Read MYO INSTRUCTIONS.cdr text version

THE ONE OF A KIND PROPERTY TRADING GAME

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MAKE YOUR OWN OPOLY

BOARD GAME PUBLISHING GUIDE

CONTENTS:

THE PAPER YOU RECEIVED WITH YOUR GAME SHOULD CONTAIN THE FOLLOWING PAGES:

2 WHITE DEED CARD STOCK SHEETS

P A P E R P A C K

3 WHITE PEEL & STICK LABELS

1 COLORED CARD STOCK SHEET 1 COLORED CARD STOCK SHEET

YOU WILL ALSO NEED A SUPPLY OF PLAIN WHITE PAPER FOR YOUR PRINTER. IF YOU ARE MISSING ANY PIECES, OR YOU WOULD LIKE TO ORDER ANY ADDITIONAL PAPER, PLEASE E-MAIL [email protected]

SYSTEM REQUIREMENTS:

A PC with a Pentium processor or better; Windows XP, or Vista; 128 MB Ram; High color video display or better; CD Rom Drive; a mouse; an ink jet, or color laser printer. . . and a scissors!

COMPONENT LIST:

1 CD-Rom with Operating System, Game Examples and Clip Art; The paper pack shown above, 1 generic Game Board, 6 Customizable Game Tokens; 20 Building Additions and 2 Dice.

You can download the latest version of the software, get some handy tips and troubleshooting advice at WWW.TDCGAMES.COM/MYOHELP.HTM.

1

PUBLISHING & ASSEMBLY INSTRUCTIONS

WELCOME TO MAKE YOUR OWN-OPOLY.

Make Your Own-Opoly is a kit that contains everything needed to produce one customized property trading style board game. This can be done by loading the simple desktop publishing program that is contained herein to yield a one-of-a-kind original board game that is only limited by the boundaries of your imagination.

Step #1

INSTALLING THE PROGRAM

Insert the CD-Rom disk into the appropriate drive. If the program does not automatically install, run MakeYourOwnSetup.exe and follow the on-screen prompts. The program will create a directory and group called "MYOPOLY" on your C: drive (unless you indicate differently.) When the installation is complete you can begin using Make Your Own-Opoly immediately. However, it is highly recommended that you follow the four additional steps that follow in order to achieve the best results.

Step #2

CREATING YOUR NEW GAME

The main editing screen is seen in Figure 1 at the right. To edit any space, you simply click on that area to change the text and/or an image. This will be explained further in later sections.

To Begin:

Although you could begin editing immediately, it will be much less confusing to use the Game Customizing Worksheets located at the end of these instructions. Every customizable aspect of a game is listed on these pages. Once you have filled them out, editing will be much easier.

Tokens

Figure 1

Game Examples:

There are four game examples included. A Generic example is shown on the first screen, but if you select "OPEN" from the pull down "FILE" menu, you can load any of three other themes to use as your starting point. Using one of these examples to start your game design could greatly reduce your work load. However, if you wish to start from scratch, please feel free to be creative.

2

CREATING YOUR NEW GAME, continued

Editing Board & Box Spaces

To edit spaces on the board or box label, simply click on the area to be edited on the main screen. For example, clicking on the center of the board will bring up the "Edit Center Area" screen shown in Figure 2. When you make your desired changes here and click OK, all aspects of your game that relate to these names will be changed automatically. The approximate look of your changes is shown in the displays. After clicking on the lower right hand "Starting Corner," the editing sequence is shown in Figures 3 through 5. The text can be changed by selecting it and typing the desired new copy. Click on the "Find Image" box to browse through images that can be added to each space. Figure 5 shows a completely redesigned "Starting Corner" space. By clicking OK these changes are recorded. Browsing & Importing Images: There are several images included with the game that can be used to decorate your board spaces, moving pieces and play money. The collection is located on the cd-rom in a directory called "CLIPART," where images are listed in several categories and sub-categories. You can choose to browse or import your own images in several different formats. This would include scanned photos. For best results use 1 inch x 1 inch, 300 DPI BMP or JPG images. By using the "Find Image" browser shown in Figure 4, select the drive letter where the image files are located. Then select an image for preview in the image box. Click OK to include it.

