ranks Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Stat Bonus

GNOLL Race: ____________________________ Profession: _______________________ Realm: ___________________________ Armor Type: ______________________ MMP: ___________________________ Weight Penalty: ____________________ Missile Penalty: ____________________ Quickness Penalty: _________________ Quickness Bonus: __________________ Adrenal Defense: ___________________ Shield Bonus: _____________________ Magic (Spells, Items, etc.): ___________ Total DB: ________________________ RESISTANCE ROLLS: Base

+0 Channeling (3 x In): ____________________ +10 Essence (3 x Em): ______________________ +0 Mentalism (3 x Pr): _____________________ +10 Chan/Ess (In + Em): ____________________ +0 Chan/Ment (In + Pr): ___________________ +10 Ess/Ment (Em + Pr): ____________________ +10 Arcane (Em + In + Pr): _________________ +5 Poison/Disease (3 x Co): _________________ +0 Fear (3 x SD): _________________________

STAT Agility Constitution Memory Reasoning Self Discipline Empathy Intuition Presence Quickness Strength

Temp ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Pot ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

RACE/STAT FIXED INFO: Soul Departure: ___ rounds 16 Recovery Multiplier: x ___ 0.5 Body Development Progression: ______________________________ 0·6·2·2·1 PP Development Progression: ______________________________ Recover: ___ hits/hour resting ___ hits/sleep cycle ___ PPs/hour resting ___ PPs/sleep cycle ROLE TRAITS: Appearance: ____ Sex: ___________ Skin: ___________ Apparent Age: ___ Actual Age: ______ Height: ________ Weight: _________ Hair: __________ Eyes: ___________ Personality: _______________________ ________________________________ Motivations: ______________________ ________________________________ Alignment: _______________________ TRAINING PACKAGES: Cost Package ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ Time _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____

Skill ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________

COMMONLY USED SKILLS Ranks Bonus Skill ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ COMMONLY USED ATTACKS Ranks Bonus F Str B# ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___

Attack/Weapon __________________ __________________ __________________ __________________ __________________ __________________

___ ___ ___ ___ ___ ___

Ranges ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

___ ___ ___ ___ ___ ___

COMMONLY USED EQUIPMENT Item Location Weight Description _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ Hits: Exhaustion Points: Power Points:

30

Permission granted to photocopy for non-commercial, personal use. © Iron Crown Enterprises, Inc. All rights reserved

Character Record Sheet T-6.1

Character Name:

gnome

Experience Points Level: Player: _______________________________________________ Campaign (GM): ______________________________________ Basic Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Racial Bonus ____ +1 ____ +6 ____ +3 ____ +3 ____ +5 ____ -4 ____ -2 ____ -2 ____ -3 ____ Special Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Ranks Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Stat Bonus

GNOME Race: ____________________________ Profession: _______________________ Realm: ___________________________ Armor Type: ______________________ MMP: ___________________________ Weight Penalty: ____________________ Missile Penalty: ____________________ Quickness Penalty: _________________ Quickness Bonus: __________________ Adrenal Defense: ___________________ Shield Bonus: _____________________ Magic (Spells, Items, etc.): ___________ Total DB: ________________________ RESISTANCE ROLLS: Base

+20 Channeling (3 x In): ____________________ +0 Essence (3 x Em): ______________________ +5 Mentalism (3 x Pr): _____________________ +20 Chan/Ess (In + Em): ____________________ +25 Chan/Ment (In + Pr): ___________________ +5 Ess/Ment (Em + Pr): ____________________ +25 Arcane (Em + In + Pr): _________________ +0 Poison/Disease (3 x Co): _________________ +5 Fear (3 x SD): _________________________

STAT Agility Constitution Memory Reasoning Self Discipline Empathy Intuition Presence Quickness Strength

Temp ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Pot ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

RACE/STAT FIXED INFO: Soul Departure: ___ rounds 10 Recovery Multiplier: x ___ 0.5 Body Development Progression: ______________________________ 0·6·2·2·1 PP Development Progression: ______________________________ Recover: ___ hits/hour resting ___ hits/sleep cycle ___ PPs/hour resting ___ PPs/sleep cycle ROLE TRAITS: Appearance: ____ Sex: ___________ Skin: ___________ Apparent Age: ___ Actual Age: ______ Height: ________ Weight: _________ Hair: __________ Eyes: ___________ Personality: _______________________ ________________________________ Motivations: ______________________ ________________________________ Alignment: _______________________ TRAINING PACKAGES: Cost Package ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ Time _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____

Skill ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________

COMMONLY USED SKILLS Ranks Bonus Skill ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ COMMONLY USED ATTACKS Ranks Bonus F Str B# ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___

Attack/Weapon __________________ __________________ __________________ __________________ __________________ __________________

___ ___ ___ ___ ___ ___

Ranges ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

___ ___ ___ ___ ___ ___

COMMONLY USED EQUIPMENT Item Location Weight Description _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ Hits: Exhaustion Points: Power Points:

Permission granted to photocopy for non-commercial, personal use. © Iron Crown Enterprises, Inc. All rights reserved

31

Character Record Sheet T-6.1

Character Name:

Goblin

Experience Points Level: Player: _______________________________________________ Campaign (GM): ______________________________________ Basic Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Racial Bonus ____ +3 ____ -2 ____ +1 ____ -2 ____ -2 ____ ____ -2 ____ +1 ____ +2 ____ Special Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Ranks Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Stat Bonus

GOBLIN Race: ____________________________ Profession: _______________________ Realm: ___________________________ Armor Type: ______________________ MMP: ___________________________ Weight Penalty: ____________________ Missile Penalty: ____________________ Quickness Penalty: _________________ Quickness Bonus: __________________ Adrenal Defense: ___________________ Shield Bonus: _____________________ Magic (Spells, Items, etc.): ___________ Total DB: ________________________ RESISTANCE ROLLS: Base

+0 Channeling (3 x In): ____________________ +0 Essence (3 x Em): ______________________ +0 Mentalism (3 x Pr): _____________________ +0 Chan/Ess (In + Em): ____________________ +0 Chan/Ment (In + Pr): ___________________ +0 Ess/Ment (Em + Pr): ____________________ +0 Arcane (Em + In + Pr): _________________ +5 Poison/Disease (3 x Co): _________________ +5 Fear (3 x SD): _________________________

STAT Agility Constitution Memory Reasoning Self Discipline Empathy Intuition Presence Quickness Strength

Temp ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Pot ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

RACE/STAT FIXED INFO: Soul Departure: ___ rounds 6 Recovery Multiplier: x ___ 0.5 Body Development Progression: ______________________________ 0·6·3·2·1 PP Development Progression: ______________________________ Recover: ___ hits/hour resting ___ hits/sleep cycle ___ PPs/hour resting ___ PPs/sleep cycle ROLE TRAITS: Appearance: ____ Sex: ___________ Skin: ___________ Apparent Age: ___ Actual Age: ______ Height: ________ Weight: _________ Hair: __________ Eyes: ___________ Personality: _______________________ ________________________________ Motivations: ______________________ ________________________________ Alignment: _______________________ TRAINING PACKAGES: Cost Package ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ Time _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____

Skill ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________

COMMONLY USED SKILLS Ranks Bonus Skill ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ COMMONLY USED ATTACKS Ranks Bonus F Str B# ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___

Attack/Weapon __________________ __________________ __________________ __________________ __________________ __________________

___ ___ ___ ___ ___ ___

Ranges ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

___ ___ ___ ___ ___ ___

COMMONLY USED EQUIPMENT Item Location Weight Description _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ Hits: Exhaustion Points: Power Points:

32

Permission granted to photocopy for non-commercial, personal use. © Iron Crown Enterprises, Inc. All rights reserved

Character Record Sheet T-6.1

Character Name:

Half-ELf

Experience Points Level: Player: _______________________________________________ Campaign (GM): ______________________________________ Basic Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Racial Bonus +2 ____ +2 ____ ____ ____ -3 ____ ____ ____ +4 ____ +4 ____ +2 ____ Special Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Ranks Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Stat Bonus

HALF-ELF Race: ____________________________ Profession: _______________________ Realm: ___________________________ Armor Type: ______________________ MMP: ___________________________ Weight Penalty: ____________________ Missile Penalty: ____________________ Quickness Penalty: _________________ Quickness Bonus: __________________ Adrenal Defense: ___________________ Shield Bonus: _____________________ Magic (Spells, Items, etc.): ___________ Total DB: ________________________ RESISTANCE ROLLS: Base

-5 Channeling (3 x In): ____________________ -5 Essence (3 x Em): ______________________ -5 Mentalism (3 x Pr): _____________________ -10 Chan/Ess (In + Em): ____________________ -10 Chan/Ment (In + Pr): ___________________ -10 Ess/Ment (Em + Pr): ____________________ -15 Arcane (Em + In + Pr): _________________ +0/+50 Poison/Disease (3 x Co): _________________ +0 Fear (3 x SD): _________________________

STAT Agility Constitution Memory Reasoning Self Discipline Empathy Intuition Presence Quickness Strength

Temp ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Pot ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

RACE/STAT FIXED INFO: Soul Departure: ___ rounds 6 Recovery Multiplier: x ___ 1.5 Body Development Progression: ______________________________ 0·7·5·3·1 PP Development Progression: ______________________________ Recover: ___ hits/hour resting ___ hits/sleep cycle ___ PPs/hour resting ___ PPs/sleep cycle ROLE TRAITS: Appearance: ____ Sex: ___________ Skin: ___________ Apparent Age: ___ Actual Age: ______ Height: ________ Weight: _________ Hair: __________ Eyes: ___________ Personality: _______________________ ________________________________ Motivations: ______________________ ________________________________ Alignment: _______________________ TRAINING PACKAGES: Cost Package ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ Time _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____

Skill ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________

COMMONLY USED SKILLS Ranks Bonus Skill ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ COMMONLY USED ATTACKS Ranks Bonus F Str B# ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___

Attack/Weapon __________________ __________________ __________________ __________________ __________________ __________________

___ ___ ___ ___ ___ ___

Ranges ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

___ ___ ___ ___ ___ ___

COMMONLY USED EQUIPMENT Item Location Weight Description _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ Hits: Exhaustion Points: Power Points:

Permission granted to photocopy for non-commercial, personal use. © Iron Crown Enterprises, Inc. All rights reserved

33

Character Record Sheet T-6.1

Character Name:

Half-Orc

Experience Points Level: Player: _______________________________________________ Campaign (GM): ______________________________________ Basic Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Racial Bonus ____ +2 ____ ____ ____ +2 ____ ____ ____ ____ ____ +2 ____ Special Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Ranks Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Stat Bonus

HALF-ORC Race: ____________________________ Profession: _______________________ Realm: ___________________________ Armor Type: ______________________ MMP: ___________________________ Weight Penalty: ____________________ Missile Penalty: ____________________ Quickness Penalty: _________________ Quickness Bonus: __________________ Adrenal Defense: ___________________ Shield Bonus: _____________________ Magic (Spells, Items, etc.): ___________ Total DB: ________________________ RESISTANCE ROLLS: Base

+0 Channeling (3 x In): ____________________ +0 Essence (3 x Em): ______________________ +0 Mentalism (3 x Pr): _____________________ +0 Chan/Ess (In + Em): ____________________ +0 Chan/Ment (In + Pr): ___________________ +0 Ess/Ment (Em + Pr): ____________________ +0 Arcane (Em + In + Pr): _________________ +5 Poison/Disease (3 x Co): _________________ +0 Fear (3 x SD): _________________________

STAT Agility Constitution Memory Reasoning Self Discipline Empathy Intuition Presence Quickness Strength

Temp ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Pot ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

RACE/STAT FIXED INFO: Soul Departure: ___ rounds 6 Recovery Multiplier: x 0.75 ___ Body Development Progression: ______________________________ 0·7·4·2·1 PP Development Progression: ______________________________ Recover: ___ hits/hour resting ___ hits/sleep cycle ___ PPs/hour resting ___ PPs/sleep cycle ROLE TRAITS: Appearance: ____ Sex: ___________ Skin: ___________ Apparent Age: ___ Actual Age: ______ Height: ________ Weight: _________ Hair: __________ Eyes: ___________ Personality: _______________________ ________________________________ Motivations: ______________________ ________________________________ Alignment: _______________________ TRAINING PACKAGES: Cost Package ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ Time _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____

Skill ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________

COMMONLY USED SKILLS Ranks Bonus Skill ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ COMMONLY USED ATTACKS Ranks Bonus F Str B# ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___

Attack/Weapon __________________ __________________ __________________ __________________ __________________ __________________

___ ___ ___ ___ ___ ___

Ranges ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

___ ___ ___ ___ ___ ___

COMMONLY USED EQUIPMENT Item Location Weight Description _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ Hits: Exhaustion Points: Power Points:

34

Permission granted to photocopy for non-commercial, personal use. © Iron Crown Enterprises, Inc. All rights reserved

Character Record Sheet T-6.1

Character Name:

Halfling, haerfeat

Experience Points Level: Player: _______________________________________________ Campaign (GM): ______________________________________ Basic Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Racial Bonus +6 ____ +6 ____ ____ ____ -4 ____ -2 ____ ____ -6 ____ +4 ____ -8 ____ Special Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Ranks Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Stat Bonus

HAERFEAT HALFLING Race: ____________________________ Profession: _______________________ Realm: ___________________________ Armor Type: ______________________ MMP: ___________________________ Weight Penalty: ____________________ Missile Penalty: ____________________ Quickness Penalty: _________________ Quickness Bonus: __________________ Adrenal Defense: ___________________ Shield Bonus: _____________________ Magic (Spells, Items, etc.): ___________ Total DB: ________________________ RESISTANCE ROLLS: Base

+0 Channeling (3 x In): ____________________ +50 Essence (3 x Em): ______________________ +40 Mentalism (3 x Pr): _____________________ +50 Chan/Ess (In + Em): ____________________ +40 Chan/Ment (In + Pr): ___________________ +90 Ess/Ment (Em + Pr): ____________________ +90 Arcane (Em + In + Pr): _________________ +30/+15 Poison/Disease (3 x Co): _________________ +0 Fear (3 x SD): _________________________

STAT Agility Constitution Memory Reasoning Self Discipline Empathy Intuition Presence Quickness Strength

Temp ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Pot ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

RACE/STAT FIXED INFO: Soul Departure: ___ rounds 18 Recovery Multiplier: x ___ 0.5 Body Development Progression: ______________________________ 0·6·2·2·1 PP Development Progression: ______________________________ Recover: ___ hits/hour resting ___ hits/sleep cycle ___ PPs/hour resting ___ PPs/sleep cycle ROLE TRAITS: Appearance: ____ Sex: ___________ Skin: ___________ Apparent Age: ___ Actual Age: ______ Height: ________ Weight: _________ Hair: __________ Eyes: ___________ Personality: _______________________ ________________________________ Motivations: ______________________ ________________________________ Alignment: _______________________ TRAINING PACKAGES: Cost Package ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ Time _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____

Skill ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________

COMMONLY USED SKILLS Ranks Bonus Skill ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ COMMONLY USED ATTACKS Ranks Bonus F Str B# ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___

Attack/Weapon __________________ __________________ __________________ __________________ __________________ __________________

___ ___ ___ ___ ___ ___

Ranges ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

___ ___ ___ ___ ___ ___

COMMONLY USED EQUIPMENT Item Location Weight Description _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ Hits: Exhaustion Points: Power Points:

Permission granted to photocopy for non-commercial, personal use. © Iron Crown Enterprises, Inc. All rights reserved

35

Character Record Sheet T-6.1

Character Name:

Halfling, staeknil

Experience Points Level: Player: _______________________________________________ Campaign (GM): ______________________________________ Basic Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Racial Bonus +5 ____ +6 ____ +1 ____ ____ -3 ____ -2 ____ ____ -5 ____ +3 ____ -7 ____ Special Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Ranks Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Stat Bonus

STAEKNIL HALFLING Race: ____________________________ Profession: _______________________ Realm: ___________________________ Armor Type: ______________________ MMP: ___________________________ Weight Penalty: ____________________ Missile Penalty: ____________________ Quickness Penalty: _________________ Quickness Bonus: __________________ Adrenal Defense: ___________________ Shield Bonus: _____________________ Magic (Spells, Items, etc.): ___________ Total DB: ________________________ RESISTANCE ROLLS: Base

+0 Channeling (3 x In): ____________________ +50 Essence (3 x Em): ______________________ +40 Mentalism (3 x Pr): _____________________ +50 Chan/Ess (In + Em): ____________________ +40 Chan/Ment (In + Pr): ___________________ +90 Ess/Ment (Em + Pr): ____________________ +90 Arcane (Em + In + Pr): _________________ +30/+15 Poison/Disease (3 x Co): _________________ +0 Fear (3 x SD): _________________________

STAT Agility Constitution Memory Reasoning Self Discipline Empathy Intuition Presence Quickness Strength

Temp ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Pot ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

RACE/STAT FIXED INFO: Soul Departure: ___ rounds 18 Recovery Multiplier: x ___ 0.5 Body Development Progression: ______________________________ 0·6·2·2·1 PP Development Progression: ______________________________ Recover: ___ hits/hour resting ___ hits/sleep cycle ___ PPs/hour resting ___ PPs/sleep cycle ROLE TRAITS: Appearance: ____ Sex: ___________ Skin: ___________ Apparent Age: ___ Actual Age: ______ Height: ________ Weight: _________ Hair: __________ Eyes: ___________ Personality: _______________________ ________________________________ Motivations: ______________________ ________________________________ Alignment: _______________________ TRAINING PACKAGES: Cost Package ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ Time _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____

Skill ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________

COMMONLY USED SKILLS Ranks Bonus Skill ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ COMMONLY USED ATTACKS Ranks Bonus F Str B# ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___

Attack/Weapon __________________ __________________ __________________ __________________ __________________ __________________

___ ___ ___ ___ ___ ___

Ranges ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

___ ___ ___ ___ ___ ___

COMMONLY USED EQUIPMENT Item Location Weight Description _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ Hits: Exhaustion Points: Power Points:

36

Permission granted to photocopy for non-commercial, personal use. © Iron Crown Enterprises, Inc. All rights reserved

Character Record Sheet T-6.1

Character Name:

Halfling, waenfal

Experience Points Level: Player: _______________________________________________ Campaign (GM): ______________________________________ Basic Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Racial Bonus +6 ____ +5 ____ ____ ____ -4 ____ +1 ____ ____ -6 ____ +4 ____ -8 ____ Special Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Ranks Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Stat Bonus

WAENFAL HALFLING Race: ____________________________ Profession: _______________________ Realm: ___________________________ Armor Type: ______________________ MMP: ___________________________ Weight Penalty: ____________________ Missile Penalty: ____________________ Quickness Penalty: _________________ Quickness Bonus: __________________ Adrenal Defense: ___________________ Shield Bonus: _____________________ Magic (Spells, Items, etc.): ___________ Total DB: ________________________ RESISTANCE ROLLS: Base

+0 Channeling (3 x In): ____________________ +50 Essence (3 x Em): ______________________ +40 Mentalism (3 x Pr): _____________________ +50 Chan/Ess (In + Em): ____________________ +40 Chan/Ment (In + Pr): ___________________ +90 Ess/Ment (Em + Pr): ____________________ +90 Arcane (Em + In + Pr): _________________ +30/+15 Poison/Disease (3 x Co): _________________ +0 Fear (3 x SD): _________________________

STAT Agility Constitution Memory Reasoning Self Discipline Empathy Intuition Presence Quickness Strength

Temp ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Pot ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

RACE/STAT FIXED INFO: Soul Departure: ___ rounds 18 Recovery Multiplier: x ___ 0.5 Body Development Progression: ______________________________ 0·6·2·2·1 PP Development Progression: ______________________________ Recover: ___ hits/hour resting ___ hits/sleep cycle ___ PPs/hour resting ___ PPs/sleep cycle ROLE TRAITS: Appearance: ____ Sex: ___________ Skin: ___________ Apparent Age: ___ Actual Age: ______ Height: ________ Weight: _________ Hair: __________ Eyes: ___________ Personality: _______________________ ________________________________ Motivations: ______________________ ________________________________ Alignment: _______________________ TRAINING PACKAGES: Cost Package ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ Time _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____

Skill ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________

COMMONLY USED SKILLS Ranks Bonus Skill ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ COMMONLY USED ATTACKS Ranks Bonus F Str B# ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___

Attack/Weapon __________________ __________________ __________________ __________________ __________________ __________________

___ ___ ___ ___ ___ ___

Ranges ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

___ ___ ___ ___ ___ ___

COMMONLY USED EQUIPMENT Item Location Weight Description _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ Hits: Exhaustion Points: Power Points:

Permission granted to photocopy for non-commercial, personal use. © Iron Crown Enterprises, Inc. All rights reserved

37

Character Record Sheet T-6.1

Character Name:

Halfling, waerlin

Experience Points Level: Player: _______________________________________________ Campaign (GM): ______________________________________ Basic Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Racial Bonus +6 ____ +6 ____ ____ ____ -3 ____ -2 ____ +1 ____ -6 ____ +4 ____ -8 ____ Special Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Ranks Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Stat Bonus

WAERLIN HALFLING Race: ____________________________ Profession: _______________________ Realm: ___________________________ Armor Type: ______________________ MMP: ___________________________ Weight Penalty: ____________________ Missile Penalty: ____________________ Quickness Penalty: _________________ Quickness Bonus: __________________ Adrenal Defense: ___________________ Shield Bonus: _____________________ Magic (Spells, Items, etc.): ___________ Total DB: ________________________ RESISTANCE ROLLS: Base

+0 Channeling (3 x In): ____________________ +0 Essence (3 x Em): ______________________ +40 Mentalism (3 x Pr): _____________________ +0 Chan/Ess (In + Em): ____________________ +40 Chan/Ment (In + Pr): ___________________ +40 Ess/Ment (Em + Pr): ____________________ +40 Arcane (Em + In + Pr): _________________ +30/+15 Poison/Disease (3 x Co): _________________ +0 Fear (3 x SD): _________________________

STAT Agility Constitution Memory Reasoning Self Discipline Empathy Intuition Presence Quickness Strength

Temp ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Pot ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

RACE/STAT FIXED INFO: Soul Departure: ___ rounds 18 Recovery Multiplier: x ___ 0.5 Body Development Progression: ______________________________ 0·6·2·2·1 PP Development Progression: ______________________________ Recover: ___ hits/hour resting ___ hits/sleep cycle ___ PPs/hour resting ___ PPs/sleep cycle ROLE TRAITS: Appearance: ____ Sex: ___________ Skin: ___________ Apparent Age: ___ Actual Age: ______ Height: ________ Weight: _________ Hair: __________ Eyes: ___________ Personality: _______________________ ________________________________ Motivations: ______________________ ________________________________ Alignment: _______________________ TRAINING PACKAGES: Cost Package ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ Time _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____

Skill ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________

COMMONLY USED SKILLS Ranks Bonus Skill ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ COMMONLY USED ATTACKS Ranks Bonus F Str B# ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___

Attack/Weapon __________________ __________________ __________________ __________________ __________________ __________________

___ ___ ___ ___ ___ ___

Ranges ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

___ ___ ___ ___ ___ ___

COMMONLY USED EQUIPMENT Item Location Weight Description _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ Hits: Exhaustion Points: Power Points:

38

Permission granted to photocopy for non-commercial, personal use. © Iron Crown Enterprises, Inc. All rights reserved

Character Record Sheet T-6.1

Character Name:

hobgoblin

Experience Points Level: Player: _______________________________________________ Campaign (GM): ______________________________________ Basic Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Racial Bonus -2 ____ +6 ____ -2 ____ -2 ____ -2 ____ -2 ____ -2 ____ -2 ____ -2 ____ +4 ____ Special Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Ranks Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Stat Bonus

HOBGOBLIN Race: ____________________________ Profession: _______________________ Realm: ___________________________ Armor Type: ______________________ MMP: ___________________________ Weight Penalty: ____________________ Missile Penalty: ____________________ Quickness Penalty: _________________ Quickness Bonus: __________________ Adrenal Defense: ___________________ Shield Bonus: _____________________ Magic (Spells, Items, etc.): ___________ Total DB: ________________________ RESISTANCE ROLLS: Base

+0 Channeling (3 x In): ____________________ +0 Essence (3 x Em): ______________________ +0 Mentalism (3 x Pr): _____________________ +0 Chan/Ess (In + Em): ____________________ +0 Chan/Ment (In + Pr): ___________________ +0 Ess/Ment (Em + Pr): ____________________ +0 Arcane (Em + In + Pr): _________________ +5 Poison/Disease (3 x Co): _________________ +0 Fear (3 x SD): _________________________

STAT Agility Constitution Memory Reasoning Self Discipline Empathy Intuition Presence Quickness Strength

Temp ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Pot ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

RACE/STAT FIXED INFO: Soul Departure: ___ rounds 6 Recovery Multiplier: x ___ 0.5 Body Development Progression: ______________________________ 0·7·3·2·1 PP Development Progression: ______________________________ Recover: ___ hits/hour resting ___ hits/sleep cycle ___ PPs/hour resting ___ PPs/sleep cycle ROLE TRAITS: Appearance: ____ Sex: ___________ Skin: ___________ Apparent Age: ___ Actual Age: ______ Height: ________ Weight: _________ Hair: __________ Eyes: ___________ Personality: _______________________ ________________________________ Motivations: ______________________ ________________________________ Alignment: _______________________ TRAINING PACKAGES: Cost Package ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ Time _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____

Skill ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________

COMMONLY USED SKILLS Ranks Bonus Skill ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ COMMONLY USED ATTACKS Ranks Bonus F Str B# ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___

Attack/Weapon __________________ __________________ __________________ __________________ __________________ __________________

___ ___ ___ ___ ___ ___

Ranges ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

___ ___ ___ ___ ___ ___

COMMONLY USED EQUIPMENT Item Location Weight Description _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ Hits: Exhaustion Points: Power Points:

Permission granted to photocopy for non-commercial, personal use. © Iron Crown Enterprises, Inc. All rights reserved

39

Character Record Sheet T-6.1

Character Name:

kobold

Experience Points Level: Player: _______________________________________________ Campaign (GM): ______________________________________ Basic Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Racial Bonus +2 ____ +4 ____ ____ ____ ____ -2 ____ +2 ____ -4 ____ +6 ____ -5 ____ Special Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Ranks Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Stat Bonus

KOBOLD Race: ____________________________ Profession: _______________________ Realm: ___________________________ Armor Type: ______________________ MMP: ___________________________ Weight Penalty: ____________________ Missile Penalty: ____________________ Quickness Penalty: _________________ Quickness Bonus: __________________ Adrenal Defense: ___________________ Shield Bonus: _____________________ Magic (Spells, Items, etc.): ___________ Total DB: ________________________ RESISTANCE ROLLS: Base

+10 Channeling (3 x In): ____________________ +10 Essence (3 x Em): ______________________ -10 Mentalism (3 x Pr): _____________________ +20 Chan/Ess (In + Em): ____________________ +0 Chan/Ment (In + Pr): ___________________ +0 Ess/Ment (Em + Pr): ____________________ +10 Arcane (Em + In + Pr): _________________ +5 Poison/Disease (3 x Co): _________________ +0 Fear (3 x SD): _________________________

STAT Agility Constitution Memory Reasoning Self Discipline Empathy Intuition Presence Quickness Strength

Temp ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Pot ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

RACE/STAT FIXED INFO: Soul Departure: ___ rounds 6 Recovery Multiplier: x ___ 1.5 Body Development Progression: ______________________________ 0·5·3·2·1 PP Development Progression: ______________________________ Recover: ___ hits/hour resting ___ hits/sleep cycle ___ PPs/hour resting ___ PPs/sleep cycle ROLE TRAITS: Appearance: ____ Sex: ___________ Skin: ___________ Apparent Age: ___ Actual Age: ______ Height: ________ Weight: _________ Hair: __________ Eyes: ___________ Personality: _______________________ ________________________________ Motivations: ______________________ ________________________________ Alignment: _______________________ TRAINING PACKAGES: Cost Package ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ Time _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____

Skill ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________

COMMONLY USED SKILLS Ranks Bonus Skill ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ COMMONLY USED ATTACKS Ranks Bonus F Str B# ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___

Attack/Weapon __________________ __________________ __________________ __________________ __________________ __________________

___ ___ ___ ___ ___ ___

Ranges ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

___ ___ ___ ___ ___ ___

COMMONLY USED EQUIPMENT Item Location Weight Description _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ Hits: Exhaustion Points: Power Points:

40

Permission granted to photocopy for non-commercial, personal use. © Iron Crown Enterprises, Inc. All rights reserved

Character Record Sheet T-6.1

Character Name:

Man, Common

Experience Points Level: Player: _______________________________________________ Campaign (GM): ______________________________________ Basic Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Racial Bonus ____ ____ ____ ____ +2 ____ ____ ____ ____ ____ +2 ____ Special Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Ranks Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Stat Bonus

COMMON MAN Race: ____________________________ Profession: _______________________ Realm: ___________________________ Armor Type: ______________________ MMP: ___________________________ Weight Penalty: ____________________ Missile Penalty: ____________________ Quickness Penalty: _________________ Quickness Bonus: __________________ Adrenal Defense: ___________________ Shield Bonus: _____________________ Magic (Spells, Items, etc.): ___________ Total DB: ________________________ RESISTANCE ROLLS: Base

+0 Channeling (3 x In): ____________________ +0 Essence (3 x Em): ______________________ +0 Mentalism (3 x Pr): _____________________ +0 Chan/Ess (In + Em): ____________________ +0 Chan/Ment (In + Pr): ___________________ +0 Ess/Ment (Em + Pr): ____________________ +0 Arcane (Em + In + Pr): _________________ +0 Poison/Disease (3 x Co): _________________ +0 Fear (3 x SD): _________________________

STAT Agility Constitution Memory Reasoning Self Discipline Empathy Intuition Presence Quickness Strength

Temp ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Pot ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

RACE/STAT FIXED INFO: Soul Departure: ___ rounds 12 Recovery Multiplier: x ___ 1 Body Development Progression: ______________________________ 0·6·4·2·1 PP Development Progression: ______________________________ Recover: ___ hits/hour resting ___ hits/sleep cycle ___ PPs/hour resting ___ PPs/sleep cycle ROLE TRAITS: Appearance: ____ Sex: ___________ Skin: ___________ Apparent Age: ___ Actual Age: ______ Height: ________ Weight: _________ Hair: __________ Eyes: ___________ Personality: _______________________ ________________________________ Motivations: ______________________ ________________________________ Alignment: _______________________ TRAINING PACKAGES: Cost Package ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ Time _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____

Skill ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________

COMMONLY USED SKILLS Ranks Bonus Skill ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ COMMONLY USED ATTACKS Ranks Bonus F Str B# ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___

Attack/Weapon __________________ __________________ __________________ __________________ __________________ __________________

___ ___ ___ ___ ___ ___

Ranges ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

___ ___ ___ ___ ___ ___

COMMONLY USED EQUIPMENT Item Location Weight Description _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ Hits: Exhaustion Points: Power Points:

Permission granted to photocopy for non-commercial, personal use. © Iron Crown Enterprises, Inc. All rights reserved

41

Character Record Sheet T-6.1

Character Name:

Man, High

Experience Points Level: Player: _______________________________________________ Campaign (GM): ______________________________________ Basic Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Racial Bonus -2 ____ +4 ____ ____ ____ ____ ____ ____ +4 ____ -2 ____ +4 ____ Special Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Ranks Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Stat Bonus

HIGH MAN Race: ____________________________ Profession: _______________________ Realm: ___________________________ Armor Type: ______________________ MMP: ___________________________ Weight Penalty: ____________________ Missile Penalty: ____________________ Quickness Penalty: _________________ Quickness Bonus: __________________ Adrenal Defense: ___________________ Shield Bonus: _____________________ Magic (Spells, Items, etc.): ___________ Total DB: ________________________ RESISTANCE ROLLS: Base

-5 Channeling (3 x In): ____________________ -5 Essence (3 x Em): ______________________ -5 Mentalism (3 x Pr): _____________________ -10 Chan/Ess (In + Em): ____________________ -10 Chan/Ment (In + Pr): ___________________ -10 Ess/Ment (Em + Pr): ____________________ -15 Arcane (Em + In + Pr): _________________ +0 Poison/Disease (3 x Co): _________________ +0 Fear (3 x SD): _________________________

STAT Agility Constitution Memory Reasoning Self Discipline Empathy Intuition Presence Quickness Strength

Temp ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Pot ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

RACE/STAT FIXED INFO: Soul Departure: ___ rounds 10 Recovery Multiplier: x 0.75 ___ Body Development Progression: ______________________________ 0·7·5·3·1 PP Development Progression: ______________________________ Recover: ___ hits/hour resting ___ hits/sleep cycle ___ PPs/hour resting ___ PPs/sleep cycle ROLE TRAITS: Appearance: ____ Sex: ___________ Skin: ___________ Apparent Age: ___ Actual Age: ______ Height: ________ Weight: _________ Hair: __________ Eyes: ___________ Personality: _______________________ ________________________________ Motivations: ______________________ ________________________________ Alignment: _______________________ TRAINING PACKAGES: Cost Package ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ Time _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____

Skill ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________

COMMONLY USED SKILLS Ranks Bonus Skill ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ COMMONLY USED ATTACKS Ranks Bonus F Str B# ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___

Attack/Weapon __________________ __________________ __________________ __________________ __________________ __________________

___ ___ ___ ___ ___ ___

Ranges ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

___ ___ ___ ___ ___ ___

COMMONLY USED EQUIPMENT Item Location Weight Description _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ Hits: Exhaustion Points: Power Points:

42

Permission granted to photocopy for non-commercial, personal use. © Iron Crown Enterprises, Inc. All rights reserved

Character Record Sheet T-6.1

Character Name:

Man, mixed

Experience Points Level: Player: _______________________________________________ Campaign (GM): ______________________________________ Basic Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Racial Bonus ____ +2 ____ ____ ____ +2 ____ +2 ____ ____ +2 ____ ____ +2 ____ Special Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Ranks Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Stat Bonus

MIXED MAN Race: ____________________________ Profession: _______________________ Realm: ___________________________ Armor Type: ______________________ MMP: ___________________________ Weight Penalty: ____________________ Missile Penalty: ____________________ Quickness Penalty: _________________ Quickness Bonus: __________________ Adrenal Defense: ___________________ Shield Bonus: _____________________ Magic (Spells, Items, etc.): ___________ Total DB: ________________________ RESISTANCE ROLLS: Base

+0 Channeling (3 x In): ____________________ +0 Essence (3 x Em): ______________________ +0 Mentalism (3 x Pr): _____________________ +0 Chan/Ess (In + Em): ____________________ +0 Chan/Ment (In + Pr): ___________________ +0 Ess/Ment (Em + Pr): ____________________ +0 Arcane (Em + In + Pr): _________________ +0 Poison/Disease (3 x Co): _________________ +0 Fear (3 x SD): _________________________

STAT Agility Constitution Memory Reasoning Self Discipline Empathy Intuition Presence Quickness Strength

Temp ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Pot ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

RACE/STAT FIXED INFO: Soul Departure: ___ rounds 11 Recovery Multiplier: x ___ 0.9 Body Development Progression: ______________________________ 0·6·5·2·1 PP Development Progression: ______________________________ Recover: ___ hits/hour resting ___ hits/sleep cycle ___ PPs/hour resting ___ PPs/sleep cycle ROLE TRAITS: Appearance: ____ Sex: ___________ Skin: ___________ Apparent Age: ___ Actual Age: ______ Height: ________ Weight: _________ Hair: __________ Eyes: ___________ Personality: _______________________ ________________________________ Motivations: ______________________ ________________________________ Alignment: _______________________ TRAINING PACKAGES: Cost Package ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ Time _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____

Skill ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________

COMMONLY USED SKILLS Ranks Bonus Skill ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ COMMONLY USED ATTACKS Ranks Bonus F Str B# ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___

Attack/Weapon __________________ __________________ __________________ __________________ __________________ __________________

___ ___ ___ ___ ___ ___

Ranges ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

___ ___ ___ ___ ___ ___

COMMONLY USED EQUIPMENT Item Location Weight Description _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ Hits: Exhaustion Points: Power Points:

Permission granted to photocopy for non-commercial, personal use. © Iron Crown Enterprises, Inc. All rights reserved

43

Character Record Sheet T-6.1

Character Name:

Orc, Common

Experience Points Level: Player: _______________________________________________ Campaign (GM): ______________________________________ Basic Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Racial Bonus ____ +2 ____ -4 ____ -2 ____ -4 ____ -2 ____ -4 ____ -2 ____ ____ +2 ____ Special Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Ranks Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Stat Bonus

COMMON ORC Race: ____________________________ Profession: _______________________ Realm: ___________________________ Armor Type: ______________________ MMP: ___________________________ Weight Penalty: ____________________ Missile Penalty: ____________________ Quickness Penalty: _________________ Quickness Bonus: __________________ Adrenal Defense: ___________________ Shield Bonus: _____________________ Magic (Spells, Items, etc.): ___________ Total DB: ________________________ RESISTANCE ROLLS: Base

+0 Channeling (3 x In): ____________________ +0 Essence (3 x Em): ______________________ +0 Mentalism (3 x Pr): _____________________ +0 Chan/Ess (In + Em): ____________________ +0 Chan/Ment (In + Pr): ___________________ +0 Ess/Ment (Em + Pr): ____________________ +0 Arcane (Em + In + Pr): _________________ +0/+5 Poison/Disease (3 x Co): _________________ +0 Fear (3 x SD): _________________________

STAT Agility Constitution Memory Reasoning Self Discipline Empathy Intuition Presence Quickness Strength

Temp ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Pot ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

RACE/STAT FIXED INFO: Soul Departure: ___ rounds 1 Recovery Multiplier: x ___ 0.5 Body Development Progression: ______________________________ 0·6·3·2·1 PP Development Progression: ______________________________ Recover: ___ hits/hour resting ___ hits/sleep cycle ___ PPs/hour resting ___ PPs/sleep cycle ROLE TRAITS: Appearance: ____ Sex: ___________ Skin: ___________ Apparent Age: ___ Actual Age: ______ Height: ________ Weight: _________ Hair: __________ Eyes: ___________ Personality: _______________________ ________________________________ Motivations: ______________________ ________________________________ Alignment: _______________________ TRAINING PACKAGES: Cost Package ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ Time _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____

Skill ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________

COMMONLY USED SKILLS Ranks Bonus Skill ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ COMMONLY USED ATTACKS Ranks Bonus F Str B# ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___

Attack/Weapon __________________ __________________ __________________ __________________ __________________ __________________

___ ___ ___ ___ ___ ___

Ranges ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

___ ___ ___ ___ ___ ___

COMMONLY USED EQUIPMENT Item Location Weight Description _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ Hits: Exhaustion Points: Power Points:

44

Permission granted to photocopy for non-commercial, personal use. © Iron Crown Enterprises, Inc. All rights reserved

Character Record Sheet T-6.1

Character Name:

