Read TEMPEST GRAV-TANK text version

By: Matt Plonski

Eclipse Thunderhawk, rev 0.4




The Techpriests of the Trumbull Forge World shook the sector to its core with the announcement of the discovery of a STC for a new variety of Thunderhawk, especially during such a time of plenty. The planetary governor declared that the Forge World would produce enough of these craft to darken the skies, giving the Trumbull Thunderhawk the nickname of the `Eclipse' pattern. The name stuck and took on an ironic twist as the thricecursed Chief Librarian of the Thousand Sons initiated a full-scale rebellion on Trumbull and made away with fully half of the first production run of the Thunderhawks while seeing the STC destroyed. The Eclipse-pattern Thunderhawks are known to have been available with a great number of weapon options, enabling them to take on a larger variety of roles than the standard Thunderhawk Gunship including air defense and ground support. This has ensured that the small handful of Space Marine chapters that managed to get their hands on an Eclipse prize them beyond the reverence that a craft of the machine cult normally receives. Lascannon Variable Wings Turbo-Laser Destructor Anti-grav Turbines

BS 4

Bomb Payload Sponson Lascannons UNIT: 1 Eclipse-Pattern Thunderhawk Gunship TYPE: Super-heavy Flyer STRUCTURE POINTS: 3 Assault Ramp TRANSPORT: The Thunderhawk has a transport capacity of 32. ACCESS POINTS: One access hatch on each side and a forward assault ramp (units disembarking from a Thunderhawk may assault on the same turn). FIRE POINTS: None WEAPONS AND EQUIPMENT: Hull-mounted Turbo-laser Destructor Two hull-mounted Lascannons (on variable wings) A set of hull-mounted sponson weapons and a set of wingmounted turret weapons. Choose once for each set from the following: o Twin-linked Heavy Bolters for free o Twin-linked Lascannons for +40 points o Twin-linked Autocannons on AA mount for +20 points o Three twin-linked bolt guns (Hurricane Bolters) for free o Inferno Cannons for +40 points o Twin-linked Assault Cannons for +20 points o Multi-melta for +20 points Symmetric Payload. Each wing may be loaded with a selection of bombs, missiles, or other weaponry. Both wings are loaded with the same choice. The number in parenthesis is how many total the vehicle will have. Choose from the following: o Fusion Bomb (2) o Heavy Bomb (2) o Hellfury Missile (2) o Hellstrike Missile (2) o Hellstorm Bomb (1) o Hunter-Killer Missile (4)* o Multi-Rocket Pod (4)* o Punisher Cannon (1) o Skystrike Missile (4)* Wing Heavy Bolters


WEAPON Turbo-laser Destructor Autocannon Heavy Bolter Inferno Cannons Lascannon Bolt Gun Assault Cannon Multi-melta Fusion Bomb

RANGE 72" 48" 36" 12" (Template) 48" 24" 24" 24" Bomb


AP 2

7 5 6 9 4 6 8 6

4 4 4 2 5 4 1 1

SPECIAL Heavy 1, 5" Blast, Destroyer, Primary Weapon Heavy 2 Heavy 3 Heavy 1, Inferno Cannon Heavy 1 Rapid Fire Heavy 4, Rending Heavy 1, Melta Apoc Barrage (1), Melta, Bombs, one shot Apoc Barrage (1), Bombs, one shot Heavy 1, 5" blast, Missile, one shot Ordinance 1, Missile, Hellstrike, one shot Bombs, one shot Heavy 1, Missile, one shot Heavy 1, 5" blast Heavy 20 Heavy 1, AA Mount, Heat Seeker, Missile, one shot

Heavy Bomb Hellfury Missile Hellstrike Missile Hellstorm Bomb Hunter-Killer Missile Multi-Rocket Pod Punisher Cannon Skystrike Missile

Bomb 72" 72" Hellstorm 72" 24" 24" 60"

6 4 8 7 8 4 5 7

4 5 3 3 3 6 3

*Pairs of these weapons can be combined. 2 HK and 2 Rocket Pods, for example. Hellstrike: The Hellstrike Missile is a directly-targeted Ordinance weapon. Roll to-hit using Ballistic Skill and resolve damage as Ordinance. In any shooting phase in which a Hellstrike Missile is to be fired no other wing weapons may be fired, although any number of Hellstrike Missiles may be shot. Heat Seeker: These missiles are fitted with heat-seeking warheads to target power signatures and engine exhaust; as such they re-roll misses against flyers.

SPECIAL RULES: Hover Mode Ceremite Shielding: In order to resist the heat of atmospheric entry a Thunderhawk has thick ceramite shielding. Weapons with the `Melta' special rule never roll an extra dice for armour penetration against the Thunderhawk. Inferno Cannon: To fire the Inferno Cannon place the small teardrop template such that the narrow end is within 12" of the weapon's barrel and that the wide end is no closer than the narrow end. Weapon Payload: The Eclipse-pattern Thunderhawk is unique in that it may carry a wide variety of weapon systems on its wings, including a mix of bombs, missiles, and standard guns. During a single turn a Thunderhawk may drop bombs or shoot missiles, but not both. If bombs are dropped, only one type may be dropped in a single bombing run. Wing-mounted guns may be fired as normal.



1 pages

Report File (DMCA)

Our content is added by our users. We aim to remove reported files within 1 working day. Please use this link to notify us:

Report this file as copyright or inappropriate


Notice: fwrite(): send of 199 bytes failed with errno=104 Connection reset by peer in /home/ on line 531