Figure 2

Figure 3

Where Images Can Be Used: Either clipart or your own photos can appear on each customizable board space, each game token and each denomination of the play money. However, no images will appear on the deed cards that correspond to board spaces.

NOTE: Importing the same image more than once can cause an error. Use the same image more than once, by finding it on your C: drive, not the CD Rom.

Figure 4

Saving Your Work in Progress

As you click around the board to make your changes and additions, it is a good idea to save your new game as you go by pulling down the "File" menu and clicking "Save As." Give your new game a unique name and save it to the directory you desire. It is a good idea to save your work after each board space is edited.

Figure 5

3

CREATING YOUR NEW GAME, continued

Editing "Good News" & "Bad News" Cards

By clicking on "Good or Bad News," you can edit the copy of these two sets of 12 game cards. Click on each card that you wish to edit as seen in Figure 6 below.

Editing Play Money

By clicking in the space marked "Money" you can edit the design of the play money you will be using with your game. You can change the name of the money and include a special image in the center oval of each denomination. You could even scan a picture of yourself or a family member and make it your own cash! If you intend to import a picture into the center oval of the money, best results are achieved with a 300 dpi Windows Bitmap(BMP) or Jpeg (JPG) image that is taller than it is wide with some white border included around it.

Figure 6

Editing GameTokens

By clicking in the space marked "Tokens" you can edit each of the six game tokens used in your game. You can edit the type on each token or you can add an image to each. You cannot use both an image and type on the same token label. There will be two labels printed for each token so that you can adhere one to each side of the token.

Figure 7

Use this form to select and edit the images for game tokens. Each token can hold an image or text, but not both. Click on the token you wish to change.

Figure 8

Figure 19

Figure 20

Figure 9

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Step #2 #3

PRINTING GAME COMPONENTS

After you have completed the editing of your game, it is time to print the special labels and components that you will use to make your game unique.

Game Board, Box Top & Game Token Labels

Your game board, box top and game tokens will be customized by printing a set of "peel & stick" labels using your sheet-fed printer. After printing the labels, you will cut them out, remove the backing and stick each of them to the proper places on the box, game board and tokens. To best keep track of the pieces as you output them, print them in the order they appear in the "Print Your Own Opoly" box seen in Figure 8 on the previous page. To reach this box, pull down the "File " menu and click "Print." All printing will be automatically sent to your Windows default printer, unless you specify otherwise. Start by clicking on the "Game Board, Box & Tokens" button, which will take you to the screen shown in Figure 9 on the previous page.

Preparing to Print Special Labels

Clicking on the button for "Boxtop & Token Stickers" will activate the screen shown in Figure 10. This box will tell you which piece of special paper to load into your printer. To test both your printer and the accuracy of your editing, YOU SHOULD PRINT A TEST SHEET ON PLAIN PAPER BEFORE EACH USE OF THE SPECIAL PAPER PROVIDED! After printing your test sheet, load the first blank white peel & stick label sheet as prompted by the print box. Click OK to begin printing. When each job is printed to the special paper, the word "DONE" will appear next to that print job in the "Print Your Own..." box. Repeat the same procedure for the two remaining peel & stick labels for the game board.

Figure 10

CUT ALONG THE DOTTED LINES, THEN PEEL & STICK EACH TO THE APPROPRIATE GAME BOX OR BOARD SPACE

Printing "Deed Cards"

Next print the two property deed sheets by following the same procedure as above, except inserting a white card stock sheet for each. As always, print a plain paper test sheet first!

BOX TOP TITLE

JOHNSONHappy Anniversary Mom & Dad

BOX TOP 2ND SUBTITLE

JOHNSON- JOHNSONBOX TOP LONG SIDE TITLE

Happy Anniversary Mom & Dad

BOX TOP LONG SIDE 2ND SUBTITLE

Happy Anniversary Mom & Dad

BOX TOP SHORT SIDE 2ND SUBTITLE

Happy Anniversary Mom & Dad

THIS IS GREEN GAME BOX & BOARD LABEL SHEET #1

Figure 11

Happy Anniversary Mom & Dad

Figure 12

Printing "Good & Bad News Cards"

Next print the "Good & Bad News" game card sheets by following the same procedure as above, except inserting a colored card stock sheet for "Good News" and the other differently colored stock sheet for "Bad News." Remember again to always print a test sheet first.