Orc, Greater /Vard

Experience Points Level: Player: _______________________________________________ Campaign (GM): ______________________________________ Basic Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Racial Bonus ____ +4 ____ -2 ____ -2 ____ -2 ____ -2 ____ -2 ____ -2 ____ ____ +4 ____ Special Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Ranks Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Stat Bonus

GREATER ORC Race: ____________________________ Profession: _______________________ Realm: ___________________________ Armor Type: ______________________ MMP: ___________________________ Weight Penalty: ____________________ Missile Penalty: ____________________ Quickness Penalty: _________________ Quickness Bonus: __________________ Adrenal Defense: ___________________ Shield Bonus: _____________________ Magic (Spells, Items, etc.): ___________ Total DB: ________________________ RESISTANCE ROLLS: Base

+0 Channeling (3 x In): ____________________ +0 Essence (3 x Em): ______________________ +0 Mentalism (3 x Pr): _____________________ +0 Chan/Ess (In + Em): ____________________ +0 Chan/Ment (In + Pr): ___________________ +0 Ess/Ment (Em + Pr): ____________________ +0 Arcane (Em + In + Pr): _________________ +5/+10 Poison/Disease (3 x Co): _________________ +0 Fear (3 x SD): _________________________

STAT Agility Constitution Memory Reasoning Self Discipline Empathy Intuition Presence Quickness Strength

Temp ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Pot ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

RACE/STAT FIXED INFO: Soul Departure: ___ rounds 1 Recovery Multiplier: x ___ 0.5 Body Development Progression: ______________________________ 0·7·3·2·1 PP Development Progression: ______________________________ Recover: ___ hits/hour resting ___ hits/sleep cycle ___ PPs/hour resting ___ PPs/sleep cycle ROLE TRAITS: Appearance: ____ Sex: ___________ Skin: ___________ Apparent Age: ___ Actual Age: ______ Height: ________ Weight: _________ Hair: __________ Eyes: ___________ Personality: _______________________ ________________________________ Motivations: ______________________ ________________________________ Alignment: _______________________ TRAINING PACKAGES: Cost Package ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ Time _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____

Skill ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________

COMMONLY USED SKILLS Ranks Bonus Skill ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ COMMONLY USED ATTACKS Ranks Bonus F Str B# ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___

Attack/Weapon __________________ __________________ __________________ __________________ __________________ __________________

___ ___ ___ ___ ___ ___

Ranges ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

___ ___ ___ ___ ___ ___

COMMONLY USED EQUIPMENT Item Location Weight Description _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ Hits: Exhaustion Points: Power Points:

Permission granted to photocopy for non-commercial, personal use. © Iron Crown Enterprises, Inc. All rights reserved

45

Character Record Sheet T-6.1

Character Name:

Orc, Grey

Experience Points Level: Player: _______________________________________________ Campaign (GM): ______________________________________ Basic Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Racial Bonus ____ +4 ____ +2 ____ ____ -1 ____ +2 ____ +2 ____ ____ ____ +1 ____ Special Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Ranks Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Stat Bonus

GREY ORC Race: ____________________________ Profession: _______________________ Realm: ___________________________ Armor Type: ______________________ MMP: ___________________________ Weight Penalty: ____________________ Missile Penalty: ____________________ Quickness Penalty: _________________ Quickness Bonus: __________________ Adrenal Defense: ___________________ Shield Bonus: _____________________ Magic (Spells, Items, etc.): ___________ Total DB: ________________________ RESISTANCE ROLLS: Base

+0 Channeling (3 x In): ____________________ +40 Essence (3 x Em): ______________________ +40 Mentalism (3 x Pr): _____________________ +40 Chan/Ess (In + Em): ____________________ +40 Chan/Ment (In + Pr): ___________________ +80 Ess/Ment (Em + Pr): ____________________ +80 Arcane (Em + In + Pr): _________________ +20/+15 Poison/Disease (3 x Co): _________________ +0 Fear (3 x SD): _________________________

STAT Agility Constitution Memory Reasoning Self Discipline Empathy Intuition Presence Quickness Strength

Temp ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Pot ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

RACE/STAT FIXED INFO: Soul Departure: ___ rounds 1 Recovery Multiplier: x ___ 0.5 Body Development Progression: ______________________________ 0·6·3·2·1 PP Development Progression: ______________________________ Recover: ___ hits/hour resting ___ hits/sleep cycle ___ PPs/hour resting ___ PPs/sleep cycle ROLE TRAITS: Appearance: ____ Sex: ___________ Skin: ___________ Apparent Age: ___ Actual Age: ______ Height: ________ Weight: _________ Hair: __________ Eyes: ___________ Personality: _______________________ ________________________________ Motivations: ______________________ ________________________________ Alignment: _______________________ TRAINING PACKAGES: Cost Package ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ Time _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____

Skill ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________

COMMONLY USED SKILLS Ranks Bonus Skill ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ COMMONLY USED ATTACKS Ranks Bonus F Str B# ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___

Attack/Weapon __________________ __________________ __________________ __________________ __________________ __________________

___ ___ ___ ___ ___ ___

Ranges ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

___ ___ ___ ___ ___ ___

COMMONLY USED EQUIPMENT Item Location Weight Description _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ Hits: Exhaustion Points: Power Points:

46

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Character Record Sheet T-6.1

Character Name:

Orc, scrug

Experience Points Level: Player: _______________________________________________ Campaign (GM): ______________________________________ Basic Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Racial Bonus -2 ____ +4 ____ -4 ____ -4 ____ -4 ____ -2 ____ -2 ____ -2 ____ ____ +8 ____ Special Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Ranks Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Stat Bonus

SCRUG ORC Race: ____________________________ Profession: _______________________ Realm: ___________________________ Armor Type: ______________________ MMP: ___________________________ Weight Penalty: ____________________ Missile Penalty: ____________________ Quickness Penalty: _________________ Quickness Bonus: __________________ Adrenal Defense: ___________________ Shield Bonus: _____________________ Magic (Spells, Items, etc.): ___________ Total DB: ________________________ RESISTANCE ROLLS: Base

+0 Channeling (3 x In): ____________________ +0 Essence (3 x Em): ______________________ +0 Mentalism (3 x Pr): _____________________ +0 Chan/Ess (In + Em): ____________________ +0 Chan/Ment (In + Pr): ___________________ +0 Ess/Ment (Em + Pr): ____________________ +0 Arcane (Em + In + Pr): _________________ +5/+10 Poison/Disease (3 x Co): _________________ +0 Fear (3 x SD): _________________________

STAT Agility Constitution Memory Reasoning Self Discipline Empathy Intuition Presence Quickness Strength

Temp ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Pot ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

RACE/STAT FIXED INFO: Soul Departure: ___ rounds 1 Recovery Multiplier: x ___ 0.5 Body Development Progression: ______________________________ 0·6·3·2·1 PP Development Progression: ______________________________ Recover: ___ hits/hour resting ___ hits/sleep cycle ___ PPs/hour resting ___ PPs/sleep cycle ROLE TRAITS: Appearance: ____ Sex: ___________ Skin: ___________ Apparent Age: ___ Actual Age: ______ Height: ________ Weight: _________ Hair: __________ Eyes: ___________ Personality: _______________________ ________________________________ Motivations: ______________________ ________________________________ Alignment: _______________________ TRAINING PACKAGES: Cost Package ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ Time _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____

Skill ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________

COMMONLY USED SKILLS Ranks Bonus Skill ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ COMMONLY USED ATTACKS Ranks Bonus F Str B# ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___

Attack/Weapon __________________ __________________ __________________ __________________ __________________ __________________

___ ___ ___ ___ ___ ___

Ranges ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

___ ___ ___ ___ ___ ___

COMMONLY USED EQUIPMENT Item Location Weight Description _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ Hits: Exhaustion Points: Power Points:

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47

Character Record Sheet T-6.1

Character Name:

troglodyte

Experience Points Level: Player: _______________________________________________ Campaign (GM): ______________________________________ Basic Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Racial Bonus ____ +4 ____ ____ -2 ____ ____ -4 ____ ____ -2 ____ +2 ____ +4 ____ Special Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Ranks Bonus ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Stat Bonus

TROGLODYTE Race: ____________________________ Profession: _______________________ Realm: ___________________________ Armor Type: ______________________ MMP: ___________________________ Weight Penalty: ____________________ Missile Penalty: ____________________ Quickness Penalty: _________________ Quickness Bonus: __________________ Adrenal Defense: ___________________ Shield Bonus: _____________________ Magic (Spells, Items, etc.): ___________ Total DB: ________________________ RESISTANCE ROLLS: Base

+10 Channeling (3 x In): ____________________ +0 Essence (3 x Em): ______________________ +0 Mentalism (3 x Pr): _____________________ +10 Chan/Ess (In + Em): ____________________ +10 Chan/Ment (In + Pr): ___________________ +0 Ess/Ment (Em + Pr): ____________________ +10 Arcane (Em + In + Pr): _________________ +20 Poison/Disease (3 x Co): _________________ +0 Fear (3 x SD): _________________________

STAT Agility Constitution Memory Reasoning Self Discipline Empathy Intuition Presence Quickness Strength

Temp ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Pot ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

RACE/STAT FIXED INFO: Soul Departure: ___ rounds 12 Recovery Multiplier: x ___ 0.5 Body Development Progression: ______________________________ 0·7·3·2·1 PP Development Progression: ______________________________ Recover: ___ hits/hour resting ___ hits/sleep cycle ___ PPs/hour resting ___ PPs/sleep cycle ROLE TRAITS: Appearance: ____ Sex: ___________ Skin: ___________ Apparent Age: ___ Actual Age: ______ Height: ________ Weight: _________ Hair: __________ Eyes: ___________ Personality: _______________________ ________________________________ Motivations: ______________________ ________________________________ Alignment: _______________________ TRAINING PACKAGES: Cost Package ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ ____ ___________________ Time _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____

Skill ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________

COMMONLY USED SKILLS Ranks Bonus Skill ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ ____ ____ ________________ COMMONLY USED ATTACKS Ranks Bonus F Str B# ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___ ____ ____ ___ ___ ___

Attack/Weapon __________________ __________________ __________________ __________________ __________________ __________________

___ ___ ___ ___ ___ ___

Ranges ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

___ ___ ___ ___ ___ ___

COMMONLY USED EQUIPMENT Item Location Weight Description _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ _________________________ _______ ____ __________________________ Hits: Exhaustion Points: Power Points:

48

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Cha. Alchemist Category/Skill Record Sheet (part I)

ARMOR · HEAVY

Rank Cost: 11 Category Progression: Standard Skill Progression: Standard Skill Plate # Ranks _____ Class. ___ St+Ag+St # Ranks:_____ Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: _____ _____ _____ _____ _____

Character: ATHLETIC · GYMNASTICS

Rank Cost: 6 Category Progression: Standard Skill Progression: Standard Skill Acrobatics Athletic Games Climbing Contortions Diving Flying/Gliding Juggling Pole-vaulting Rappelling Skating Skiing Stilt-walking Surfing Tightrope-walking Tumbling _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Ag+Qu+Ag # Ranks:_____

Level:

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Rank Item Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____ _____ _____ _____ _____ _____

ARMOR · LIGHT

Rank Cost: 2/2/2 Category Progression: Standard Skill Progression: Standard Skill Rigid Leather Soft Leather # Ranks _____ _____ Class. ___ ___

Ag+St+Ag # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus:

Rank Item Bonuses: ____ ____ Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

ARMOR · MEDIUM

Rank Cost: 10 Category Progression: Standard Skill Progression: Standard Skill Chain # Ranks _____ Class. ___

St+Ag+St # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus:

Rank Item Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

AWARENESS · PERCEPTIONS

Rank Cost: 6 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill Alertness Sense Ambush # Ranks _____ _____ Class. ___ ___

ARTISTIC · ACTIVE

Rank Cost: 2/5 Category Progression: Standard Skill Progression: Standard Skill Acting Dancing Mimery Mimicry Play __________ Poetic Improv. Singing Tale Telling Ventriloquism _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

Profession Bonus: Pr+Em+Ag Stat Bonus: # Ranks:_____ Rank Bonus: Special Bonus: Total Category Bonus: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

In+SD+In # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus:

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Rank Item Bonuses: ____ ____ Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

AWARENESS · SEARCHING

Rank Cost: 2/5 Category Progression: Standard Skill Progression: Standard Skill Detect Traps Lie Perception Locate Hidden Observation Poison Perception Reading Tracks Surveillance Tracking _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ In+Re+SD # Ranks: na

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

ARTISTIC · PASSIVE

Rank Cost: 2/5 Category Progression: Standard Skill Progression: Standard Skill Music Painting Poetry Sculpting _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___

Em+In+Pr # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

AWARENESS · SENSES

Rank Cost: 3/7 Category Progression: Standard Skill Progression: Standard Skill # Ranks Direction Sense _____ Reality Awareness _____ Sense (Hearing) _____ Sense (Sight) _____ Sense (Smell) _____ Sense (Taste) _____ Sense (Touch) _____ Situational Aware. _____ Sit. Aware: Combat _____ Spatial Loc. Aware. _____ Time Sense _____ _______________ _____ _______________ _____ _______________ _____ Class. ___ R ___ ___ ___ ___ ___ ___ ___ R E ___ ___ ___

ATHLETIC · BRAWN

Rank Cost: 3 Category Progression: Standard Skill Progression: Standard Skill Athletic Games Jumping Power-striking Power-throwing Weight-lifting _______________ # Ranks _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___

St+Co+Ag # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____

In+SD+In # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

ATHLETIC · ENDURANCE

Rank Cost: 3 Category Progression: Standard Skill Progression: Standard Skill Athletic Games Distance Running Rowing Scaling Sprinting Swimming _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___

Co+Ag+St # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

BODY DEVELOPMENT

Rank Cost: 10 Category Progression: na Skill Progression: see Table T-1.1 Skill # Ranks Body Development _____ Class. ___ Co+SD+Co # Ranks: na

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus:

Rank Item Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____

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49

Cha. Alchemist Category/Skill Record Sheet (part II)

COMBAT MANEUVERS

Rank Cost: 10 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill # Ranks Adrenal Deflecting _____ Mounted Combat _____ Quickdraw _____ Reverse Stroke _____ Subdual _____ Swashbuckling _____ Tumbling Evasion _____ Two-weap. Combat _____ _______________ _____ _______________ _____ Class. R ___ ___ ___ ___ ___ R ___ ___ ___ Ag+Qu+SD # Ranks: na Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

Character: LORE · GENERAL

Rank Cost: 1/3 Category Progression: Standard Skill Progression: Standard Skill # Ranks Culture_________ _____ Culture_________ _____ Culture_________ _____ Fauna Lore _____ Flora Lore _____ Heraldry _____ History_________ _____ History_________ _____ History_________ _____ Philosophy _____ Region__________ _____ Region__________ _____ Region__________ _____ Religion _____ _______________ _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Me+Re+Me # Ranks:_____

Level:

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

COMMUNICATIONS

Rank Cost: 2/2/2 Category Progression: Standard Skill Progression: Standard Skill # Ranks Language______________ Language______________ Language______________ Language______________ Language______________ Language______________ Language______________ Language______________ Language______________ Lip Reading _____ Magic Language _____ Signaling _____ _______________ _____ _______________ _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ R ___ ___ ___ ___ ___

Re+Me+Em # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

_____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ +5 _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

LORE · MAGICAL

Rank Cost: 2/4 Category Progression: Standard Skill Progression: Standard Skill Artifact Lore Circle Lore Planar Lore Spell Lore Symbol Lore Undead Lore Warding Lore _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___

Me+Re+Me # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ +5 _____ _____ _____ _____

CRAFTS

Rank Cost: 4/10 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill _______________ _______________ _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ Class. O O O O O O

LORE · OBSCURE

Profession Bonus: +15 Ag+Me+SD Stat Bonus: _____ # Ranks: na Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Rank ____ ____ ____ ____ ____ ____ Item ____ ____ ____ ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____ Rank Cost: 3/7 Category Progression: Standard Skill Progression: Standard Skill # Ranks Demon/Devil Lore _____ Dragon Lore _____ Faerie Lore _____ Xeno___________ _____ Xeno___________ _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___

Me+Re+Me # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

DIRECTED SPELLS

Rank Cost: 3 Category Progression: Standard Skill Progression: Standard Skill _______________ _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___

Ag+SD+Ag # Ranks: _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____

LORE · TECHNICAL

Rank Cost: 2/6 Category Progression: Standard Skill Progression: Standard Skill Herb Lore Lock Lore Metal Lore Poison Lore Stone Lore Trading Lore _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___

Me+Re+Me # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ +5 _____ _____ _____ _____

INFLUENCE

Rank Cost: 2/6 Category Progression: Standard Skill Progression: Standard Skill Bribery Diplomacy Duping Interrogation Leadership Propaganda Public Speaking Seduction Trading _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

Pr+Em+In # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

MARTIAL ARTS · STRIKING

Rank Cost: 6 Category Progression: Standard Skill Progression: Standard Skill Boxing Striking Degree 1 Striking Degree 2 Striking Degree 3 Striking Degree 4 Tackling _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___

St+Ag+St # Ranks:_____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

50

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Cha. Alchemist Category/Skill Record Sheet (part III)

MARTIAL ARTS · SWEEPS

Rank Cost: 6 Category Progression: Standard Skill Progression: Standard Skill Blocking Sweeps Degree 1 Sweeps Degree 2 Sweeps Degree 3 Sweeps Degree 4 Wrestling _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ Ag+St+Ag # Ranks:_____ Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Character: SCIENCE/ANALYTIC · BASIC

Rank Cost: 1/4 Category Progression: Standard Skill Progression: Standard Skill Basic Math Research _______________ # Ranks _____ _____ _____ Class. ___ ___ ___ Re+Me+Re # Ranks:_____

Level:

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Rank Bonuses: ____ Bonuses: ____ Bonuses: ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

SCIENCE/ANALYTIC · SPECIALIZED

Rank Cost: 6/14 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill _______________ _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ Re+Me+Re # Ranks: na

OUTDOOR · ANIMAL

Rank Cost: 3 Category Progression: Standard Skill Progression: Standard Skill Animal Handling Animal Healing Animal Mastery Animal Training Herding Riding Driving _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ R ___ ___ ___ ___ ___

Em+Ag+Em # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

SELF CONTROL

Rank Cost: 5 Category Progression: Standard Skill Progression: Standard Skill # Ranks Adr. Balance _____ Adr. Concentration _____ Adr. Landing _____ Adr. Leaping _____ Adr. Quickdraw _____ Adr. Speed _____ Adr. Stabilization _____ Adr. Strength _____ Cleansing Trance _____ Control Lycanth. _____ Death Trance _____ Frenzy _____ Healing Trance _____ Meditation _____ Mnemonics _____ Sleep Trance _____ Stun. Maneuvering _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ R ___ R R R ___ ___ E ___ ___ ___ ___

SD+Pr+SD # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

OUTDOOR · ENVIRONMENTAL

Rank Cost: 2/7 Category Progression: Standard Skill Progression: Standard Skill # Ranks Caving _____ Foraging _____ Hunting _____ Star-gazing _____ Survival _____ Weather Watching _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___

Profession Bonus: SD+In+Me Stat Bonus: # Ranks:_____ Rank Bonus: Special Bonus: Total Category Bonus: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Rank ____ ____ ____ ____ ____ ____ ____ ____ Item ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ +5 _____ _____ _____ _____

POWER AWARENESS

Rank Cost: 2/5 Category Progression: Standard Skill Progression: Standard Skill Attunement Divination Power Perception Read Runes _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ R ___ ___

Em+In+Pr # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

SPECIAL ATTACKS

Rank Cost: 10 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill # Ranks Brawling _____ Dis. Foe (Armed) _____ Dis. Foe (Unarmed)_____ Jousting _____ _______________ _____ _______________ _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ St+Ag+SD # Ranks: na

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____

POWER MANIPULATION

Rank Cost: 4/10 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill # Ranks Channeling _____ Magic Ritual _____ Sp. Mastery______ _____ Sp. Mastery______ _____ Sp. Mastery______ _____ Sp. Mastery______ _____ Sp. Mastery______ _____ Transcend Armor _____ _______________ _____ _______________ _____ Class. E E ___ ___ ___ ___ ___ R ___ ___ Em+In+Pr # Ranks: na

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

SPECIAL DEFENSES

Rank Cost: 40 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill # Ranks Adrenal Defense _____ Adrenal Toughness _____ _______________ _____ Class. ___ ___ ___ none # Ranks: na

Profession Bonus: _____ Stat Bonus: na Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Rank Bonuses: ____ Bonuses: ____ Bonuses: ____

SUBTERFUGE · ATTACK POWER POINT DEVELOPMENT

Rank Cost: 4 Category Progression: na Skill Progression: see Table T-1.1 Skill PP Development # Ranks _____ Class. ___ _____ # Ranks: na Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Cat. Spec. Tot. ____ ____ ____ Rank Cost: 15 Category Progression: Standard Skill Progression: Standard Skill Ambush Silent Attack _______________ # Ranks _____ _____ _____ Class. ___ ___ ___

Ag+SD+In # Ranks: _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____

Rank Item Bonuses: ____ ____

Rank Bonuses: ____ Bonuses: ____ Bonuses: ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____

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51

Cha. Alchemist Category/Skill Record Sheet (part IV)

SUBTERFUGE · MECHANICS

Rank Cost: 3/7 Category Progression: Standard Skill Progression: Standard Skill Camouflage Disarm Traps Disguise Counterfeiting Forgery Hiding Items Picking Locks Setting Traps Trap Building Use/Rem. Poison _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ In+Ag+Re # Ranks: _____ Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Character: OPEN CHANNELING LISTS

Rank Cost: 4/4/4 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill # Ranks Barrier Law _____ Concussion's Ways _____ Detection Mastery _____ Light's Way _____ Lofty Movements _____ Nature's Law _____ Purifications _____ Sound's Way _____ Spell Defense _____ Weather Ways _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ In # Ranks: na

Level:

Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

_______________ SUBTERFUGE · STEALTH Rank Cost: 7 Category Progression: Standard Skill Progression: Standard Skill Hiding Picking Pockets Stalking Trickery _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___

CLOSED CHANNELING LISTS

Profession Bonus: Ag+SD+In Stat Bonus: # Ranks: _____ Rank Bonus: Special Bonus: Total Category Bonus: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Rank ____ ____ ____ ____ ____ Item ____ ____ ____ ____ ____ Rank Cost: 4/4/4 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill Blood Law Bone Law Calm Spirits Creations Locating Ways Lore Muscle Law Nerve Law Organ Law Symbolic Ways # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ In # Ranks: na

Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

TECHNICAL/TRADE · GENERAL

Rank Cost: 3/7 Category Progression: Standard Skill Progression: Standard Skill # Ranks Begging _____ First Aid _____ Gambling _____ Operating Equip. _____ Mapping _____ Orienteering _____ Sailing _____ Tactical Games _____ Use Prepared Herb _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

Re+Me+SD # Ranks: _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

BASE LISTS

Rank Cost: 3/3/3 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill _______________ _______________ _______________ _______________ _______________ _______________ _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ In # Ranks: na

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

TECHNICAL/TRADE · PROFESSIONAL

Rank Cost: 8 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ Class. ___ ___ ___ ___ Re+Me+In # Ranks: na

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

OTHER CHANNELING BASE LISTS

Rank Cost: 8/8 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ Class. ___ ___ ___ ___ In # Ranks: na

Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

TECHNICAL/TRADE · VOCATIONAL

Rank Cost: 5/12 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ Class. ___ ___ ___ ___ Me+In+Re # Ranks: na

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____

OTHER REALM OPEN LISTS

Rank Cost: 10/10 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ Class. ___ ___ ___ ___ In # Ranks: na

Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ +5 _____ _____ _____ _____

URBAN

Rank Cost: 3 Category Progression: Standard Skill Progression: Standard Skill Contacting Mingling Scrounging Streetwise _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___

In+Pr+Re # Ranks: _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____

WEAPON CATEGORY 1

Rank Cost: 6 Category Progression: Standard Skill Progression: Standard Skill # Ranks _______________ _____ _______________ _____ Class. ___ ___

_____ # Ranks: _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus:

Rank Item Bonuses: ____ ____ Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____

52

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Ess. Alchemist Category/Skill Record Sheet (part I)

ARMOR · HEAVY

Rank Cost: 5/5/5 Category Progression: Standard Skill Progression: Standard Skill Plate # Ranks _____ Class. ___ St+Ag+St # Ranks:_____ Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: _____ _____ _____ _____ _____

Character: ATHLETIC · GYMNASTICS

Rank Cost: 6 Category Progression: Standard Skill Progression: Standard Skill Acrobatics Athletic Games Climbing Contortions Diving Flying/Gliding Juggling Pole-vaulting Rappelling Skating Skiing Stilt-walking Surfing Tightrope-walking Tumbling _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Ag+Qu+Ag # Ranks:_____

Level:

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Rank Item Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____ _____ _____ _____ _____ _____

ARMOR · LIGHT

Rank Cost: 2/2/2 Category Progression: Standard Skill Progression: Standard Skill Rigid Leather Soft Leather # Ranks _____ _____ Class. ___ ___

Ag+St+Ag # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus:

Rank Item Bonuses: ____ ____ Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

ARMOR · MEDIUM

Rank Cost: 4/4/4 Category Progression: Standard Skill Progression: Standard Skill Chain # Ranks _____ Class. ___

St+Ag+St # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus:

Rank Item Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

AWARENESS · PERCEPTIONS

Rank Cost: 6 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill Alertness Sense Ambush # Ranks _____ _____ Class. ___ ___ In+SD+In # Ranks: na

ARTISTIC · ACTIVE

Rank Cost: 2/5 Category Progression: Standard Skill Progression: Standard Skill Acting Dancing Mimery Mimicry Play __________ Poetic Improv. Singing Tale Telling Ventriloquism _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

Profession Bonus: Pr+Em+Ag Stat Bonus: # Ranks:_____ Rank Bonus: Special Bonus: Total Category Bonus: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus:

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Rank Item Bonuses: ____ ____ Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

AWARENESS · SEARCHING

Rank Cost: 3 Category Progression: Standard Skill Progression: Standard Skill Detect Traps Lie Perception Locate Hidden Observation Poison Perception Reading Tracks Surveillance Tracking _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

In+Re+SD # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

ARTISTIC · PASSIVE

Rank Cost: 2/5 Category Progression: Standard Skill Progression: Standard Skill Music Painting Poetry Sculpting _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___

Em+In+Pr # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

AWARENESS · SENSES

Rank Cost: 3/7 Category Progression: Standard Skill Progression: Standard Skill # Ranks Direction Sense _____ Reality Awareness _____ Sense (Hearing) _____ Sense (Sight) _____ Sense (Smell) _____ Sense (Taste) _____ Sense (Touch) _____ Situational Aware. _____ Sit. Aware: Combat _____ Spatial Loc. Aware. _____ Time Sense _____ _______________ _____ _______________ _____ _______________ _____ Class. ___ R ___ ___ ___ ___ ___ ___ ___ R E ___ ___ ___

ATHLETIC · BRAWN

Rank Cost: 3 Category Progression: Standard Skill Progression: Standard Skill Athletic Games Jumping Power-striking Power-throwing Weight-lifting _______________ # Ranks _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___

St+Co+Ag # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____

In+SD+In # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

ATHLETIC · ENDURANCE

Rank Cost: 3 Category Progression: Standard Skill Progression: Standard Skill Athletic Games Distance Running Rowing Scaling Sprinting Swimming _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___

Co+Ag+St # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

BODY DEVELOPMENT

Rank Cost: 15 Category Progression: na Skill Progression: see Table T-1.1 Skill # Ranks Body Development _____ Class. ___ Co+SD+Co # Ranks: na

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus:

Rank Item Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____

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53

Ess. Alchemist Category/Skill Record Sheet (part II)

COMBAT MANEUVERS

Rank Cost: 18 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill # Ranks Adrenal Deflecting _____ Mounted Combat _____ Quickdraw _____ Reverse Stroke _____ Subdual _____ Swashbuckling _____ Tumbling Evasion _____ Two-weap. Combat _____ _______________ _____ _______________ _____ Class. R ___ ___ ___ ___ ___ R ___ ___ ___ Ag+Qu+SD # Ranks: na Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

Character: LORE · GENERAL

Rank Cost: 1/3 Category Progression: Standard Skill Progression: Standard Skill # Ranks Culture_________ _____ Culture_________ _____ Culture_________ _____ Fauna Lore _____ Flora Lore _____ Heraldry _____ History_________ _____ History_________ _____ History_________ _____ Philosophy _____ Region__________ _____ Region__________ _____ Region__________ _____ Religion _____ _______________ _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Me+Re+Me # Ranks:_____

Level:

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

COMMUNICATIONS

Rank Cost: 2/2/2 Category Progression: Standard Skill Progression: Standard Skill # Ranks Language______________ Language______________ Language______________ Language______________ Language______________ Language______________ Language______________ Language______________ Language______________ Lip Reading _____ Magic Language _____ Signaling _____ _______________ _____ _______________ _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ R ___ ___ ___ ___ ___

Re+Me+Em # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

_____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ +5 _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

LORE · MAGICAL

Rank Cost: 1/4 Category Progression: Standard Skill Progression: Standard Skill Artifact Lore Circle Lore Planar Lore Spell Lore Symbol Lore Undead Lore Warding Lore _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. +5 ___ ___ ___ ___ ___ ___ ___ ___

Me+Re+Me # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ +5 _____ _____ _____ _____

CRAFTS

Rank Cost: 4/10 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill _______________ _______________ _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ Class. O O O O O O

LORE · OBSCURE

Profession Bonus: +15 Ag+Me+SD Stat Bonus: _____ # Ranks: na Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Rank ____ ____ ____ ____ ____ ____ Item ____ ____ ____ ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____ Rank Cost: 3/7 Category Progression: Standard Skill Progression: Standard Skill # Ranks Demon/Devil Lore _____ Dragon Lore _____ Faerie Lore _____ Xeno___________ _____ Xeno___________ _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___

Me+Re+Me # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ +5 _____ _____ _____ _____

DIRECTED SPELLS

Rank Cost: 3 Category Progression: Standard Skill Progression: Standard Skill _______________ _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___

Ag+SD+Ag # Ranks: _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____

LORE · TECHNICAL

Rank Cost: 2/6 Category Progression: Standard Skill Progression: Standard Skill Herb Lore Lock Lore Metal Lore Poison Lore Stone Lore Trading Lore _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___

Me+Re+Me # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

INFLUENCE

Rank Cost: 2/6 Category Progression: Standard Skill Progression: Standard Skill Bribery Diplomacy Duping Interrogation Leadership Propaganda Public Speaking Seduction Trading _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

Pr+Em+In # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

MARTIAL ARTS · STRIKING

Rank Cost: 9 Category Progression: Standard Skill Progression: Standard Skill Boxing Striking Degree 1 Striking Degree 2 Striking Degree 3 Striking Degree 4 Tackling _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___

St+Ag+St # Ranks:_____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

54

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Ess. Alchemist Category/Skill Record Sheet (part III)

MARTIAL ARTS · SWEEPS

Rank Cost: 9 Category Progression: Standard Skill Progression: Standard Skill Blocking Sweeps Degree 1 Sweeps Degree 2 Sweeps Degree 3 Sweeps Degree 4 Wrestling _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ Ag+St+Ag # Ranks:_____ Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Character: SCIENCE/ANALYTIC · BASIC

Rank Cost: 1/3 Category Progression: Standard Skill Progression: Standard Skill Basic Math Research _______________ # Ranks _____ _____ _____ Class. ___ ___ ___ Re+Me+Re # Ranks:_____

Level:

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Rank Bonuses: ____ Bonuses: ____ Bonuses: ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

SCIENCE/ANALYTIC · SPECIALIZED

Rank Cost: 3/7 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill _______________ _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ Re+Me+Re # Ranks: na

OUTDOOR · ANIMAL

Rank Cost: 3 Category Progression: Standard Skill Progression: Standard Skill Animal Handling Animal Healing Animal Mastery Animal Training Herding Riding Driving _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ R ___ ___ ___ ___ ___

Em+Ag+Em # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

SELF CONTROL

Rank Cost: 6 Category Progression: Standard Skill Progression: Standard Skill # Ranks Adr. Balance _____ Adr. Concentration _____ Adr. Landing _____ Adr. Leaping _____ Adr. Quickdraw _____ Adr. Speed _____ Adr. Stabilization _____ Adr. Strength _____ Cleansing Trance _____ Control Lycanth. _____ Death Trance _____ Frenzy _____ Healing Trance _____ Meditation _____ Mnemonics _____ Sleep Trance _____ Stun. Maneuvering _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ R ___ R R R ___ ___ E ___ ___ ___ ___

SD+Pr+SD # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

OUTDOOR · ENVIRONMENTAL

Rank Cost: 3 Category Progression: Standard Skill Progression: Standard Skill # Ranks Caving _____ Foraging _____ Hunting _____ Star-gazing _____ Survival _____ Weather Watching _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___

Profession Bonus: SD+In+Me Stat Bonus: # Ranks:_____ Rank Bonus: Special Bonus: Total Category Bonus: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Rank ____ ____ ____ ____ ____ ____ ____ ____ Item ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ +5 _____ _____ _____ _____

POWER AWARENESS

Rank Cost: 1/4 Category Progression: Standard Skill Progression: Standard Skill Attunement Divination Power Perception Read Runes _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ R ___ ___

Em+In+Pr # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

SPECIAL ATTACKS

Rank Cost: 15 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill # Ranks Brawling _____ Dis. Foe (Armed) _____ Dis. Foe (Unarmed)_____ Jousting _____ _______________ _____ _______________ _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ St+Ag+SD # Ranks: na

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____

POWER MANIPULATION

Rank Cost: 4/10 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill # Ranks Channeling _____ Magic Ritual _____ Sp. Mastery______ _____ Sp. Mastery______ _____ Sp. Mastery______ _____ Sp. Mastery______ _____ Sp. Mastery______ _____ Transcend Armor _____ _______________ _____ _______________ _____ Class. R E ___ ___ ___ ___ ___ R ___ ___ Em+In+Pr # Ranks: na

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

SPECIAL DEFENSES

Rank Cost: 40 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill # Ranks Adrenal Defense _____ Adrenal Toughness _____ _______________ _____ Class. ___ ___ ___ none # Ranks: na

Profession Bonus: _____ Stat Bonus: na Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Rank Bonuses: ____ Bonuses: ____ Bonuses: ____

SUBTERFUGE · ATTACK POWER POINT DEVELOPMENT

Rank Cost: 4 Category Progression: na Skill Progression: see Table T-1.1 Skill PP Development # Ranks _____ Class. ___ _____ # Ranks: na Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Cat. Spec. Tot. ____ ____ ____ Rank Cost: 15 Category Progression: Standard Skill Progression: Standard Skill Ambush Silent Attack _______________ # Ranks _____ _____ _____ Class. ___ ___ ___

Ag+SD+In # Ranks: _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____

Rank Item Bonuses: ____ ____

Rank Bonuses: ____ Bonuses: ____ Bonuses: ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____

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55

Ess. Alchemist Category/Skill Record Sheet (part IV)

SUBTERFUGE · MECHANICS

Rank Cost: 7 Category Progression: Standard Skill Progression: Standard Skill Camouflage Disarm Traps Disguise Counterfeiting Forgery Hiding Items Picking Locks Setting Traps Trap Building Use/Rem. Poison _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ In+Ag+Re # Ranks: _____ Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Character: OPEN ESSENCE LISTS

Rank Cost: 4/4/4 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill # Ranks Class. Delving Ways _____ ___ Detecting Ways _____ ___ Elemental Shields _____ ___ Essence Hand _____ ___ Essence's Perception_____ ___ Lesser Illusions _____ ___ Physical Enhancement_____ ___ Rune Mastery _____ ___ Spell Wall _____ ___ Unbarring Ways _____ ___ Em # Ranks: na

Level:

Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

SUBTERFUGE · STEALTH

Rank Cost: 3/7 Category Progression: Standard Skill Progression: Standard Skill Hiding Picking Pockets Stalking Trickery _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___

CLOSED ESSENCE LISTS

Profession Bonus: Ag+SD+In Stat Bonus: # Ranks: _____ Rank Bonus: Special Bonus: Total Category Bonus: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Rank ____ ____ ____ ____ ____ Item ____ ____ ____ ____ ____ Rank Cost: 4/4/4 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill # Ranks Dispelling Ways _____ Gate Mastery _____ Invisible Ways _____ Living Change _____ Lofty Bridge _____ Rapid Ways _____ Shield Mastery _____ Spell Enhancement _____ Spell Reins _____ Spirit Mastery _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Em # Ranks: na

Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

TECHNICAL/TRADE · GENERAL

Rank Cost: 3/7 Category Progression: Standard Skill Progression: Standard Skill # Ranks Begging _____ First Aid _____ Gambling _____ Operating Equip. _____ Mapping _____ Orienteering _____ Sailing _____ Tactical Games _____ Use Prepared Herb _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

Re+Me+SD # Ranks: _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

BASE LISTS

Rank Cost: 3/3/3 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill _______________ _______________ _______________ _______________ _______________ _______________ _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Em # Ranks: na

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

TECHNICAL/TRADE · PROFESSIONAL

Rank Cost: 8 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ Class. ___ ___ ___ ___ Re+Me+In # Ranks: na

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

OTHER ESSENCE BASE LISTS

Rank Cost: 8/8 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ Class. ___ ___ ___ ___ Em # Ranks: na

Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

TECHNICAL/TRADE · VOCATIONAL

Rank Cost: 3/7 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ Class. ___ ___ ___ ___ Me+In+Re # Ranks: na

Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____

OTHER REALM OPEN LISTS

Rank Cost: 10/10 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ Class. ___ ___ ___ ___ Em # Ranks: na

Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____

Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

URBAN

Rank Cost: 3 Category Progression: Standard Skill Progression: Standard Skill Contacting Mingling Scrounging Streetwise _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___

In+Pr+Re # Ranks: _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____

WEAPON CATEGORY 1

Rank Cost: 4 Category Progression: Standard Skill Progression: Standard Skill # Ranks _______________ _____ _______________ _____ Class. ___ ___

_____ # Ranks: _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus:

Rank Item Bonuses: ____ ____ Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____

56

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Men. Alchemist Category/Skill Record Sheet (part I)

ARMOR · HEAVY

Rank Cost: 5/5/5 Category Progression: Standard Skill Progression: Standard Skill Plate # Ranks _____ Class. ___ St+Ag+St # Ranks:_____ Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: _____ _____ _____ _____ _____

Character: ATHLETIC · GYMNASTICS

Rank Cost: 3/9 Category Progression: Standard Skill Progression: Standard Skill Acrobatics Athletic Games Climbing Contortions Diving Flying/Gliding Juggling Pole-vaulting Rappelling Skating Skiing Stilt-walking Surfing Tightrope-walking Tumbling _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Ag+Qu+Ag # Ranks:_____

Level:

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Rank Item Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____ _____ _____ _____ _____ _____