Printing Play Money

The play money must be printed one denomination at a time on plain white paper. You will need at least 5 sheets of each denomination in order to play the game, but print as much as you wish. It's your money! (Note: Some color ink jet printers that do not use a separate black ink can use a lot of ink to make money. Printers using four colors of ink are generally more efficient.)

Printing the Instruction Sheet

Your last printing job is to output your game's Instruction Sheet onto plain white paper. You will notice that the name of your particular game will appear at the top.

5

Step #2 #4

CUTTING & PASTING THE FINAL PRODUCT

Figure 13

Applying Box, Game Board & Token Labels

Start with the three peel & stick label sheets. You will notice that there are several labels printed on each sheet (see Figure 12 & 13.) Cut out each of them by following the dotted lines. Try to leave the location of each label as you cut (see Figure 14.)This will help you later to apply the labels in the correct spots. Cut out all three label sheets in this manner. Try to keep them in a neat pile, so they don't get damaged before you apply them. Start with the box cover shown in Figure 15.

BO XT OP TIT LE

Figure 14

BOX TOP

THE ONE OF A KIND PROPERTY TRADING GAME

THE ONE OF A KIND PROPERTY TRADING GAME

TITLE OPOLY

For 2 to 6 Players Ages: 8 to Adult

TM

SUBTITLE

MAKE YOUR OWN OPOLY TITLE

SUBTITLE

THE ONE OF A KIND PROPERTY TRADING GAME

For 2 to 6 Players Ages: 8 to Adult

TITLE OPOLY

BOX TOP LONG SIDE

TM

Finishing the Box Top

The box top illustration shown in Figure 15 indicates the locations of each of your custom labels to be peeled & then stuck to it. Starting with the "Box Top Title" label, neatly trim the label's location away as shown in Figure 16.Then remove the backing material as seen in Figure 17. Carefully stick the label so as to cover the dotted line area on the box top as seen in Figure 18. Repeat this process with the Titles, Subtitles on each of the 5 Figure 14 box panels. Each of the box top labels should fit neatly into their respective areas, while completely covering the lines printed below them. When you are finished with the box top, you will still have several round labels left over. These remaining labels are for game tokens and will be applied later.

Finishing the Game Board

Using the same technique as for the box top, apply the two green TITLE & SUBTITLE labels to the game board (see Figure 18A on the following page.) Then apply the remaining labels to their respective spaces on the board. The three corner spaces bear small guide marks. The labels are designed to just overlap these marks. Use the marks as your guide to keep the labels straight. You will notice that the property space labels are grouped in threes to make your job a little easier. Just match the values and colors. Take care to line up each group of three properly so that you won't make a mistake.

For 2 to 6 Players Ages: 8 to Adult

THE ONE OF A KIND PROPERTY TRADING GAME

For 2 to 6 Players Ages: 8 to Adult

TITLE OPOLY

TM

For 2 to 6 Players SUBTITLE Ages: 8 to Adult

THE ONE OF A KIND PROPERTY TRADING GAME

TITLE OPOLY

TM

BOX TOP SHORT SIDE

SUBTITLE

For 2 to 6 Players SUBTITLE Ages: 8 to Adult

Figure 15

X BO

P TO

LE TIT

Figure 16

H JO

NSO N

Figure 17

Figure 18

6

CUTTING & PASTING THE FINAL PRODUCT, continued

Finishing the Game Tokens

The six customizable game tokens are a truly unique addition to Make Your Own Opoly. There will be two circular labels printed for each piece. Carefully cut them out in pairs. Then peal and apply these sets to each side of each token being careful to match both sides to each other. (See Figure 20 on page 4)

Finishing the Remaining Game Components

Use your scissors to cut out the Deed Cards. Good and Bad News Cards and the Play Money along the broken lines. Try not to leave any of the lines on your finished pieces when you cut them out.

Step #5

ASSEMBLING THE FINAL PRODUCT

Finishing the Box Bottom

Neatly load all of the game components you have made into the game box with the folded game board being last. Then place the box top on your one-of-a-kind board game creation, which is now complete!

CONGRATULATIONS!

TECHNICAL SUPPORT

Customer Service

Should any component be missing from this kit, or if you are having problem running or printing the program, please contact Customer Service at 1-630-860-2506 between the hours of 9 AM to 5 PM Central Time. Other help lines may be available in countries outside the United States and Canada. Contact the web address below for details.

Web Support

You can find the answers to frequently asked questions, and other helpful information at our web site at WWW.TDCGAMES.COM/MYOHELP.HTM.

Figure 18A

Copyright Creative Assembly Inc. Distributed by TDC Games Inc. Itasca, IL 60143 USA Make Your Own Opoly is a registered trademark of Hasbro, Inc. and is used under exclusive license. Software by Sagecliff Software, Inc. is used under exclusive license. Made in the USA. Some plastic parts made in China 7

GAME CUSTOMIZING WORKSHEET

BEFORE YOU BEGIN USING THE COMPUTER PROGRAM TO FINALIZE YOUR BOARD GAME DESIGN, USE THIS FORM TO KEEP TRACK OF YOUR IDEAS FOR NAMES AND IMAGES.

The Game Box.

1) The name of your game will be ______________________________________ OPOLY 2) The Subtitle will be ________________________________________________________

The Game Board

3) The name of your Starting corner will be _______________________________________ 4) Your $400 Green Space will be called _________________________________________ 5) Your Utility space will be called ______________________________________________ 6) Your $500 Green Space will be called _________________________________________ 7) Your $900 Purple Space will be called _________________________________________ 8) Your $1200 Purple Space will be called ________________________________________ 9) Your $1000 Purple Space will be called _________________________________________ 10) Your Lose a Turn corner will be called _________________________________________ 11) Your $1400 Orange Space will be called ________________________________________ 12) Your $1500 Orange Space will be called ________________________________________ 13) Your $1700 Orange Space will be called ________________________________________ 14) Your $1800 Dark Blue Space will be called ______________________________________ 15) Your $1900 Dark Blue Space will be called ______________________________________ 16) Your $2000 Dark Blue Space will be called ______________________________________ 17) Your Free Space corner will be called __________________________________________ 18) Your $2100 Yellow Space will be called _________________________________________ 19) Your $2300 Yellow Space will be called _________________________________________ 20) Your $2500 Yellow Space will be called _________________________________________ 21) Your $2600 Magenta Space will be called _______________________________________ 22) Your $2700 Magenta Space will be called _______________________________________ 23) Your $2800 Magenta Space will be called _______________________________________ 24) Your $2900 Light Blue Space will be called _____________________________________ 25) Your $3100 Light Blue Space will be called _____________________________________ 26) Your $3200 Light Blue Space will be called _____________________________________ 27) Your $3600 Red Space will be called ___________________________________________ 28) Your Transportation Co. Space will be called ____________________________________ 39) Your $4000 Red Space will be called ________________________________

Other Game Parts

30) Your Good News Cards will be called __________________________________________ 31) Your Bad News Cards will be called___________________________________________ 32) Your Play Money will be called _______________________________________________

8

GAME TOKEN CUSTOMIZING WORKSHEET

PIECE #1

PIECE #2

PIECE #3

PIECE #4

PIECE #5

PIECE #6

9

CARD CUSTOMIZING WORKSHEET

Good News Good News Good News

Collect $500

Collect $100

Collect $100

Good News

Good News

Good News

Collect $500

Discover $500

Collect $100 for each property you own.

Good News

Good News

Good News

Collect $100

Collect $100 from each player.

Collect $200

Good News

Good News

Good News

Everyone collects $100.

Collect $1000.

Collect $1000.

Text of cards may be changed, but changing the $ values may effect proper game play.

Bad News

Bad News

Bad News

Pay $1,500

Pay $100

Pay $500

Bad News

Bad News

Bad News

Pay $500

Pay $500

Pay $100 for each property you own.

Bad News

Bad News

Bad News

Do Not Collect your next $2,000 for passing the Starting Space

Pay $100 to each player

Pay $500

Bad News

Bad News

Bad News

Each property owner pays $100.

Pay $1,500

Pay $1,000

10

Information

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