ARMOR · LIGHT

Rank Cost: 2/2/2 Category Progression: Standard Skill Progression: Standard Skill Rigid Leather Soft Leather # Ranks _____ _____ Class. ___ ___

Ag+St+Ag # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus:

Rank Item Bonuses: ____ ____ Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

ARMOR · MEDIUM

Rank Cost: 4/4/4 Category Progression: Standard Skill Progression: Standard Skill Chain # Ranks _____ Class. ___

St+Ag+St # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus:

Rank Item Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

AWARENESS · PERCEPTIONS

Rank Cost: 5 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill Alertness Sense Ambush # Ranks _____ _____ Class. ___ ___ In+SD+In # Ranks: na

ARTISTIC · ACTIVE

Rank Cost: 2/5 Category Progression: Standard Skill Progression: Standard Skill Acting Dancing Mimery Mimicry Play __________ Poetic Improv. Singing Tale Telling Ventriloquism _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

Profession Bonus: Pr+Em+Ag Stat Bonus: # Ranks:_____ Rank Bonus: Special Bonus: Total Category Bonus: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus:

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Rank Item Bonuses: ____ ____ Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

AWARENESS · SEARCHING

Rank Cost: 3 Category Progression: Standard Skill Progression: Standard Skill Detect Traps Lie Perception Locate Hidden Observation Poison Perception Reading Tracks Surveillance Tracking _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ E ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

In+Re+SD # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

ARTISTIC · PASSIVE

Rank Cost: 2/5 Category Progression: Standard Skill Progression: Standard Skill Music Painting Poetry Sculpting _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___

Em+In+Pr # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

AWARENESS · SENSES

Rank Cost: 3/7 Category Progression: Standard Skill Progression: Standard Skill # Ranks Direction Sense _____ Reality Awareness _____ Sense (Hearing) _____ Sense (Sight) _____ Sense (Smell) _____ Sense (Taste) _____ Sense (Touch) _____ Situational Aware. _____ Sit. Aware: Combat _____ Spatial Loc. Aware. _____ Time Sense _____ _______________ _____ _______________ _____ _______________ _____ Class. ___ R ___ ___ ___ ___ ___ ___ ___ R E ___ ___ ___

ATHLETIC · BRAWN

Rank Cost: 3 Category Progression: Standard Skill Progression: Standard Skill Athletic Games Jumping Power-striking Power-throwing Weight-lifting _______________ # Ranks _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___

St+Co+Ag # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____

In+SD+In # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

ATHLETIC · ENDURANCE

Rank Cost: 3 Category Progression: Standard Skill Progression: Standard Skill Athletic Games Distance Running Rowing Scaling Sprinting Swimming _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___

Co+Ag+St # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

BODY DEVELOPMENT

Rank Cost: 12 Category Progression: na Skill Progression: see Table T-1.1 Skill # Ranks Body Development _____ Class. ___ Co+SD+Co # Ranks: na

Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Cat. Spec. Tot. ____ ____ ____

Rank Item Bonuses: ____ ____

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57

Men. Alchemist Category/Skill Record Sheet (part II)

COMBAT MANEUVERS

Rank Cost: 14 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill # Ranks Adrenal Deflecting _____ Mounted Combat _____ Quickdraw _____ Reverse Stroke _____ Subdual _____ Swashbuckling _____ Tumbling Evasion _____ Two-weap. Combat _____ _______________ _____ _______________ _____ Class. R ___ ___ ___ ___ ___ R ___ ___ ___ Ag+Qu+SD # Ranks: na Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

Character: LORE · GENERAL

Rank Cost: 1/3 Category Progression: Standard Skill Progression: Standard Skill # Ranks Culture_________ _____ Culture_________ _____ Culture_________ _____ Fauna Lore _____ Flora Lore _____ Heraldry _____ History_________ _____ History_________ _____ History_________ _____ Philosophy _____ Region__________ _____ Region__________ _____ Region__________ _____ Religion _____ _______________ _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Me+Re+Me # Ranks:_____

Level:

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

COMMUNICATIONS

Rank Cost: 2/2/2 Category Progression: Standard Skill Progression: Standard Skill # Ranks Language______________ Language______________ Language______________ Language______________ Language______________ Language______________ Language______________ Language______________ Language______________ Lip Reading _____ Magic Language _____ Signaling _____ _______________ _____ _______________ _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ R ___ ___ ___ ___ ___

Re+Me+Em # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

_____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ +5 _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

LORE · MAGICAL

Rank Cost: 2/4 Category Progression: Standard Skill Progression: Standard Skill Artifact Lore Circle Lore Planar Lore Spell Lore Symbol Lore Undead Lore Warding Lore _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___

Me+Re+Me # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ +5 _____ _____ _____ _____

CRAFTS

Rank Cost: 4/10 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill _______________ _______________ _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ Class. O O O O O O

LORE · OBSCURE

Profession Bonus: +15 Ag+Me+SD Stat Bonus: _____ # Ranks: na Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Rank ____ ____ ____ ____ ____ ____ Item ____ ____ ____ ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____ Rank Cost: 3/7 Category Progression: Standard Skill Progression: Standard Skill # Ranks Demon/Devil Lore _____ Dragon Lore _____ Faerie Lore _____ Xeno___________ _____ Xeno___________ _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___

Me+Re+Me # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

DIRECTED SPELLS

Rank Cost: 2/7 Category Progression: Standard Skill Progression: Standard Skill _______________ _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___

Ag+SD+Ag # Ranks: _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____

LORE · TECHNICAL

Rank Cost: 2/6 Category Progression: Standard Skill Progression: Standard Skill Herb Lore Lock Lore Metal Lore Poison Lore Stone Lore Trading Lore _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___

Me+Re+Me # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

INFLUENCE

Rank Cost: 2/6 Category Progression: Standard Skill Progression: Standard Skill Bribery Diplomacy Duping Interrogation Leadership Propaganda Public Speaking Seduction Trading _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

Pr+Em+In # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

MARTIAL ARTS · STRIKING

Rank Cost: 3 Category Progression: Standard Skill Progression: Standard Skill Boxing Striking Degree 1 Striking Degree 2 Striking Degree 3 Striking Degree 4 Tackling _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___

St+Ag+St # Ranks:_____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

58

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Men. Alchemist Category/Skill Record Sheet (part III)

MARTIAL ARTS · SWEEPS

Rank Cost: 3 Category Progression: Standard Skill Progression: Standard Skill Blocking Sweeps Degree 1 Sweeps Degree 2 Sweeps Degree 3 Sweeps Degree 4 Wrestling _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ Ag+St+Ag # Ranks:_____ Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Character: SCIENCE/ANALYTIC · BASIC

Rank Cost: 1/4 Category Progression: Standard Skill Progression: Standard Skill Basic Math Research _______________ # Ranks _____ _____ _____ Class. ___ ___ ___ Re+Me+Re # Ranks:_____

Level:

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Rank Bonuses: ____ Bonuses: ____ Bonuses: ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

SCIENCE/ANALYTIC · SPECIALIZED

Rank Cost: 6/14 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill _______________ _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ Re+Me+Re # Ranks: na

OUTDOOR · ANIMAL

Rank Cost: 3 Category Progression: Standard Skill Progression: Standard Skill Animal Handling Animal Healing Animal Mastery Animal Training Herding Riding Driving _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ R ___ ___ ___ ___ ___

Em+Ag+Em # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ +5 _____ _____ _____ _____

SELF CONTROL

Rank Cost: 3/9 Category Progression: Standard Skill Progression: Standard Skill # Ranks Adr. Balance _____ Adr. Concentration _____ Adr. Landing _____ Adr. Leaping _____ Adr. Quickdraw _____ Adr. Speed _____ Adr. Stabilization _____ Adr. Strength _____ Cleansing Trance _____ Control Lycanth. _____ Death Trance _____ Frenzy _____ Healing Trance _____ Meditation _____ Mnemonics _____ Sleep Trance _____ Stun. Maneuvering _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ R ___ R R R ___ ___ E ___ ___ ___ ___

SD+Pr+SD # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

OUTDOOR · ENVIRONMENTAL

Rank Cost: 3 Category Progression: Standard Skill Progression: Standard Skill # Ranks Caving _____ Foraging _____ Hunting _____ Star-gazing _____ Survival _____ Weather Watching _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___

Profession Bonus: SD+In+Me Stat Bonus: # Ranks:_____ Rank Bonus: Special Bonus: Total Category Bonus: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Rank ____ ____ ____ ____ ____ ____ ____ ____ Item ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ +5 _____ _____ _____ _____

POWER AWARENESS

Rank Cost: 2/5 Category Progression: Standard Skill Progression: Standard Skill Attunement Divination Power Perception Read Runes _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ R ___ ___

Em+In+Pr # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

SPECIAL ATTACKS

Rank Cost: 12 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill # Ranks Brawling _____ Dis. Foe (Armed) _____ Dis. Foe (Unarmed)_____ Jousting _____ _______________ _____ _______________ _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ St+Ag+SD # Ranks: na

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____

POWER MANIPULATION

Rank Cost: 4/10 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill # Ranks Channeling _____ Magic Ritual _____ Sp. Mastery______ _____ Sp. Mastery______ _____ Sp. Mastery______ _____ Sp. Mastery______ _____ Sp. Mastery______ _____ Transcend Armor _____ _______________ _____ _______________ _____ Class. R E ___ ___ ___ ___ ___ R ___ ___ Em+In+Pr # Ranks: na

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

SPECIAL DEFENSES

Rank Cost: 25 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill # Ranks Adrenal Defense _____ Adrenal Toughness _____ _______________ _____ Class. ___ ___ ___ none # Ranks: na

Profession Bonus: _____ Stat Bonus: na Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Rank Bonuses: ____ Bonuses: ____ Bonuses: ____

SUBTERFUGE · ATTACK POWER POINT DEVELOPMENT

Rank Cost: 4 Category Progression: na Skill Progression: see Table T-1.1 Skill PP Development # Ranks _____ Class. ___ _____ # Ranks: na Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Cat. Spec. Tot. ____ ____ ____ Rank Cost: 15 Category Progression: Standard Skill Progression: Standard Skill Ambush Silent Attack _______________ # Ranks _____ _____ _____ Class. ___ ___ ___

Ag+SD+In # Ranks: _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____

Rank Item Bonuses: ____ ____

Rank Bonuses: ____ Bonuses: ____ Bonuses: ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____

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59

Men. Alchemist Category/Skill Record Sheet (part IV)

SUBTERFUGE · MECHANICS

Rank Cost: 7 Category Progression: Standard Skill Progression: Standard Skill Camouflage Disarm Traps Disguise Counterfeiting Forgery Hiding Items Picking Locks Setting Traps Trap Building Use/Rem. Poison _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ In+Ag+Re # Ranks: _____ Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Character: OPEN MENTALISM LISTS

Rank Cost: 4/4/4 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill # Ranks Anticipations _____ Attack Avoidance _____ Brilliance _____ Cloaking _____ Damage Resistance _____ Delving _____ Detections _____ Illusions _____ Self Healing _____ Spell Resistance _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Pr # Ranks: na

Level:

Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

SUBTERFUGE · STEALTH

Rank Cost: 5 Category Progression: Standard Skill Progression: Standard Skill Hiding Picking Pockets Stalking Trickery _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___

CLOSED MENTALISM LISTS

Profession Bonus: Ag+SD+In Stat Bonus: # Ranks: _____ Rank Bonus: Special Bonus: Total Category Bonus: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Rank ____ ____ ____ ____ ____ Item ____ ____ ____ ____ ____ Rank Cost: 4/4/4 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill # Ranks Gas Manipulation _____ Liquid Manipulation_____ Mind Mastery _____ Mind's Door _____ Movement _____ Sense Mastery _____ Shifting _____ Solid Manipulation _____ Speed _____ Telekinesis _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Pr # Ranks: na

Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

TECHNICAL/TRADE · GENERAL

Rank Cost: 3/7 Category Progression: Standard Skill Progression: Standard Skill # Ranks Begging _____ First Aid _____ Gambling _____ Operating Equip. _____ Mapping _____ Orienteering _____ Sailing _____ Tactical Games _____ Use Prepared Herb _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

Re+Me+SD # Ranks: _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

BASE LISTS

Rank Cost: 3/3/3 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill _______________ _______________ _______________ _______________ _______________ _______________ _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Pr # Ranks: na

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

TECHNICAL/TRADE · PROFESSIONAL

Rank Cost: 8 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ Class. ___ ___ ___ ___ Re+Me+In # Ranks: na

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

OTHER MENTALISM BASE LISTS

Rank Cost: 8/8 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ Class. ___ ___ ___ ___ Pr # Ranks: na

Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

TECHNICAL/TRADE · VOCATIONAL

Rank Cost: 5/12 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ Class. ___ ___ ___ ___ Me+In+Re # Ranks: na

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____

OTHER REALM OPEN LISTS

Rank Cost: 10/10 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ Class. ___ ___ ___ ___ Pr # Ranks: na

Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

URBAN

Rank Cost: 3 Category Progression: Standard Skill Progression: Standard Skill Contacting Mingling Scrounging Streetwise _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___

In+Pr+Re # Ranks: _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____

WEAPON CATEGORY 1

Rank Cost: 5 Category Progression: Standard Skill Progression: Standard Skill # Ranks _______________ _____ _______________ _____ Class. ___ ___

_____ # Ranks: _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus:

Rank Item Bonuses: ____ ____ Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____

60

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Arcanist Category/Skill Record Sheet (part I)

ARMOR · HEAVY

Rank Cost: 11 Category Progression: Standard Skill Progression: Standard Skill Plate # Ranks _____ Class. ___ St+Ag+St # Ranks:_____ Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: _____ _____ _____ _____ _____

Character: ATHLETIC · GYMNASTICS

Rank Cost: 3 Category Progression: Standard Skill Progression: Standard Skill Acrobatics Athletic Games Climbing Contortions Diving Flying/Gliding Juggling Pole-vaulting Rappelling Skating Skiing Stilt-walking Surfing Tightrope-walking Tumbling _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Ag+Qu+Ag # Ranks:_____

Level:

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Rank Item Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____ _____ _____ _____ _____ _____

ARMOR · LIGHT

Rank Cost: 9 Category Progression: Standard Skill Progression: Standard Skill Rigid Leather Soft Leather # Ranks _____ _____ Class. ___ ___

Ag+St+Ag # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus:

Rank Item Bonuses: ____ ____ Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

ARMOR · MEDIUM

Rank Cost: 10 Category Progression: Standard Skill Progression: Standard Skill Chain # Ranks _____ Class. ___

St+Ag+St # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus:

Rank Item Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

AWARENESS · PERCEPTIONS

Rank Cost: 4 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill Alertness Sense Ambush # Ranks _____ _____ Class. ___ ___ In+SD+In # Ranks: na

ARTISTIC · ACTIVE

Rank Cost: 2/5 Category Progression: Standard Skill Progression: Standard Skill Acting Dancing Mimery Mimicry Play __________ Poetic Improv. Singing Tale Telling Ventriloquism _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

Profession Bonus: Pr+Em+Ag Stat Bonus: # Ranks:_____ Rank Bonus: Special Bonus: Total Category Bonus: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus:

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Rank Item Bonuses: ____ ____ Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

AWARENESS · SEARCHING

Rank Cost: 2 Category Progression: Standard Skill Progression: Standard Skill Detect Traps Lie Perception Locate Hidden Observation Poison Perception Reading Tracks Surveillance Tracking _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

In+Re+SD # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

ARTISTIC · PASSIVE

Rank Cost: 2/5 Category Progression: Standard Skill Progression: Standard Skill Music Painting Poetry Sculpting _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___

Em+In+Pr # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

AWARENESS · SENSES

Rank Cost: 1/4 Category Progression: Standard Skill Progression: Standard Skill # Ranks Direction Sense _____ Reality Awareness _____ Sense (Hearing) _____ Sense (Sight) _____ Sense (Smell) _____ Sense (Taste) _____ Sense (Touch) _____ Situational Aware. _____ Sit. Aware: Combat _____ Spatial Loc. Aware. _____ Time Sense _____ _______________ _____ _______________ _____ _______________ _____ Class. ___ E ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

ATHLETIC · BRAWN

Rank Cost: 7 Category Progression: Standard Skill Progression: Standard Skill Athletic Games Jumping Power-striking Power-throwing Weight-lifting _______________ # Ranks _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___

St+Co+Ag # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____

In+SD+In # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

ATHLETIC · ENDURANCE

Rank Cost: 3 Category Progression: Standard Skill Progression: Standard Skill Athletic Games Distance Running Rowing Scaling Sprinting Swimming _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___

Co+Ag+St # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

BODY DEVELOPMENT

Rank Cost: 16 Category Progression: na Skill Progression: see Table T-1.1 Skill # Ranks Body Development _____ Class. ___ Co+SD+Co # Ranks: na

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus:

Rank Item Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____

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61

Arcanist Category/Skill Record Sheet (part II)

COMBAT MANEUVERS

Rank Cost: 18 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill # Ranks Adrenal Deflecting _____ Mounted Combat _____ Quickdraw _____ Reverse Stroke _____ Subdual _____ Swashbuckling _____ Tumbling Evasion _____ Two-weap. Combat _____ _______________ _____ _______________ _____ Class. R ___ ___ ___ ___ ___ R ___ ___ ___ Ag+Qu+SD # Ranks: na Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

Character: LORE · GENERAL

Rank Cost: 1/3 Category Progression: Standard Skill Progression: Standard Skill # Ranks Culture_________ _____ Culture_________ _____ Culture_________ _____ Fauna Lore _____ Flora Lore _____ Heraldry _____ History_________ _____ History_________ _____ History_________ _____ Philosophy _____ Region__________ _____ Region__________ _____ Region__________ _____ Religion _____ _______________ _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Me+Re+Me # Ranks:_____

Level:

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

COMMUNICATIONS

Rank Cost: 2/2/2 Category Progression: Standard Skill Progression: Standard Skill # Ranks Language______________ Language______________ Language______________ Language______________ Language______________ Language______________ Language______________ Language______________ Language______________ Lip Reading _____ Magic Language _____ Signaling _____ _______________ _____ _______________ _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ R ___ ___ ___ ___ ___

Re+Me+Em # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

_____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ +10 _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

LORE · MAGICAL

Rank Cost: 1/4 Category Progression: Standard Skill Progression: Standard Skill Artifact Lore Circle Lore Planar Lore Spell Lore Symbol Lore Undead Lore Warding Lore _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___

Me+Re+Me # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

CRAFTS

Rank Cost: 4/10 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill _______________ _______________ _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___

LORE · OBSCURE

Profession Bonus: Ag+Me+SD Stat Bonus: # Ranks: na Rank Bonus: Special Bonus: Total Category Bonus: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Rank ____ ____ ____ ____ ____ ____ Item ____ ____ ____ ____ ____ ____ Rank Cost: 3/6 Category Progression: Standard Skill Progression: Standard Skill # Ranks Demon/Devil Lore _____ Dragon Lore _____ Faerie Lore _____ Xeno___________ _____ Xeno___________ _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___

Me+Re+Me # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

DIRECTED SPELLS

Rank Cost: 2/5 Category Progression: Standard Skill Progression: Standard Skill _______________ _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___

Ag+SD+Ag # Ranks: _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____

LORE · TECHNICAL

Rank Cost: 2/6 Category Progression: Standard Skill Progression: Standard Skill Herb Lore Lock Lore Metal Lore Poison Lore Stone Lore Trading Lore _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___

Me+Re+Me # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

INFLUENCE

Rank Cost: 2/5 Category Progression: Standard Skill Progression: Standard Skill Bribery Diplomacy Duping Interrogation Leadership Propaganda Public Speaking Seduction Trading _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

Pr+Em+In # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

MARTIAL ARTS · STRIKING

Rank Cost: 9 Category Progression: Standard Skill Progression: Standard Skill Boxing Striking Degree 1 Striking Degree 2 Striking Degree 3 Striking Degree 4 Tackling _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___

St+Ag+St # Ranks:_____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

62

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Arcanist Category/Skill Record Sheet (part III)

MARTIAL ARTS · SWEEPS

Rank Cost: 9 Category Progression: Standard Skill Progression: Standard Skill Blocking Sweeps Degree 1 Sweeps Degree 2 Sweeps Degree 3 Sweeps Degree 4 Wrestling _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ Ag+St+Ag # Ranks:_____ Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Character: SCIENCE/ANALYTIC · BASIC

Rank Cost: 1/4 Category Progression: Standard Skill Progression: Standard Skill Basic Math Research _______________ # Ranks _____ _____ _____ Class. ___ ___ ___ Re+Me+Re # Ranks:_____

Level:

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ +5 _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Rank Bonuses: ____ Bonuses: ____ Bonuses: ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____

SCIENCE/ANALYTIC · SPECIALIZED

Rank Cost: 6/12 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill _______________ _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ Re+Me+Re # Ranks: na

OUTDOOR · ANIMAL

Rank Cost: 3 Category Progression: Standard Skill Progression: Standard Skill Animal Handling Animal Healing Animal Mastery Animal Training Herding Riding Driving _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ R ___ ___ ___ ___ ___

Em+Ag+Em # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____

Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

SELF CONTROL

Rank Cost: 5 Category Progression: Standard Skill Progression: Standard Skill # Ranks Adr. Balance _____ Adr. Concentration _____ Adr. Landing _____ Adr. Leaping _____ Adr. Quickdraw _____ Adr. Speed _____ Adr. Stabilization _____ Adr. Strength _____ Cleansing Trance _____ Control Lycanth. _____ Death Trance _____ Frenzy _____ Healing Trance _____ Meditation _____ Mnemonics _____ Sleep Trance _____ Stun. Maneuvering _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ R ___ R R R E ___ ___ ___ ___ ___ ___

SD+Pr+SD # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

OUTDOOR · ENVIRONMENTAL

Rank Cost: 3 Category Progression: Standard Skill Progression: Standard Skill # Ranks Caving _____ Foraging _____ Hunting _____ Star-gazing _____ Survival _____ Weather Watching _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___

Profession Bonus: SD+In+Me Stat Bonus: # Ranks:_____ Rank Bonus: Special Bonus: Total Category Bonus: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Rank ____ ____ ____ ____ ____ ____ ____ ____ Item ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ +15 _____ _____ _____ _____

POWER AWARENESS

Rank Cost: 1/3 Category Progression: Standard Skill Progression: Standard Skill Attunement Divination Power Perception Read Runes _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ R ___ ___

Em+In+Pr # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

SPECIAL ATTACKS

Rank Cost: 18 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill # Ranks Brawling _____ Dis. Foe (Armed) _____ Dis. Foe (Unarmed)_____ Jousting _____ _______________ _____ _______________ _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ St+Ag+SD # Ranks: na

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____

POWER MANIPULATION

Rank Cost: 3/9 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill # Ranks Channeling _____ Magic Ritual _____ Sp. Mastery______ _____ Sp. Mastery______ _____ Sp. Mastery______ _____ Sp. Mastery______ _____ Sp. Mastery______ _____ Transcend Armor _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ R ___ ___ Em+In+Pr # Ranks: na

Profession Bonus: +10 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

SPECIAL DEFENSES

Rank Cost: 40 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill # Ranks Adrenal Defense _____ Adrenal Toughness _____ _______________ _____ Class. ___ ___ ___ none # Ranks: na

Profession Bonus: _____ Stat Bonus: na Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Rank Bonuses: ____ Bonuses: ____ Bonuses: ____

SUBTERFUGE · ATTACK POWER POINT DEVELOPMENT

Rank Cost: 4 Category Progression: na Skill Progression: see Table T-1.1 Skill PP Development # Ranks _____ Class. ___ _____ # Ranks: na Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Cat. Spec. Tot. ____ ____ ____ Rank Cost: 16 Category Progression: Standard Skill Progression: Standard Skill Ambush Silent Attack _______________ # Ranks _____ _____ _____ Class. ___ ___ ___

Ag+SD+In # Ranks: _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____

Rank Item Bonuses: ____ ____

Rank Bonuses: ____ Bonuses: ____ Bonuses: ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____

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63

Arcanist Category/Skill Record Sheet (part IV)

SUBTERFUGE · MECHANICS

Rank Cost: 7 Category Progression: Standard Skill Progression: Standard Skill Camouflage Disarm Traps Disguise Counterfeiting Forgery Hiding Items Picking Locks Setting Traps Trap Building Use/Rem. Poison _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ In+Ag+Re # Ranks: _____ Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Character: OPEN ARCANE LISTS

Rank Cost: 4/4/4 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill # Ranks Arcane Barriers _____ Arcane Forces _____ Arcane Senses _____ Arcane Shield _____ Arcane Signs _____ Detection Law _____ Power Manipulation _____ Realm Law _____ Spell Inhibitors _____ Spell Triggers _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Em/In/Pr # Ranks: na

Level:

Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Cat. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Spec. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

SUBTERFUGE · STEALTH

Rank Cost: 5 Category Progression: Standard Skill Progression: Standard Skill Hiding Picking Pockets Stalking Trickery _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___

Profession Bonus: Ag+SD+In Stat Bonus: # Ranks: _____ Rank Bonus: Special Bonus: Total Category Bonus: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Rank ____ ____ ____ ____ ____ Item ____ ____ ____ ____ ____

CLOSED ARCANE LISTS

Rank Cost: 4/4/4 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill # Ranks Arcane Healing _____ Arcane Summons _____ Arcane Visions _____ Aura Lore _____ Bladerunes _____ Fire Manipulation _____ Light Manipulation _____ Nature Manipulation _____ Power Mastery _____ Shifting Law _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Em/In/Pr # Ranks: na

Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Cat. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Spec. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

TECHNICAL/TRADE · GENERAL

Rank Cost: 3/7 Category Progression: Standard Skill Progression: Standard Skill # Ranks Begging _____ First Aid _____ Gambling _____ Operating Equip. _____ Mapping _____ Orienteering _____ Sailing _____ Tactical Games _____ Use Prepared Herb _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

Re+Me+SD # Ranks: _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

BASE LISTS

Rank Cost: 3/3/3 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill Mana Law Power Focus Power's Master Spell Shaping Void Law Wards _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Em/In/Pr # Ranks: na

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

TECHNICAL/TRADE · PROFESSIONAL

Rank Cost: 8 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ Class. ___ ___ ___ ___ Re+Me+In # Ranks: na

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

OTHER ARCANE BASE LISTS

Rank Cost: 8/8 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ Class. ___ ___ ___ ___ Em/In/Pr # Ranks: na

Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

TECHNICAL/TRADE · VOCATIONAL

Rank Cost: 5/12 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ Class. ___ ___ ___ ___ Me+In+Re # Ranks: na

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____

OTHER REALM OPEN LISTS

Rank Cost: 5/5 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ Class. ___ ___ ___ ___ Em/In/Pr # Ranks: na

Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

URBAN

Rank Cost: 4 Category Progression: Standard Skill Progression: Standard Skill Contacting Mingling Scrounging Streetwise _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___

In+Pr+Re # Ranks: _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____

WEAPON CATEGORY 1

Rank Cost: 9 Category Progression: Standard Skill Progression: Standard Skill # Ranks _______________ _____ _______________ _____ Class. ___ ___

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

_____ # Ranks: _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus:

Rank Item Bonuses: ____ ____ Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____

64

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Wizard Category/Skill Record Sheet (part I)

ARMOR · HEAVY

Rank Cost: 11 Category Progression: Standard Skill Progression: Standard Skill Plate # Ranks _____ Class. ___ St+Ag+St # Ranks:_____ Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: _____ _____ _____ _____ _____

Character: ATHLETIC · GYMNASTICS

Rank Cost: 3 Category Progression: Standard Skill Progression: Standard Skill Acrobatics Athletic Games Climbing Contortions Diving Flying/Gliding Juggling Pole-vaulting Rappelling Skating Skiing Stilt-walking Surfing Tightrope-walking Tumbling _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Ag+Qu+Ag # Ranks:_____

Level:

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Rank Item Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____ _____ _____ _____ _____ _____

ARMOR · LIGHT

Rank Cost: 9 Category Progression: Standard Skill Progression: Standard Skill Rigid Leather Soft Leather # Ranks _____ _____ Class. ___ ___

Ag+St+Ag # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus:

Rank Item Bonuses: ____ ____ Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

ARMOR · MEDIUM

Rank Cost: 10 Category Progression: Standard Skill Progression: Standard Skill Chain # Ranks _____ Class. ___

St+Ag+St # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus:

Rank Item Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

AWARENESS · PERCEPTIONS

Rank Cost: 4 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill Alertness Sense Ambush # Ranks _____ _____ Class. ___ ___ In+SD+In # Ranks: na

ARTISTIC · ACTIVE

Rank Cost: 2/5 Category Progression: Standard Skill Progression: Standard Skill Acting Dancing Mimery Mimicry Play __________ Poetic Improv. Singing Tale Telling Ventriloquism _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

Profession Bonus: Pr+Em+Ag Stat Bonus: # Ranks:_____ Rank Bonus: Special Bonus: Total Category Bonus: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus:

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Rank Item Bonuses: ____ ____ Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

AWARENESS · SEARCHING

Rank Cost: 2 Category Progression: Standard Skill Progression: Standard Skill Detect Traps Lie Perception Locate Hidden Observation Poison Perception Reading Tracks Surveillance Tracking _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

In+Re+SD # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

ARTISTIC · PASSIVE

Rank Cost: 2/5 Category Progression: Standard Skill Progression: Standard Skill Music Painting Poetry Sculpting _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___

Em+In+Pr # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

AWARENESS · SENSES

Rank Cost: 1/4 Category Progression: Standard Skill Progression: Standard Skill # Ranks Direction Sense _____ Reality Awareness _____ Sense (Hearing) _____ Sense (Sight) _____ Sense (Smell) _____ Sense (Taste) _____ Sense (Touch) _____ Situational Aware. _____ Sit. Aware: Combat _____ Spatial Loc. Aware. _____ Time Sense _____ _______________ _____ _______________ _____ _______________ _____ Class. ___ R ___ ___ ___ ___ ___ ___ ___ R ___ ___ ___ ___

ATHLETIC · BRAWN

Rank Cost: 7 Category Progression: Standard Skill Progression: Standard Skill Athletic Games Jumping Power-striking Power-throwing Weight-lifting _______________ # Ranks _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___

St+Co+Ag # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____

In+SD+In # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

ATHLETIC · ENDURANCE

Rank Cost: 3 Category Progression: Standard Skill Progression: Standard Skill Athletic Games Distance Running Rowing Scaling Sprinting Swimming _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___

Co+Ag+St # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

BODY DEVELOPMENT

Rank Cost: 16 Category Progression: na Skill Progression: see Table T-1.1 Skill # Ranks Body Development _____ Class. ___ Co+SD+Co # Ranks: na

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus:

Rank Item Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____

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65

Wizard Category/Skill Record Sheet (part II)

COMBAT MANEUVERS

Rank Cost: 18 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill # Ranks Adrenal Deflecting _____ Mounted Combat _____ Quickdraw _____ Reverse Stroke _____ Subdual _____ Swashbuckling _____ Tumbling Evasion _____ Two-weap. Combat _____ _______________ _____ _______________ _____ Class. R ___ ___ ___ ___ ___ R ___ ___ ___ Ag+Qu+SD # Ranks: na Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

Character: LORE · GENERAL

Rank Cost: 1/3 Category Progression: Standard Skill Progression: Standard Skill # Ranks Culture_________ _____ Culture_________ _____ Culture_________ _____ Fauna Lore _____ Flora Lore _____ Heraldry _____ History_________ _____ History_________ _____ History_________ _____ Philosophy _____ Region__________ _____ Region__________ _____ Region__________ _____ Religion _____ _______________ _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Me+Re+Me # Ranks:_____

Level:

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

COMMUNICATIONS

Rank Cost: 2/2/2 Category Progression: Standard Skill Progression: Standard Skill # Ranks Language______________ Language______________ Language______________ Language______________ Language______________ Language______________ Language______________ Language______________ Language______________ Lip Reading _____ Magic Language _____ Signaling _____ _______________ _____ _______________ _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ R ___ ___ ___ ___ ___

Re+Me+Em # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

_____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ +10 _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

LORE · MAGICAL

Rank Cost: 1/4 Category Progression: Standard Skill Progression: Standard Skill Artifact Lore Circle Lore Planar Lore Spell Lore Symbol Lore Undead Lore Warding Lore _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___

Me+Re+Me # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

CRAFTS

Rank Cost: 4/10 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill _______________ _______________ _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___

LORE · OBSCURE

Profession Bonus: Ag+Me+SD Stat Bonus: # Ranks: na Rank Bonus: Special Bonus: Total Category Bonus: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Rank ____ ____ ____ ____ ____ ____ Item ____ ____ ____ ____ ____ ____ Rank Cost: 3/6 Category Progression: Standard Skill Progression: Standard Skill # Ranks Demon/Devil Lore _____ Dragon Lore _____ Faerie Lore _____ Xeno___________ _____ Xeno___________ _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___

Me+Re+Me # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

DIRECTED SPELLS

Rank Cost: 3 Category Progression: Standard Skill Progression: Standard Skill _______________ _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___

Ag+SD+Ag # Ranks: _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____

LORE · TECHNICAL

Rank Cost: 2/6 Category Progression: Standard Skill Progression: Standard Skill Herb Lore Lock Lore Metal Lore Poison Lore Stone Lore Trading Lore _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___

Me+Re+Me # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

INFLUENCE

Rank Cost: 2/5 Category Progression: Standard Skill Progression: Standard Skill Bribery Diplomacy Duping Interrogation Leadership Propaganda Public Speaking Seduction Trading _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

Pr+Em+In # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

MARTIAL ARTS · STRIKING

Rank Cost:9 Category Progression: Standard Skill Progression: Standard Skill Boxing Striking Degree 1 Striking Degree 2 Striking Degree 3 Striking Degree 4 Tackling _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___

St+Ag+St # Ranks:_____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

66

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Wizard Category/Skill Record Sheet (part III)

MARTIAL ARTS · SWEEPS

Rank Cost: 9 Category Progression: Standard Skill Progression: Standard Skill Blocking Sweeps Degree 1 Sweeps Degree 2 Sweeps Degree 3 Sweeps Degree 4 Wrestling _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ Ag+St+Ag # Ranks:_____ Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Character: SCIENCE/ANALYTIC · BASIC

Rank Cost: 1/4 Category Progression: Standard Skill Progression: Standard Skill Basic Math Research _______________ # Ranks _____ _____ _____ Class. ___ ___ ___ Re+Me+Re # Ranks:_____

Level:

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ +5 _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Rank Bonuses: ____ Bonuses: ____ Bonuses: ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____

SCIENCE/ANALYTIC · SPECIALIZED

Rank Cost: 6/12 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill _______________ _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ Re+Me+Re # Ranks: na

OUTDOOR · ANIMAL

Rank Cost: 3 Category Progression: Standard Skill Progression: Standard Skill Animal Handling Animal Healing Animal Mastery Animal Training Herding Riding Driving _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ R ___ ___ ___ ___ ___

Em+Ag+Em # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____

Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

SELF CONTROL

Rank Cost: 5 Category Progression: Standard Skill Progression: Standard Skill # Ranks Adr. Balance _____ Adr. Concentration _____ Adr. Landing _____ Adr. Leaping _____ Adr. Quickdraw _____ Adr. Speed _____ Adr. Stabilization _____ Adr. Strength _____ Cleansing Trance _____ Control Lycanth. _____ Death Trance _____ Frenzy _____ Healing Trance _____ Meditation _____ Mnemonics _____ Sleep Trance _____ Stun. Maneuvering _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ R ___ R R R ___ ___ ___ ___ ___ ___ ___

SD+Pr+SD # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

OUTDOOR · ENVIRONMENTAL

Rank Cost: 3 Category Progression: Standard Skill Progression: Standard Skill # Ranks Caving _____ Foraging _____ Hunting _____ Star-gazing _____ Survival _____ Weather Watching _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___

Profession Bonus: SD+In+Me Stat Bonus: # Ranks:_____ Rank Bonus: Special Bonus: Total Category Bonus: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Rank ____ ____ ____ ____ ____ ____ ____ ____ Item ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ +10 _____ _____ _____ _____

POWER AWARENESS

Rank Cost: 1/3 Category Progression: Standard Skill Progression: Standard Skill Attunement Divination Power Perception Read Runes _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ R ___ ___

Em+In+Pr # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

SPECIAL ATTACKS

Rank Cost: 18 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill # Ranks Brawling _____ Dis. Foe (Armed) _____ Dis. Foe (Unarmed)_____ Jousting _____ _______________ _____ _______________ _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ St+Ag+SD # Ranks: na

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____

POWER MANIPULATION

Rank Cost: 3/7 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill # Ranks Channeling _____ Magic Ritual _____ Sp. Mastery______ _____ Sp. Mastery______ _____ Sp. Mastery______ _____ Sp. Mastery______ _____ Sp. Mastery______ _____ Transcend Armor _____ _______________ _____ _______________ _____ Class. ___ ___ E E E E E R ___ ___ Em+In+Pr # Ranks: na

Profession Bonus: +15 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

SPECIAL DEFENSES

Rank Cost: 40 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill # Ranks Adrenal Defense _____ Adrenal Toughness _____ _______________ _____ Class. ___ ___ ___ none # Ranks: na

Profession Bonus: _____ Stat Bonus: na Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Rank Bonuses: ____ Bonuses: ____ Bonuses: ____

SUBTERFUGE · ATTACK POWER POINT DEVELOPMENT

Rank Cost: 4 Category Progression: na Skill Progression: see Table T-1.1 Skill PP Development # Ranks _____ Class. ___ _____ # Ranks: na Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Cat. Spec. Tot. ____ ____ ____ Rank Cost: 16 Category Progression: Standard Skill Progression: Standard Skill Ambush Silent Attack _______________ # Ranks _____ _____ _____ Class. ___ ___ ___

Ag+SD+In # Ranks: _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____

Rank Item Bonuses: ____ ____

Rank Bonuses: ____ Bonuses: ____ Bonuses: ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____

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67

Wizard Category/Skill Record Sheet (part IV)

SUBTERFUGE · MECHANICS

Rank Cost: 7 Category Progression: Standard Skill Progression: Standard Skill Camouflage Disarm Traps Disguise Counterfeiting Forgery Hiding Items Picking Locks Setting Traps Trap Building Use/Rem. Poison _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ In+Ag+Re # Ranks: _____ Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Character: OPEN ARCANE LISTS

Rank Cost: 4/4/4 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill # Ranks Arcane Barriers _____ Arcane Forces _____ Arcane Senses _____ Arcane Shield _____ Arcane Signs _____ Detection Law _____ Power Manipulation _____ Realm Law _____ Spell Inhibitors _____ Spell Triggers _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Em/In/Pr # Ranks: na

Level:

Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Cat. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Spec. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

SUBTERFUGE · STEALTH

Rank Cost: 5 Category Progression: Standard Skill Progression: Standard Skill Hiding Picking Pockets Stalking Trickery _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___

CLOSED ARCANE LISTS

Profession Bonus: Ag+SD+In Stat Bonus: # Ranks: _____ Rank Bonus: Special Bonus: Total Category Bonus: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Rank ____ ____ ____ ____ ____ Item ____ ____ ____ ____ ____ Rank Cost: 4/4/4 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill # Ranks Arcane Healing _____ Arcane Summons _____ Arcane Visions _____ Aura Lore _____ Bladerunes _____ Fire Manipulation _____ Light Manipulation _____ Nature Manipulation _____ Power Mastery _____ Shifting Law _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Em/In/Pr # Ranks: na

Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Cat. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Spec. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

TECHNICAL/TRADE · GENERAL

Rank Cost: 3/7 Category Progression: Standard Skill Progression: Standard Skill # Ranks Begging _____ First Aid _____ Gambling _____ Operating Equip. _____ Mapping _____ Orienteering _____ Sailing _____ Tactical Games _____ Use Prepared Herb _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

Re+Me+SD # Ranks: _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

BASE LISTS

Rank Cost: 3/3/3 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill # Ranks Faith Breaker _____ Mind Breaker _____ Spell Bane _____ Spell Coordination _____ Spell Hand _____ Spell Shield _____ _______________ _____ _______________ _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Em/In/Pr # Ranks: na

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

TECHNICAL/TRADE · PROFESSIONAL

Rank Cost: 8 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ Class. ___ ___ ___ ___ Re+Me+In # Ranks: na

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

OTHER ARCANE BASE LISTS

Rank Cost: 8/8 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ Class. ___ ___ ___ ___ Em/In/Pr # Ranks: na

Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

TECHNICAL/TRADE · VOCATIONAL

Rank Cost: 5/12 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ Class. ___ ___ ___ ___ Me+In+Re # Ranks: na

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____

OTHER REALM OPEN LISTS

Rank Cost: 5/5 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ Class. ___ ___ ___ ___ Em/In/Pr # Ranks: na

Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

URBAN

Rank Cost: 4 Category Progression: Standard Skill Progression: Standard Skill Contacting Mingling Scrounging Streetwise _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___

In+Pr+Re # Ranks: _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____

WEAPON CATEGORY 1

Rank Cost: 9 Category Progression: Standard Skill Progression: Standard Skill # Ranks _______________ _____ _______________ _____ Class. ___ ___

_____ # Ranks: _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus:

Rank Item Bonuses: ____ ____ Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____

68

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Chaotic Category/Skill Record Sheet (part I)

ARMOR · HEAVY

Rank Cost: 8/8/8 Category Progression: Standard Skill Progression: Standard Skill Plate # Ranks _____ Class. ___ St+Ag+St # Ranks:_____ Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: _____ _____ _____ _____ _____

Character: ATHLETIC · GYMNASTICS

Rank Cost: 2/6 Category Progression: Standard Skill Progression: Standard Skill Acrobatics Athletic Games Climbing Contortions Diving Flying/Gliding Juggling Pole-vaulting Rappelling Skating Skiing Stilt-walking Surfing Tightrope-walking Tumbling _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Ag+Qu+Ag # Ranks:_____

Level:

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Rank Item Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____ _____ _____ _____ _____ _____

ARMOR · LIGHT

Rank Cost: 6/6/6 Category Progression: Standard Skill Progression: Standard Skill Rigid Leather Soft Leather # Ranks _____ _____ Class. ___ ___

Ag+St+Ag # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus:

Rank Item Bonuses: ____ ____ Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

ARMOR · MEDIUM

Rank Cost: 7/7/7 Category Progression: Standard Skill Progression: Standard Skill Chain # Ranks _____ Class. ___

St+Ag+St # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus:

Rank Item Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

AWARENESS · PERCEPTIONS

Rank Cost: 4/12 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill Alertness Sense Ambush # Ranks _____ _____ Class. ___ ___ In+SD+In # Ranks: na

ARTISTIC · ACTIVE

Rank Cost: 2/5 Category Progression: Standard Skill Progression: Standard Skill Acting Dancing Mimery Mimicry Play __________ Poetic Improv. Singing Tale Telling Ventriloquism _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

Profession Bonus: Pr+Em+Ag Stat Bonus: # Ranks:_____ Rank Bonus: Special Bonus: Total Category Bonus: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus:

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Rank Item Bonuses: ____ ____ Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

AWARENESS · SEARCHING

Rank Cost: 2/6 Category Progression: Standard Skill Progression: Standard Skill Detect Traps Lie Perception Locate Hidden Observation Poison Perception Reading Tracks Surveillance Tracking _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

In+Re+SD # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

ARTISTIC · PASSIVE

Rank Cost: 2/5 Category Progression: Standard Skill Progression: Standard Skill Music Painting Poetry Sculpting _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___

Em+In+Pr # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

AWARENESS · SENSES

Rank Cost: 2/6 Category Progression: Standard Skill Progression: Standard Skill # Ranks Direction Sense _____ Reality Awareness _____ Sense (Hearing) _____ Sense (Sight) _____ Sense (Smell) _____ Sense (Taste) _____ Sense (Touch) _____ Situational Aware. _____ Sit. Aware: Combat _____ Spatial Loc. Aware. _____ Time Sense _____ _______________ _____ _______________ _____ _______________ _____ Class. ___ R ___ ___ ___ ___ ___ ___ ___ R ___ ___ ___ ___

ATHLETIC · BRAWN

Rank Cost: 3/6 Category Progression: Standard Skill Progression: Standard Skill Athletic Games Jumping Power-striking Power-throwing Weight-lifting _______________ # Ranks _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___

St+Co+Ag # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____

In+SD+In # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

ATHLETIC · ENDURANCE

Rank Cost: 2/6 Category Progression: Standard Skill Progression: Standard Skill Athletic Games Distance Running Rowing Scaling Sprinting Swimming _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___

Co+Ag+St # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

BODY DEVELOPMENT

Rank Cost: 4/10 Category Progression: na Skill Progression: see Table T-1.1 Skill # Ranks Body Development _____ Class. ___ Co+SD+Co # Ranks: na

Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Cat. Spec. Tot. ____ ____ ____

Rank Item Bonuses: ____ ____

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69

Category/Skill Record Sheet (part II)

COMBAT MANEUVERS

Rank Cost: 5/12 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill # Ranks Adrenal Deflecting _____ Mounted Combat _____ Quickdraw _____ Reverse Stroke _____ Subdual _____ Swashbuckling _____ Tumbling Evasion _____ Two-weap. Combat _____ _______________ _____ _______________ _____ Class. R ___ ___ ___ ___ ___ R ___ ___ ___ Ag+Qu+SD # Ranks: na Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

Character: LORE · GENERAL

Rank Cost: 1/3 Category Progression: Standard Skill Progression: Standard Skill # Ranks Culture_________ _____ Culture_________ _____ Culture_________ _____ Fauna Lore _____ Flora Lore _____ Heraldry _____ History_________ _____ History_________ _____ History_________ _____ Philosophy _____ Region__________ _____ Region__________ _____ Region__________ _____ Religion _____ _______________ _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Me+Re+Me # Ranks:_____

Level:

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

COMMUNICATIONS

Rank Cost: 3/3/3 Category Progression: Standard Skill Progression: Standard Skill # Ranks Language______________ Language______________ Language______________ Language______________ Language______________ Language______________ Language______________ Language______________ Language______________ Lip Reading _____ Magic Language _____ Signaling _____ _______________ _____ _______________ _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ R ___ ___ ___ ___ ___

Re+Me+Em # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

_____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ +5 _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

LORE · MAGICAL

Rank Cost: 2/7 Category Progression: Standard Skill Progression: Standard Skill Artifact Lore Circle Lore Planar Lore Spell Lore Symbol Lore Undead Lore Warding Lore _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___

Me+Re+Me # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ +5 _____ _____ _____ _____

CRAFTS

Rank Cost: 4/10 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill _______________ _______________ _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___

LORE · OBSCURE

Profession Bonus: Ag+Me+SD Stat Bonus: # Ranks: na Rank Bonus: Special Bonus: Total Category Bonus: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Rank ____ ____ ____ ____ ____ ____ Item ____ ____ ____ ____ ____ ____ Rank Cost: 3/7 Category Progression: Standard Skill Progression: Standard Skill # Ranks Demon/Devil Lore _____ Dragon Lore _____ Faerie Lore _____ Xeno___________ _____ Xeno___________ _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___

Me+Re+Me # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

DIRECTED SPELLS

Rank Cost: 10 Category Progression: Standard Skill Progression: Standard Skill _______________ _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___

Ag+SD+Ag # Ranks: _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____

LORE · TECHNICAL

Rank Cost: 2/6 Category Progression: Standard Skill Progression: Standard Skill Herb Lore Lock Lore Metal Lore Poison Lore Stone Lore Trading Lore _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___

Me+Re+Me # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

INFLUENCE

Rank Cost: 2/6 Category Progression: Standard Skill Progression: Standard Skill Bribery Diplomacy Duping Interrogation Leadership Propaganda Public Speaking Seduction Trading _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

Pr+Em+In # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

MARTIAL ARTS · STRIKING

Rank Cost: 5 Category Progression: Standard Skill Progression: Standard Skill Boxing Striking Degree 1 Striking Degree 2 Striking Degree 3 Striking Degree 4 Tackling _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___

St+Ag+St # Ranks:_____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

70

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Chaotic Category/Skill Record Sheet (part III)

MARTIAL ARTS · SWEEPS

Rank Cost: 5 Category Progression: Standard Skill Progression: Standard Skill Blocking Sweeps Degree 1 Sweeps Degree 2 Sweeps Degree 3 Sweeps Degree 4 Wrestling _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ Ag+St+Ag # Ranks:_____ Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Character: SCIENCE/ANALYTIC · BASIC

Rank Cost: 2/4 Category Progression: Standard Skill Progression: Standard Skill Basic Math Research _______________ # Ranks _____ _____ _____ Class. ___ ___ ___ Re+Me+Re # Ranks:_____

Level:

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Rank Bonuses: ____ Bonuses: ____ Bonuses: ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

SCIENCE/ANALYTIC · SPECIALIZED

Rank Cost: 6/14 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill _______________ _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ Re+Me+Re # Ranks: na

OUTDOOR · ANIMAL

Rank Cost: 2/7 Category Progression: Standard Skill Progression: Standard Skill Animal Handling Animal Healing Animal Mastery Animal Training Herding Riding Driving _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ R ___ ___ ___ ___ ___

Em+Ag+Em # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ +5 _____ _____ _____ _____

SELF CONTROL

Rank Cost: 6 Category Progression: Standard Skill Progression: Standard Skill # Ranks Adr. Balance _____ Adr. Concentration _____ Adr. Landing _____ Adr. Leaping _____ Adr. Quickdraw _____ Adr. Speed _____ Adr. Stabilization _____ Adr. Strength _____ Cleansing Trance _____ Control Lycanth. _____ Death Trance _____ Frenzy _____ Healing Trance _____ Meditation _____ Mnemonics _____ Sleep Trance _____ Stun. Maneuvering _____ _______________ _____ Class. ___ E ___ ___ ___ ___ R ___ R R R ___ ___ ___ ___ ___ ___ ___

SD+Pr+SD # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

OUTDOOR · ENVIRONMENTAL

Rank Cost: 2/6 Category Progression: Standard Skill Progression: Standard Skill # Ranks Caving _____ Foraging _____ Hunting _____ Star-gazing _____ Survival _____ Weather Watching _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___

Profession Bonus: SD+In+Me Stat Bonus: # Ranks:_____ Rank Bonus: Special Bonus: Total Category Bonus: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Rank ____ ____ ____ ____ ____ ____ ____ ____ Item ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ +10 _____ _____ _____ _____

POWER AWARENESS

Rank Cost: 2/4 Category Progression: Standard Skill Progression: Standard Skill Attunement Divination Power Perception Read Runes _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ R ___ ___

Em+In+Pr # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

SPECIAL ATTACKS

Rank Cost: 8 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill # Ranks Brawling _____ Dis. Foe (Armed) _____ Dis. Foe (Unarmed)_____ Jousting _____ _______________ _____ _______________ _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ St+Ag+SD # Ranks: na

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____

POWER MANIPULATION

Rank Cost: 4/10 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill # Ranks Channeling _____ Magic Ritual _____ Sp. Mastery______ _____ Sp. Mastery______ _____ Sp. Mastery______ _____ Sp. Mastery______ _____ Sp. Mastery______ _____ Transcend Armor _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ R ___ ___ Em+In+Pr # Ranks: na

Profession Bonus: +10 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

SPECIAL DEFENSES

Rank Cost: 35 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill # Ranks Adrenal Defense _____ Adrenal Toughness _____ _______________ _____ Class. ___ ___ ___ none # Ranks: na

Profession Bonus: _____ Stat Bonus: na Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Rank Bonuses: ____ Bonuses: ____ Bonuses: ____

The Channeling skill should be classified as Restricted unless the character's chosen realm is Channeling.

SUBTERFUGE · ATTACK

Rank Cost: 10 Category Progression: Standard Skill Progression: Standard Skill Ambush Silent Attack _______________ # Ranks _____ _____ _____ Class. ___ ___ ___

POWER POINT DEVELOPMENT

Rank Cost: 8 Category Progression: na Skill Progression: see Table T-1.1 Skill PP Development # Ranks _____ Class. ___ _____ # Ranks: na

Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Cat. Spec. Tot. ____ ____ ____

Ag+SD+In # Ranks: _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____

Rank Item Bonuses: ____ ____

Rank Bonuses: ____ Bonuses: ____ Bonuses: ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____

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71

Chaotic Category/Skill Record Sheet (part IV)

SUBTERFUGE · MECHANICS

Rank Cost: 7 Category Progression: Standard Skill Progression: Standard Skill Camouflage Disarm Traps Disguise Counterfeiting Forgery Hiding Items Picking Locks Setting Traps Trap Building Use/Rem. Poison _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ In+Ag+Re # Ranks: _____ Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Character: OPEN ARCANE LISTS

Rank Cost: 8/8 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill # Ranks Arcane Barriers _____ Arcane Forces _____ Arcane Senses _____ Arcane Shield _____ Arcane Signs _____ Detection Law _____ Power Manipulation _____ Realm Law _____ Spell Inhibitors _____ Spell Triggers _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Em/In/Pr # Ranks: na

Level:

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

SUBTERFUGE · STEALTH

Rank Cost: 5 Category Progression: Standard Skill Progression: Standard Skill Hiding Picking Pockets Stalking Trickery _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___

CLOSED ARCANE LISTS

Profession Bonus: Ag+SD+In Stat Bonus: # Ranks: _____ Rank Bonus: Special Bonus: Total Category Bonus: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Rank ____ ____ ____ ____ ____ Item ____ ____ ____ ____ ____ Rank Cost: 10/10 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill # Ranks Arcane Healing _____ Arcane Summons _____ Arcane Visions _____ Aura Lore _____ Bladerunes _____ Fire Manipulation _____ Light Manipulation _____ Nature Manipulation _____ Power Mastery _____ Shifting Law _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Em/In/Pr # Ranks: na

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

TECHNICAL/TRADE · GENERAL

Rank Cost: 3/7 Category Progression: Standard Skill Progression: Standard Skill # Ranks Begging _____ First Aid _____ Gambling _____ Operating Equip. _____ Mapping _____ Orienteering _____ Sailing _____ Tactical Games _____ Use Prepared Herb _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

Re+Me+SD # Ranks: _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

BASE LISTS

Rank Cost: 6/6/6 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill Arcane Motions Arcane Senses Changes Hand of Chaos _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ Em/In/Pr # Ranks: na

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ +5 _____ _____ _____ _____

TECHNICAL/TRADE · PROFESSIONAL

Rank Cost: 8 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ Class. ___ ___ ___ ___

WEAPON CATEGORY 1

Profession Bonus: Re+Me+In Stat Bonus: # Ranks: na Rank Bonus: Special Bonus: Total Category Bonus: Bonuses: Bonuses: Bonuses: Bonuses: Rank ____ ____ ____ ____ Item ____ ____ ____ ____ Rank Cost: 4 Category Progression: Standard Skill Progression: Standard Skill _______________ _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___

_____ # Ranks: _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ +5 _____ _____ _____ _____

TECHNICAL/TRADE · VOCATIONAL

Rank Cost: 5/12 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ Class. ___ ___ ___ ___ Me+In+Re # Ranks: na

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____

WEAPON CATEGORY 2

Rank Cost: 6 Category Progression: Standard Skill Progression: Standard Skill _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ Class. ___ ___ ___ ___

_____ # Ranks: _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ +5 _____ _____ _____ _____

URBAN

Rank Cost: 4 Category Progression: Standard Skill Progression: Standard Skill Contacting Mingling Scrounging Streetwise _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___

In+Pr+Re # Ranks: _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____

WEAPON CATEGORY 3

Rank Cost: 6 Category Progression: Standard Skill Progression: Standard Skill _______________ _______________ _______________ # Ranks _____ _____ _____ Class. ___ ___ ___

_____ # Ranks: _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Rank Bonuses: ____ Bonuses: ____ Bonuses: ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____

72

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Magehunter Category/Skill Record Sheet (part I)

ARMOR · HEAVY

Rank Cost: 7/7/7 Category Progression: Standard Skill Progression: Standard Skill Plate # Ranks _____ Class. ___ St+Ag+St # Ranks:_____ Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: +5 _____ _____ _____ _____

Character: ATHLETIC · GYMNASTICS

Rank Cost: 1/5 Category Progression: Standard Skill Progression: Standard Skill Acrobatics Athletic Games Climbing Contortions Diving Flying/Gliding Juggling Pole-vaulting Rappelling Skating Skiing Stilt-walking Surfing Tightrope-walking Tumbling _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Ag+Qu+Ag # Ranks:_____

Level:

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Rank Item Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____ +5 _____ _____ _____ _____

ARMOR · LIGHT

Rank Cost: 5/5/5 Category Progression: Standard Skill Progression: Standard Skill Rigid Leather Soft Leather # Ranks _____ _____ Class. ___ ___

Ag+St+Ag # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus:

Rank Item Bonuses: ____ ____ Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ +5 _____ _____ _____ _____

ARMOR · MEDIUM

Rank Cost: 6/6/6 Category Progression: Standard Skill Progression: Standard Skill Chain # Ranks _____ Class. ___

St+Ag+St # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus:

Rank Item Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

AWARENESS · PERCEPTIONS

Rank Cost: 2/10 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill Alertness Sense Ambush # Ranks _____ _____ Class. ___ ___ In+SD+In # Ranks: na

ARTISTIC · ACTIVE

Rank Cost: 2/5 Category Progression: Standard Skill Progression: Standard Skill Acting Dancing Mimery Mimicry Play __________ Poetic Improv. Singing Tale Telling Ventriloquism _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

Profession Bonus: Pr+Em+Ag Stat Bonus: # Ranks:_____ Rank Bonus: Special Bonus: Total Category Bonus: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ +5 _____ _____ _____ _____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Rank Item Bonuses: ____ ____ Bonuses: ____ ____

AWARENESS · SEARCHING

Rank Cost: 2/6 Category Progression: Standard Skill Progression: Standard Skill Detect Traps Lie Perception Locate Hidden Observation Poison Perception Reading Tracks Surveillance Tracking _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

In+Re+SD # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

ARTISTIC · PASSIVE

Rank Cost: 2/5 Category Progression: Standard Skill Progression: Standard Skill Music Painting Poetry Sculpting _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___

Em+In+Pr # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ +5 _____ _____ _____ _____

AWARENESS · SENSES

Rank Cost: 1/5 Category Progression: Standard Skill Progression: Standard Skill # Ranks Direction Sense _____ Reality Awareness _____ Sense (Hearing) _____ Sense (Sight) _____ Sense (Smell) _____ Sense (Taste) _____ Sense (Touch) _____ Situational Aware. _____ Sit. Aware: Combat _____ Spatial Loc. Aware. _____ Time Sense _____ _______________ _____ _______________ _____ _______________ _____ Class. ___ R ___ ___ ___ ___ ___ ___ ___ R ___ ___ ___ ___

ATHLETIC · BRAWN

Rank Cost: 3/6 Category Progression: Standard Skill Progression: Standard Skill Athletic Games Jumping Power-striking Power-throwing Weight-lifting _______________ # Ranks _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___

St+Co+Ag # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____

In+SD+In # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

ATHLETIC · ENDURANCE

Rank Cost: 2/6 Category Progression: Standard Skill Progression: Standard Skill Athletic Games Distance Running Rowing Scaling Sprinting Swimming _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___

Co+Ag+St # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

BODY DEVELOPMENT

Rank Cost: 6/14 Category Progression: na Skill Progression: see Table T-1.1 Skill # Ranks Body Development _____ Class. ___ Co+SD+Co # Ranks: na

Profession Bonus: +5 Stat Bonus: _____ Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Cat. Spec. Tot. ____ ____ ____

Rank Item Bonuses: ____ ____

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73

Magehunter Category/Skill Record Sheet (part II)

COMBAT MANEUVERS

Rank Cost: 4/12 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill # Ranks Adrenal Deflecting _____ Mounted Combat _____ Quickdraw _____ Reverse Stroke _____ Subdual _____ Swashbuckling _____ Tumbling Evasion _____ Two-weap. Combat _____ _______________ _____ _______________ _____ Class. R ___ ___ ___ ___ ___ R ___ ___ ___ Ag+Qu+SD # Ranks: na Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

Character: LORE · GENERAL

Rank Cost: 1/3 Category Progression: Standard Skill Progression: Standard Skill # Ranks Culture_________ _____ Culture_________ _____ Culture_________ _____ Fauna Lore _____ Flora Lore _____ Heraldry _____ History_________ _____ History_________ _____ History_________ _____ Philosophy _____ Region__________ _____ Region__________ _____ Region__________ _____ Religion _____ _______________ _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Me+Re+Me # Ranks:_____

Level:

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

COMMUNICATIONS

Rank Cost: 3/3/3 Category Progression: Standard Skill Progression: Standard Skill # Ranks Language______________ Language______________ Language______________ Language______________ Language______________ Language______________ Language______________ Language______________ Language______________ Lip Reading _____ Magic Language _____ Signaling _____ _______________ _____ _______________ _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ R ___ ___ ___ ___ ___

Re+Me+Em # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

_____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

LORE · MAGICAL

Rank Cost: 2/4 Category Progression: Standard Skill Progression: Standard Skill Artifact Lore Circle Lore Planar Lore Spell Lore Symbol Lore Undead Lore Warding Lore _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___

Me+Re+Me # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

CRAFTS

Rank Cost: 4/10 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill _______________ _______________ _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___

LORE · OBSCURE

Profession Bonus: Ag+Me+SD Stat Bonus: # Ranks: na Rank Bonus: Special Bonus: Total Category Bonus: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Rank ____ ____ ____ ____ ____ ____ Item ____ ____ ____ ____ ____ ____ Rank Cost: 3/7 Category Progression: Standard Skill Progression: Standard Skill # Ranks Demon/Devil Lore _____ Dragon Lore _____ Faerie Lore _____ Xeno___________ _____ Xeno___________ _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___

Me+Re+Me # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

DIRECTED SPELLS

Rank Cost: 12 Category Progression: Standard Skill Progression: Standard Skill _______________ _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___

Ag+SD+Ag # Ranks: _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____

LORE · TECHNICAL

Rank Cost: 2/6 Category Progression: Standard Skill Progression: Standard Skill Herb Lore Lock Lore Metal Lore Poison Lore Stone Lore Trading Lore _______________ _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___

Me+Re+Me # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ +5 _____ _____ _____ _____

INFLUENCE

Rank Cost: 2/4 Category Progression: Standard Skill Progression: Standard Skill Bribery Diplomacy Duping Interrogation Leadership Propaganda Public Speaking Seduction Trading _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

Pr+Em+In # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

MARTIAL ARTS · STRIKING

Rank Cost: 3 Category Progression: Standard Skill Progression: Standard Skill Boxing Striking Degree 1 Striking Degree 2 Striking Degree 3 Striking Degree 4 Tackling _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___

St+Ag+St # Ranks:_____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

74

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Magehunter Category/Skill Record Sheet (part III)

MARTIAL ARTS · SWEEPS

Rank Cost: 3 Category Progression: Standard Skill Progression: Standard Skill Blocking Sweeps Degree 1 Sweeps Degree 2 Sweeps Degree 3 Sweeps Degree 4 Wrestling _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ Ag+St+Ag # Ranks:_____ Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Character: SCIENCE/ANALYTIC · BASIC

Rank Cost: 2/4 Category Progression: Standard Skill Progression: Standard Skill Basic Math Research _______________ # Ranks _____ _____ _____ Class. ___ ___ ___ Re+Me+Re # Ranks:_____

Level:

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Rank Bonuses: ____ Bonuses: ____ Bonuses: ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

SCIENCE/ANALYTIC · SPECIALIZED

Rank Cost: 8 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill _______________ _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ Re+Me+Re # Ranks: na

OUTDOOR · ANIMAL

Rank Cost: 2/6 Category Progression: Standard Skill Progression: Standard Skill Animal Handling Animal Healing Animal Mastery Animal Training Herding Riding Driving _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ R ___ ___ ___ ___ ___

Em+Ag+Em # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

SELF CONTROL

Rank Cost: 2/6 Category Progression: Standard Skill Progression: Standard Skill # Ranks Adr. Balance _____ Adr. Concentration _____ Adr. Landing _____ Adr. Leaping _____ Adr. Quickdraw _____ Adr. Speed _____ Adr. Stabilization _____ Adr. Strength _____ Cleansing Trance _____ Control Lycanth. _____ Death Trance _____ Frenzy _____ Healing Trance _____ Meditation _____ Mnemonics _____ Sleep Trance _____ Stun. Maneuvering _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ R ___ R R R ___ ___ ___ ___ ___ ___ ___

SD+Pr+SD # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

OUTDOOR · ENVIRONMENTAL

Rank Cost: 1/5 Category Progression: Standard Skill Progression: Standard Skill # Ranks Caving _____ Foraging _____ Hunting _____ Star-gazing _____ Survival _____ Weather Watching _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___

Profession Bonus: SD+In+Me Stat Bonus: # Ranks:_____ Rank Bonus: Special Bonus: Total Category Bonus: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Rank ____ ____ ____ ____ ____ ____ ____ ____ Item ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ +5 _____ _____ _____ _____

POWER AWARENESS

Rank Cost: 1/5 Category Progression: Standard Skill Progression: Standard Skill Attunement Divination Power Perception Read Runes _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ E ___ ___

Em+In+Pr # Ranks:_____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

SPECIAL ATTACKS

Rank Cost: 4/9 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill # Ranks Brawling _____ Dis. Foe (Armed) _____ Dis. Foe (Unarmed)_____ Jousting _____ _______________ _____ _______________ _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ St+Ag+SD # Ranks: na

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____

POWER MANIPULATION

Rank Cost: 6/12 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill # Ranks Channeling _____ Magic Ritual _____ Sp. Mastery______ _____ Sp. Mastery______ _____ Sp. Mastery______ _____ Sp. Mastery______ _____ Sp. Mastery______ _____ Transcend Armor _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ R ___ ___ Em+In+Pr # Ranks: na

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

SPECIAL DEFENSES

Rank Cost: 30 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill # Ranks Adrenal Defense _____ Adrenal Toughness _____ _______________ _____ Class. ___ ___ ___ none # Ranks: na

Profession Bonus: _____ Stat Bonus: na Rank Bonus: na Special Bonus: _____ Total Category Bonus: _____ Item ____ ____ ____ Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ +5 _____ _____ _____ _____

Rank Bonuses: ____ Bonuses: ____ Bonuses: ____

SUBTERFUGE · ATTACK POWER POINT DEVELOPMENT

Rank Cost: 8 Category Progression: na Skill Progression: see Table T-1.1 Skill PP Development # Ranks _____ Class. ___ _____ # Ranks: na Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: _____ _____ na _____ _____ Rank Cost: 6/14 Category Progression: Standard Skill Progression: Standard Skill Ambush Silent Attack _______________ # Ranks _____ _____ _____ Class. ___ ___ ___

Ag+SD+In # Ranks: _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____

Rank Item Bonuses: ____ ____

Cat. Spec. Tot. ____ ____ ____

Rank Bonuses: ____ Bonuses: ____ Bonuses: ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____

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Magehunter Category/Skill Record Sheet (part IV)

SUBTERFUGE · MECHANICS

Rank Cost: 5 Category Progression: Standard Skill Progression: Standard Skill Camouflage Disarm Traps Disguise Counterfeiting Forgery Hiding Items Picking Locks Setting Traps Trap Building Use/Rem. Poison _______________ # Ranks _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ In+Ag+Re # Ranks: _____ Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ +5 _____ _____ _____ _____

Character: OPEN ARCANE LISTS

Rank Cost: 8/8 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill # Ranks Arcane Barriers _____ Arcane Forces _____ Arcane Senses _____ Arcane Shield _____ Arcane Signs _____ Detection Law _____ Power Manipulation _____ Realm Law _____ Spell Inhibitors _____ Spell Triggers _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Em/In/Pr # Ranks: na

Level:

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ +5 _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

SUBTERFUGE · STEALTH

Rank Cost: 2/5 Category Progression: Standard Skill Progression: Standard Skill Hiding Picking Pockets Stalking Trickery _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___

CLOSED ARCANE LISTS

Profession Bonus: Ag+SD+In Stat Bonus: # Ranks: _____ Rank Bonus: Special Bonus: Total Category Bonus: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Rank ____ ____ ____ ____ ____ Item ____ ____ ____ ____ ____ Rank Cost: 10/10 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill # Ranks Arcane Healing _____ Arcane Summons _____ Arcane Visions _____ Aura Lore _____ Bladerunes _____ Fire Manipulation _____ Light Manipulation _____ Nature Manipulation _____ Power Mastery _____ Shifting Law _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Em/In/Pr # Ranks: na

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ _____ _____ _____

TECHNICAL/TRADE · GENERAL

Rank Cost: 3/7 Category Progression: Standard Skill Progression: Standard Skill # Ranks Begging _____ First Aid _____ Gambling _____ Operating Equip. _____ Mapping _____ Orienteering _____ Sailing _____ Tactical Games _____ Use Prepared Herb _____ _______________ _____ _______________ _____ Class. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

Re+Me+SD # Ranks: _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

BASE LISTS

Rank Cost: 6/6/6 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: 0 · 1 · 1 · 0.5 · 0 Skill # Ranks Amplifications _____ Containing Ways _____ Hunter's Call _____ Power Lore _____ Spell Protection _____ Spell Tracker _____ Class. ___ ___ ___ ___ ___ ___ Em/In/Pr # Ranks: na

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ +5 _____ _____ _____ _____

TECHNICAL/TRADE · PROFESSIONAL

Rank Cost: 8 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ Class. ___ ___ ___ ___

WEAPON CATEGORY 1

Profession Bonus: Re+Me+In Stat Bonus: # Ranks: na Rank Bonus: Special Bonus: Total Category Bonus: Bonuses: Bonuses: Bonuses: Bonuses: Rank ____ ____ ____ ____ Item ____ ____ ____ ____ Rank Cost: 3/5 Category Progression: Standard Skill Progression: Standard Skill _______________ _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___

_____ # Ranks: _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____ _____ na _____ _____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ +5 _____ _____ _____ _____

TECHNICAL/TRADE · VOCATIONAL

Rank Cost: 5/12 Category Progression: 0 · 0 · 0 · 0 · 0 Skill Progression: Combined Skill _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ Class. ___ ___ ___ ___ Me+In+Re # Ranks: na

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____

WEAPON CATEGORY 2

Rank Cost: 4/9 Category Progression: Standard Skill Progression: Standard Skill _______________ _______________ _______________ _______________ # Ranks _____ _____ _____ _____ Class. ___ ___ ___ ___

_____ # Ranks: _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ +5 _____ _____ _____ _____

Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ +5 _____ _____ _____ _____

URBAN

Rank Cost: 2/6 Category Progression: Standard Skill Progression: Standard Skill Contacting Mingling Scrounging Streetwise _______________ # Ranks _____ _____ _____ _____ _____ Class. ___ ___ ___ ___ ___

In+Pr+Re # Ranks: _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____ ____ ____

WEAPON CATEGORY 3

Rank Cost: 4 Category Progression: Standard Skill Progression: Standard Skill _______________ _______________ _______________ # Ranks _____ _____ _____ Class. ___ ___ ___

_____ # Ranks: _____

Profession Bonus: Stat Bonus: Rank Bonus: Special Bonus: Total Category Bonus: Item ____ ____ ____

Bonuses: Bonuses: Bonuses: Bonuses: Bonuses:

Rank ____ ____ ____ ____ ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Rank Bonuses: ____ Bonuses: ____ Bonuses: ____

Cat. Spec. Tot. ____ ____ ____ ____ ____ ____ ____ ____ ____

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GNOLL RACIAL SUMMARY

While Gnolls generally inhabit the upper highlands, they seldom seek homes far from the surface. They are not an unfriendly folk, but it does take time before they warm to strangers. Most Gnolls pursue magicial studies and arts, but every tribe has its warriors. It is curious to note that both the males and females have the same basic physical builds. + PHYSICAL CHARACTER + Build: Short and very quick. The average weight is 75 pounds. Coloring: Sparse hair, relatively dark in hue. Skin coloration is usually light (though they will darken with prolonged exposure to sunlight). Eyes tend to be dark with only slight variations in color. Height: Average height of 3'2". Lifespan: 110 years. Special Abilities: Gnolls see well at night. In the dimmest light, they can see 100' as if it were daytime. In addition, Gnolls have an unusual ability to sense shifts in the weather (reflected by a special bonus of +25 to Weather Watching skill). + CULTURE + Clothing & Decoration: Gnollish clothing tends to be rather mundane and practical (though they do wear brighter garb when secluded from watchful eyes). Fears & Inabilities: Gnolls tend to be very timid around strangers. Lifestyle: Gnolls are not generally a violent race; nor do they tend to seek material gain. They seek little except to remain at one with the earth and world around them. Marriage Pattern: No formal marriages, though long-lasting relationships are common. Families are rarely large. Religion: Gnolls have no formal religion; though they do worship the power of the earth and the might of nature. + OTHER FACTORS + Demeanor: Sometimes deemed overly defensive, Gnolls are remarkably even-tempered. They are often very timid around strangers, but in the company of close friends have been known to be quite sociable. Language: Starting Languages: Gnolls speak their own musicial language (S8/W6). They also speak Common-speech (S7/W5) and Plains-speech (S7/W5). Allowed Adolescence Development: Gnoll (S10/W10), Gnome (S5/W4), Dwarvish (S5/W4), Elvish (S6/W5), Black-speech (S6/W4), Common-speech (S10/ W10), Plains-speech (Rank S8/W6), and Hill-speech (S6/W6). Prejudices: Gnolls have the same hatred for violent folk that many races have, and so despise Orcs, Goblins, and others of their ilk. They are suspicious of all strangers, however, and may treat even an Elf with the same disdain as an Orc. Professions: Gnolls may freely select any profession in the realm of Arms or Essence (including hybrids and semi-spell users with Essence as a realm). They do not, as a rule, practice Mentalism or Channeling (though exceptions have been noted in their societies). Training Packages: Gnolls may normally choose from any of the Training Packages in the RMSS as well as the special Gnoll Training Packages. Special Skills: Everyman: any skill in the Subterfuge · Stealth skill category; Restricted: any skill in the Urban skill category. Standard Hobby Skills: Acrobatics, Appraisal, Attunement, Caving, Climbing, Cooking, Camouflage, Disarming raps, Hiding Items, Leather-crafts, any skills in the Weapon · Missile skill category, Observation, Setting Traps, Stalking, Tracking, Trap Building, Weather Watching, any skill in the Power Awareness skill category, and any Open Essence spell list.

+ OUTFITTING OPTIONS + Weapons: Their preferred weapon is the sling, though they have been known to use the short sword, handaxe, dagger, main gauche, warhammer (though rare), club, mace, spear, javelin, short bow, any crossbow (usually light), or bola. Their racialspecific weapons include a tunch and/or a hup. Armor: Any. Gnolls favor lighter armors (particularly leathers). Money: 1-2 gold pieces. + BACKGROUND OPTIONS + Gnolls get five background options. Extra Languages: In addition to the tongues listed above: Elvish (S6/W6), Wood-speech (S6/W6), North-speech (S5/W4), and Orcish (S5/W4). Extra Money: Gold pieces (of various mints) or small gemstones of comparable value. Special Items: Most special items that Gnolls acquire will be utilitarian or stealthy in nature (though they have been known to employ all types of items). Talents: See Section 6.6.4 for Gnoll-specific talents (and guidelines for using them). + ADOLESCENT SKILL DEVELOPMENT + Gnoll characters gain the following skills during their adolescent development. Skill Ranks Armor · Light skill category ................................................ 2 Soft Leather .................................................................... 2 Rigid Leather .................................................................. 2 Athletic · Brawn skill category ........................................... 1 Athletic · Endurance skill category ..................................... 1 Swimming ...................................................................... 1 Athletic · Gymnastic skill category ..................................... 2 Climbing ......................................................................... 2 Awareness · Perceptions skill category .............................. n/a Alertness ......................................................................... 4 Awareness · Searching skill category ................................. 2 Body Development skill category ...................................... n/a Body Development ........................................................ 2 Communications skill category ........................................... 1 Language skills .............................................................. 5 Lore · General skill category ............................................... 3 "Own" Region Lore ....................................................... 3 "Own" Culture Lore ....................................................... 3 Outdoor · Animal skill category .......................................... 2 Outdoor · Environmental skill category .............................. 3 Power Awareness skill category .......................................... 2 Science/Analytic · Basic skill category ............................... 1 Subterfuge · Stealth skill category ...................................... 2 Stalking .......................................................................... 2 Hiding ............................................................................. 2 Technical/Trade · General skill category ............................ 1 Weapon · 1-H Concussion skill category ............................ 2 one weapon, based upon culture .................................... 2 Weapon · 1-H Edged skill category .................................... 1 one weapon, based upon culture .................................... 1 Weapon · Missile skill category .......................................... 2 one weapon, based upon culture .................................... 2 Weapon · Thrown skill category ......................................... 1 one weapon, based upon culture .................................... 1 Hobby Ranks ...................................................................... 12 Background Options ............................................................ 5 Talent Points (cost: 99) ....................................................... 50

Part II Section 6.6 Background Options Gnoll Racial Summary

Stat Bonuses Ag: +4 Co: +0 Me: +0 Re: +1 SD: +2 Em: +4 In: +2 Pr: -2 Qu: +2 St: +0 RR Mod: Ess.: +10 Chan.: +0 Ment.: +0 Poison: +5 Disease: +5 Fear: +0 Body Dev. Progression: 0·6·2·2·1 Channeling PP Dev. Progression: 0·3·2·1·1 Essence PP Dev. Progression: 0·7·6·5·4 Mentalism PP Dev. Progression: 0·4·3·1·1 Arcane PP Dev. Progression: 0·5·3·1·1 Soul Departure: 16 rounds Recovery Modifier: 0.5 times Race Type: 1

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Part II Section 11.6 Background Options

KOBOLD RACIAL SUMMARY

Kobolds are the smallest of the small races. They are viewed with disdain by all races; good and evil alike. However, they have Kobold Racial a penchant for flattery and clever speech (and knives in the Summary shadows). Kobolds have made it their life to survive in a world that views them as useless and worthless. + PHYSICAL CHARACTER + Build: Kobolds are rarely taller than 3' and while similar to Goblins in general, they have less round faces and tend to be much leaner (and of course have no problems with their feet). Both males and females have such similar builds as to be often confused. Coloring: Their ruddy skin is often dirty. Their hair is bristly and always dark in hue. Their short horns are lighter in color (but rarely grow long enough to use as an attack form). Endurance: Kobolds have an inner resolve that is rarely displayed. They can go for up to a day and a half without sleep (and then only need half as much rest as a man). Height: Average 2'10". Lifespan: 75 years. Resistance: The hardy system of the Kobold is slightly more resistant to poisons and disease (a special bonus of +5 to RRs versus poison and disease). Special Abilities: Like all Goblin breeds, Kobolds have the ability to see in dim light (up to100'). In addition, they receive a special bonus of +10 to the Influence skill category (representing their ability to lie, whine, and bemoan their way out of situations). + CULTURE + Clothing & Decoration: Though the skills of tailoring and weaving are not unknown to the Kobolds, they can rarely make anything that is better than serviceable (they will, however, steal clothes of bright colors from other diminutive races). Fears & Inabilities: Kobolds fear anyone bigger than themselves (with is practically everyone). The sun is particularly loathed (-75 to all actions while in the sunlight). Lifestyle: Survival. The Kobolds have become great at it by becoming great at whining, lieing, flattering, etc. Rarely will a Kobold be truly alone (there are usually others waiting in hiding). They will often maneuver themselves into a position as a follower (where they will be quite loyal). Marriage Pattern: Marriages are tenuous in Kobold society. Mates are often taken at a whim. Religion: Kobolds have no organized religion, except to fear greater powers (to whom tributes are often paid). + OTHER FACTORS + Demeanor: Almost as a whole, Kobolds are cunning almost beyond compare. They prefer to keep the element of surprise when forced to combat (performing maneuvers that seem unreasonable, just to keep their foes off guard). Language: Starting Languages: Goblin (S7/W7) and Blackspeech (S6/W6). Allowed Adolescence Development: Blackspeech (S8/W8), Common-speech (S7/W6), Hobgoblin (S6/ W6), and Hill-speech (S6/W4). Prejudices: Kobolds dislike everyone equally (though fear works wonder on their loyalty). Professions: Spell using Kobolds would be quite a rare sight indeed. Channeling users have been reported (though highly rare) and no reports of any Essence or Mentalism users have ever been made. Training Packages: Kobolds could conceivably learn any Training Package in the RMSS. In addition, they may select the Kobold Training Packages.

Special Skills: Everyman: Duping; Restricted: none. Standard Hobby Skills: Alertness, Ambush, Body Development, Caving, Climbing, Detect Ambush, Detect Traps, Hiding, Leather-crafts, Lock Lore, Metal-crafts, Metal Lore, Mining, Prepare Poisons, Setting Traps, Scrounging, Sprinting, Stalking, Stone Lore, Surveillance, Trap Building, Use/Remove Poison, Wood-crafts, any skill in the Weapon group. + OUTFITTING OPTIONS + Armor: Kobolds are rarely seen in armor (though they have been reported to wear leathers upon occassion). Money: 1-10 silver coins of various mints. Weapons: Any small, light weapon will be gladly used. Kobolds also have a like of piercing weapons (spears, spiked clubs, etc.). + BACKGROUND OPTIONS + Kobolds have six background options. Extra Languages: In addition to the tongues listed above: Smallspeech (S6/W4), Black-speech (S10/W10), and Hill-speech (S8/W8). Extra Money: Rarely would a Kobold have more than a couple of gold coins worth of extra money (and this is usually in an accumulation of lesser valued coins). Special Items: Kobolds would only seek out items that enhance their abilities as sneaking liars (though weapons would gladly be taken). Talents: Kobolds should re-roll any "spell-user" results. See Section 11.6.4 for Hobgoblin-specific Talents. + ADOLESCENT SKILL DEVELOPMENT + Kobold characters gain the following skills during their adolescent development. Skill Ranks Armor · Light skill category ................................................ 2 Soft Leather .................................................................... 2 Rigid Leather .................................................................. 1 Athletic · Endurance skill category ..................................... 1 Swimming ...................................................................... 1 Athletic · Gymnastic skill category ..................................... 2 Climbing ......................................................................... 2 Awareness · Perceptions skill category .............................. n/a Alertness ......................................................................... 2 Awareness · Searching skill category ................................. 3 Body Development skill category ...................................... n/a Body Development ........................................................ 2 Communications skill category ........................................... 1 Language skills .............................................................. 5 Lore · General skill category ............................................... 3 "Own" Region Lore ....................................................... 3 "Own" Culture Lore ....................................................... 3 Outdoor · Environmental skill category .............................. 4 Science/Analytic · Basic skill category ............................... 1 Subterfuge · Stealth skill category ...................................... 3 Stalking .......................................................................... 3 Hiding ............................................................................. 3 Technical/Trade · General skill category ............................ 1 Urban skill category ............................................................ 1 Weapon · 1-H Edged skill category .................................... 2 one weapon, based upon culture .................................... 2 Weapon · Missile skill category .......................................... 2 one weapon, based upon culture .................................... 2 Weapon · Thown skill category .......................................... 2 one weapon, based upon culture .................................... 2 Hobby Ranks ...................................................................... 12 Background Options ............................................................ 6 Talent Points (cost: 49) ....................................................... 55

Stat Bonuses: Ag: +2 Co: +4 Me: +0 Re: +0 SD: +0 Em: -2 In: +2 Pr: -4 Qu: +6 St: -5 RR Mod: Ess.: +10 Chan.: +10 Ment.: -10 Poison: +5 Disease: +5 Fear: +0 Body Dev.Progression: 0·5·3·2·1 Channeling PP Dev. Progression: 0·6·5·4·3 Essence PP Dev. Progression: 0·3·2·1·1 Mentalism PP Dev. Progression: 0·3·2·2·1 Arcane PP Dev. Progression: 0·3·2·1·1 Soul Departure: 6 rounds Recovery Modifier: 1.5 times Race Type: 2

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INDEX

A

Abilities, Special ............ RM39 Abilties, Racial ................ RM21 Absolution ............. RM129, 131 Absurd, Maneuver Difficulty ......... RM101, 103 Accessories ............ RM287, 288 Accessory ...................... GM101 Accessory List ............... GM102 Acquiring Land ............ CR34-35 Acrobatics ...................... RM151 Acting ............................ RM143 Action Declaration Phase .......................... RM73 Action in Settlement Areas ........................ GM143 Action in the Countryside ............ GM142 Action(s) .............. RM12, 71, 79 Action, Cancelling ........... RM75 Action, Common ............. RM80 Action, Conflicting .......... RM81 Action, Deliberate ..... RM12, 73 Action, Normal .......... RM12, 73 Action, Opportunity ......... RM75 Action, Simple ................. RM79 Action, Snap ...... RM12, 73, 105 Action, Throw & Melee ..... RM98 Activity in Civilized Areas ....................... RM117 Activity in the Countryside ............. RM118 Activity Penalties ............ RM94 Activity, Percentage ... RM80, 101 Activity, Variable Percentage ................. RM80 Actual Scope .......... GM6, 14-16, 27, 32-34, 46, 48, 52-54, 57 AD&D Conversion Notes ......................... AL130 Additional Base Lists ...... RM51 Additional Training Package DP Cost Table ..... RC107, 141 Additions to Profession Table T-1.4 ................. AC20 Additions to Skill Summary Table T-2.5 ................ AC20 Additions to Standard Skill Category Development .. AC24 Adjusting the Focus ......... GM16 Administration ............... RM203 Adolescence Skill Development ............ RM55; AC20; RC26, 34, 41, 51, 61, 70, 77, 83, 92, 100, 106, 129137; TL10, 23, 75-80, 86, 8997, 99-100, 106 Adrenal Balance ............ RM187 Adrenal Concentration .. RM187 Adrenal Defense ...... RM92, 191; AL116, 141 Adrenal Deflecting ........ RM161 Adrenal Landing ............ RM187 Adrenal Leaping ............ RM187 Adrenal Quickdraw ....... RM187 Adrenal Speed ............... RM187 Adrenal Stabilization ..... RM187 Adrenal Strength ............ RM187 Adrenal Toughness ........ RM191 Advanced Math ............. RM185 Advancing a Level ........... RM36 Adventure Ideas ....... CR113-114 Adventure Sites, Looking For ............. RM121 Adventure Sites, Setting ..... RM109 Adventurer ..................... RM267 Adventures & Activities in the Strategic Environment .. RM117 Adventures, Typical ...... RM122 Advertising .................... RM203 Advisor ...... CR9, 17, 20, 29, 61, 65-66, 107 Ag (Agility) ..................... RM27 Age Modifier Chart ................. GM161-162 Age .................................. RM67 Agility .............................. RM27 Aging Chart ................... GM161 Aging Roll .............. GM161-162 Aimed Burst Action ......... WL10 Aimed Rapid Fire ....... WL10-11 Alchemical Power Level ..... Tr4, 25-26 Alchemist Base Lists ... SL67-70, 129-134, 193-198, 241, 243, 264-270 Alchemist . SL5, 67-70, 129-134, 193-198, 241-246, 264-270; Tr7, 9-11, 13, 21, 23-26, 2930, 33-37, 40, 42-46, 49, 52, 59, 63-81, 104, 110, 114, 116 Alchemy Base List .. Tr59, 89, 115, 117-118 Alchemy ........................ RM185 Alchemy Spell Lists ..... Tr59-61 Alertness ............ RM81, 82, 153 Alignment .. RM41, 43; Tr30, 4751, 98, 111-112, 125 Allies ............................. RM114 Aluminum ... Tr5-6, 13-14, 16-19 Amalgam .......................... AC42 Amateur Mage ............... RM267 Ambush ......................... RM195 Ammunition and Accessory Weight Chart ............. WL14 Ammunition ... CR93, 97-98, 101 Amplifications ............ AC36, 45 Animal Friend ................ RM268 Animal Handling ........... RM175 Animal Healing ............. RM175 Animal Mastery .. RM175; SL1415, 29, 65, 67 Animal Statistics Chart ... AL134, 136 Animal Training ............ RM175 AnimalsGM35, 59, 118-120, 132133, 151, 155, 169-170 Animals, Healing ........... RM129 Animist Base List ... SL29-34, 67 Animist .................... RM23, 243 Antagonist ........................ CR17 Anthropology ................. RM185 Anticipations ... SL137, 193, 277 Apothecary ....................... CR18 Appearance .... RM41, 44, 49, 65 Appearance, Potential ...... RM65 Appearance, Temporary .. RM65 Appraisal ....................... RM203 Apprenticeship Skill Development .. RM59; AC20 Apprenticeship Skills ...... RM59 Arcane Barriers ........... AC45, 49 Arcane Forces ...... AC7-8, 45, 50 Arcane Healing ........... AC45, 59 Arcane Lists ................... RM193 Arcane Magic and ArmsLaw ............... AC17-18 Arcane Magic and RMSR ................... AC17, 24 Arcane Magic and Spell Law ............... AC17-19 Arcane Magic and the Story ....................... AC4, 16 Arcane Magic, availability of .......... AC4, 14 Arcane Magic, origins of .... AC4-6 Arcane Magic, overview of ........... AC4, 7-8 Arcane Motions ... AC35, 45, 90, 92 Arcane Senses ....... AC35, 45, 51 Arcane Shield ............. AC45, 52 Arcane Signs ............... AC45, 53 Arcane Spell Failure .. AC17, 19, ................ 28, 45, 95-96, 106 Arcane Spell Failure Table ... AC19, 28, 45, 95-96, 106 Arcane Summons ....... AC45, 60 Arcane Visions ........... AC45, 61 Arcanist ....................... AC8, 17, 19-20, 23, 29, 32-33, 38-40, 42, 45, 69-70, 72, 74, 76, 78 Arcanist Base ................... AC45, 69-70, 72, 74, 76, 78 Archaeologist .............. CR19, 23 Architect ............. CR6, 8, 15, 18, 36-37,40-41, 44, 66, 113, 118 Architecture ..... GM33, 132, 137 Architecture ................... RM203 Arctic Ailments ............. GM167 Area of Effect, Spell ...... RM209 Area Spell Attacks ..... RM87, 100 Area Terrain ............... CR31, 33 Armor Chart ........... AL114-116, 118, 120, 123-127, 140 Armor Damage ............... AL129 Armor Descriptions ...................... Tr59, 102-103 Armor Enchantments .................. Tr33, 59, 67, 129 Armor List ..................... GM103 Armor Material ................... Tr39 Armor Missile Attack Penalties ......... RM98 Armor Missile Attack Penalties .................... AL120 Armor Penalties ....... RM90, 105 Armor Piercing Round .... WL13 Armor Quality ........ AL116, 141 Armor Quality ................. RM90 Armor .. RM90, 287, 289; AL65, 110, 114-116, 118, 120-121, 123-127, 129, 132, 136-138, 140-141; GM21, 63, 101-103, 114, 119, 138, 154, 159, 166; RC13, 16, 18-22, 24-26, 3334, 37, 40-41, 44, 49, 51, 59, 61-65, 68-70, 75, 77, 79, 81, 83, 87, 89-90, 92, 98-100, 104, 106, 109-114, 116-117, 120126, 129-137; SL6, 75, 91, 114, 125, 129, 132, 200, 228, 241242, 248, 250-251, 253, 257261, 265, 269; Tr5, 7-8, 13, 2629, 33-35, 39-40, 42-43, 4546, 50, 52-54, 56-60, 63, 67, 72, 75, 78, 82-84, 86, 90-92, 98, 100, 102-103, 105, 107111, 115-116, 119-121, 125, 127-132, 134, 138, 137, 139 Armor Skill ........................ WL8 Armor Table I ............... Tr56-58, 90, 119, 138 Armor Table II .............. Tr56-58, 90, 119, 138 Armor Table III ........... Tr56, 58, 90-91, 119-120, 138 Armor Table IV ........... Tr56, 58, 90-91, 119-120, 138 Armor Table V ............ Tr56, 58, 90, 92, 119, 121, 138 Armor Table VI ........... Tr56, 90, 92, 119, 121, 138 Armor Type ..................... RM90 Armor Light/ Medium/Heavy ........ RM141 Armor, Chail Mail Base .. RM90 Armor, Cloth-Skin Base .. RM90 Armor, Plate Base ............ RM90 Armor, Rigid Leather Base .. RM90 Armor, Soft Leather Base .... RM90

KEY

RM=Rolemaster Standard Rules SL=Spell Law AL=Arms Law GM=Gamemaster Law AC=Arcane Companion Tr=Treasure Companion CR=Castles & Ruins TL=Talent Law RC=Races & Cultures: Underground Races

rolemaster annual

79

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KEY

RM=Rolemaster Standard Rules SL=Spell Law AL=Arms Law GM=Gamemaster Law AC=Arcane Companion Tr=Treasure Companion CR=Castles & Ruins TL=Talent Law RC=Races & Cultures: Underground Races

rolemaster annual

Arms Law ....... RM10, 12, 17, 87 Arms Law Without Rolemaster ................ AL109 Arms .......................... RM23, 25 Arrow Slit ..... CR5, 8, 43-44, 46, 55, 58, 87-88, 94, 97, 134, 165 Arrow/Dart Traps ............. CR49 Art ......... GM4-5, 41, 54, 56, 66, 68, 85, 132, 137-138, 171 Artifact Descriptions ......... Tr59, 109-113 Artifact Lore .................. RM171 Artifact ............. SL225, 245, 262 Artifacts Table .... Tr100, 127, 138 Artificer ...................... CR14, 19 Artificial Life ......... AC17, 41-44 Artificial Life: Kaeden Creation ..................... AC44 Artificial Life: Neng Creation ..................... AC44 Artificial Life: Shard Creation ..................... AC44 Artist ................ GM85, 112, 152 Artistic · Active ............. RM143 Artistic · Passive ............ RM145 Assassin ......................... RM268 Assassination Mastery .... SL175, 180-181, 185, 187, 196 Associates of Player Characters ..... RM114 Astrologer Base Lists ..... SL264, 271-276 Astrologer ..... SL5, 264, 271-276 Astronomer ....................... CR20 Astronomy ..................... RM185 AT (Armor Type) ............ RM90 Athletic Games (Brawn) .... RM147 Athletic Games (Endurance) ............ 1RM49 Athletic Games (Gymnastic) ............. RM151 Athletic · Brawn ............ RM147 Athletic · Endurance ...... RM149 Athletic · Gymnastics .... RM151 Attack Avoidance .... SL138, 193 Attack Mastery .................. Tr35, 59, 77, 130 Attack Resolution ........... AL121 Attack Result ............. RM88, 89 Attack .............................. RM87 Attack Roll ....... AL65, 110-111, 117, 120-121, 135, 138 Attack, Second-Line Pole Arm ................... RM97 Attack, Two-Handed Weapon ...................... RM96 Attack, Weapon Combinations ............ RM96 Attack, Area Spell ... RM87, 100 Attack, Basic Spell .... RM87, 99 Attack, Declaring a Melee Attack ............. RM97 Attack, Directed Spell . RM87, 100 Attack, Full Melee ........... RM97 Attack, Maximum Results ... RM87 Attack, Melee ............ RM87, 96 Attack, Minimum Results .... RM87 Attack, Missile ........... RM87, 98 Attack, No Melee Weapon .. RM96 Attack, One-Handed Weapon w/Shield ..................... RM96 Attack, One-Handed Weapon ...................... RM96 Attack, Press & Melee ..... RM97

Attack, React & Melee .... RM97 Attack, Resolution ........... RM87 Attack, Two One-Handed Weapons .................... RM96 Attacking the Castle ......... CR96 Attunement .................... RM179 Aura Lore ................... AC45, 62 Austere .............. GM6, 14-15, 17 Automatic Spell Casting Restrictions .............. RM105 Avoiding a Siege Weapon Attack ....................... CR170 Avoiding Melee ............... RM81 Awareness ....................... RM81 Awareness · Perception . RM153 Awareness · Searching .. RM155 Awareness · Senses ....... RM157 Awareness, Alertness .... RM81, 82 Awareness, Situational .. RM81, 82

B

Background Options .. RM12, 55, 57, 255 Background Details ... RM41, 65 Background Option . RC23-26, 3334, 40-41, 49, 51, 59, 61, 66, 68-70, 75-77, 82-83, 90, 92, 96, 98-100, 105-106, 129-137; Tr31 Background Options, Languages .................. RM57 Background Options, Special Bonus ............ RM57 Background Options, Special Item ............... RM57 Background Options, Money ........................ RM57 Background Options, Talent ........................ RM57 Balcony ..................... CR44, 171 Ballista ....... CR99, 170-171, 183 Ballistic Armor Piercing Critical Strike Table ............. WL117 Ballistic Hollowpoint Critical Strike Table ............. WL117 Ballistic Impact Critical Strike Table .................... WL9, 117 Ballistic Puncture Critical Strike Table ... WL9, 12-13, 15, 117 Ballistic Shrapnel Critical Strike Table ....... WL75, 117 Banking .................... Tr9-10, 37 Bard Base Lists . SL169-174, 196 Bard ......................... RM26, 253 Bard Spell ........................ SL226 Barrier Law .................... SL9, 65 Base Item .......... SL225, 241-245 Base Lists . RM209; AC21, 33-36, 41, 69-70, 72, 74, 76, 78, 80, 82, 84, 86, 88, 90, 92, 94 Base Lists, Additional ..... RM51 Base Movement Rate .. AL124-127 Base Movement Rate .... RM83, 85 Base Taxation Rate Chart ..... CR70 Bash .. AL65, 85, 109, 129, 135-136 Basic Attack Spell ... SL248, 258 Basic Experience Point Category .................. RM123 Basic Item Price Table ............. Tr54, 128, 138 Basic Math ..................... RM185 Basic Spell Attacks .... RM87, 99 Basic Spell ........ SL5-6, 199, 258 Basic Spell Table ............ AC105

Basic Wealth ............. Tr9-11, 36 Battle Axe ................... AL7, 121 Battle Round Sequence .. RM73; AL109, 111, 140; SL248, 254 Battlements ... CR6-7, 43-44, 55, 58, 87-88, 94, 134, 166, 171 Beak Attack ......... AL65-67, 136 Bear (player Zodiac) ...... GM8-9, 16, 24, 39, 115, 170 Begging ......................... RM201 Bherscheurkûm ....... RC109, 141 Bhourdirrim .... RC108, 112, 141 Bi-annual Events Table .................. CR116-117 Biochemistry ................. RM185 Bite Attack ...... AL65-66, 69, 93, 134, 136 Black Channels Chart ...... SL232 Blackpowder Rifles ....... WL136 Blackpowder Weapons ........... WL127,137 Bladerune ...... AC17, 27, 45, 63-64 Bladerune Capacities Chart ... AC27 Bleeding ..... GM92, 94, 106, 168 Bleeding, Hits Per Round .... RM89 Blind Fighter ... RC104, 126, 141 Blindness ........... SL33, 225, 231 Blocking ........................ RM173 Blood Law ........ SL19-20, 28, 66 Blood Mastery ..... SL157, 161, 195 Blood Ways ................. SL53, 69 Boarder Awareness Modifiers Chart ......................... CR103 Boarsaddler ....... RC67, 121, 141 Boat Pilot ....................... RM203 Body Armor ........ WL8-9, 13, 15 Body Development ....... RM159; TL16, 23-24, 59, 76, 80-82, 87-88, 90-100, 105 Body Reins .. SL111, 122-123, 132 Body Renewal ..... SL112, 123, 132 Body .............................. RM129 Bola ............................ AL9, 138 Bone Law ........... SL19-20, 28, 66 Bone Mastery ...... SL158, 160, 195 Bone Ways ..................... SL54, 69 Bonus Spell Items .......... RM127 Bonus Talent Points as Experience ....... TL80, 87-88 Books ............... GM8, 13, 21-22, 60, 71, 137 Bottom-up Design ........... GM31 Boxing ........................... RM173 Brawling Critical Strike Table ........................... AL95 Brawling ........................ RM189; AL65-66, 71, 93, 117, 122 Breach Value ..... CR41, 54, 63, 172 Breads ............ GM101, 106, 108 Breakage ................ RM134, 135 Breliss Archer ......... RC122, 141 Brelissker ...... RC67, 108, 121, 141 Bribery ........................... RM169 Bridge . CR33, 41-42, 55, 58, 72, 87-88, 95, 98, 111, 134, 163165, 171, 173 Brief History of Firearm Development ............ WL3-6 Brilliance .......... SL139-140, 193 Broadsword ............ AL11, 9138 Bronze ......... Tr6, 9, 13, 15, 17, 26, 38-39, 63, 85-86, 103, 106-109 Building a World ........ GM34-38 Building an NPC ....... GM24, 26

Bull (player Zodiac) .......... GM8 Burnout ...... AC13, 17, 28-29, 96 Butt Attack ......... AL65, 85, 136 Buying Magical Items .... Tr36-37 Buying ................... RM117, 136

C

Calm Spirits ............ SL21-22, 66 Camouflage ................... RM197 Camp Sites for Resting and Sleeping .................. RM118 Campaign Chronology .... GM58 Campaign Design ........ GM4, 14, 31-34, 48, 58 Campaign ........... GM4, 6, 14-17, 19-20, 23-39, 41, 44, 46-48, 56-58, 61-62, 84, 86, 115-116, 118-119, 131, 134, 141, 144146, 172-173 Campaign Progression ...... GM56 Canceling a Spell ............. SL230 Canceling Action ..... SL248, 257 Cancelling Action RM75; AL113 Capsule Approach ...... GM27-29 Carbon Steel ...... Tr26, 38-39, 63 Cartography .................... RM203 Cast .... GM14-15, 20, 44, 48, 59, 74, 87-88, 108, 145, 167, 172 Casting Requirements ... Tr28, 40 Casting Spells from Items ................. SL248, 254 Casting Spells .......... RM37, 105; SL248, 252-254 Casting Time from Items ... Tr28, 40 Castle ..... CR4-13, 25, 28, 30-31, 33-37, 41-48, 50, 52-55, 5862, 64-76, 80-99, 101-109, 113118, 120-122, 171, 174, 173 Castle Defenses .......... CR28, 46, 66, 92, 94 Castle Record ....... CR72, 80-84, 86-90, 106 Castle Record-Labor Breakdown .................. CR84 Castle Record-Military CR81, 89 Castle Record-Staff .... CR82, 90 Castle Record-The Land ... CR83 Castle Terms, Glossary of .... CR171 Cat (player Zodiac) ............ GM9 Catapult ............ CR5, 46, 92-93, 97-99, 101, 109, 170-171, 184 Caving (Spelunking) ...... RM177 Center Point, Spell ......... RM100 Chain Mail Base Armor .. RM90 Chance of Success ......... RM103 Changes (Chaotic Base List) ............................ AC83 Changing Spells ....... SL225, 228 Changing Targets ........... AL128 Channeling (realm) .......... RM23 Channeling Alchemist Base List .......... Tr59, 72-76 Channeling Burnout .... AC28-29 Channeling Power Points . TL80, 82, 90-97, 100, 105 Channeling ........ RM181; SL4-5, 9-28, 38-39, 41, 43, 47-48, 5970, 74, 81, 83, 100, 129-134, 143-144, 146, 158, 160-161, 193-198, 225, 231, 235-236, 238, 240, 243, 246, 249-251, 253, 258-259, 264, 272-273 Channeling-based Alchemist .. Tr34

80

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Channels ........ SL35, 38, 40, 43-44, 47, 60, 67, 69, 133, 231-232, 259 Chaotic ........ AC6, 8, 17, 19-20, 23, 32, 35, 38-40, 45, 55, 70, 81-84 Chaotic Base Lists .... AC45, 81-84 Chaotic Senses ............ AC45, 82 Chaplain ..... CR9, 20, 65, 68-69, 90 Character Concept . GM27-28, 111 Character Creation Checklist ........... AC107-108 Character Design Summary .................. AC108 Character Level ................ RM35 Character Points ... GM81-82, 86 Character Record Sheet .... RM45 Character .......................... RM19 Charged Item Descriptions .............................. Tr59, 103 Charged Items Table I Tr92, 121, 138 Charged Items Table II ...... Tr56, 58, 90, 92, 119, 121, 138 Charged Items Table III .... Tr56, 58, 90, 92, 119, 121, 138 Charged Items Table IV .... Tr56, 58, 90, 92, 119, 121, 138 Charged Items Table V ...... Tr56, 90, 92, 119, 121, 138 Charged Spell Item ....... RM127; SL243; Tr40-42, 44, 56-59, 90, 92, 103, 119, 121, 138 Charm Attack Chart ........ GM164 Chimney ........................ CR8, 52 Circle Lore ...................... RM171 Cistern ........... CR44, 50, 52, 166 City Guard ...................... RM270 Civil Servant ..................... GM85 Civilized Areas, Setting .. RM109 Class ........ GM37, 115, 124-125, 132-133, 134-138, 147 Class Specialization ... GM132, 136 Claw Attack .......... AL65-66, 73, 93, 121, 134, 136 Cleansing ...... SL30, 55, 67, 69, 240 Cleansing Trance ........... RM187 Cleric Base Lists .......... SL35-40, 44, 47, 67, 230-231, 259 Cleric ....................... RM23, 242 Clerihew ................. RC114, 141 Climate .. GM4, 35, 37, 101, 106, 115, 118-120, 123, 131, 142 Climax ........ GM6, 14, 16-17, 53 Climbing ........................ RM151 Cloaker of Clans ..... RC113, 141 Cloaking ............... SL49, 59, 68, 140-141, 179, 187, 193, 196 Cloistered Academic ..... RM270 Cloistered Zealot .............. CR21 Closed Arcane Lists ......... AC22, 33-36, 45, 59-68 Closed Channeling Lists .......... SL19-28, 66, 236 Closed Essence Lists .... SL83-92 Closed Mentalism Lists ................... SL147-156 Closed Spell Lists .......... RM209 Cloth-Skin Base Armor ... RM90 Cloth/ClothingCR130; RC13, 26, 28, 34, 36, 40-41, 44, 51, 5455, 61, 63, 70, 73, 77, 79, 83, 87, 92, 96, 100, 102, 106, 129137 Club .......................... AL13, 138 Co (Constitution) ............. RM27 Coastal Areas ..... GM120-121, 123 Coastline ........................ GM116, 120-122, 147, 153 Coin Shaving ...................... Tr12 Coin ................... Tr5-6, 9-14, 83 Coinage Standards ........... GM95 Cold Ball ................. SL101, 105, 131, 199-200, 248, 260-261 Cold Critical Strike Table .... SL217 Collaborative Approach .. GM28-29 Collapse Chart ................ CR112 Collapse ....... CR5, 50, 63, 99, 102, 109, 111-112, 115, 119, 124-125 Collector ........... RC39, 115, 141 Combat Exhaustion Chart .... AL127 Combat Experience Points ...................... RM124 Combat Maneuvers ........ RM161 Combined Earthnode Sizes ... AC26 Combined Skill Rank Bonus Progression ..... RM29 Combining Item Categories .............. Tr28, 43 Combining Spell Effects ... SL230 Commerce ...... GM4, 95-96, 143 Common Actions ............. RM80 Common Men ............ RM21, 49 Common Orc Talent and Flaw Chart ................. RC82 Common Orc/Scrug Height Chart .............. RC81 Common Orc/Scrug Orc Racial Summary .... RC83, 134 Common Orc/Scrug Weight Chart .............. RC81 Common Orcs ........... RM21, 49, 215; RC9, 78-84, 86-87, 9092, 94-96, 100, 105, 107, 134136; TL9, 89-90 Communal Ways ... SL36, 40, 67 Communication ....... RM77, 163; GM19, 64-65, 71, 92, 134 Communion ........... SL41, 47, 68 Compacting Room ...... CR49-51, 127, 168 Composite Bow AL15, 119-121, 129, 141 Con Man ........................ RM271 Concealment Mastery ..... SL105, 111, 132 Concussion Hits ...... AL110, 118, 120-122, 130, 132, 140-141 Concussion Mastery ..... SL159, 195 Concussion's Ways ..... SL10, 65 Conflicting Actions ......... RM81 Conflicting Spell Effects ... SL230 Confusing Ways ............. SL181, 189, 197 Conjuror ...................... AC17, 38 Constant Item ................. SL243; Tr40-42, 56-58, 90, 92-94, 103, 117, 119, 121-122, 138 Constitution ..................... RM27 Construction Random Events Table ............. CR115 Construction Site ............ CR6-7, 30-34, 36 Construction Unit Catalog ... CR41, 48, 55, 63, 134-168, 170 Construction Unit ............ CR41, 44, 46, 48, 55, 58, 63, 87, 115, 134-168, 170 Construction Unit DB Chart ..................... CR55 Construction Unit Defensive Bonus ........ CR55 Contacting ..................... RM205 Containing Ways ........ AC36, 45 Contortions .................... RM151 Contractor Costs Chart ..... CR37 Control Lycanthropy ..... RM187 Controlling Songs ........... SL169, 172, 179, 196 Converting Rolemaster, Old to New ....... GM111-113 Cooking ......................... RM165 Copper ........... Tr6, 12-14, 16-19, 26, 63, 86, 103 Core Area ............ GM33, 37, 58 Corruption ............ AC13, 15-16, 24, 29-30 Cost for Additional Wealth Rolls ............. TL46, 100, 103 Cost of Making Magic Items .. SL225, 244; Tr28, 44 Cost to Develop a Training Package ..... RM266 Cost to Modify Wealth Rolls ............ TL46, 100, 103 Counterfeiting ................ RM197 Countryside, Setting ...... RM109 Court Magician ................. CR21 Cover Chart ..................... WL13 Cover ..... RM91; AL66, 116-117, 126, 141; WL4-6, 8, 10-11, 13 Cow (player Zodiac) .......... GM9 Crafter ............................ RM271 Crafts ............................. RM165 Created Gargoyle Statistics .... CR14 Creating a Story .... GM10, 22-24 Creating Character Backgrounds .. GM16, 27-30; TL9 Creating New Master Magic Item Charts ....... Tr28, 56, 58 Creating New Races ........ GM86 Creating New Training Packages ................... GM84 Creating Specific Settings ................. GM38-40 Creating Your Own Talents and Flaws ............... TL80, 88 Creation .................... GM27, 31, 34-35, 37, 72, 78, 81, 115116,123,159,172 Creation of Divine Items .............. Tr31, 59, 114 Creations (Spell List) ... SL22-23, 66, 225 Creature Critical Strike .... SL262 Creatures & Monsters ..... RM13, 285 Creatures ................ RM114, 285 Critical Damage to Structures ................. CR170 Critical Hit ........................ AC96 Critical Key ..................... RM89 Critical Strike, Attack Result RM88; AL67, 69, 72, 77, 79, 85, 93, 110, 120-123, 132, 135; SL50, 63, 102, 125, 164, 217, 235, 237, 239, 248-249, 261262; WL9-10, 12-13, 15-16, 75-76, 117-118 Croaker ..... RC48, 108, 118, 141 Cross-Race Package Development ............ RC4, 8 Crusading Academic ..... RM272 Crush ..... AL65-66, 75, 130, 136 Cultural Abilities ............. RM40 Culture Generation ........ GM139 Culture Lore .................. RM171 Culture RM11, 21, 49, 213; CR6, 12, 15, 17, 19, 23, 34-35, 5152, 65-66, 70, 77, 110-111, 117, 121-123, 175; GM35, 37-38, 115, 119-120, 131-142, 161, 173; RC3-16, 20, 24, 26, 2829, 31, 34, 36-38, 40-41, 4445, 47, 51, 54-55, 57-58, 61, 70, 73-74, 77, 79-80, 83, 8889, 92-93, 96-97, 100, 102104, 106, 109-110, 113-114, 123, 129-137; TL6, 67, 75-76, 79, 86, 99 Culture, Hillmen .... RM21, 49, 224 Culture, Mariners ... RM21, 49, 225 Culture, Nomads .... RM21, 49, 226 Culture, Ruralmen ..... RM21, 49, 227 Culture, Urbanmen .... RM21, 49, 228 Culture, Woodmen .... RM21, 49, 230 Current Topography ...... GM122 Curses .. SL12, 19, 26-27, 44, 48, 57, 59, 69, 143, 157, 234, 237 Cut Purse ....................... RM272 Cuts of Gems ...................... Tr15 Cutting Coins ...................... Tr12

KEY

RM=Rolemaster Standard Rules SL=Spell Law AL=Arms Law GM=Gamemaster Law AC=Arcane Companion Tr=Treasure Companion CR=Castles & Ruins TL=Talent Law RC=Races & Cultures: Underground Races

D

Dabbler Base Lists ............ SL105-110, 132 Dabbler .................... RM26, 252 Dagger ...... AL17, 113, 128, 138 Daily and Constant Descriptions ..... Tr59, 103-104 Daily and Constant Items Table I ....... Tr90, 92, 119, 121, 138 Daily and Constant Items Table II ..... Tr90, 93, 119, 121, 138 Daily and Constant Items Table III .... Tr90, 93, 119, 121, 138 Daily and Constant Items Table IV .... Tr90, 93, 119, 122, 138 Daily and Constant Items Table V ..... Tr90, 94, 119, 122, 138 Daily and Constant Items Table VI .... Tr90, 94, 119, 122, 138 Daily Countryside Routine ................... GM142 Daily Settlement Routine .... GM143 Daily Spell Item ............... RM127; SL243; Tr7, 41, 44, 57-58, 117 Damage Resistance ... SL141-142, 193 Damage, Nerve .............. RM130 Damage, Permanent ....... RM134 Dancing ......................... RM143 Dark Channels ..... SL60, 69, 231 Dark Contacts ... SL123, 133, 234 Dark Entities ..................... AC45 Dark Lore ... SL24, 27, 61, 66, 69 Dark Summons ........ SL124, 133 DarknessSL13, 26-27, 49-50, 59, 68, 79, 98, 105, 107, 111, 118, 125, 127, 132-133, 139-140, 154, 193, 226, 230-231 DB (Defensive Bonus)RM28, 39, 68, 90, 97-100; AL110, 114116, 123, 131, 132-133, 136

rolemaster annual

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KEY

RM=Rolemaster Standard Rules SL=Spell Law AL=Arms Law GM=Gamemaster Law AC=Arcane Companion Tr=Treasure Companion CR=Castles & Ruins TL=Talent Law RC=Races & Cultures: Underground Races

rolemaster annual

Death RM129, 131; SL36, 40-41, 47, 59, 67-69, 73-74, 92, 104, 109, 117, 120, 122, 129-131, 133, 142-143, 146, 171, 175, 181, 187, 193, 196-197, 225, 231-232, 235-240, 249-250, 261 Death Trance ................. RM187 Death, Effects of ............ RM132 Debasing Coins ................... Tr12 Declaring a Melee Attack .. RM97 Defense Mastery .......... Tr35, 59, 78, 130 Defense, Adrenal Defense RM92 Defense, Cover ................ RM91 Defense, Greaves ............. RM91 Defense, Helmets ............. RM91 Defense, Parrying ............ RM92 Defense, Position ............. RM91 Defense, Quickness Stat Modification .............. RM92 Defense, Shields .............. RM91 Defense, Special Items .... RM92 Defense, Weapons as Shields ...................... RM91 Defensive Bonus . RM28, 39, 68, 90, 97, 948, 99, 100; AL110, 114-116, 123, 131, 132-133, 136 Defensive Capabilities ..... RM90; AL109, 114 Defensive Modifications Chart ................ AL116, 141 Definitions ....................... RM15 Degrees of Injury ........... RM129 Deliberate Action Phase .................... RM73, 74 Deliberate Action ...... RM12, 73 Delving ..................... SL73, 129, 142-143, 193, 279 Delving Ways ............ SL73, 129 Demeanor RC11, 17, 19, 23, 26, 32, 34-35, 38, 41, 47, 51, 58, 61, 67, 70, 74, 77, 80-83, 87, 89, 91-92, 97, 100, 103, 106, 129-137 Demon ..... SL45-46, 48, 84, 234, 258-259, 262 Demon/Devil Lore ......... RM171 Dërnakwmün ............ RC16, 113 Design Factor Chart (Castle) ...................... CR54 Design Multipliers (Castle) .................. CR54-55 Designing a Castle ........ CR8, 41 Designing a Character ..... RM47 Designing Ruins ............. CR108 Destroy value .............. CR41, 54, 63, 97, 100 Detect Traps .................. RM155 Detecting Earthnodes ...... AC17, 25 Detecting Ways ......... SL74, 129 Detection Law ............ AC45, 54 Detection Mastery .... SL11-12, 65 Detections ..... SL61, 69, 74, 100, 129, 143-144, 150, 181, 193 Detective ........................ RM273 Developing Your Own Weapons ............... WL8, 14 Development Cost ........... RM32 Development Costs ........... AC32 Development Point Cost, Variable ..................... RM60

Development Point Cost, Standard ..................... RM59 Development Points ........ RM31, 59; AC31, 33-37, 41, 108 Development Stat ....... RM27, 31 Diagnostics ..................... RM203 Dialogue ..................... GM49, 67 Dice Rolling .... RM14; AL109-110; GM68, 72, 81-82, 99, 148 Dining Halls ..................... CR52 Diplomacy ... RM169; CR17, 25, 29, 65, 67-68, 76-77, 116 Diplomat ........................ RM273 Directed Spell Attack ... RM87, 100 Directed Spells ............... RM167 Direction Sense ............... RM157 Disarm Foe (Armed) ...... RM189 Disarm Foe (Unarmed) ... RM189 Disarming Traps ............. RM197 Disease Infection Chart . CR105106 Disease RM39, 136; CR5, 60-61, 98, 101, 105-109, 113, 115116, 120, 123; GM4, 25, 8993, 101, 103, 106-107, 109, 145, 147, 161-162, 167-169; SL15-17, 44, 47, 51, 53, 55, 57, 62, 65, 68-69, 112, 123, 132, 161, 188, 197, 225, 234, 249-250 Disease/Poison Recovery Chart .......................... GM90 Disease/Poison Severity Chart ......................... GM89 Disguise ......................... RM197 Disguises ......................... SL181 Dispelling Arcane Magic ..... AC22 Dispelling Ways ........ SL83, 130 Dissident ..................... GM11-12 Distance Running ........... RM149 Divination ....................... RM179 Divine Alchemy ..... Tr22-23, 59, 114-115, 117-118, 131 Divine Enchantments ........ Tr59, 114-115, 131 Divine Imbedding .............. Tr59, 114, 117, 131 Divine Inorganics ............. Tr114 Divine Magic .... Tr7, 59, 69, 114 Divine Organics ................ Tr114 Divine Potions ........... Tr59, 114, 118, 131 Diving ............................. RM151 Doctor ............................. RM274 Door Trap .......................... CR50 Double Shot .................. WL9, 11 Dowsing .......................... RM203 Drafting .......................... RM165 Dragon (player Zodiac) ..... GM9-10, 23, 110 Dragon Lore ................... RM171 Dream(s) ................ SL36, 40-41, 47, 61, 67-69, 137, 191, 193, 197, 231, 272, 277-279 Driving ............................ RM175 Drowsing ........................ RM203 Dry Runs ........................... GM23 Duelist ............................... CR22 Duels, Adventures .......... RM122 Duping ............................ RM169 Dwarf Height Table ........... RC12 Dwarf Racial Summary .... RC26, 107, 129

Dwarf Racial Training Packages ... RC107, 109-113 Dwarf Weight Table .......... RC12 Dwarven Cleric Profession Bonus Chart ................ RC16 Dwarven Herb Chart ......... RC15 Dwarven Racial Weapon Statistics Chart ............ RC22 Dwarven Talent and Flaw Chart ............. RC24-25 Dwarves RM21, 49, 216; RC5-6, 9-31, 35, 40, 42, 45, 48, 51-54, 56, 59-62, 65, 73, 75, 79-80, 82-86, 88, 102, 104, 107-113, 123, 126, 129, 131-132, 134, 141; TL9, 74, 89-90 Dwarvish Steeds and Fighting Animals Chart ............. RC18

E

Eagle (player Zodiac) ..... GM8-9 Earth Law .......... SL99, 102, 131 Earthblood ............... AC4, 11-12 Earthguardian ................... AC12 Earthnode .......... AC4, 11-13, 17, 25-26, 29-30, 33. 40 Earthworks .................. CR45, 94, 102, 134, 166 Easy, Maneuver Difficulty ......... RM101, 103 Economics ... RM135; GM4, 95-96 Effects of Aging ...... GM80, 151, 161-162 Effects of Death .............. RM132 Effects of Earthnodes .... AC17, 26 Effects of Ley Lines ... AC17, 26 Effects of Stun .................. RM89 Effects of Wealth .............. GM95 Electricity Critical Strike Table ....... SL217, 261 Elemental Attack Spells ................ SL139, 243, 248, 258, 260-261 Elemental Shields ...... SL75, 129 Elves, General Racial Notes ....................... RM213 Em (Empathy) .................. RM27 Emotions .............. GM10, 66-67, 71, 171-172 Empathy ............................ RM27 Employing Craft and Service NPCs ... GM80, 151, 159-160 Enchanted Herbs, Breads, and Poisons ..................... GM106 Enchanted Substances ... Tr4-5, 27 Enchanting an Item .......... SL242 Enchanting Ways .... SL242, 244, 264-265 Encounters in the Countryside ............ RM118 Encounters ........... RM117; GM1618, 22, 24, 74, 77-78, 80, 119-120, 138, 142-144, 146, 148-150 Encumbrance Chart ......... AL126 Encumbrance Limits for Movement Spells ......... SL225, 228 Encumbrance ....... RM68, 83, 85, 105; AL109, 124-127 Endurance ............ RC11, 26, 28, 31, 34, 36, 41, 44, 51, 54, 61, 63, 70, 73, 77-78, 83, 85, 92, 95, 100-101, 106, 112, 117, 120, 129-137; TL57, 59, 8081, 85, 87, 90-100, 106 Engineer .... CR22, 28, 36-37, 59, 93

Engineering .................. RM203; CR8, 12, 15, 18, 22, 28, 36, 41, 72, 93, 97, 102 Entertaining Ways .......... SL170, 173, 196 Entertainment .............. GM9-10, 71, 86, 143 Entity ....... SL126, 133, 232, 234 Entity Summons ... SL126, 133, 234 Envelop Attack .... AL65, 77, 136 Equipment Lists ...... GM101-110 Equipment ................ RM40, 287 Escapes ............ SL177, 183, 196 Escaping Reality ............... GM10 ESF (Extraordinary Spell Failure) ............. RM12 Essence (realm)RM23, 24; SL4-5, 11-12, 17, 37, 41, 47, 65, 6768, 73-92, 100, 123-130, 133, 143-144, 146, 193, 231, 233, 240-241, 243, 246-247, 249251, 253, 258-260, 262, 264, 266 Essence Alchemist Base List ................. Tr67-71 Essence Hand ............ SL76, 129 Essence Imbedding ... SL264, 266 Essence Power Points ....... TL8082, 90-97, 100, 105 Essence's Perceptions ..... SL77, 129 Essence-based Alchemist .. Tr33, 114 Etiquette ................ GM13, 65, 68 Evaluate Armor .............. RM203 Evaluate Metal ................ RM203 Evaluate Stone ................ RM203 Evaluate Weapon ............ RM203 Evasion/Hiding in the Countryside ............. RM118 Evasions ........... SL113, 124, 132 Everyman Skill Category RM30, 61; AC24, 31, 33-36, 11, 3032, 61, 64; RC18, 25-26, 32, 34, 39-41, 48, 51, 59-61, 67, 70, 75-77, 80, 83, 89, 91-92, 98, 100, 104, 106, 129-137; TL18, 26, 80-81, 86-87, 90-91, 93-100, 106 Evil Channeling ............. SL43, 48, 59-64, 67-70, 129-134, 193-198 Evil Essence ..... SL123-128, 133 Evil Mentalism . SL187-192, 197 Evil Spell Lists ............... RM209 Exceptions to Sequencing RM75 Exceptions, Melee vs. Melee Initiative ............ RM75 Exceptions, Missile Fire in Melee ..................... RM76 Exceptions, Mounted Combatants ............... RM76 Exceptions, Multi-round Action .... RM76 Exceptions, Opportunity Action .... RM75 Exceptions, Spell Preparation/ Casting ....................... RM75 Exceptions, Stunned Maneuvers ... RM76 Exceptions, Cancelling Action ........................ RM75 Exceptions, Haste and Speed ........................ RM76 Exceptions, Surprise ......... RM76 Executioner .................. CR23, 68

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Exhaustion Modifier Chart ........................ AL127 Exhaustion Modifiers ....... RM86 Exhaustion Penalties ... RM38, 86 Exhaustion Point Recovery .............. RM38, 86 Exhaustion Points ... RM12, 38, 86 Exhaustion ................. RM83, 86; AL109, 113, 124-127 Exhaustion, Combat ......... RM86 Exhaustion, Hits ............... RM38 Exhaustion, Pace .............. RM86 Exhaustion, Power Point .. RM105 Existing Material .. GM19-21, 38 Experence ......................... RM35 Experience Level ........ RM10, 35 Experience Point Multipliers ............... RM123 Experience Points ............ RM35, 123-126 Experimental Alchemy ...... Tr23, 25, 36-37 Explorer .......................... RM274 Expressing Themselves .... GM11 Extended Price List .......... CR53, 129, 131-133 External Concentration ...... Tr59, 79, 130 Extra Base List ........ SL248, 252 Extra Languages, Background Options .. RM57; RC23, 26, 33-34, 40-41, 49, 51, 59, 61, 68, 70, 75, 77, 8283, 90, 92, 98, 100, 105-106, 129-137 Extra Money, Background Options .. RM57; RC23, 26, 33-34, 40-41, 49, 51, 59, 61, 68, 70, 75, 77, 8283, 90, 92, 98, 100, 105-106, 129-137 Extra Stat Gain Rolls ........ AC62 Extraordinary Spell Failure ........................ RM12 Extrapolation .. GM32, 54-55, 57-58 Extreme Cold ................... GM80, 151, 165-170 Extremely Hard, Maneuver Difficulty ......... RM101, 103 Feelings ................. TL31, 60, 78 Festival ........... CR10, 34, 72-76, 113, 116, 119 Field Divisions ............ CR78-79 Fighter ...................... RM25, 235 Final Character Preparation ................ RM67 Final Orientation Phase .... AL111112, 140; SL254-256 Finder ......... RC59, 114, 119, 141 Finding Herbs in the Wild .................. GM101 Fire Ball .......... SL100, 104, 131, 199, 248, 260-261 Fire Bolt ............ SL38, 100, 104, 131, 140, 182, 190, 197, 199200, 217, 235, 260-261, 281 Fire Law .......... SL100, 104, 131 Fire Manipulation ..... AC45, 64-65 Fire Phase­A .......... AL111-113; SL254-256 Fire Phase­B ........... AL111-112; SL254-255 Fire Result Phase­A AL111-112; SL254-255 Fire Result Phase­B AL111-112; SL254-255 Fire While Moving .......... AL128 Firearm Actions Percentage Activity Chart ............ WL11 Firearm Attack Actions WL8-10 Firearm Attack Table . WL17-74, 127 Firearm Attack Tables WL12, 1516 Firearm Fumble Table .... WL117 Firearm Index by Name ... WL141 Firearm Index by Year ... WL139 Firearms Terminology ........ WL7 First Aid ................. RM133, 201; SL237, 239 First Roll Modification ..... TL46, 100, 103 Flag of Disbelief ......... GM6, 173 Flail ............................ AL21, 138 Flaws ................ RM12, 40, 255, 261; GM28, 86, 112-113; RC8, 23-25, 33, 40, 49-50, 59-60, 68-69, 76, 82, 90-91, 98-99, 105; TL7-10, 49-74, 79-81, 8689, 98, 100, 103-104, 111 Flesh Destruction ............ SL117, 128, 133 Fletching ......................... RM165 Flooding Room ... CR50, 127, 168 Flora and Fauna .............. RM113 Flora Lore ....................... RM171 Fluid Destruction ..... SL118, 133 Flying/Gliding ................ RM151 Follower ...................... GM11-12 Food and Lodging ......... RM117, 287, 290 Food Collection ................. CR91 Food ................. CR5-6, 8-11, 25, 29-31, 33-35, 41-42, 52-53, 65-66, 69, 71, 74-76, 84, 86, 90-91, 93, 105-107, 114-115, 117, 119, 125-126, 131-132; GM22, 35, 38, 47, 60-61, 80, 92, 101, 103, 106, 118, 120, 131-133, 136-138, 142-143, 145-146, 154, 158-159, 169 Food Storage Chart ............ CR53 Food, Lodging, and Services List ............ GM103 Foothill ........... GM116, 120-122 Foraging .......................... RM177 Foreign Relations ...... CR76, 113 Forest .... GM35-36, 118-120, 125 Forgery ........................... RM197 Forms of Arcane Knowledge ............. AC4, 16 Fox (player Zodiac) ........ GM8-9 Fractions ........................... RM14 Free Hands ...................... RM105 Frenzy ............................. RM187 Frostbite .......... GM106, 167-168 FRP (Fantasy Role Playing) . RM8 Full Melee Attack ............. RM97 Fully Enchanted Item ......... Tr43 Fumble Results ........ AL121, 123 Fumble, Attack Result .... RM88; WL11, 15-17, 19, 21, 75-77, 79, 81, 83, 85, 87, 89, 91, 93, 95, 97, 99, 101, 103, 105, 107, 109, 111, 113, 115, 117, 127 Furniture/Decoration .. CR129-130 Future Visions ......... SL264, 277 General Politics, The Plot . RM115 General Populace, NPCs .. RM111 Geography ........... GM31, 34, 37, 79, 120-122 Ghârnurghir .... RC16, 108, 110, 141 Gimmickry ...................... RM203 Glass/Ceramic Crafting ... CR177 Glyphstones ..................... RC127 GM (Gamemaster) ............ RM18 GM Group Control .... GM59, 61-62 GM's Task, World System ..................... RM107 Gnoll Height Table ............ RC29 Gnoll Herb Chart ............... RC31 Gnoll Racial Summary ...... RC34 Gnoll Racial Training Packages ... RC107, 113-114 Gnoll Racial Weapon Statistics Chart ............ RC32 Gnoll .. RC9, 27-34, 73, 107-108, 113-114, 127, 141 Gnoll Spell List ............... RC127 Gnoll Talent and Flaw Chart .......................... RC33 Gnoll Weight Table ........... RC29 Gnollish Familiars, Companions, and Homonculi ........... RC30 Gnome Height Chart ......... RC38 Gnome Racial Summary .. RC41, 107, 130 Gnome Racial Training Packages .... RC107, 115-116 Gnome ...... RC9, 28, 32, 34-41, 73, 93, 107-108, 115-116, 130, 141 Gnome Talent and Flaw Chart .......................... RC40 Gnome Weight Chart ......... RC38 Goals and Objectives ...... RM109 Goals of Role Playing ..... GM171 Goblin Construct Chart ..... RC49 Goblin Height Chart .......... RC47 Goblin Racial Summary ... RC51, 107, 131 Goblin Racial Training Packages .... RC107, 116-118 Goblin .............. RC9, 11, 16, 19, 22, 29-30, 32, 34, 42-52, 6268, 70, 72-78, 88, 93-94, 101102, 104, 107-109, 116-118, 120-122, 126, 131, 133, 141 Goblin Talent and Flaw Chart ...................... RC49-50 Goblin Weight Chart ......... RC47 Gold ................................. Tr5-6, 8-9, 12-14, 19-21, 23, 45, 54, 83, 86, 90-96, 99-100, 104106, 109-111, 113, 119-127 Government ...... CR4, 10, 31-32, 66, 70, 73, 110 Grapple ................ AL65, 67, 69, 73, 75, 77, 79, 83, 85, 87, 89, 91, 93, 122, 132-133, 136, 138 Grapple Critical Strike Table ............... AL93 Grasp ................... AL65, 77, 136 Grave Robber .................... CR23 Greater Alchemy .......... Tr22-23, 25, 36-37 Greater Flaw ................... RM263 Greater Orc Racial Training Packages .... RC107, 123-124 Greater Orc Racial Weapon Statistics Chart ............ RC90 Greater Orc Talent and Flaw Chart ....... RC82, 90-91

KEY

RM=Rolemaster Standard Rules SL=Spell Law AL=Arms Law GM=Gamemaster Law AC=Arcane Companion Tr=Treasure Companion CR=Castles & Ruins TL=Talent Law RC=Races & Cultures: Underground Races

G

Gaining Training Packages Later ......... RM266 Gambling ........................ RM201 Game Time ................ GM18, 62, 141-142, 144, 146 Game World .......... GM4, 11, 62, 68, 101, 115, 170 Gamemaster Law ............. RM10, 12, 17, 54, 107-136 Gamemaster ...................... RM18 Gaming Environment ... GM4, 1314, 59, 65 Gargoyle Mastery .. CR14, 47, 179 Gas Alteration ... SL182, 190, 197 Gas Destruction ....... SL119, 133 Gas Manipulation .... SL147, 194 Gas Traps ........................... CR50 Gate ................... CR5, 8, 11, 30, 41,46, 55, 61-62 68, 72, 87-88, 92, 95, 97-99, 107, 134, 167, 171, 173, 170, 178 Gate Mastery ............. SL84, 130 Gathering Information .... RM117 Gathering Secrets ........... SL178, 185, 196 Gem Grades .................... Tr4, 15 Gem ....... Tr4-5, 9, 13-19, 23, 27, 31, 41, 43, 82-83, 85-86, 94, 104-106, 109-111, 113, 122, 138 Gemstone ................ Tr13-19, 27, 63, 109, 112, 129 General Alchemist Base List ......... Tr63-66, 114 General Enchantments ....... Tr33, 59, 68, 129 General Encounters ........ RM122 General Item .............. Tr7-8, 23, 27, 33-35, 40, 42-43, 54, 5659, 82-84, 88, 90, 94-95, 105106, 119, 122-123, 128, 138 General Items Table I .. Tr56, 58, 90, 94, 119, 122, 138 General Items Table II ....... Tr56, 58, 90, 119, 138 General Items Table III ..... Tr56, 58, 90, 94, 119, 122, 138 General Items Table IV ..... Tr95, 123, 138 General Items Table V ...... Tr56, 90, 95, 119, 123, 138

F

Facing ............................... RM77 Faerie Lore ..................... RM171 Failure, Attack Result ....... RM88 Faith Breaker ... AC34, 45, 79-80 Falchion ..................... AL19, 138 Fall ................ AL65-66, 75, 111, 125, 129, 136 Falling Traps ........ CR49-50, 168 Family Pattern .. RC15, 31, 37, 45, 57, 66, 73, 79, 88, 96, 102 Famulus ..... AC17, 23, 32-36, 38 Fantasy Alchemy ....... Tr4, 22-25 Fantasy Role Playing .......... RM8 Far Voice .... SL264, 271, 276-277 Fatal Channeling Projection ................... SL231 Fauna Lore ...................... RM171 Fear (RR) .......................... RM39 Fear/Awe Attack Chart .... GM163 Feast Days ......................... CR74 Feast/Festival Static Maneuver Table ................... CR75, 119 Feel-Taste-Smell ....... SL93, 131

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KEY

RM=Rolemaster Standard Rules SL=Spell Law AL=Arms Law GM=Gamemaster Law AC=Arcane Companion Tr=Treasure Companion CR=Castles & Ruins TL=Talent Law RC=Races & Cultures: Underground Races

Greater Orc ............... TL9, 89-91 Greater Orc/Vard Height Chart ............... RC86 Greater Orc/Vard Racial Summary .... RC92, 107, 135 Greater Orc/Vard Weight Chart .............. RC86 Greater Orcish Herb Chart .. RC88 Greater Orcs ................... RM21, 49, 217; RC9, 79-92, 96, 100, 107, 123-124, 134-136, 141 Greater Talent ................. RM260 Greaves ............................. RM91 Grey Elves ......... RM21, 49, 218; TL9, 89-91 Grey Orc Height Chart ...... RC97 Grey Orc Racial Summary .. RC100, 107, 136 Grey Orc Racial Training Packages .... RC107, 124-125 Grey Orc ... RC9, 82, 93-100, 107108, 124-125, 128, 136, 141 Grey Orc Spell List .......... RC128 Grey Orc Talent and Flaw Chart ............. RC98-99 Grey Orc Weight Chart ..... RC97 Groom ................................ CR24 Group Problems ................ GM11 Guardian ......................... RM275 Guardians, Adventure Sites ......................... RM114 Guild Alchemist ............ Tr24-25 Guises ...... SL49, 59, 68, 94, 131

H

Half-elves .......... RM21, 49, 219; TL9, 90, 92 Half-orcs ............ RM21, 49, 220; TL9, 89-90, 92 Halfling Height Chart ........ RC55 Halfling Racial Summary .... RC61, 107, 132 Halfling Racial Training Packages ........... RC107, 119 Halfling Talent and Flaw Chart ............. RC59-60 Halfling Tobacco and Herb Chart .................. RC57 Halfling Weight Chart ....... RC55

rolemaster annual

Halflings ................... RM21, 49, 221; RC6, 9, 24, 28, 40, 43, 4748, 51-61, 73, 107-108, 119, 131-132, 141, TL9, 89-90, 93 Hand of Chaos ............ AC35, 45 Handaxe ..................... AL23, 138 Handling Creatures ......... RM114 Hard, Maneuver Difficulty ......... RM101, 103 Harvesting ................... CR39, 91 Haste ........... RM76; AL113, 131 Haste . SL88-89, 113, 124, 130, 132, 155, 194, 232, 245, 248, 257 Hawk (player Zodiac) ... GM9, 21 Hazards, Adventure Sites RM109 Healer Base Lists ... SL53-58, 69, 157-162, 195, 240 Healer ....................... RM26, 246 Healing Hits .. RM38; AL116, 130 Healing Recovery Chart ... AL130; SL236 Healing ......................... RM117, 129; SL6, 10-11, 19-21, 28-29, 38, 44, 51, 65, 68, 123, 142, 145-146, 157-161, 193, 195, 226, 234-240, 250-251 Healing Spells ................. RM129 Healing Trance ............... RM187 Heat Critical Strike Table ... SL217 Heat Loss .. GM80, 151, 165, 167 Heavy Armor .................. RM141 Heavy Crossbow ....... AL25, 119, 129, 141 Height .............. RC4-5, 7, 11-12, 25-26, 29, 34, 38, 41, 43, 45, 47, 50-51, 53-55, 61, 63-64, 70, 72, 74, 77-78, 81, 83-86, 92-95, 97, 100, 103, 106-108, 129-137 Helm .. RC10, 20-23, 62, 65, 110 Helmet ...................... RM91, 105 Hephuzâd ................. RC111, 141 Heraldry ............. RM171; CR15, 17, 22, 26, 77-79 Herb & Plant Spell .......... SL226 Herb Lore ....................... RM171 Herb Mastery .... SL22-23, 30-31, 66-67, 226 Herbalist ......................... RM275 Herbs ... GM35, 89-90, 101, 106107, 119, 143, 165

Herbs .............. RM121, 287, 292 Herding ........................... RM175 Heroic ............... GM6, 14, 16-17 Hewer .......... RC66-67, 120, 141 Hiding Items ................... RM197 Hiding ................ RM199; SL3334, 59, 94, 106, 111, 141, 151, 183, 192, 197, 251, 256 High Elves ......... RM21, 49, 222; TL9, 89-90, 93 High Men ........... RM21, 49, 223; TL9, 89-90, 94 High Open-ended Roll ...... RM14 High Temperatures Chart ... GM125 Highwayman .................. RM276 Hillmen .............. RM21, 49, 224; TL9, 90, 94 Hiring Contractors ....... CR36-37 Hiring Non-player Characters ................ RM114 Historical Alchemy .... Tr4, 20-22 History ........... GM4, 19, 28-30, 32, 35, 49, 51, 56, 95, 134, 141 History .......................... RM171; CR4-6, 17, 19-20, 23, 29, 110112, 121-123, 125, 174 Hits Exhaustion ................ RM38 Hits per Round .................. RM89 Hits ......... RM12, 38, 68, 89, 134 Hits, Attack Result ........... RM88 Hoardings ...... CR43-44, 46, 166 Hobby Ranks ....... RM55; RC18, 26, 28, 32, 34, 39, 41, 48, 51, 59, 61, 68, 70, 75-77, 81, 83, 89, 91-92, 98, 100, 104, 106, 129-137; TL80-81, 86, 99 Hobgoblin Fighting Animals Chart ........................... RC66 Hobgoblin Height Chart .... RC64 Hobgoblin Herb Chart ....... RC65 Hobgoblin Racial Summary .... RC70, 107, 133 Hobgoblin Racial Training Packages .... RC107, 120-121 Hobgoblin ...... RC9, 42-43, 45, 48, 50-52, 62-70, 72-77, 88, 107108, 117, 120-122, 131, 133, 141 Hobgoblin Talent and Flaw Chart ............ RC68-69 Hobgoblin Weight Chart ... RC64 Hollowpoint Round .......... WL13 Holy Armoring ..... Tr59, 72, 130 Holy Arms ..... SL43, 50, 68, 242 Holy Healing ......... SL44, 51, 68 Holy Office ..... Tr34, 59, 73, 130 Holy Shields ..... SL45, 52-53, 68 Holy Vestment ...... Tr29, 76, 130 Holy Vision ..... SL264, 272, 278 Holy Wards ..... Tr34, 59, 74, 130 Holy Water I ......... Tr29, 76, 130 Holy Weapon .... AL93; Tr34, 59, 75, 108, 130 Holy Works ........... Tr29, 34, 59, 76, 130 Hook ......... GM17, 102, 172-173 Horn Attack .......... AL65, 79, 87, 135-136 Horse Coloration Chart .. GM155 Horse Height Chart ......... GM156 Horse Quality .......... GM80, 151, 155-158 Horse Traits Chart .... GM157-158 Horse Weight Chart ... GM155-156 Horticulture .................... RM165

Hostile Populations, NPCs ........................ RM111 Hound (player Zodiac) ... GM8-9 House Rules .... GM13, 59-61, 86 Hoythij Râk ............. RC110, 141 Hunter ............................. RM276 Hunter's Call .............. AC36, 45 Hunting Classification ....... WL8, 12, 14, 127 Hunting ........................... RM177 Hybrid Power Points ....... SL253 Hybrid Spell User ...... RM23, 26; SL246-247, 249-253 Hypnosis ......................... RM203 Hypothermia ................... GM168

I

Ice Bolt ........... SL101, 105, 131, 199, 235, 260-262 Ice Law ............ SL101, 105, 131 Idea Experience Points ... RM126 Illusion ....... GM4, 21, 32, 48, 50, 68, 87-88; SL6, 34-35, 59, 78, 93-97, 99-100, 111, 116, 127, 129, 131-132, 141, 144-145, 152, 154, 180-181, 191, 193194, 197, 232-233, 250-251, 281 Illusion Mastery .... SL95-96, 131 Illusionist Base Lists ................ SL93-98, 131 Illusionist .................. RM24, 241 Imagery ......... GM12, 48, 70, 138 Imbedding Spell ..... SL241, 243, 266, 272 Immune to Criticals, Attack Result ............. RM88 Impact Critical Strike Table .......................... SL217 Improved Munitions ..... WL8, 13 In (Intuition) ..................... RM27 Inclusionary Approach ..... GM29 Indirect Damage to Personnel .................. CR170 Individual Spell ....... RC4, 8, 108 Influence Attack ............. GM163 Influence ......................... RM169 Influences ...... SL106, 112, 132, 249 Informational Spell .......... SL231 Inhabitants of Adventure Sites ....... RM112 Initiative Determination Phase RM73, 74 Initiative Determination Chart ................. AL120, 141 Initiative Roll ..... RM12; AL110, 120, 129, 131, 141 Initiative, Melee versus Melee ... RM75 Injury ...... RM129, 133; SL5, 74, 144, 225, 235-240, 250 Inner Walls ............ SL47, 56, 68 Inorganic Skills .......... SL264, 267268;Tr7, 33-35, 59, 63, 114, 129 Inspiration ....... GM18-19, 21, 55 Inspiring Ways ...... SL46, 54, 68 Instantaneous Spell ......... RM105 Intelligent Item ................ SL242 Interrogation ................... RM169 Intoxicants ........ GM90, 101, 109 Intuition ............................ RM27 Inventor ....... CR6, 24; RC45-46, 48-50, 116, 141

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Invisibility ................ GM4, 87-88; SL12, 85, 100, 111, 130, 141, 144, 183, 192, 197, 227, 243, 262 Invisible Ways ........... SL85, 130 Iron ...................... Tr6, 9, 12-14, 16-19, 26-27, 38-39, 63, 104107, 109, 129, 135 Item Analysis .... Tr33, 59, 69, 129 Item Bonus ....................... RM68 Item Characteristics Chart ......................... SL243 Item Chart 1 (Common Items) ....................... CR126 Item Chart 2 (Animal Items) ........................ CR126 Item Chart 3 (Battle Gear) ........................ CR127 Item Chart 4 (Luxury Goods) ..................... CR127 Item Component Table ............... Tr82-84, 138 Item Condition Chart .......... CR125-126, 128 Item Construction ..... Tr8, 28, 44 Item Creation .................. SL225, 241-246; Tr7-8, 22-23, 29-30, 43, 55, 68, 73, 81, 114 Item Enhancements ... CR19, 174 Item Lore ................. SL142-143, 171, 175, 193, 196 Item Purpose and Alignment Chart ............................. Tr47 Item Table .......... Tr30, 46, 56, 58, 82-84, 90, 94, 119, 122, 138 Item Value ....................... CR111 Items with Intelligence ....... Tr28, 47-49

L

Labor Availability Chart ...................... CR38-39 Labor Availability ....... CR38-39 Labor Costs ............ CR37-39, 68 Laborer .......... CR25, 70, 86, 167 Lance ................. AL29, 120, 138 Land ...... GM10, 14, 18, 36-37, 67, 115-121, 123, 132-133, 136-137, 142, 145-147, 150, 153, 170 Land Size ........................... CR31 Language .................. RM21, 49, 55, 163; GM30, 64, 132, 134, 145; RC17, 26, 32, 34, 39, 41, 48, 51, 58, 61, 67, 70, 72, 75, 77, 80, 83, 89, 91-92, 94, 98, 100, 104, 106, 108, 129-137 Languages, Extra .............. RM57 Languages, Starting .......... RM55 Large Animal Ballistic Critical Strike Table ............. WL117 Large Creature Critical Strike Table ............ AL93, 122-123 Large Criticals, Attack Result ............ RM88 Latrine .............. CR8, 10, 46, 53, 105, 167, 171 Law ............ CR10-11, 13-14, 66, 70, 116, 169-170 Lay Healer Base Lists .. SL157-162, 195 Lay Healer ................ RM25, 245 Layman ..................... RM25, 239 Leader, Play Group ........ GM8-9, 11-12, 26, 77, 112, 147 Leadership ...................... RM169 Learning Spell Lists ... SL248, 252 Learning Spells ................. RM37 Leather-crafts .................. RM165 Lesser Illusions .......... SL78, 129 Lesser Talent .................. RM257 Level Determination Chart .. CR15 Level of Magical Items ....... Tr40 Level ........................... RM10, 35 Level, Spell ..................... RM105 Ley Line ................ AC4, 11, 13, 17, 25-26, 30 Library ............ AC4-5, 14-16, 38 Lie Perception ................. RM155 Life in a Castle .......... CR8-9, 43 Life Mastery .......... SL37, 41, 67 Life Span ............. RC12, 28, 36, 44, 54, 63, 73, 78, 85, 95, 101; TL30, 80-81, 83, 100, 105 Lifegiving ...... RM131; SL37-38, 41, 67, 238 Lifekeeping ..................... RM132 Lifestyle TP, Weapon Master ........ RM284 Lifestyle TP, Adventurer .. RM267 Lifestyle TP, Amateur Mage ......... RM267 Lifestyle TP, Animal Friend .......... RM268 Lifestyle TP, Berserker ... RM269 Lifestyle TP, Cloistered Academic ................. RM270 Lifestyle TP, Crusading Academic ................. RM272 Lifestyle TP, Explorer .... RM274 Lifestyle TP, Guardian ... RM275 Lifestyle TP, Hunter ....... RM276

J

Javelin ........................ AL27, 138 Jester .................................. CR25 Jewelry Composition Table ............... Tr83, 86, 138 Jewelry Type Table .... Tr86, 138 Jousting (Lancing) .......... RM189 Juggling .......................... RM151 Jumping .......................... RM147

K

Kaeden ........................ AC41, 44 Keying ............ Tr28, 43, 59, 101 Kinship & Structure Chart ....................... GM140 Kinship .................. GM131, 133, 136, 139-140 Kitchens ................. CR43, 52-53 Knight ............................. RM277 Knockdown ............... AL85, 136 Kobold Height Chart ......... RC74 Kobold Racial Summary ... RC77 Kobold Racial Training Packages .......... RC107, 122 Kobold ........................ RC6, 8-9, 19, 43, 45, 48, 50, 65, 67, 7177, 88, 107, 122, 141 Kobold Talent and Flaw Chart .................. RC76 Kobold Weight Chart ........ RC74 Krush Critical Strike Table ............... AL67, 85, 93

Lifestyle TP, Knight ....... RM277 Lifestyle TP, Martial Artist .......... RM278 Lifestyle TP, Mercenary .. RM278 Lifestyle TP, Philosopher . RM280 Lifestyle TP, Shaman Priest .......... RM281 Lifestyle TP, Wanderer .. RM283 Lifestyle TP, Zealot ........ RM284 Lifestyle Training Packages ................. RM265 Lifestyle, Racial ............... RC3, 8, 14, 26, 28, 34, 37, 41, 45, 48, 51, 54-55, 61, 64, 66, 70, 73, 77, 79, 81, 83, 87, 92, 96, 100, 102, 106, 108, 111, 116, 129-137 Light Armor .................... RM141 Light Crossbow ................ AL31, 119, 129, 141 Light Injury ..................... RM133 Light Law ........ SL102, 106, 131 Light Manipulation .. AC45, 65-66 Light Molding ...... SL96, 98, 131 Light's Way ............ SL12-13, 65 Light, Maneuver Difficulty ......... RM101, 103 Lightning Bolt .................. SL13, 96, 99, 102, 106-107, 131, 199, 235, 260-261 Link .......... GM53, 102, 172-173 Lip Reading .................... RM163 Liquid Alteration .... SL184, 197, 233 Liquid Manipulation .. SL148, 194 Liquid-Gas Skills .... SL264, 268, 270; Tr7, 33-35, 59, 64, 129 Living Change ........... SL86, 130 Locate Hidden ................ RM155 Locating Ways ........ SL23-24, 66 Locational Perspective ..... GM62 Lock Lore ....................... RM171 Lock ... SL82, 115, 118, 127-128, 154, 183, 233, 242, 251 Lodging .. GM101, 103, 143, 159 Lofty Bridge ......... SL87-88, 130 Lofty Movements ... SL13-14, 65 Long Bow ......... AL33, 119-120, 129, 141 Looking for Adventure Sites ....... RM121

Looting Attack, Adventures ............... RM122 Lord Research .... SL28, 66, 80, 129, 225, 241, 246; Tr28-29, 55 Lore .............................. RM171; SL14-15, 20, 24-28, 30-32, 34, 36, 52, 61, 64-69, 86, 107, 114, 130, 132, 142-143, 150-151, 158, 160-161, 171-172, 175177, 180, 188, 193, 195-196, 230, 232, 251, 279 Lore · General ................ RM171 Lore · Magical ................ RM171 Lore · Obscure ................ RM171 Lore · Technical ............. RM171 Loremaster ...................... RM277 Loss of Stats ................... RM132 Low Open-ended Roll ...... RM14 Low Temperatures Chart .... GM125 Lowlands ................ GM115-116

KEY

RM=Rolemaster Standard Rules SL=Spell Law AL=Arms Law GM=Gamemaster Law AC=Arcane Companion Tr=Treasure Companion CR=Castles & Ruins TL=Talent Law RC=Races & Cultures: Underground Races

M

Maazhat ............................ AC44 Mace .......................... AL35, 118 Machicolations ... CR43-44, 46, 55, 58, 87-88, 166, 171 Machine Gun .......... WL127, 132 Macro-list ......................... AC41 Macroscopic ........... GM6, 15-16 Magehunter ... AC17, 19-20, 23-24, 29, 32, 36, 38-40, 45 Magehunter Base Lists ..... AC45 Magent Base Lists ............ SL175-180, 196 Magent ...................... RM26, 254 Magic and Mithril Weapons .................... AL93 Magic Armor ...................... Tr46 Magic Chart 1 (Moderate) . CR127 Magic Chart 2 .......... CR127-128 Magic Chart 3 .................. CR128 Magic Crafter .................... CR26 Magic Item Relative Values ........ RM128 Magic Item Types ... Tr28, 40, 42 Magic Items Containing Spells .... RM127 Magic Items .................. RM127,

rolemaster annual

85

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KEY

RM=Rolemaster Standard Rules SL=Spell Law AL=Arms Law GM=Gamemaster Law AC=Arcane Companion Tr=Treasure Companion CR=Castles & Ruins TL=Talent Law RC=Races & Cultures: Underground Races

rolemaster annual

Tr6-11, 22-25, 28-31, 33-36, 40, 43-44, 46, 49, 82-83, 101 Magic Items with Bonuses ................... RM127 Magic Resistant Materials Chart ........... CR59 Magic Ritual ................... RM181 Magical Construction and Defense ....................... CR59 Magical Institutions .......... GM37 Magical Item Price Table ... Tr54 Magical Item Purchase Static Maneuver Table T-6.1 .. Tr37 Magical Item Sale Static Maneuver Table T-6.2 .. Tr37 Magical Items Purchase . Tr35-36 Magical Languages ......... RM163 Magical Source ................... AC9 Magician Base Lists .. SL99-104, 131, 240, 259 Magician ................... RM24, 240 Magpie (player Zodiac) ...... GM8 Main Gauche ..................... AL37 Major Earthnode Sizes Chart .................. AC25 Major Flaw ..................... RM262 Major Talent ................... RM259 Major Wounds ................ RM131 Mana Ball ... AC19, 45, 69, 95, 97 Mana Bolt ... AC19, 45, 69, 95, 99 Mana Critical Strike Table ....... AC19, 45, 98, 100 Mana Law ............. AC33, 45, 69 Maneuver Difficulty . RM101, 103, 123 Maneuver Experience Points ....................... RM123 Maneuver Modifications Chart ......................... AL123 Maneuver/Movement Chart ................. AL123-126 Maneuvers ... RM79; AL94, 109, 114, 123-124, 140 Manifestations ........ AC4, 11, 25 Manipulator .. AC17, 23, 32-36, 39 Mantelets ..... CR97-98, 100, 133 Mapping .......................... RM201 Mariners ............. RM21, 49, 225; TL9, 90, 95 Marriage .............. RC15, 26, 31, 34, 37-38, 41, 45, 51, 57, 61, 66, 70, 73, 77, 79-80, 83, 88, 92, 96, 100, 102, 106, 129-137 Martial Artist .................. RM278 Martial Arts Combat Summary Chart ......... AL133 Martial Arts .................. RM173; AL65-66, 81, 83, 93, 116, 122, 131-133; GM80, 88, 151-152 Martial Arts Strikes Critical Strike Table ................ AL93 Martial Arts Sweeps Critical Strike Table ................ AL93 Martial Arts · Strikes ..... RM173; AL65, 81, 93, 132 Martial Arts · Sweeps .... RM173; AL65, 83, 93, 122, 133 Masking ... GM6, 30, 68-70, 77, 173 Massive Shock ................ RM131 Master Flaw Chart ............. TL49 Master Height Table (Underground Races) ........... RC107 Master Magical Item Chart ...................... Tr56, 58

Master Magical Item ... Tr56, 58, 83, 90, 138 Master Spell List Table ..... Tr82, 89, 138 Master Talent Chart ........... TL11 Master Weapons Table Key ................ WL127 Master Weapons Table ................. WL127-138 Master Weight Table (Underground Races) RC107 Material Composition ........ Tr7, 26, 38-39, 67, 71-72, 75, 77-78, 115 Material Strength ................ Tr38 Material Strength ................. Tr4, 26-27, 31, 38, 46, 67, 71-72, 75, 77-78, 102, 116, 138 Materials and Money Cost . Tr45 Materials Integrity Chart . SL228 Matter Disruption .... SL127, 133 Maximum Results, Attacks .. RM87 Me (Memory) ................... RM27 Mechanisms ............ SL107, 114, 132, 233 Mechanition .................... RM203 Meditation ...................... RM187 Meditative Healing ...... Tr35, 59, 80, 130 Medium Armor ............... RM141 Medium Injury ................ RM133 Medium, Maneuver Difficulty ......... RM101, 103 Megaliths chart ............ CR59-60 Melee Attack & Press ....... RM97 Melee Attack & Reaction . RM97 Melee Attack, Declaring ... RM97 Melee Attack, Full ............ RM97 Melee Attacks ............. RM87, 96 Melee Phase .... AL111-112, 115116, 128, 140; SL254-257 Melee Results Phase ....... AL140; SL254-255 Melee versus Melee Initiative .................... RM75 Melee, Avoiding ............... RM81 Melting/Boiling Point Chart ......................... SL229 Memory .......... RM27; GM9, 41, 44, 49, 92, 108, 164 Men, General Racial Notes ....................... RM213 Meneumerakkinîm ... RC109, 141 Mental Abilities ............ TL7, 1011, 31-34 Mental Ability Talents Chart ............ TL31, 100-101 Mental Attack Spell ............. SL6 Mental Flaws Chart .......... TL59, 100, 104 Mental Flaws ......... TL10, 59-68, 100, 104 Mental Stats for Items Chart ... Tr47 Mentalism (realm) .... RM23, 24; SL4-5, 11-12, 17, 41, 47, 65, 68, 74, 81, 83, 129-130, 137156, 165, 168-170, 187-193, 197, 240, 243, 246, 249-251, 253, 258-259, 264, 272-273 Mentalism Alchemist Base List ................. Tr77-81 Mentalism Power Points ... TL8081, 83, 90-97, 100, 105 Mentalism-based Alchemist . Tr35

Mentalism/Channeling Imbedding .................. SL272 Mentalist Base Lists ....... SL163168, 195, 259 Mentalist ................... RM25, 244 Mentor ............ AC4-5, 14-15, 33 Mercenary ....................... RM278 Merchant ......................... RM279 Metabolism .. GM4, 6, 15, 23, 34, 38-39, 46-49, 51 Metal Crafting ................. CR175 Metal Lore ...................... RM171 Metal Value Chart ................ Tr6 Metal-crafts .................... RM165 Metals ......................... CR77-78, 175, 178; Tr4-7, 11-13, 21, 23, 26-27, 39, 63, 83, 129 Microscopic ............ GM6, 15-16 Midwifery ....................... RM203 Military Automatic Rifle ... WL30, 32, 34, 36, 44, 46, 134 Military Bolt-Action Rifle .. WL32, 36, 38, 40, 42, 44, 46, 50, 134 Military Organization .... RM203 Military Semi-automatic Rifle ......................... WL134 Military System Chart .... GM140 Mill ..... CR24, 46-47, 58, 72, 84, 88 Mimery ........................... RM143 Mimicry .......................... RM143 Mind Attack ..... SL151, 163-164, 195, 250 Mind Breaker ... AC34, 45, 80, 82 Mind Control ... SL164, 166-167, 195, 250 Mind Death ... SL120, 133, 187, 197 Mind Destruction ..... SL120, 133 Mind Disease .. SL15, 17, 55, 65, 69, 188, 197 Mind Domination .... SL189, 197 Mind Erosion ..... SL41, 190, 197 Mind Illusions .......... SL191, 197 Mind Mastery ... SL149-150, 194 Mind Merge ..... SL165, 168, 195 Mind Over Matter ........... SL114, 125, 132 Mind Sense Molding ........ SL97, 100, 131 Mind Speech ........... SL166, 169, 195, 276 Mind Subversion ..... SL192, 197 Mind Visions ........... SL264, 278 Mind's Door .... SL150, 152, 194 Miner ................. RC48, 117, 141 Mingling ......................... RM205 Minimum Results, Attacks .. RM87 Mining ............................ RM203 Minor Earthnode Sizes Chart ........................... AC25 Minor Flaw ..................... RM261 Minor Talent ................... RM258 Miscellaneous Experience Points .... RM126 Misdirection .......... GM24, 68-69 Misdirections .... SL179-180, 196 Missile Attacks ......... RM87, 98; AL15, 25, 31, 33, 49, 53, 109120, 127-130, 138, 140-141 Missile Attacks, Reloading .. RM98 Missile Fire in Melee ....... RM76; AL113, 128 Missions, Adventures ..... RM122

Mithril .................. Tr5-7, 13, 27, 44-45, 63, 77, 99, 103, 108111, 113, 115-116, 126, 129 Mixed Men ................. RM21, 49 Mixing Alchemy Types ...... Tr25 MMP (Moving Maneuver Penalty) .............. RM39, 103 Mnemonics ..................... RM187 Mobility ......... RC4, 6, 18, 20, 68 Modifications to the Disease Infection Chart .......... CR105 Modified Armor Weight ..... Tr39 Modified Weapon Weight .. Tr38 Modified Weight Armor ..... Tr39 Modified Weight Weapons Tr38 Modifiers to Base Chance of Disease ...................... CR105 Modifiers, Exhaustion ...... RM86 Mohs' Hardness Scale ........ Tr14 Money & Equipment Record Sheet .............. RM45 Money ..................... RM40, 136; RC21, 23, 26, 33-34, 37, 4041, 49, 51, 59, 61, 68, 70, 75, 77, 81-83, 90, 92, 98, 100, 104106, 109-126, 129-137 Money, Extra .................... RM57 Money, Starting ................ RM67 Monk Base Lists ... SL111-116, 132 Monk ........................ RM26, 251 Monk's Bridge .. SL115, 126, 132 Monk's Sense .... SL116, 127, 132 Monster Statistics Chart ................. AL134, 137 Monsters and Other Creatures ....... RM113; GM35-36, 46-47, 119-120, 122, 145-147 Monthly Events Chart ............... GM148, 150 Monthly Events ............... GM80, 144-148, 150 Monthly Income Chart ...... CR70 Monument ...... CR12, 47, 52, 72, 108, 121-122, 134, 167 Mood ............... GM6, 17-18, 24, 31, 41, 65, 71 Morning Star ...... AL39, 132, 138 Motivation ...................... RM41, 42; GM6, 8-9, 11-12, 19, 2425, 30, 43, 45, 51-52, 70-71, 131, 134, 171; TL76-78 Motivations of the NPC ......... GM24-25, 30, 52 Mountain Chains ............ GM120 Mountain ........................ GM31, 34, 37, 106, 115-116, 120-123, 125-126, 138, 170, 172 Mounted Combat ..... RM76, 161; AL120 Movement Conflicts ....... AL113; SL248, 256 Movement in the Countryside ............ RM118 Movement Limitations ..... RM73 Movement Maneuvers ..... AL125 Movement Mastery ......... SL108, 116-117, 132 Movement Rate Chart .... AL125 Movement Rate ............... RM83

86

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Movement ... RM83; AL109-114, 118, 120, 123-128, 136, 140141; SL9, 14-15, 32-34, 36, 58-59, 67, 86, 88, 96, 108-109, 116-117, 126, 128, 132, 147148, 151-153, 171, 184, 190, 194, 225, 228, 248-249, 251, 254-257 Movement, Pace .............. RM84; AL124-128 Movement/Maneuver Phase ........... AL111-113, 128, 140; SL254-255 Movies .... GM8, 21, 67, 69, 71, 171 Moving Maneuver Penalty ......... RM39, 68, 103 Moving Maneuver Result .. RM103 Moving Manuever ........... RM29, 84, 103 Moving Ways ........ SL48, 58, 68 Multi-round Action ........... RM76 Muscle Law .... SL19-20, 25, 28, 66 Muscle Mastery ... SL158, 160, 195 Muscle Ways ............... SL56, 69 Music .... GM21, 71, 80, 146, 173 Music .............................. RM145 Musical Instrument .......... CR130 Musket .............. WL5, 8, 14, 136 Must Parry ........................ RM89 Muzzle Energy (ME) ....... WL12, 14-74, 76, 127, 137 Muzzle Energy Chart ........ WL14 Mystic Base Lists ........... SL181186, 197 Mystic ....................... RM26, 247 Mystical Abilities .... TL7, 10-11, 26-28, 30 Mystical Ability Talents Chart ................... TL26, 100 Mystical Change ...... SL185, 197 Myths ...................... GM132, 134 Non-Attack Spell ............ SL109, 248, 258 Non-Dominant Hand Use .... AL119 Non-player Characters .... RM45, 111; GM4-5, 8-10, 14-15, 1821, 23-27, 29-30, 31-33, 35, 39, 41, 43-47, 49-54, 56-58, 61-63, 65, 67-71, 74, 77, 80, 86, 95, 131, 138, 147-148, 151, 159-160, 163 Non-system Specific Rules ......................... GM13 Non-Weapon Fumble Table ....... AL65, 93 Normal Action Phase ... RM73, 74 Normal Action ............ RM12, 73 Normal Item Bonus Table ............... Tr83-84, 138 Normal Item ..... Tr25, 28, 38, 44 Normal Weapons Versus Structures .................. CR170 NPC .............................. AC4, 16 NPC Interview .................. GM26 NPC Objectives and Plans, The Plot ................... RM116 NPC's Perspective ............ GM63 NPCs (Non-player Characters) RM45; GM4-5, 8-10, 14-15, 18-21, 23-27, 29-30, 31-33, 35, 39, 41, 43-47, 49-54, 56-58, 61-63, 65, 67-71, 74, 77, 80, 86, 95, 131, 138, 147-148, 151, 159-160, 163 Number of Players ........... GM12, 60, 62, 76, 143 Number of Traits Chart ... GM157 Opportunity Fire ..... AL111-113, 128; SL254-256 Optional Magic Item Tables ........... Tr59, 119-128 Optional Rules ......... AL109, 128 Orcish Steeds and Fighting Animals Chart ................... 87 Orcs, General Racial Notes ....................... RM213 Organ Law ................... SL27, 66 Organ Ways ................. SL57, 69 Organic Skills ... SL241, 264, 270, 274; Tr7, 33, 59, 70, 114, 129 Orientation ......... RM81; AL111113; SL187, 248, 256 Orienteering .................... RM201 Other Realm Base Lists ... RM193 Other Realm Closed Lists ... RM193 Other Realm Imbedding ...... Tr7, 33-35, 55, 59, 64-65, 129 Other Realm Open Lists ... RM193 Other Skill Rank Bonus Progression ................ RM29 Outdoor · Animal ........... RM175 Outdoor · Environmental ... RM177 Outfitting Options ............ RC19, 21-23, 26, 34, 39, 41, 51, 59, 61, 68, 70, 75, 77, 81, 83, 90, 92, 98, 100, 104, 106, 129-137 Outfitting .......................... RM67 Oversupplied Market .... GM97, 100 Own Realm Other Base Lists ...... RM193 Own Realm Closed Lists .. RM193 Own Realm Imbedding .. Tr7 3335, 55, 59, 66, 129 Own Realm Open Lists .. RM193 Own Realm Own Base Lists ................ RM193 Performer ........................ RM279 Performing Actions .......... RM71 Perimeter Warding ........... CR59, 62, 87, 170-171 Permanent Damage ......... RM134 Permanent Spell ............... SL226 Personal Channel ...... GM80, 171 Personal Reactions ........... GM42 Personality ................. GM5, 8-9, 11-12, 17-19, 20, 24-25, 2728, 30-33, 51, 61-63, 71, 89, 93, 134, 144, 155, 157, 172 Personality Perspective ... GM62-63 Personality ........................ RM41 Personality ........... TL7-8, 20, 50, 59, 67, 76, 104, 111 Perspective ....... GM6, 49, 62-63, 66-67, 69, 77 Phase, Action Declaration ... RM73 Phase, Deliberate Action .................. RM73, 74 Phase, Initiative Determination ...... RM73, 74 Phase, Normal Action .... RM73, 74 Phase, Snap Action ..... RM73, 74 Phenomena of Earthnodes .... AC11 Philosopher ..................... RM280 Philosophy ...................... RM171 Physical Appearance ....... RM41, 44, 49, 65 Physical Abilities .. TL10-11, 19-26 Physical Ability Talents Chart ............ TL19, 100-101 Physical Characteristic ... RC11-12, 28, 35-36, 43-44, 53-54, 63, 72-73, 78, 84-86, 95-96, 101102 Physical Enhancement .. SL79, 129 Physical Erosion ...... SL128, 133 Physical Flaws Chart ........... TL51, 100, 103 Physical Flaws ....... TL10, 51-59, 100, 103 Physical Layouts, Adventure Sites ....... RM109 Physical Resources ... GM131-132 Physical World ........ GM34, 115, 118, 131 Physiology ....................... RC11, 28, 30, 35, 43, 50, 53, 63, 72, 78, 84, 91, 95, 101-102 Picking Locks ................. RM197 Picking Pockets .............. RM199 Pillager ............... RC67, 120, 141 Pincher ....................... AL67, 136 Pistol ......... WL6, 8, 14, 18, 20, 22, 24, 26, 28, 30, 34, 127-130, 137 Pit ........................ CR50-51, 53, 111, 127, 168, 171 Planar Lore ..................... RM171 Plant ................... 23, 35, 92, 118120, 123, 138, 158, 169 Plant Mastery ......... SL34, 36, 67 Plate Base Armor .............. RM90 Platinum ............ Tr6, 13, 86, 111 Play Aids ........................ RM108 Play Instrument ............... RM143 Player Input ........ GM21, 27, 144 Player Reactions ......... GM41-42 Player Rewards ........... GM12-13 Player Zodiac ................ GM8, 12

KEY

RM=Rolemaster Standard Rules SL=Spell Law AL=Arms Law GM=Gamemaster Law AC=Arcane Companion Tr=Treasure Companion CR=Castles & Ruins TL=Talent Law RC=Races & Cultures: Underground Races

O

OB (Offensive Bonus) .... RM29, 94, 97, 94, 98, 99, 100; AL111, 115, 117-119, 131-136 OB Penalties from Movement/ Maneuver .................. AL113 Objectives ............... GM8, 11-12 Observation .................... RM155 Occupational Skill Category ...... RM30, 61 Occupational ... AC24, 31, 33-36, 30-32, 61, 64 Offensive Bonus ....... RM29, 94, 97, 98, 99, 100; AL111, 115, 117-119, 131-136 Offensive Capabilities ..... RM94; AL109, 115, 117 Offensive Modifications Table ................. AL118, 140 On-line Gaming ...... GM4, 77-78 One-Handed Concussion .. AL13, 35, 39, 59, 6138 One-Handed Edged .... AL11, 17, 19, 237, 45, 47, 51 Open Arcane ........ AC15, 22, 45, 49-58, 61 Open Channeling ...... SL9-18, 65 Open Essence ....... SL73-82, 241 Open Mentalism ....... SL137-146 Open Spell Lists ............. RM209 Open-ended Roll ............... RM14 Operating Devices, Breakage .................. RM135 Operating Equipment ..... RM201 Opportunity Action .......... RM75; AL112; SL255

N

N'ng ............................ AC42, 44 Natural Healing .............. RM129 Nature Manipulation ........ AC45, 66, 68 Nature of the Story .... GM14-18, 52 Nature of Wealth ......... Tr4, 8-11 Nature's Guises ..... SL49, 59, 68 Nature's Law .......... SL14-15, 65 Nature's Lore .......... SL31-32, 67 Nature's Movement/ Senses ............... SL32-33, 67 Nature's Protection .... SL33-34, 67 Nature's Summons .... SL50, 61, 68 Nature's Way ......... SL51, 63, 68 Navigation ...................... RM203 Necromancer ............. AC17, 23, 32-36, 39 Necromancy ..... SL43, 48, 63, 69 Negative Experience Points ...................... RM126 Neng ................................. AC44 Nerve Damage ................ RM130 Nerve Law .. SL19-20, 26, 28, 66 No Parry ........................... RM89 Nomads .............. RM21, 49, 226; TL9, 89-90, 95 Non Spell User ....... SL230, 246, 250-253, 258 Non-Attack Activities Affecting OB ............. RM94

P

Pace Chart ................ AL125-126 Pace Limitations Chart .... AL125 Pace ....... RM83, 86; AL124-128 Pacing, Story ... GM6, 14, 17-18, 21, 31, 41-42, 44-46, 173 Painting ........................... RM145 Paladin Base ........... SL41-46, 68 Paladin ...................... RM26, 250 Parent .......... TL6, 15, 34, 38, 4244, 58, 66, 68, 72, 75, 77, 79 Parrying ..................... RM92, 94; AL115-118, 138, 140-141 Partial Success ................ RM103 Partially Enchanted Items ...................... Tr28, 43 Participation .............. GM6, 8, 42 Past Visions ............. SL264, 279 Path Finder .............. RC114, 141 Path Mastery .......... SL52, 64, 68 Patrol ....................... CR103-104 Patterns of Destruction .... CR109 Paving ..................... 47, 134, 167 PC Goals and Incentives, The Plot ................... RM116 Penalties to Offensive Bonus ......................... RM94 Penalties, Armor Missile Attack ............ RM98 Penalties, Armor ............... RM90 Percentage Activity .. RM80, 101 Percussion Revolver .. WL18, 137

rolemaster annual

87

&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&

KEY

RM=Rolemaster Standard Rules SL=Spell Law AL=Arms Law GM=Gamemaster Law AC=Arcane Companion Tr=Treasure Companion CR=Castles & Ruins TL=Talent Law RC=Races & Cultures: Underground Races

rolemaster annual

Player(s) ............ RM18; GM5-6, 8-35, 37-62, 64-78, 82, 84, 86, 95-97, 99, 111, 134, 141-145, 151, 153, 163, 165, 171-173 Plinth .............. CR43-44, 47, 55, 58, 87-88, 134, 167 Plot ......................... GM8-11, 14, 30, 33, 49, 56, 61, 136, 144145, 147, 149-150 Poetic Improvisation ....... RM143 Poetry .............................. RM145 Point Cost Table T-2.8 ............... AC20, 24, 32 Poison Lore ..................... RM171 Poison Mastery .. SL180, 188, 196 Poison Needle .... CR51, 127, 168 Poison Perception ........... RM155 Poison ..................... RM39, 136, 287, 292; GM4, 89-90, 92-94, 101, 106, 109-110, 119, 169 Pole-vaulting .................. RM151 Polearm .............................. AL41 Political ....... CR6, 26, 30, 33, 65, 67, 73, 112-113, 123 Political Structure Chart .. GM140 Politics ... CR8, 11-12, 31-32, 65, 74, 99; GM132, 138, 143 Population ........... CR6, 8, 31-33, 36, 38, 65, 70-72, 76, 83-84, 86-87, 90, 115-116, 122-123 Population Density Chart ..................... CR31-32 Population Size Chart ........ CR70 Portion of Spell list .......... SL252 Position ........ RM91, 94; AL110, 113, 116-119, 133 Potential Appearance ........ RM65 Potential Stat ............... RM27, 54 Potion ... RM127; Tr7, 22-23, 31, 33-35, 40-42, 44, 54, 56-59, 64-66, 82, 90, 95-96, 114, 117119, 123, 128-129, 131, 138 Potions Table I ............. Tr56, 58, 90, 95, 119, 123, 138 Potions Table II ........... Tr56, 58, 90, 95, 119, 123, 138 Potions Table III .......... Tr56, 58, 90, 95, 119, 123, 138 Potions Table IV .......... Tr56, 58, 90, 95, 119, 123, 138 Potions Table V ........... Tr56, 90, 96, 119, 123, 138 Power ...................... AC2-11, 13, 16-21, 25-30, 33-36, 38-40, 45-46, 49, 54-56, 60-61, 67, 69-73, 76, 79, 81, 85, 96, 108 Power Awareness ........... RM179 Power Burnout ............. AC28-29 Power Drain ..... AC17, 28-29, 96 Power Focus ......... AC33, 45, 70 Power Leech ..................... AC45 Power Lore ................. AC36, 45 Power Manipulation ..... RM181; AC20, 33-36, 38-40, 45, 55, 64, 32, 36 Power Mastery ............ AC45, 67 Power Perception ............ RM179 Power Point Development ........... RM183 Power Point Exhaustion ........ RM38, 105 Power Points ................... RM12, 38, 68, 105; AC20, 28, 33-36, 46, 55, 69, 76, 79, 81, 108

Power Subversion ............. AC45 Power's Master ..... AC33, 45, 72 Power-striking ................ RM147 Power-throwing .............. RM147 PPs (Power Points) .... RM12, 38, 68, 105 Pr (Presence) ..................... RM27 Precious Gem Table ... Tr85, 138 Precious Stones .............. Tr16-17 Precipitation Chance Chart ........................ GM126 Precipitation Duration Chart ....................... GM127 Precipitation ... GM116, 118, 123, 126-130, 142 Precipitation Inches Chart ....................... GM128 Precipitation Information Chart ............... GM128, 130 Precipitation Start Time Chart ........................ GM126 Precipitation Type Chart .... GM126 Prejudices .................. RC17, 26, 32, 34, 39, 41, 48, 51, 58, 61, 67, 70, 75, 77, 80, 83, 89, 92, 98, 100, 104, 106, 129-137 Preparing for Construction .. CR6 Preparing Herbs .............. RM203 Preparing Poisons ........... RM203 Presence .......................... RM27; SL12, 48, 73, 77-78, 95-97, 100, 129, 131, 143, 149-151, 167, 169-170, 181, 185, 194195, 197, 230, 232, 238, 243, 250, 253, 259, 274, 281-282 Presentation of story ...... GM4-6, 8, 10, 14, 21, 23, 42, 62-71, 163, 173 Preservation .................... RM132 Press & Melee Attack ....... RM97 Primary Stat ...................... RM27 Prime Stats .......... RM23, 51, 231 Profession Bonus ..... RM23, 51, 68, 231 Profession Choice .............. TL77 Profession Conversion Chart ................ GM111-112 Profession RM51; GM13, 24, 28, 83, 85-86, 111-112, 114, 137, 148, 152, 172; RC14, 16-18, 20, 26, 28, 32-34, 39, 41, 48, 51, 59, 61, 65, 67, 70, 75, 77, 80, 83, 87, 89, 92, 94, 98, 100, 104, 106, 109-126, 129-137 Profession, Warrior Monk .... RM25, 238 Profession, Animist .. RM23, 243 Profession, Arcanist ..... AC8, 17, 19-20, 23, 29, 32-33, 38-40, 42, 45, 69-70, 72, 74, 76, 78 Profession, Bard ....... RM26, 253 Profession, Chaotic ........ AC6, 8, 17, 19-20, 23, 32, 35, 38-40, 45, 55, 70, 81-84 Profession, Cleric ..... RM23, 242 Profession, Dabbler .. RM26, 252 Profession, Fighter .... RM25, 235 Profession, Healer .... RM26, 246 Profession, Illusionist ... RM24, 241 Profession, Lay Healer ................ RM25, 245 Profession, Layman .. RM25, 239 Profession, Magehunter ... AC17, 19-20, 23-24, 29, 32, 36, 3840, 45

Profession, Magent ... RM26, 254 Profession, Magician RM24, 240 Profession, Mentalist RM25, 244 Profession, Monk ...... RM26, 251 Profession, Mystic .... RM26, 247 Profession, Paladin ... RM26, 250 Profession, Ranger .... RM26, 249 Profession, Rogue ..... RM25, 237 Profession, Sorcerer .. RM26, 248 Profession, Thief ...... RM25, 236 Profession, Wizard .......... AC17, 19-20, 23, 32, 34, 38-41, 45, 80, 82, 84, 86, 88, 90 Professions ...... RM9, 11, 23, 231 Propaganda ..................... RM169 Properties of Gems ........ Tr13-14 Prophecy .. GM18-19, 21, 27, 61, 67 Prophet ............................... CR27 Prosthetics ............... SL162, 195 Protections ..... SL38, 42, 67, 230 Protocols ..................... GM65-67 Prowldark ........ RC104, 126, 141 Psychology ..................... RM185 Public Opinion ...... CR65, 72-74, 76, 86, 107, 115-116, 119 Public Speaking .............. RM169 Puncture Critical Strike Table ......... AL69, 74, 79, 93 Purchase and Resale Tables ........................ GM99 Purchase ... GM84-85, 96-99, 152 Purchase Static Maneuver Table ......................... GM96 Pure Spell User ..... SL240, 250-252 Purifications ............ SL15-16, 65

R

Rabbit (player Zodiac) ........ GM9 Race Generation Procedure ..................... TL81 Race Generation ........... TL80-81 Race .............. RM11, 21, 49, 213; CR15, 30, 33, 38, 53-54, 113115, 117, 121-125; GM4, 28, 31, 35-37, 82, 86, 114, 118, 120, 131, 134, 136, 152, 161-162 Race Type .............. TL80-81, 85, 87, 90-98, 100, 106 Race, Common Men ... RM21, 49 Race, Common Orcs ........ RM21, 49, 215 Race, Dwarves .... RM21, 49, 216 Race, Greater Orcs .......... RM21, 49, 217 Race, Grey Elves ... RM21, 49, 218 Race, Half-elves .. RM21, 49, 219 Race, Half-orcs ... RM21, 49, 220 Race, Halflings ... RM21, 49, 221 Race, High Elves ... RM21, 49, 222 Race, High Men .. RM21, 49, 223 Race, Mixed Men ....... RM21, 49 Race, Wood Elves ... RM21, 49, 229 Racial Abilities ........... RM21, 40 Racial Effectiveness Chart .... CR38 Racial Spell List .............. RC108 Racial Stat Bonus Modification(s) .......... RM21 Racial Talents and Flaws ... TL86 Racial Training Package .... RC8, 16, 32, 39, 76, 80, 89, 98, 104, 107-126 Racial/Cultural Styles .. CR51-52 Raiding, Adventures ....... RM122 Ram (Siege Weapon) ......... CR5, 47, 60, 95, 97-99, 133, 170171, 185 Ram Attack .......... AL65, 85, 136 Random Armor Table ........ Tr83, 86, 138 Random General Items Table .......... Tr88, 138 Random Herb and

Q

Qu (Quickness) ................. RM27 Quality, Armor ................. RM90 Quality, Weapon ............... RM94 Quarterstaff .................. AL43, 93 Quickdraw ...................... RM161 Quickness ................... RM27, 92 Quickness Stat Bonus ..... AL114, 116, 124-125, 127, 140-141

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Poison Table ......... Tr87, 138 Random Ruin Generation ... CR121 Random Weapon Table .. Tr88, 138 Range ................................ RM94 Range, Spell .............. RM99, 100 Ranger Base ............ SL47-52, 68 Rank Development ...... AC31-32 Rank Development ........... RM31 Rapid Fire ............... WL8, 10-11 Rapid Ways .......... SL88-89, 130 Rapier ........................ AL45, 138 Rappelling ...................... RM151 Re (Reasoning) ................. RM27 React & Melee Attack ...... RM97 Reaction Rolls ................ RM111 Read Runes ..................... RM179 Reading Tracks ............... RM155 Real Time ......... GM62, 141, 144 Reality Awareness .......... RM157 Realm Law ........... AC22, 45, 56 Realm of Arms ........... RM23, 25 Realm of Channeling ........ RM23 Realm of Essence ....... RM23, 24 Realm of Mentalism ... RM23, 24 Realm of Power ... RM51; SL4-5, 248-251, 253, 258 Reasoning ......................... RM27 Reasons for role playing ... GM12 Record Sheet, Money & Equipment . RM45 Record Sheet, Skill Category ...... RM45, 46 Record Sheet, Character ... RM45 Record Sheet, Skill ..... RM45, 46 Record Sheets ................... RM48 Recording the Session ...... GM41 Recovery Multiplier .... TL80-81, 85, 87, 90-97, 100, 106 Recovery ........................... RM12 Recovery, Exhaustion Points RM12, 38 Recovery, Hits .................. RM12 Recovery, Injuries .......... RM129 Recovery, Power Points ... RM12 Recovery, PPs ................... RM38 Recovery, Soul Damage . RM134 Recruiting Players ............ GM12 Recruitment Static Maneuver Table ......................... CR118 Recruitment Time Chart .... CR39 Recuperation ................... RM117 Reflexes ...................... GM67-68 Region Lore .................... RM171 Religion ........................ RM134, 171; GM132, 134-135, 138, 145, 149; RC15, 26, 31, 34, 38, 41, 45, 51, 58, 61, 66, 70, 74, 77, 79, 83, 89, 91-92, 96, 100, 102, 106, 129-137 Religious Affiliation .......... TL77 Reloading Action .......... WL8, 11 Reloading Chart ....... AL119, 141 Reloading .... RM98; AL118-120, 128, 140-141; WL8, 11 Repairing Castles ............... CR64 Representing the Physical Situation ...... RM77 Repulsions ............. SL39, 43, 67 Required Sleep ........... TL80, 85, 90-98, 100, 106 Resale ......................... GM97-99 Research ....................... RM185; Tr6, 28-29, 44, 55, 6566, 115, 117, 129, 131, 139 Resistance ....... RC12, 23, 26, 28, 30, 33, 36, 41, 44, 50-51, 54, 6061, 63, 70, 73, 77-78, 83, 86, 92, 95, 100-101, 106, 129-137 Resistance Roll Modification .. RM21, 28, 88 Resistance Roll versus Disease ..... RM39, 81 Resistance Roll versus Fear ........... RM39, 81 Resistance Roll versus Poison ....... RM39, 81 Resistance Roll versus Spells ........ RM39, 81 Resistance Roll ......... RM39, 81; AC20, 46-47, 96; SL6, 226, 230, 232, 248, 259 Resistance Roll Table ..... SL199200, 259 Resistance Roll TL71, 80-81, 83, 87, 90-98. 100, 105 Resistance Rolls for Area Effects .............. SL226 Resistance Rolls for Passive Spells ......................... SL230 Resolving Attacks ............. RM87 Resolving Spell Effect ..... SL258 Restricted Category .......... RM30 Restricted Skill Category . RM61; AC8, 20, 24, 31, 33-36, 11, 3032, 61, 64; RC18, 26, 32, 34, 39-41, 48, 51, 59-61, 67, 70, 75, 77, 80, 83, 89, 92, 98, 100, 104, 106, 129-137; TL53, 63, 71, 80-81, 86-87, 90, 93-100, 106 Results From Will Contest ... Tr48 Retuning the Story ..... GM49-51, 53-54 Revealing Information ...... GM67 Reverse Stroke ................ RM161 Revised Portion of Table T-1.5 Special Items ....... Tr31 Revised Race Abilities Table T-1.1 ................. AC19 Revised Spell Casting Modifications Table T-4.6 ...... AC21, 24 Revised Spell List DP Cost Table T-2.4 ...... AC22, 33-36 Revised Training Package DP Cost Table T-2.7 .. AC22; Tr30 Revolver ........................... WL6, 8, 14, 18, 20, 22, 24, 26, 28, 30, 38, 127, 131, 137 Rewards with the Mechanics ................. GM13 Riding Bonus Chart ......... AL120 Riding ............................. RM175 Rifle ............................... WL4-6, 8, 14, 20, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 54, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74, 127, 134-136 Rigid Leather Base Armor ... RM90 Risk Factors for Arcane Professions .................. AC30 Risk Factors for Non-Arcane Professions .................. AC30 River .... GM21, 31, 34, 104, 115, 117, 120-122, 140, 146, 170 Rogue Mages ........ AC19, 24, 36 Rogue ........................ RM25, 237 Role Crafting ............ GM80, 171 Role Playing Experience ... GM12 Role Traits ........................ RM65 Rolemaster GM Screen ..... RM13 Rolemaster Standard Races ..................... TL89-90 Rolling Stone .... CR50-51, 127, 168 Romantic ............. CR12, 27, 108 Roof ................................ CR7-8, 43-45, 49, 52, 55, 63, 97, 102, 109, 134-162, 166-167, 171-173 Rope Mastery ................. RM165 Routine, Maneuver Difficulty ......... RM101, 103 Rowing ........................... RM149 Royal Alchemy .. Tr23, 25, 36-37 RR (Resistance Roll) ... RM39, 81 Ruin ............................ CR12-15, 19, 23, 32, 42, 54, 63-64, 77, 107-113, 116, 121-127, 169 Ruin Status .............. CR124-125 Rules to Restrict Arcane Magic ............. AC16 Rune Mastery ........... SL80, 129, 241, 246 Rune Paper ..................... RM127 Rune ......................... Tr7, 33, 40, 42, 56-58, 69-70, 82, 89-91, 96-97, 102, 110, 113, 119-120, 123-124, 129, 133, 138-139 Runemaster .. AC17, 23, 32-36, 40 Runes Table I ... Tr56, 58, 90, 96, 119, 123, 138 Runes Table II ............. Tr56, 58, 90, 96, 119, 123, 138 Runes Table III ............ Tr56, 58, 90, 96, 119, 123, 138 Runes Table IV ............ Tr56, 58, 90, 96, 119, 124, 138 Runes Table V ................... Tr56, 90, 97, 119, 124, 138 Rural Man .................... TL89, 96 Ruralmen ............ RM21, 49, 227 Scouting, Adventures ..... RM122 Scribing .......................... RM165 Scrounging ...................... RM205 Scrug Orc .................... RC16, 50, 81-83, 107, 134 Sculpting ......................... RM145 SD (Self Discipline) ......... RM27 Sea Law. ........................... RM13 Searching for Herbs ........ RM121 Seasonal Changes .............. CR10 Second Aid ..................... RM203 Second In Command ...... GM11-12, 77 Secondary Value Chart .... CR111 Secondary/Tertiary Criticals .................... WL15 Seduction ........................ RM169 Seer Base Lists .... SL264, 277-282 Seer ............... SL5, 264, 277-282 Self Control .................... RM187 Self Discipline .................. RM27 Self Healing ...... SL145-146, 193 Selling Magical Items ... Tr28, 36 Selling ........ RM117, 136; GM99 Selling Static Maneuver Table ......... GM97 Semi Spell User ......... RM23, 26; SL246, 248, 251-252, 258 Semi-Precious Gem Table ...... Tr83, 85, 138 Semi-Precious Stones .............. Tr15, 18-19 Semiautomatic Pistol ........ WL8, 18, 20, 22, 24, 26, 28, 30, 34, 127-130 Sense Ambush ................ RM153 Sense Awareness ............ RM157 Sense Control ......... SL168, 171, 195, 250 Sense Mastery ......... SL109, 119, 132, 152, 154, 194 Sense Through Others .... SL264, 280 Senses .............. SL24, 32-33, 67, 78-79, 84, 94, 96, 109, 118-119, 127, 132, 145, 154, 171, 180181, 185, 225, 232-233, 250 Sequencing Actions in a Round .... RM73 Serpent (player Zodiac) ...... GM9 Servant ..... CR8-9, 11, 30, 43, 46, 52-53, 64-65, 67-70, 71-72, 8283, 87, 90, 105, 113-114, 122 Servant Wage Chart ........... CR68 Service ............................ RM165 Servitor ................. CR28, 53, 65, 67-68, 82, 90 Session Etiquette Rules .... GM13 Session Time .............. GM12-13 Setting ............................... GM6, 10-11, 14, 16-21, 23-24, 2643, 45-47, 51, 54-59, 62, 6970, 73, 78, 83-84, 86, 89, 91, 95, 97, 101, 115, 117-119, 122123, 131, 133-135, 141-144, 146, 159, 165, 171-172 Setting Traps ................... RM197 Setting, Adventure Sites .. RM109 Setting, Civilized Areas ... RM109 Setting, Countryside ....... RM109 Severe Injury .................. RM133 Sewing/Weaving ............ RM165 Shagak Ru'kleftäk-sher RC125, 141 Shaguk Kun-torâmim ... RC125, 141

KEY

RM=Rolemaster Standard Rules SL=Spell Law AL=Arms Law GM=Gamemaster Law AC=Arcane Companion Tr=Treasure Companion CR=Castles & Ruins TL=Talent Law RC=Races & Cultures: Underground Races

S

Sacred Grounds ............... CR180 Sailor .............................. RM280 Sample Events .......... GM80, 148 Sample Herbs .................. AL130 Sapping ................... CR7, 28, 47, 92-93, 98, 102, 119, 171 Sapping Maneuver Table . CR119 Scaling ............................ RM149 Scar Unbinding ................ RC128 Scenarios, Adventures .... RM122 Scene ......... GM6, 17-19, 23, 30, 33, 35, 41-43, 45, 50, 54, 58, 62-67, 69-71, 75, 88, 172-173 Scholar .................. RC39-40, 42, 78, 115, 141 Science/Analytic ............. RM185 Science/Analytic · Specialized ............... RM185 Science/Analytic · Basic RM185 Scimitar ..................... AL47, 138 Scope GM6, 8, 14-17, 23, 27, 3235, 37-38, 40, 45-49, 51-54, 56-57, 146 Scoring ........................ GM76-77 Scout ............................... RM281 Scouting ....... CR66, 90, 103, 125 Scouting the Countryside ... RM121

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KEY

RM=Rolemaster Standard Rules SL=Spell Law AL=Arms Law GM=Gamemaster Law AC=Arcane Companion Tr=Treasure Companion CR=Castles & Ruins TL=Talent Law RC=Races & Cultures: Underground Races

rolemaster annual

Shaguk Sh'rmauk-ënd .. RC123, 141 Shaguk Spîllak ......... RC124, 141 Shaguk Stâz-pargun .. RC123, 141 Shaguk Zhun-Kleftäk ... RC124, 141 Shaman Priest ................. RM281 Shard ............................ AC41-44 Sheer Folly, Maneuver Difficulty ......... RM101, 103 Shield Bash ...................... AL129 Shield Divisions ................ CR78 Shield Mastery ...... SL89-90, 130 Shield ......... RC10, 13, 16, 20-23, 26, 33, 49, 59, 62, 68, 70, 81, 83, 87, 90-91, 104, 110-111, 117, 120-121, 123, 125 129, 133134; Tr40-41, 45, 50, 52-54, 63, 67-68, 72, 78, 81-82, 84, 86, 8992, 98, 100, 102-104, 107, 109, 111-113, 115-116, 119-121, 125, 127-129, 132, 134-135 Shield-Parry Chart ......... AL115117, 141 Shields ........ RM91; AL110-111, 114-118, 120, 129, 141 Shieldsman .............. RC111, 141 Shifting Law ............... AC45, 68 Shifting ... SL111, 122, 132, 153, 155, 181, 185, 189, 194, 197 Shirriff ......... RC56, 59, 119, 141 Shock Bolt .............. SL12-13, 65, 76, 96, 98-99, 102, 106-107, 131, 139-140, 193, 199, 273, 280 Short Bow ......... AL49, 119-120, 129, 141 Short Sword ....................... AL51 Shotgun (SG) ................. WL6-8, 11-14, 32, 75-117, 127, 135, 138, 140, 142 Shotgun Attack Table ...... WL12, 77-116 Shotgun Attack Tables ...... WL2, 75-76 Shotgun Table Modification Chart .......................... WL12 Sibling ............................... TL75 Siege ............. CR4-5, 11, 13, 15, 18, 24, 28, 34, 36, 41, 43-44, 46, 50, 52, 81, 89, 92-103, 105107, 120, 122, 133, 170-171 Siege Engineer ............. CR28, 93 Siege Engineering ........... RM203 Siege Engines ...... CR5, 13, 18, 24, 28, 36, 81, 89, 92-93, 95-102, 133 Siege Engines Summary Chart ......... CR100 Siege Equipment ......... CR15, 93, 98-100 Siege Magic ............... CR92, 107 Siege Morale .... CR106-107, 120 Siege Morale Table ......... CR120 Siege Tower ..... CR5, 97-98, 171 Siege Weapon Modifications Chart ...................... CR98-99 Siege Weapons Versus People ...................... CR170 Siege Weapons Versus Siege Weapons ........ CR170 Siegecraft ........................... CR92 Signaling ......................... RM163 Silent Kill ....................... RM195 Silver ............... Tr6, 13-16, 20, 23, 27, 83, 86, 104-106, 109-112 Simple Actions ................. RM79

Simple Commerce System .. GM96 Singing ............................ RM143 Single Shot .... WL9-11, 24, 137, 139, 142 Single Use Item ............ Tr42, 44 Sinking Ship Chart ... GM153-154 Sinking Ship ............ GM80, 151, 153-154 Situational Awareness ... RM81, 82, 157 Size Chart ........................ AL135 Skating ............................ RM151 Skiing .............................. RM151 Skill Bonus ......... RM29, 68, 94; AC21, 42, 50, 108; AC31, 108, 129;' AL116, 118, 120, 140; GM68, 102, 154, 158 Skill Category Record Sheet ........ RM45, 46 Skill Category Bonus ....... RM28, 29, 68 Skill Category Groups ...... RM30 Skill Category Rank ........ RM30; AC108 Skill Category Ranks from a TP ................. RM266 Skill Category ........ RM9, 11, 29, 32, 185, 231 Skill Development ..... RM11, 32, 36; AC108 Skill Modifiers for Detecting Earthnodes .................. AC25 Skill Rank ... AC19, 24, 37, 44, 108 Skill Rank Bonus .............. RM29 Skill Rank ......................... RM29 Skill Ranks from a TP .... RM266 Skill Record Sheet ...... RM45, 46 Skill ................ RM9, 11, 27, 139, 231; AC10, 19-20, 24-25, 28, 31, 33-41, 44, 56, 62, 108; AL110-111, 116-118, 120, 129131, 140; GM5, 13, 16-18, 24, 27-28, 30-31, 44-45, 54, 64, 68, 72, 74, 78, 81, 83-87, 96, 98, 101-102, 111, 113-114, 129, 135, 142, 146, 153-154, 158160, 166, 168, 172; WL8, 1013 Skinning .......................... RM165 Skulker ............... RC48, 118, 141 Slash Critical Strike Table ......... AL67, 69, 74, 93 Slaying Attacks ........ SL180, 217 Slaying Critical, Attack Result ............. RM89 Slaying Weapon ................ AL93 Sleep Trance ................... RM187 Sleeping Quarters ........ CR52-53 Sling ................... AL53 110, 119, 129, 138, 141 Smashing Things, Breakage .................. RM135 Snap Action Phase ...... RM73, 74 Snap Action ........ RM12, 73, 105 Sneak-knife .............. RC122, 141 Snow Blindness .............. GM168 Soft Iron ................... Tr26, 38-39 Soft Leather Base Armor ... RM90 Sokhudnerrim .... RC14, 112, 141 Soldier ............................ RM282 Solid Alteration ....... SL186, 197 Solid Destruction ..... SL121, 133 Solid Manipulation ... SL154, 156, 194, 229

Sorcerer Base Lists ... SL117-122, 133, 262 Sorcerer .................... RM26, 248 Soul Damage .................. RM129 Soul Death .. RM131; SL235, 238 Soul Departure .............. RM132; SL237-238; TL71, 80, 83, 87, 90-98, 100, 105 Soul Destruction ...... SL122, 133 Soul ............................... RM129; SL38, 41, 64, 69, 122, 133, 157, 161, 231, 235, 237-240 Soul Withering ....... RM132, 134 Sound Control ........... SL98, 101, 131, 173, 178, 196 Sound Molding ... SL98, 101, 131 Sound Projection ............ SL174, 179, 196 Sound's Way ......... SL16, 18, 65 Sources of Power ...... AC4, 9, 55 Spatial Location Awareness .............. RM157 Speaking ......................... RM105 Spear .................. AL55, 120, 138 Special Abilities ..... RM39; TL7, 10-11, 35-41 Special Ability ........... RC12, 26, 28, 34, 36, 41, 44, 51, 54, 61, 63, 70, 73, 77-78, 83, 86, 92, 96, 100, 102, 106, 129-137 Special Ability Talents Chart ............ TL35, 100, 102 Special Armor Effect .. Tr28, 52-53 Special Attacks ............... RM189 Special Bonus ............. RM57, 68 Special Defenses ............. RM191 Special Flaw ....... RM264; TL10, 68-74, 100, 104 Special Flaws Chart .......... TL68, 100, 104 Special Item .................... RM57, 92, 94; RC23, 26, 33-34, 4041, 49, 51, 59, 61, 68, 70, 7677, 82-83, 90, 92, 98, 100, 105106, 129-137; TL10, 47-48, 100, 103; Tr59, 102 Special Items Chart .......... TL47, 100, 103 Special Locations ....... GM37, 39 Special Maneuver ......... WL9-11 Special Purpose ................ RM29 Special Research .............. SL246 Special Situations ............. RM81 Special Status Chart .......... TL42, 100, 102 Special Status ........ TL10, 42-45, 100, 102 Special Things from a TP .. RM265 Special Training Talents Chart ................... TL14, 100 Special Training .......... TL10-14, 16-18, 87, 100, 107 Special Weapon Effect ...... Tr28, 49-52 Speed Chart ..................... AL135 Speed ................. RM76; SL14-15, 32-34, 36-37, 65, 67, 88-89, 108, 113, 117, 124, 126, 130, 132, 155, 172, 194, 225, 232, 240, 257, 259 Spell Action Phase ........... SL254 Spell Area of Effect ........ RM209 Spell Attack Tables ......... SL199 Spell Attacks Against Items ................. SL248, 262

Spell Bane ........ AC34, 45, 82-85 Spell Books ................... AC4, 16 Spell Casting Static Maneuever RM12, 105 Spell Casting ..................... RM75 Spell Casting, Armor Penalties ....... RM105 Spell Casting, Automatic ... RM105 Spell Casting, Free Hands ............... RM105 Spell Casting, Speaking .. RM105 Spell Center Point ........... RM100 Spell Coordination ..... AC34, 45, 84, 86 Spell Defense ............... SL17, 65 Spell Development ......... RM231 Spell Durations .............. RM209; SL13, 225-226 Spell Enhancement ... SL90, 92, 130 Spell Experience Points ... RM124 Spell Failure ........ AC17, 19, 28, 45, 75, 95-96, 106 Spell Failure Table ......... SL199200, 217, 234, 258, 261 Spell Hand ...... AC34, 45, 86, 88 Spell Inhibitors ........... AC45, 57 Spell Law. ....... RM10, 12, 17, 37 Spell Level ...................... RM105 Spell List Availability .... SL225, 233 Spell List Development Point Costs ................. RM60 Spell List Development .... RM12 Spell list, macro ................ AC41 Spell Lists .. RM37, 209, 212, 231 Spell Lore ....................... RM171 Spell Mastery .................. RM181 Spell Orientation Phase ... AL111112, 140; SL254-255 Spell Phase .............. AL111-112 Spell Preparation ...... RM75, 105 Spell Protection .......... AC36, 45 Spell Range ....... RM99, 100, 209 Spell Reins ................. SL91, 130 Spell Research ........ SL225, 241242, 244, 246-247 Spell Research Time Chart .. SL247 Spell Resistance ....... SL146, 193 Spell Results Phase ......... AL111, 140; SL254 Spell Risk ... AC16-17, 29-30, 69, 76 Spell Shaping ........ AC33, 45, 74 Spell Shield ...... AC34, 45, 88-90 Spell Sub-Type ............... RM209 Spell Target ...................... RM99 Spell Tracker .............. AC36, 45 Spell Triggers ............. AC45, 58 Spell Type ....................... RM209 Spell User Classifications .... SL248, 250-251 Spell User ......................... RM23 Spell Wall .................. SL81, 129 Spell, Instantaneous ........ RM105 Spells Against Multiple Targets ...................... SL230 Spells of the Gnolls ... RC107-108 Spells of the Shaguk-Gûl ... RC108 Spells .............................. RM193 Spells .............................. RM209 Spells, Healing ................ RM129 Spells, Resistance Roll ..... RM39 Spirit Mastery .... SL92, 130, 234 Sponge (player Zodiac) ...... GM9 Sprains ............................ RM129

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Spread Burst ................. WL9-11 Sprinting ......................... RM149 Spy ... RM282; CR23, 61, 67, 75, 92, 103-104, 107, 114 Square Tower .... CR44, 58, 94, 134 St (Strength) ..................... RM27 Staff ... CR6, 8-11, 21, 30, 39-41, 43, 46, 52-53, 65-73, 82-83, 87, 90, 108, 113-115, 174 Staff Member Wages ......... CR68 Stalking ........................... RM199 Standard Development Point Cost .................. RM59 Standard Hobby Skill ....... RC18, 26, 28, 32, 34, 39, 41, 48, 51, 59, 61, 68, 70, 75, 77, 81, 83, 89, 92, 98, 100, 104, 106, 129-137 Standard of Living Chart ... CR71 Standard Range Mod Chart .................. WL14 Standard Skill Rank Bonus Progression ..... RM29 Star-gazing ...................... RM177 Starlights .......... SL264, 273, 280 Starsense .......................... SL274 Starting Languages ............ RM55; TL15, 80-81, 84, 90-98, 100, 105 Starting Money from a TP ................ RM265 Starting Money ................. RM67 Starting Wealth Chart ....... TL46, 100, 102 Starting Wealth ........... TL10, 46, 100, 102 Stat Bonus ....................... RM28, 54, 68; TL13, 35, 40, 80-81, 84, 87, 90-98, 100, 102, 106 Stat Gain Rolls .................. RM36 Stat Gain Rolls, Extra ....... RM62 Stat Gains from a TP ...... RM266 Stat Loss Chart ................ SL239 Stat Loss from Age Chart ... GM162 Stat Loss ..... RM132; SL238-239 Stat .................................... RM83 Static Maneuver ... RM12, 29, 101 Statistical Modifier ...... TL80, 82 Stats .................. RM9, 11, 27, 53 Status ................................ RM94 Staying Ahead of the Players ................ GM14 Staying in Character ... GM62, 65 Steel ................................... Tr13, 18, 23, 25-27, 38-39, 43, 63, 88, 102-109, 111-113, 129, 135 Stilt-walking ................... RM151 Stinger Attack ...... AL65, 87, 136 Stock Companies ....... Tr9-11, 37 Stomp Attack ....... AL65, 91, 136 Stone Crafting ............ CR13, 176 Stone Lore ...................... RM171 Stone ............................. Tr13-19, 21, 27, 38, 50-52, 63, 71, 79, 86, 94, 98, 105, 107, 109, 111, 113, 122, 125, 129-130, 135, 138 Stone-crafts ..................... RM165 Story Chronology ............. GM44 Story Control ... GM14, 23, 29, 53 Story Design .... GM8, 14, 19-21, 31, 41, 46, 74 Story ........... GM56, 8-24, 27-59, 61-62, 66, 68-71, 73-76, 80, 134, 141, 144, 148, 153, 171-173 Story Idea ...... GM14, 16, 18-19, 21, 31, 36-38, 41, 49 Story Injector .............. GM70-71 Story Leverage ...... GM6, 16, 23, 27-30, 35, 42 Story Mobility .................. GM34 Story Progression ...... GM20, 41, 46, 56 Story Reward .................... GM13 Story Share ......... GM6, 8, 16, 30 Story Structure .................. GM6, 14-17, 23, 56, 65, 73, 119, 131, 133, 136-140, 143, 160 Story Success .................... GM43 Story Tuning ..................... GM23 Strategic Activity ............. GM80, |141-144, 146 Streetwise ....................... RM205 Strength ............................ RM27 Stride Modification Chart ... AL125 Stride ................................ RM83 Striking Degree 1 ............ RM173 Striking Degree 2 ............ RM173 Striking Degree 3 ............ RM173 Striking Degree 4 ............ RM173 Structural Collapse ......... CR109, 111-112, 124-125 Structural Critical Damage .. SL229 Structural Design Limitations .................. CR54 Structural Hits ........... SL228-229 Structure Warding ...... CR59, 62, 87, 172-173 Stun ................ RM76, 89; AL94, 109, 123, 129 Stun, Effects of ................. RM89 Stunned Maneuvering ..... RM187 Stunned Maneuvers .......... RM76 Subconscious Spell .... SL6, 11, 225 Subcultures ....................... GM37 Subdual Critical Strike Table .......................... AL93 Subdual ........................... RM161 Submachine Gun ....... WL22, 24, 26, 28, 30, 32, 127 Subsistence Pattern Chart .. GM140 Subsistence Pattern .. GM35, 120, 131-132, 134, 139-140 Subsistence ...................... RC4, 6 Subterfuge · Attack ........ RM195 Subterfuge · Mechanics .. RM197 Subterfuge · Stealth ........ RM199 Suggestion Attack Chart ... GM164 Summons ... SL29, 36, 40, 45-46, 48, 50, 61, 67-68, 84, 105, 108109, 124, 126, 130, 133, 234 Sunburn .................. GM168-169 Sunrise/Sunset Chart ...... GM124 Super Large Animal Ballistic Critical Strike Table .... WL125 Super Large Creature Critical Strike Table ... AL93 Super-Large Criticals, Attack Result ............. RM88 Superior Armor Design ...... Tr39 Superior Weapon Design .... Tr38 Supplied Market ....... GM97, 100 Supplies ......................... CR5, 8, 33-34, 40-42, 64, 67, 69-70, 92-93, 106, 114-115, 127 Suppression Fire Results Chart ............. WL11 Suppression Fire ... WL6, 8-11, 13 Surface Ways ............... SL58, 69 Surfing ............................ RM151 Surgery ........................... RM203 Surprise ............................. RM76 Surveillance .................... RM155 Survival .......................... RM177 Swallow Attack ... AL65, 77, 136 Swashbuckling ................ RM161 Sweeps Degree 1 ............ RM173 Sweeps Degree 2 ............ RM173 Sweeps Degree 3 ............ RM173 Sweeps Degree 4 ............ RM173 Swimming ..................... RM149; GM153-154, 170 Symbol ............ CR12, 44, 59-62, 65, 74, 77-78 Symbol lore .................... RM171 Symbolic Ways .... SL28, 66, 246 Symbolism ...... GM132, 137-138 Symbology .......... SL40, 47, 137, 225, 231, 279 Terrain Effects Chart .... GM124126, 129 Terrain Severity .............. GM122 Terror ..................... AC45, 62-63 The Plot .......................... RM115 The Setting ..................... RM109 Thief ......................... RM25, 236 Thieving Law .. SL110, 120, 132 Thinking Beings ... GM35, 120, 131 Thinking Races ............... RM113 Thrown & Melee Action .. RM98 Tightrope-walking .......... RM151 Time Cost ........ Tr44-45, 54, 128 Time Required to Cast a Spell ....... SL248, 254 Time Sense ..................... RM157 Time to Acquire a TP ..... RM265 Time's Bridge .......... SL264, 275 Tin ........... Tr6, 12-13, 18, 26, 63 Tiny Critical Strike Table ... AL90 Titles Chart ........................ CR31 Tools/Machines ....... CR130-131 Top-down Design ............. GM31 Topography Generation ... GM79, 120 Tortoise (Siege Engine) ...... CR5, 95, 97-98, 133, 178 Totaling Talent Points ...... TL80, 87, 100, 106 Totalling the Bonuses ....... RM68 Tournament ... GM4, 20, 27, 73-77 Tournaments, Adventures ... RM122 Tower ..... CR4-5, 7-8, 18, 35, 41, 43-44, 46-47, 52-53, 55, 58, 61-63, 68, 87-88, 92-94, 9698, 100, 108, 115, 119, 121122, 133-134, 147-148, 150156, 158-160, 171, 173, 176 TP (Training Package) .... RM62, 231, 265, 266 Tracking .......................... RM155 Tracking Session Events ................... GM41-43 Trading ........... GM4, 95-98, 143 Trading Lore ................... RM171 Trading ........................... RM169 Training Package ............ RM62, 231, 265, 266; AC17, 20, 2223, 31-37, 108; CR13-14, 16, 20-21, 26, 29, 59; GM28, 8385, 112, 152; RC3-5, 8, 14, 16, 18, 26, 32, 34, 39, 41, 48, 51, 59, 61, 67, 70, 75-77, 80, 83, 89, 92, 98, 100, 104, 106-126, 129-137, 141; Tr30, 32-35 Training Package, Adventurer ............... RM267 Training Package, Advisor ... CR17 Training Package, Amateur Mage ........ RM267 Training Package, Animal Friend ......... RM268 Training Package, Antagonist ................. CR17 Training Package, Apothecary ................. CR18 Training Package, Archaeologist ............. CR19

KEY

T

Tabula Rasa ....... RC39, 116, 141 Tackling .......................... RM173 Tactical Activity .. GM80, 141, 144 Tactical Combat Sequence . AL109, 111-112; SL248, 254-257 Tactical Games ............... RM201 Tactical Situation .............. RM72 Tactics ............................ RM203 Tag ..................................... TL78 Tale Telling .................... RM143 Talent Point ........................ TL7, 9, 14, 19, 26, 31, 35, 46, 79-81, 87-88, 90, 98, 100-102, 106 Talent Points by Race Chart .... TL9 Talent ................... RM12, 40, 57, 255, 257; GM65, 86, 112-113; RC3-4, 8, 23-26, 33-34, 40-41, 44, 49-51, 59-61, 68-70, 75-77, 82-84, 90-92, 96, 98-100, 105106, 114, 129-137; TL6-14, 17, 19, 26, 30-31, 33, 35-37, 39, 46, 49, 56, 68-69, 79-81, 86-90, 98, 100-102, 106-107, 110 Talon Attack . AL65, 73, 134, 136 Tank ............................. AC41-44 Tank Building ................... AC42 Tank Building Times ........ AC42 Tank Creation ................... AC41 Tank Creation Chart ......... AC41 Tank Design ..................... AC42 Tank Design Maneuver Chart ........................... AC42 Tap Addiction .. AC13, 17, 26, 29 Target, Spell ..................... RM99 Taxation ........................ CR6, 10, 31-32, 40, 70, 72, 74 Taxes ........ CR10, 31, 34, 41, 47, 67, 70-74, 83, 90, 116, 119 Technical/Trade .............. RM203 Technical/Trade · Professional ............. RM203 Technical/Trade · Vocational ............... RM203 Technical/Trade · General ................... RM201 Technology Chart ........... GM140 Technology .............. GM38, 132, 135-137, 139-140 Telekinesis ... SL76, 129, 156, 194 Temperature ............... GM35, 60, 118-119, 123-126, 142, 165 Temperature Modification Chart ................. GM124-125 Temporary Appearance .... RM65 Temporary Stat ........... RM27, 53

RM=Rolemaster Standard Rules SL=Spell Law AL=Arms Law GM=Gamemaster Law AC=Arcane Companion Tr=Treasure Companion CR=Castles & Ruins TL=Talent Law RC=Races & Cultures: Underground Races

rolemaster annual

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KEY

RM=Rolemaster Standard Rules SL=Spell Law AL=Arms Law GM=Gamemaster Law AC=Arcane Companion Tr=Treasure Companion CR=Castles & Ruins TL=Talent Law RC=Races & Cultures: Underground Races

Training Package, Architect ..................... CR18 Training Package, Artificer ... CR19 Training Package, Assassin .................. RM268 Training Package, Astronomer ................ CR20 Training Package, Berserker ................ RM269 Training Package, Bherscheurkûm .. RC109, 141 Training Package, Bhourdirrim .. RC108, 112, 141 Training Package, Blind Fighter ..... RC104, 126, 141 Training Package, Boarsaddler . RC67, 121, 141 Training Package, Breliss Archer ... RC122, 141 Training Package, Brelissker . RC67, 108, 121, 141 Training Package, Burglar ..................... RM269 Training Package, Chaplain ...................... CR20 Training Package, City Guard ............... RM270 Training Package, Clerihew .......... RC114, 141

Training Package, Cloaker of Clans ............ RC113, 141 Training Package, Cloistered Academic ................ RM270 Training Package, Cloistered Zealot ......................... CR21 Training Package, Collector .... RC39, 115, 141 Training Package, Con Man ................. RM271 Training Package, Conjuror ..................... AC38 Training Package, Court Magician ........... CR21 Training Package, Crafter ...................... RM271 Training Package, CroakerRC48, 108, 118, 141 Training Package, Crusading Academic ................ RM272 Training Package, Cut Purse ................. RM272 Training Package, Dërnakwmün ...... RC16, 113 Training Package, Detective .................. RM273 Training Package, Diplomat .................. RM273 Training Package, Doctor ... RM274

rolemaster annual

Training Package, Duelist .. CR22 Training Package, Engineer ... CR22 Training Package, Executioner ................ CR23 Training Package, Explorer ................... RM274 Training Package, Famulus .. AC38 Training Package, Finder ... RC59, 114, 119, 141 Training Package, Ghârnurghir .............. RC16, 108, 110, 141 Training Package, Grave Robber ............. CR23 Training Package, Groom .. CR24 Training Package, Guardian .................. RM275 Training Package, Hephuzâd .......... RC111, 141 Training Package, Herbalist .................. RM275 Training Package, Hewer .... RC66-67, 120, 141 Training Package, Highwayman ........... RM276 Training Package, Hoythij Râk ...... RC110, 141 Training Package, Hunter ... RM276 Training Package, Inventor ... CR24 Training Package, Inventor .... RC45-46, 48-50, 116, 141 Training Package, Jester .... CR25 Training Package, Knight .. RM277 Training Package, Laborer .... CR25 Training Package, Loremaster ............... RM277 Training Package, Magic Crafter ............. CR26 Training Package, Manipulator ................ AC39 Training Package, Martial Artist ........... RM278 Training Package, Meneumerakkinîm ... RC109, 141 Training Package, Mercenary ............... RM278 Training Package, Merchant ................. RM279 Training Package, Miner .. RC48, 117, 141 Training Package, Necromancer .............. AC39 Training Package, Path Finder ....... RC114, 141 Training Package, Performer ................ RM279 Training Package, Philosopher .............. RM280 Training Package, Pillager ........ RC67, 120, 141 Training Package, Political .. CR26 Training Package, Prophet .. CR27 Training Package, Prowldark . RC104, 126, 141 Training Package, Romantic .................... CR27 Training Package, Runemaster ................. AC40 Training Package, Sailor .... RM280 Training Package, Scholar ... RC39-40, 42, 78, 115, 141 Training Package, Scout ... RM281 Training Package, Servitor .... CR28

Training Package, Shagak Ru'kleftäk-sher .. RC125, 141 Training Package, Shaguk Kun-torâmim .... RC125, 141 Training Package, Shaguk Sh'rmauk-ënd .. RC123, 141 Training Package, Shaguk Spîllak .............. RC124, 141 Training Package, Shaguk Stâz-pargun ....... RC123, 141 Training Package, Shaguk Zhun-Kleftäk ... RC124, 141 Training Package, Shaman Priest .......... RM281 Training Package, Shieldsman ...... RC111, 141 Training Package, Shirriff .. RC56, 59, 119, 141 Training Package, Siege Engineer ............ CR28 Training Package, Skulker ....... RC48, 118, 141 Training Package, Sneak-knife ....... RC122, 141 Training Package, Sokhudnerrim .. RC14, 112, 141 Training Package, Soldier ... RM282 Training Package, Spy .... RM282 Training Package, Tabula Rasa ............ RC39, 116, 141 Training Package, Traveller .................. RM283 Training Package, Troubadour ................. CR29 Training Package, Tuskerer ..... RC48, 117, 141 Training Package, Vizier ... CR29 Training Package, Wanderer ................. RM283 Training Package, Warlock AC40 Training Package, Weapon Master ..................... RM284 Training Package, Zealot ... RM284 Trample Attack .... AL65, 91, 136 Transport ................ GM101, 104 Transport List ................. GM104 Transport ................ RM287, 290 Trap Building ................. RM197 Trap Chart 1 (Crude/ Terrain-based) .......... CR127 Trap Chart 2 (Defensive) .... CR127 Trap Chart 3 (Offensive) .... CR127 Trap .......... CR8, 12, 14-15, 19, 23, 36, 46, 48-51, 92, 95, 108, 111, 121, 123, 125-127, 134, 168 Trap Detection Rating ....... CR49 Trap Effectiveness Rating ... CR48 Trap ............................. SL11-12, 51, 63, 65, 68, 74, 82, 114-115, 118, 127, 129, 143-144, 154, 183, 193, 225, 233, 251 Trapping ......................... RM165 Travel Experience Points ... RM126 Traveller ......................... RM283 Treasure Code Table .. Tr84, 138 Treasure Generation .... Tr31, 59, 82-93, 95, 100 Treasure, Adventure Sites ... RM109 Treatment of Injuries ...... RM133 Trebuchet .......... CR5, 93, 98-99, 122, 170-171, 186 Trench foot ..................... GM168 Trickery .......................... RM199 Trigger .................. CR48-51, 61,

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134, 168, 174 Tripod ................... WL8, 12, 127 Troglodyte Height Chart .. RC103 Troglodyte Racial Summary ... RC106-107, 137 Troglodyte Racial Training Packages .. RC107, 126 Troglodyte .................... RC9, 89, 101-107, 126, 137, 141 Troglodyte Talent and Flaw Chart ............... RC105 Troglodyte Weight Chart .... RC103 Troubadour ........................ CR29 True Perception ....... SL264, 281 True Sight ................ SL264, 282 Tumbling Evasion .......... RM161 Tumbling ........................ RM151 Turtle (player Zodiac) ........ GM9 Tusk Attack ......... AL65, 79, 136 Tuskerer ............. RC48, 117, 141 Two-Handed Sword .......... AL57 Two-Weapon Fighting ... RM161 Typical Adventures ........ RM122 Typical European Blackpowder Guns .. WL137 Typical Mill Income Chart .......................... CR47 Variable Ammunition Expenditure ............... WL10 Variable Development Point Cost ............ RM60, 61 Vegetation ....................... GM35, 118-122, 124, 126, 129 Vegetation/Water Type Generation Chart ..... GM122 Ventriloquism ................. RM143 Verbal Implication ............ GM66 Very Hard, Maneuver Difficulty ......... RM101, 103 Villain ..................... AC4, 14, 16 Visibility .. SL108, 147, 227, 230 Visible Scope ........... GM6, 8, 14, 32, 34, 45, 48, 52-53, 57 Visual Aids ....................... GM71 Vizier ................................. CR29 Vocational Training Packages ... RM265 Vocational TP, Highwayman ........... RM276 Vocational TP, Assassin .... RM268 Vocational TP, Burglar ... RM269 Vocational TP, City Guard .............. RM270 Vocational TP, Con Man ... RM271 Vocational TP, Crafter ... RM271 Vocational TP, Detective ... RM273 Vocational TP, Diplomat ... RM273 Vocational TP, Doctor .... RM274 Vocational TP, Herbalist ... RM275 Vocational TP, Loremaster .............. RM277 Vocational TP, Merchant ... RM279 Vocational TP, Performer .. RM279 Vocational TP, Sailor ..... RM280 Vocational TP, Scout ...... RM281 Vocational TP, Soldier ... RM282 Vocational TP, Spy ......... RM282 Vocational TP, Traveller .................. RM283 Vocational TPe, Cut Purse ................. RM272 Void Ball ............. AC19, 29, 45, 76-77, 95, 101 Void Bolt ............. AC19, 29, 45, 76-77, 95, 103 Void Critical Strike Table .... AC19, 45, 102, 104 Void Law .............. AC33, 45, 76 Vulture (player Zodiac) ...... GM9 Water Bolt ...................... SL103, 108, 118, 131, 133, 148, 184, 194, 197, 199 Water Law ....... SL103, 108, 131 Way of the Voice ..... SL264, 276 Wealth Component Table ............... Tr82, 84, 138 Wealth ............... GM4, 6, 23-24, 36, 95, 133, 136 Wealth in a Campaign ...... Tr4, 9 Wealth Level Chart .......... TL46, 100, 102 Wealth Level ........ TL10, 42, 46, 75, 98, 100, 102-103 Wealth Table ... Tr82-83, 85, 138 Weapon Bonuses for Missile Weapons ...... AL129 Weapon Breakage .......... RM134; GM81-82 Weapon Combinations ..... RM96 Weapon Descriptions ........ Tr59, 106-109 Weapon Development Point Costs ................. RM60 Weapon Enchantment ........ Tr33, 59, 71, 129 Weapon Fumble Table ...... AL93 Weapon Kata ........... AL116, 132 Weapon List ................... GM105 Weapon Master ............... RM284 Weapon Quality ............... RM94; AL118, 129, 140 Weapon ......................... RM207, 287, 291; GM22, 28, 38, 63, 65, 68, 81-85, 93, 97, 101-102, 105-106, 111-112, 118, 135136, 138, 142-143, 152, 168; RC11, 13, 16, 18-27, 32-34, 39-41, 47-51, 59-61, 64-70, 7273, 75-77, 79-83, 87-93, 96, 98-100, 104-106, 109-114, 116-127, 129-137; Tr7-9, 13, 23, 25-29, 33-35, 38-40, 42, 46, 49-52, 54, 56-59, 63, 71, 75, 77, 82-83, 88, 90, 97-99, 106-109, 115-116, 119, 124126, 128, 130, 138 Weapon Skill ...................... WL8 Weapon Statistics Chart ................. AL134, 138 Weapon Traps .................... CR51 Weapon · 1-Handed Concussion ............. RM207 Weapon · 1-Handed Edged ...................... RM207 Weapon · 2-Handed ....... RM207 Weapon · Missile Artillery ................... RM207 Weapon · Missile ........... RM207 Weapon · Pole Arms ...... RM207 Weapon · Thrown ........... RM207 Weapons as Shields .......... RM91 Weapons Table I ................ Tr56, 58, 90, 97, 119, 124, 138 Weapons Table II .............. Tr56, 58, 90, 97, 119, 124, 138 Weapons Table III ............. Tr56, 58, 90, 98, 119, 125, 138 Weapons Table IV ............. Tr56, 58, 90, 98, 119, 125, 138 Weapons Table V .............. Tr56, 58, 90, 99, 119, 126, 138 Weapons Table VI ............. Tr90, 99, 119, 126, 138 Weather .. RM136; GM4, 23, 35, 56, 92-93, 108, 115, 118, 120, 123-130, 133, 135, 141-142, 144-146, 148-150, 168, 170 Weather Watching .......... RM177 Weather Ways ............. SL18, 65 Weekly Events Chart ..... GM147, 150

U

Unbalancing Critical Strike Table ................ AL93 Unbarring Ways ........ SL82, 129 Undead Lore ................... RM171 Undead .................. RM131, 132; SL11-12, 39, 42-44, 48, 63, 65, 67-69, 232, 235, 237-240, 262 Under supplied Market .... GM97, 100 Underground Societies .... RC4, 6 Understanding Mastery ..... Tr35, 59, 81, 130 Unmodified Roll .... RM14, 87, 101 Unsupplied Market ... GM97, 100 Unused Current Material ............... GM20, 22 Unusual Objects, Breakage .................. RM135 Urban .............................. RM205 Urbanmen .................. RM21, 49, 228; TL89, 96 Using Prepared Herbs ..... RM201 Using Treasure Companion with Arms Law ........ Tr28-29 Using Treasure Companion with Gamemaster Law .... Tr28, 31 Using Treasure Companion with Spell Law ........ Tr28-29 Using Treasure Companion with the RMSR ....... Tr30-31 Using/Removing Poison .... RM197

W

Wage Chart .... CR36-37, 39-40, 68 Wage .... CR10, 30, 36-37, 39-40, 54, 66, 68-69, 71-72, 118 Wall Bashers ...................... CR97 Wall Spell ..... SL9, 225, 228-229 Wanderer ........................ RM283 War Hammer ..................... AL59 War Law. .......................... RM13 War Mattock ...................... AL61 Ward ..................... AC33, 45, 78 Warding Lore ................. RM171 Warfare ....... GM28, 36, 132, 138 Warlock ..... AC17, 23, 32-36, 40 Warrior Monk ........... RM25, 238 Waste ................... GM31, 42, 93, 106, 116, 118-119 Watches ... CR9, 67-68, 104, 120

V

Value of Coins .................... Tr12 Value of Magic Items ..... RM128 Value of Money .................... Tr5 Vard Orc ..................... RC82, 86, 91-92, 107, 135 Variability of Spell Duration ..................... SL226 Variable Percentage Activity ... RM80

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Section 16.0 Castle Record --The Land

CASTLE RECORD--THE LAND Population: Standard of Living: Tax Average: Taxes/month: Other Income: Total Income: Monthly Expenses: Staff: Servants: Maintenance: Other: Total Expenses: Net Income: Castle Stores: Economy: Society: Religion: Mod. -75 -50 -25 -10 0 0 +10 +20 +35 +50 Public Opinion 1 Total War 2 War 3 Hostile 4 Wary 5 Neutral 6 Guarded 7 Cautious 8 Friendly 9 Defensive Alliance 10 True Alliance Foreign Relations 1 Rebellion 2 Factional Rebellion 3 Angry 4 Disgruntled 5 Neutral 6 Quiet 7 Hopeful 8 Happy 9 Patriotic 10 Worshipful

(1% of castle cost) (Taxes-Total Expenses) Castle Vault/Property:

Towns/Points of Interest

Neighboring Lands/status

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The Rules

IN THIS SECTION...

3.1 The Skills ......................................................... 8 3.1.1 Weapon Skills ...................................... 8 3.1.2 Armor Skills ........................................ 8 3.1.3 Other Skills .......................................... 8 3.2 Body Armor ..................................................... 9 3.3 Firearm Attack Actions ................................... 9 3.3.1 Single Shot .......................................... 9 3.3.2 Double Shot ......................................... 9 3.3.3 Spread Burst ........................................ 9 3.3.4 Aimed Burst Action ........................... 10 3.3.5 Variable Ammunition Expenditure ... 10 3.4 Special Manuevers ........................................ 10 3.4.1 Rapid Fire .......................................... 10 3.4.2 Aimed Rapid Fire .............................. 10 3.4.3 Suppression Fire ................................ 10 3.5 Reloading Action ........................................... 11 3.6 Hunting Classification ................................... 12 3.7 Tripods ........................................................... 12 3.7.1 Disadvantages of Tripods .................. 12 3.7.2 Advantages of Tripods ...................... 12 3.8 Shotguns ........................................................ 12 3.9 Cover ............................................................. 13 3.10 Improved Munitions ...................................... 13 3.10.1 Armor Piercing Rounds ................... 13 3.10.2 Hollowpoint Rounds ........................ 13 3.11 Weight of Ammunition and Accessories ....... 13 3.12 Developing Your Own Weapons ................... 14

Sections 3.0, 3.1 The Rules

3.1.2 · ARMOR SKILLS

The armor types presented in the RMSS are still valid. However, they represent either medieval or natural armor types. Modern body armors are handled separately and are rated by class. Class I body armor is made of ballistic cloth and covers only the torso. Class II body armor is similar to Class I in composition, but covers the torso and shoulders (and is generally thicker than Class I armor). Class III body armor covers the torso, shoulders, and thighs and also includes metal inserts (in addition to the ballistic cloth). Class IV body armor covers the entire body and includes many metal inserts. Skill with modern body armors are developed in the Armor · Light category (for body armor types I and II) or Armor · Medium category (for body armor types III and IV). Note: Specific genre books and supplements will introduce other types of armor appropriate to other genres and/or settings.

The Skills

3.1.3 · OTHER SKILLS

With the addition of firearms into the game, there are several support skills that can be added to the system. These support skills will be detailed in the sections appropriate to the use of the skills. The are listed here for convenience Awareness Senses skill category: Situational Awareness (Ammunition) {In} Combat Maneuvers skill category: Suppression Fire {Ag}, Rapid Fire {SD}

This section provides all of the rules needed for using firearms in any role playing setting. Note that these rules reference that RMSS for normal procedures (only the variances from the normal system are noted).

3.1 q THE SKILLS

q

Incorporating the new skills needed for using the information in this book is quite simple. Follow the guidelines below.

3.1.1 · WEAPON SKILLS

Gamemasters merely need to add two new categories to the Weapon group: Weapon · 1-handed Firearms and Weapon · 2-handed Firearms. These two skills both use the stat bonuses of Ag/Ag/St and use standard progressions. The weapon group should have the highest skill cost repeated two more times to account for the new weapon categories. Note that one skill would be required for each different type of weapon within the category. For example, semiautomatic pistols, revolvers, and blackpowder pistols would all be Weapon · 1-handed Firearms skills. Machineguns, rifles, and muskets would all be Weapon · 2-handed Firearms skills. Some weapons might be applicable in either category and should be developed separately. For example, firing a semiautomatic shotgun with one hand would require a separate skill from firing it with two hands.

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